Recommended Posts

Curiosity is attempting one of the most complex and dangerous maneuvers possible: Switching out its primary on-board computer for the identical, redundant fail-safe computer. It is hoped that the swap will restore Curiosity to full operational capability. The failure is due to some corrupted flash memory.

Curiosity?s RCEs is a single-board RAD750 computer ? a radiation-hardened computer made by BAE that has a PowerPC 750 (G3) CPU clocked at around 200MHz, 256MB of RAM, 2GB of flash, and 256KB of EEPROM. It runs VXworks as its OS and managed with a Linux workstation.

http://www.extremete...l-functionality

I believe they did something similar on the earlier rovers, I always love seeing these suckers pull through! (wasn't it opportunity that had bad flash and couldn't upload pictures at first?)

If I remember right, yes. I think it's so interesting that such a complex advanced piece of machinery has about the same specs as a G3 iBook.

If I remember right, yes. I think it's so interesting that such a complex advanced piece of machinery has about the same specs as a G3 iBook.

Seriously. We have smartphones with higher specs than Curiosity. It's actually a little sad.

Seriously. We have smartphones with higher specs than Curiosity. It's actually a little sad.

Radiation is difficult to deal with since you have so many different types (Total Ionizing Dose, Single Event Upset, Proton, Neutron, etc...) that can kill electronics.

Seriously. We have smartphones with higher specs than Curiosity. It's actually a little sad.

It isn't sad when you consider the importance of such a computer. The rover doesn't need anything high-end. It needs something that's radiation-hardened (e.g. resistant to ionizing radiation) and something that is reliable. You wouldn't put a Ferrari engine in a car you use to drive to work everyday right?

Radiation is difficult to deal with since you have so many different types (Total Ionizing Dose, Single Event Upset, Proton, Neutron, etc...) that can kill electronics.

Oh I know. Doesn't make it any less sad. We're making water resistant dual-core phones (Xperia Z) and the Curiosity is floating up there with nearly decade old hardware, is the point. I'm sure there are things that can be done to improve the hardware we're sending up in space. Why wouldn't a dual or quad-core processor not be able to make it through space, but a processor essentially from 5 or more years ago? It's a bit ridiculous when you think about it!

It isn't sad when you consider the importance of such a computer. The rover doesn't need anything high-end. It needs something that's radiation-hardened (e.g. resistant to ionizing radiation) and something that is reliable. You wouldn't put a Ferrari engine in a car you use to drive to work everyday right?

No, of course you wouldn't. However, I'd argue this is hardly even remotely close to the same thing. We're talking about exploring space. You don't believe that hardware capable of doing 10-20 times more would be infinitely more efficient? Using your analogy if we were to go into space today, you would rather have an engine built many years ago, or something built by today's standards and technology?

You wouldn't put a Ferrari engine in a car you use to drive to work everyday right?

...I would.

(sorry, somebody had to say it)

Oh I know. Doesn't make it any less sad. We're making water resistant dual-core phones (Xperia Z) and the Curiosity is floating up there with nearly decade old hardware, is the point. I'm sure there are things that can be done to improve the hardware we're sending up in space. Why wouldn't a dual or quad-core processor not be able to make it through space, but a processor essentially from 5 or more years ago? It's a bit ridiculous when you think about it!

No, of course you wouldn't. However, I'd argue this is hardly even remotely close to the same thing. We're talking about exploring space. You don't believe that hardware capable of doing 10-20 times more would be infinitely more efficient? Using your analogy if we were to go into space today, you would rather have an engine built many years ago, or something built by today's standards and technology?

I think the Curiosity team explained why such a slow processor on their AMA. In short, the specs get finalized years before the actual mission and when Curiosity's planning started, that's what they had available.

Oh I know. Doesn't make it any less sad. We're making water resistant dual-core phones (Xperia Z) and the Curiosity is floating up there with nearly decade old hardware, is the point. I'm sure there are things that can be done to improve the hardware we're sending up in space. Why wouldn't a dual or quad-core processor not be able to make it through space, but a processor essentially from 5 or more years ago? It's a bit ridiculous when you think about it!

