Recommended Posts

1920_1080_20120217122113498848.jpg

Developer: Ninja Theory
Publisher: Capcom
Platforms: Xbox 360, PS3, PC
Release Date: Xbox 360, PS3: January 15th, 2013; PC: January 25, 2013

Description:

The notorious action series is getting a reboot by the same developer who brought you Heavenly Sword and Enslaved: Odyssey to the West.


Plot:


DmC: Devil May Cry is an alternate universe, having no connection to the current/canon of the original series while starting from the beginning of Dante's exploits as a demon hunter, and showing his growth into something similar to the classic counterpart.

The story takes place in Limbo City, a contemporary town secretly controlled from the shadows by powerful demons, manipulating humanity through the comforts of life. Living on the fringes of the brainwashed society is Dante, a disenfranchised youth at odds with the demons who constantly hunt him, and have made his life a living hell for as long as he could remember. Over the course of his battles through the twisted streets of Limbo, Dante is contacted by The Order, a rogue group led by his long-lost brother Vergil, hell-bent on exposing the demons to the world and releasing Limbo City from their clutches. However, as The Order's principle reason for recruiting Dante is because he alone possesses a particular gene that can be used to combat the demons, he remains wary of Vergil and questions his intentions. While Dante fights alongside The Order, he will learn of his past and the family he never knew, while coming to grips with the incredible powers that come with being a Son of Sparda.

~ DMC wiki


Links:



Reviews:



Screenshots:


Screen_002_bmp_jpgcopy.jpg?width=640&hei
Screen_001_bmp_jpgcopy.jpg?width=640&hei
PC_Screen_008.jpg?width=640&height=360&c
PC_Screen_006.jpg?width=640&height=360&c
PC_Screen_009.jpg?width=640&height=360&c


Videos:




 

Link to comment
https://www.neowin.net/forum/topic/1131456-dmc-devil-may-cry/
Share on other sites

Despite my initial and immediate hatred for the re-designed Dante, I have to say I grew to like the new direction in which Ninja Theory went. I pre-ordered the game, it arrived on Tuesday this week, and I am SO glad I didn't let the reboot scare me away from trying it. This game is definitely a Devil May Cry game. It is as good, if not better than the all of the previous entries in the series.

The combat is phenomenal. The writing/story is much, much better this time around, and it still has that DMC ridiculousness to it. It is a ton of fun. I highly recommend the game for anyone that likes action games.

So the game's title is redundant?

I don't know if including the acronym's full text can be considered redundant, but I think the idea was to re-brand the series and make "DMC" the new name.

Tried the demo. It was horrible. Don't know why it's getting high reviews. Probably paid for by Crapcom. User review average is at 3.5.

As always, metacritic users scores are something you should take with a huge grain (pile?) of salt. I've read some of the 5 and under user reviews. Most all complain that Dante looks like a "douche" and that the writing story isn't as over-the-top as the originals. To this I say, "So what?" The game still doesn't take itself too seriously in terms of attitude/action. It's not as cheesy as the originals true, but I consider that plus. The story is derivative, but it is sooooooooo much better and told sooooooo much better than the originals. As I said before, the gameplay is exactly the same as the originals, and the combat is as-good too. (I think it's better) All of the user reviews on Metacritic read as if the people never played any of the originals.

Lets be honest. If you're playing a DMC game, you're in it for the combat, not the story. DMC completely succeeds in that regard.

I have the 360 version and I have yet to run into any of the technical issues that people are complaining about. Perhaps it's only happening on the PS3 version?

As always, metacritic users scores are something you should take with a huge grain (pile?) of salt. I've read some of the 5 and under user reviews. Most all complain that Dante looks like a "douche" and that the writing story isn't as over-the-top as the originals.

Metacritic user scores are generally harsher, but their are several valid reviews for this game and not one of them that I read mentioned Dante's new look.

To this I say, "So what?" The game still doesn't take itself too seriously in terms of attitude/action. It's not as cheesy as the originals true, but I consider that plus. The story is derivative, but it is sooooooooo much better and told sooooooo much better than the originals.

