DirectX11 is a COM-based, C++ API like all versions of DirectX before it. I'm not aware of any official managed framework or wrapper on top of it that is supported for Windows Store apps. Shawn Hargreaves made a bunch of XNA-like helper classes, but those are also for C++, and all the managed wrappers and frameworks that I know (SlimDX, SharpDX, MonoGame, etc) are community projects. C++ is the only language ever mentionned in official documentation when it comes to games and DirectX for Windows Store.
I see your point. Some people have managed to make it work though apparently http://www.codeproje...RTpluscontinued
I believe it still uses it to display either way, but I didn't realize it wasn't exposed directly.
The biggest problem is that in the case of Windows they really need to stop dicking around and make a decision to kill off win32, replace it with WinRT that allows the writing of desktop and metro applications. They then need to get all their own divisions in line - no use lecturing third parties when each division can't even abide by their user interface guidelines and having consistency between the different software titles they make. Most importantly they need to put out a coherent vision - not this scatter gun approach but a vision on how everything can fit together which once again Microsoft seem to be like Sun Microsystems in their inability to bring together their products and deliver it in a cohesive way for customers be they end users or in the enterprise.
That's kind of like suggesting .net 1.0 should've had all the features of .net 4.5. They had to start somewhere. Whether or not what you suggest will actually happen I couldn't say.