No, of course you wouldn't. However, I'd argue this is hardly even remotely close to the same thing. We're talking about exploring space. You don't believe that hardware capable of doing 10-20 times more would be infinitely more efficient? Using your analogy if we were to go into space today, you would rather have an engine built many years ago, or something built by today's standards and technology?

I think there must be a technical reason to choose that old system instead of our 8 cores.

Oh I know. Doesn't make it any less sad. We're making water resistant dual-core phones (Xperia Z) and the Curiosity is floating up there with nearly decade old hardware, is the point. I'm sure there are things that can be done to improve the hardware we're sending up in space. Why wouldn't a dual or quad-core processor not be able to make it through space, but a processor essentially from 5 or more years ago? It's a bit ridiculous when you think about it!

Power consumption, for one. Plus, as was already said, things like this are designed for a specific processing requirement and anything more than that is wasted resources. Your phone has million more functions than Curiosity, so of course it's going to have a million times more processing power. In the electronics world, a few MHz and a few KB, goes a long long way.

No, of course you wouldn't. However, I'd argue this is hardly even remotely close to the same thing. We're talking about exploring space. You don't believe that hardware capable of doing 10-20 times more would be infinitely more efficient? Using your analogy if we were to go into space today, you would rather have an engine built many years ago, or something built by today's standards and technology?

I understand what you're saying and I agree, it makes sense to use powerful hardware to aid in the exploration of space and planets. However, it makes even more sense to use something that's reliable and stable. A computer hardware failure would kill a mission. Also, I'm sure they'd use something more powerful if they needed it. Anything beyond that would be a waste of power.

In response to all of the above responses directed towards me:

Don't get me wrong, I don't think an octo-core is necessary. I also understand the issues with power consumption and wasted resources. I don't expect them to use brand-spanking new, top of the line hardware. I just find it odd that it'sas behind as it is. Personally, I think they could have done better. Maybe next time? ;)

The RAD computers are designed from go to be radiation resistant, largely by using larger circuit elements on the die at lower clock speeds. This allows it to continue even if one of the CPU circuit elements takes a direct hot by a cosmic ray (usually energetic protons) because the ions that event creates are few in a much larger current flow. Higher clock speeds and smaller elements would make these radiation induced ions statistically more significant. They also use error correction to a much greater degree than other computers.

SpaceX uses newer computer bits, but compensates for each board having a bit more radiation sensitivity by using them in polled arrays; if a board takes a hit and sends a result differing from the others it gets voted off the island and the others continue. Later they can reset it to see if it's let back in the game.

Tidbit: a couple of says ago a UK micro-satellite was orbited by an Indian launcher that is to test using a Nexus One smartphone as its main computer. Should get results soon.

  • Like 2

Also see They Write The Right Stuff. Consider how obnoxiously buggy and indigested nearly every piece of today's code is. Can't do any updates over 14 minute latency, ~2 (!) kbit/s channel for something that had to be got there in 8 months and cost several billion. There's zero room for error and zero minus one room for any field testing - it has to work and it's accepted that even then it will fail for unknown reasons (and it does). Solution - to slow the development down to such a mindboggling degree to iron out every possible bug, optimize it thoroughly and check it for what otherwise would be considered absolute impossibilities. And that's why "we haven't got anywhere". It's for this reason I'd argue that we haven't got anywhere near better with our earthly, ridiculously fast hardware and big blobs of software and useless data, either - it's many orders of magnitude more inefficient, buggy and insecure, being crapped out like shyte.

The middle road is to throw hardware at the problem - multiple arrays of lower cost. I think it's the wrong way - expecting and allowing for known problems.

How long does it take for commands sent to reach curiosity ?

The one-way communication delay with Earth varies from 4 to 22 minutes, depending on the planets' relative positions, with 12.5 minutes being the average. Took 13:46 minutes at the time of landing.