Many people again disagree. Most people consider the story and dialogue even cheesier and too forced compared to previous.

As I said before, the gameplay is exactly the same as the originals, and the combat is as-good too. (I think it's better) All of the user reviews on Metacritic read as if the people never played any of the originals.

Lets be honest. If you're playing a DMC game, you're in it for the combat, not the story. DMC completely succeeds in that regard.

I question if you actually played the previous DMC games as the combat is a far step back. The game play is not the same or anywhere near as good. Lock on was removed and such, directional moves are gone and you don't know exactly what you're attacking/trying to dodge. DMC is known for it's ball-busting hard gameplay. Dante Must Die mode (suppose to be the hardest mode in game) is about on the same level of difficulty as easy on previous games like DMC 3. You can SSS missions without much trouble. The actual gameplay is the main thing people are complaining about.

Metacritic user scores are generally harsher, but their are several valid reviews for this game and not one of them that I read mentioned Dante's new look.

Many people again disagree. Most people consider the story and dialogue even cheesier and too forced compared to previous.

I question if you actually played the previous DMC games as the combat is a far step back. The game play is not the same or anywhere near as good. Lock on was removed and such, directional moves are gone and you don't know exactly what you're attacking/trying to dodge. DMC is known for it's ball-busting hard gameplay. Dante Must Die mode (suppose to be the hardest mode in game) is about on the same level of difficulty as easy on previous games like DMC 3. You can SSS missions without much of any difficulty. The actual gameplay is the main thing people are complaining about.

I wasn't directing any of my statements at you. I was merely commenting on the metacritic user reviews in regards to your post. Much of what they are complaining about is a matter of opinion.

I don't think DMC has cheesier dialog than any of the originals. Don't get me wrong, the dialog IS cheesy. But the originals were pretty bad.

The omission of a lock-on feature didn't and hasn't stopped me from enjoying the game or performing exactly what I want to do. And the fact that you and others complain that it's "too easy" to get SSS ratings only furthers the point that a lock-on feature isn't as necessary as you think it is.

You can switch weapons by holding down a button and can switch targets mid combo without having to do anything other than point the stick in another direction. Those two things alone make combat much smoother than it used to be. And I never had trouble targeting what I wanted to target.

How you can say the gameplay isn't the same? The mission structure is the same. The items are the same. Orbs perform the same purpose. And combat is largely the same except for having different weapons and a few slightly different controls. So what about the gameplay is different/worse?

Difficulty is a hugely subjective topic, and as such everyone is going to have wildly different opinions. DMC was never really that hard. Especially when compared to truly hard games like Ninja Gaiden.

This game is a lot of fun, the amount of moves is a bit mental. I would say it's the most enjoyable entry in the series in terms of the plot and combat.

I think they did a good job with Dante this time around. He had the danger of having a personality like Duke Nukem which they've avoided.. thank god.

Also, Limbo looks beautiful. I love the over-saturated, grainy look. Amongst the other things. Graphics are ace.

This game is a lot of fun, the amount of moves is a bit mental. I would say it's the most enjoyable entry in the series in terms of the plot and combat.

I think they did a good job with Dante this time around. He had the danger of having a personality like Duke Nukem which they've avoided.. thank god.

Also, Limbo looks beautiful. I love the over-saturated, grainy look. Amongst the other things. Graphics are ace.

I don't even have the game yet, but saw this in a video review - do you know you can actually enable and/or disable moves? I don't know if you know this yet, or have noticed, but that's a pretty sweet little addition of theirs. Also I can't WAIT until this comes out on PC already. Looks like a total freaking blast.

How is the replayability of this game though? Is it a long story, and if not, is there plenty to keep on replaying it for?

If you like getting high scores and going back and finding everything, then yeah, plenty of replayability.

I am glad I bought this game and have really enjoyed it.