Oh I know. Doesn't make it any less sad. We're making water resistant dual-core phones (Xperia Z) and the Curiosity is floating up there with nearly decade old hardware, is the point. I'm sure there are things that can be done to improve the hardware we're sending up in space. Why wouldn't a dual or quad-core processor not be able to make it through space, but a processor essentially from 5 or more years ago? It's a bit ridiculous when you think about it!

No, of course you wouldn't. However, I'd argue this is hardly even remotely close to the same thing. We're talking about exploring space. You don't believe that hardware capable of doing 10-20 times more would be infinitely more efficient? Using your analogy if we were to go into space today, you would rather have an engine built many years ago, or something built by today's standards and technology?

Your's is a perfect example of consumer mentality. Hardware is not really obsolete until it stops working yet the vendors have make us believe we always need the latests and greatest (and more expensive). With the right software and optimizations apparent low hardware can be enough for any task. I mean, I'm sure Nasa techs know a little more about this that us, right? And I'm willing to bet that Curiosity is a little bit more mission critical than our facebook-checking pocket devices. Just a little.

Why do people think old hardware is bad? Old hardware is much more known about than new hardware, it's characteristics are known, as are rare bugs and other problems, how long they last etc. plus you can optimise them to use much less power by shrinking the dye.

The reason ABSOLUTELY NO single-device (this excludes clusters) mission critical system uses a brand new CPU or type of RAM, it hasn't been tested and for all you know after spending ?500m on getting a spacecraft built and launched into space could fail right away.

I wish people would stop moaning that things don't have the latest and greatest hardware in them - they don't need the latest and greatest hardware, what they need is reliability.

This topic is now closed to further replies.
  • Posts

    • will EU users be getting the extra 1yr update for free again?
    • Samsung announces Galaxy A27 5G with 120Hz AMOLED display, expanded AI features, and more by Fiza Ali Samsung has announced the Galaxy A27 5G, its latest mid-range smartphone, bringing a handful of upgrades over last year's Galaxy A26 5G. While the changes aren't dramatic, they touch several areas that people tend to notice most in day-to-day use, including the display, performance, and software support. One of the more noticeable updates is the screen. The Galaxy A27 5G comes with a 6.7-inch Super AMOLED display that now supports a 120Hz refresh rate, making scrolling and animations appear smoother. Samsung has also switched to an Infinity-O punch-hole camera design, which leaves more room for the display and gives the phone a cleaner look from the front. Under the hood, the Galaxy A27 5G is powered by Qualcomm's Snapdragon 6 Gen 3 processor. The company says the new chip brings improved responsiveness in multitasking, gaming, and media consumption. The company also highlights GPU performance improvements and faster memory technology, which should contribute to smoother graphics rendering, quicker data handling, and improved power efficiency. Furthermore, Samsung has equipped the Galaxy A27 5G with a 12-megapixel selfie camera that is capable of capturing a wider dynamic range and more accurate colours. Like many smartphones launched recently, the Galaxy A27 5G also places a strong focus on AI features. Circle to Search with Google now supports multi-object recognition, making it easier to search for different products or items at the same time. The tech giant says the feature can also support virtual outfit try-ons directly from compatible search results. Photo editing tools are getting some attention as well, with Object Eraser updated to deliver cleaner edits when removing unwanted objects or people from images. Meanwhile, the Voice Recorder app can now transcribe and translate speech simultaneously in one of the 22 supported languages, which could be useful for meetings, lectures, or interviews. Samsung is also expanding AI assistant options on the device, with support for Google Gemini and Perplexity alongside Bixby. The company says these assistants will work more closely with Galaxy apps, including Gallery, to simplify common tasks. Samsung continues to strengthen its long-term software support policy with the Galaxy A27 5G. The smartphone will receive up to six generations of Android OS and One UI updates, along with six years of security patches from its initial global launch. In terms of security, the device includes Samsung Knox and Knox Vault, which are designed to help protect sensitive information stored on the phone. On the flip side, while the company is positioning the Galaxy A27 5G as a step forward from its predecessor, not every change is necessarily an upgrade. One of the first things buyers may notice is the higher price tag. The device launches at $349, making it $50 more expensive than the Galaxy A26 5G's $299 starting price. The selfie camera has also been reduced from 13MP to 12MP, while the ultrawide camera drops from 8MP to 5MP. Samsung has further downgraded the phone's dust and water resistance rating from IP67 to IP64. The Galaxy A27 5G is also marginally thicker at 7.8mm. The Galaxy A27 5G will be available in select markets starting July 3 and will come in four colour options, including Black, Blue, Light Green, and Light Pink. The company will also offer Samsung Care+ coverage plans for customers seeking additional device protection.
    • Doogee and Ulefone regularly release phones with 10k-25k mAh batteries, but those are bricks. I don't understand how they could make it only weigh 220 grams with a battery that size.
    • Windows 10 quietly gets one more year of support and updates by Taras Buria Windows 10 reached its end of life at the end of 2025. Microsoft kicked off the Extended Security Updates program, aimed at giving regular consumers one more year of security-only updates. By doing so, Microsoft gave users more time and money to update their computers to a newer operating system or compatible hardware. Now, with the end of the Extended Security Updates program quickly approaching, Microsoft is making an important adjustment. Users discovered that the official support article for the program now lists a new end-of-support date: The Extended Security Updates program is not a new concept. It has been an official way for business consumers to continue receiving critical updates for unsupported Microsoft products for many years. However, all this time, it was a business-only, paid feature. With Windows 10, Microsoft brought ESU to regular consumers, allowing them to get security updates for Windows 10 past October 2025 essentially for free. When Windows 10 was approaching the end of support, many guessed that Microsoft might adjust its support timelines, and this is exactly what seems to be happening. Of course, Microsoft would love everyone to switch to new computers, such as its latest Surface devices, but in the days of ever-growing hardware prices, not everyone is lucky enough to have money for a new PC. Leaving hundreds of millions of customers with a Windows version that no longer receives security updates is a major risk that Microsoft is not willing to take. If you have a Windows 10 PC to enroll in the Extended Security Updates program, check out this guide to learn how to do so.
    • Sony announces Bungie layoffs that will affect "significant number of employees" by Pulasthi Ariyasinghe Sony today announced that major layoffs are happening at its first-party studio Bungie, the developer that has spawned series like Halo, Destiny, and Marathon over the past decades. The news arrives just weeks after Bungie delivered the final update to Destiny 2, and it's that team being hit with the layoffs the most. CEO of Sony Interactive Entertainment Hermen Hulst revealed the staff reduction today, calling it "painful news." "Over the past several months, together with Bungie leadership, we reviewed the studio’s long-term direction, development priorities, resource needs, and role within our broader portfolio strategy," said Hulst, explaining the decision. "We explored multiple alternatives before concluding that a reduction was necessary to align the studio’s resources with its current priorities and long-term goals." The layoffs will be hitting "a significant number of employees" across most of the Destiny franchise development team. It doesn't look like Sony is planning to continue the series following Destiny 2's sunsetting update. The studio is said to be in early stages of looking at other projects to pivot to, but it's said that keeping the size of the team at current levels is no longer feasible. "We know this decision has a profound impact on the people affected, their families, friends, and teammates," said Bungie leadership in a separate message on social media. "While these changes are necessary to best position the studio now and for the future, that does not lessen the difficulty of this moment or the impact it has on those affected." At the same time, "some" of the Marathon development team are also affected by the layoffs. The recently released multiplayer-only extraction shooter title hasn't seen a big boom of players either, but the company is reportedly hoping that the live service experience will pick up players with future updates.
  • Recent Achievements

    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      438
    2. 2
      +Edouard
      168
    3. 3
      PsYcHoKiLLa
      133
    4. 4
      Xenon
      77
    5. 5
      Michael Scrip
      75
  • Tell a friend

    Love Neowin? Tell a friend!