I don't even have the game yet, but saw this in a video review - do you know you can actually enable and/or disable moves? I don't know if you know this yet, or have noticed, but that's a pretty sweet little addition of theirs. Also I can't WAIT until this comes out on PC already. Looks like a total freaking blast.

Well you unlock them with stat points, and it looks like you can remove them if you want, although I have not done so, so I would say yes you can.

Just played the first mission and a bit of the second. Really digging it so far. I have no allegiance to the series, tried out the last one but never beat it, and I recently became a fan of the genre a few years back with the last God Of War and Darksiders. So I cannot compare it to the older games. Just on its own it seems like a damn well made game, and I love the visuals as well.

How you can say the gameplay isn't the same? The mission structure is the same. The items are the same. Orbs perform the same purpose. And combat is largely the same except for having different weapons and a few slightly different controls. So what about the gameplay is different/worse?

The combat itself is very different from what I can tell. Outside of the fact they destroyed the iconic protagonist of the series the combat is not the same at all.

Not saying this game is bad, but certainly it isn't much like previous DMC games.

DMC1-4 had a sort of combat that no other third person beat-em-ups had. DMC: Devil May Cry itself doesn't have the same essence.

The combat itself is very different from what I can tell. Outside of the fact they destroyed the iconic protagonist of the series the combat is not the same at all.

This. This is what people are disliking. The combat is not DMC.

Also I think the user reviews on metacritic can be thrown out. This game is getting so much blind hate for the Dante change, something I think is good and needed for a reboot.

The "professional" reviews can be thrown out as well. Most of them are giving 9-10, yet if you read the reviews, they point out several problems. The score and the review are severely disjointed.

The white-haired Japanimation inspired character never appealed to me, this one, I'm going to give a try.

This topic is now closed to further replies.
  • Posts

    • But the reality is it will work for people's needs, and they don't care about the technology that makes it. Clearly not everyone's needs, but that low end space where personal laptops were only used to type emails, watch content and browse websites, but they didn't want to do that on a small screen device. Heck, writing that out I can now see the connection and reason it'll do so well. Apple is about experience. If the experience is bad, they don't release it. Low end Windows laptop manufacturers up until this point have not taken that into consideration ever before, so slow laggy usage with brittle slimey plastic shells were common. I hope that the low end space at least creates better physical products that last a bit longer, and if Microsoft get their act together, they could also have a solid OS on such low end hardware that would actually make the experience work for what the hardware was intended for. The fact that the CPU is a "cellphone", sorry mobile phone processor is irrelevant. It's about the experience, and so far, that sounds quite solid.
    • Hello, Bonjour is Apple's implementation of a multicast-DNS service, which allows devices running Apple's software and/or hardware to find each other on your local network.  I believe the Windows version was last updated around 2010. If you do not need it, you can stop and disable the Bonjour service in the Services Control Manager (filename: SERVICES.MSC).  Once you have done that, the operating system will no longer attempt to load the service. Regards, Aryeh Goretsky  
    • This AMD RX 9070 16GB GPU that performs close to Nvidia 5070 is under $600 by Sayan Sen With the memory shortage that's prevalent nowadays, discounts are super-hard to get. As such we post good deals whenever they pop up. Recently, we covered a few great discounts on SSDs wherein you can get a 4TB TeamGroup NVMe PCIe Gen4 drive for just $400 thanks to a special coupon. If you want a faster product but don't need all that capacity, you can also opt for Samsung's 990 PRO 2TB that is on sale for its lowest price in over three months. Let's say though that you are on the hunt for a 1440p gaming card. In that case AMD's RX 9070 non-XT can help, and with its 16GB VRAM, you can also run AI models locally without worrying about bottlenecking (check out our recent 9070 GRE reviews for gaming and productivity to get an idea). The PowerColor Reaper variant of the RX 9070 is currently on sale for just $580 which is a very good price in the current state of affairs (purchase link under the specs table down below). The Reaper cooler on this 9070 uses a triple‑fan design with ring‑blade fans, paired with premium dual ball bearings to extend lifespan and reduce friction. "Intelligent" fan control allows the fans to remain idle at lower temperatures, only spinning up when the GPU is under load. A nickel‑plated copper base makes direct contact with both the GPU and memory modules, helping to spread heat evenly. PowerColor also applies Honeywell PTM7950 phase‑change thermal interface material (TIM), which fills microscopic gaps between the die and heatsink for more efficient thermal transfer. The fan shroud is shorter in height as the firm has made it such that it can be used in certain SFF (small form factor) cases. The technical specifications of the Reaper RX 9070 are given in the table below: Specification Value Stream Processors 3584 Units Video Memory 16GB GDDR6 Memory Speed 20.0 Gbps Memory Interface 256-bit Engine Clock Game Clock: up to 2070 MHz Boost Clock: up to 2520 MHz Bus Standard PCI Express 5.0 x16 Display Connectors 1 x HDMI 2.1b, 3 x DisplayPort 2.1a Maximum Resolution DisplayPort: 7680 × 4320 HDMI: 7680 × 4320 Board Dimensions 289mm × 111mm × 41mm 304mm × 127mm × 42mm (with bracket) Slot 2 Minimum System Power Requirement 600W Power Connectors Two 8-pin PCI Express Get the PowerColor Reaper RX 9070 at the links below (you get only a 90-day warranty on Woot): PowerColor Reaper Radeon RX 9070 16GB Graphics Card (RX9070 16G-A): $579.99 (Sold and Shipped by Amazon US) (Was: $700) PowerColor Reaper Radeon RX 9070 16GB Graphics Card (RX9070 16G-A): $559.99 (Sold and Shipped by Woot US) Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Are they marketed as an entry into astronomy or astrophotography? I do astrophotography. With big rigs, lots of computers, cables and headaches. I love it. And by learning this ridiculously complex hobby, I’ve learned about the objects I’m shooting. Astronomy followed from photography.
    • Microsoft confirms Recycle Bin bug across all versions of Windows by Usama Jawad A couple of days ago, we reported that the latest Patch Tuesday update has seemingly resulted in a lot of issues for many users, including OneDrive and Dropbox access problems, BitLocker recovery lockouts, and BSODs. Although Microsoft is yet to acknowledge these bugs, it has confirmed another, relatively smaller issue across all supported versions of Windows. In an update on its Windows Release Health Dashboard, Microsoft has confirmed that after installing June's Patch Tuesday update (KB5094126), you'll experience unexpected behavior when leveraging Recycle Bin. Basically, when you attempt to delete an item from the Recycle Bin, the confirm dialog will show you the internal file name of that content rather than the actual name. For example, the file may be named abc.png, but the confirm dialog will ask if you're sure that you want to permanently delete $Rxxxxx.png from the Recycle Bin. This is pretty much it for the scope of the bug itself; it just displays the wrong name in the confirm dialog. The correct name will be shown in the list view of the Recycle Bin and if you restore the file, it will return with the correct name as well. This issue affects pretty much all supported versions of Windows client and server, including: Client: Windows 11, version 26H1; Windows 11, version 25H2; Windows 11, version 24H2; Windows 11, version 23H2; Windows 10, version 22H2; Windows 10 Enterprise LTSC 2021; Windows 10 Enterprise LTSC 2019; Windows 10 Enterprise LTSB 2016 Server: Windows Server 2025; Windows Server 2022; Windows Server 2019; Windows Server 2016; Windows Server 2012 R2; Windows Server 2012 As things currently stand, Microsoft is working on a concrete solution that will be released in a "future" Windows update. It remains to be seen if the firm will wait till the next Patch Tuesday or roll out an out-of-band (OOB) fix. The good news is that commercial customers can deploy a workaround right now, but they will have to reach out to Microsoft Support for Business for additional details.
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      582
    2. 2
      +Edouard
      185
    3. 3
      PsYcHoKiLLa
      75
    4. 4
      Michael Scrip
      73
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!