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The Last Of Us

official the last of us tlu ps3 naughty dog

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#61 Audioboxer


    Hermit Arcana

  • Joined: 01-December 03
  • Location: UK, Scotland

Posted 12 July 2013 - 13:30

Damn that was a good intro!

#62 Audioboxer


    Hermit Arcana

  • Joined: 01-December 03
  • Location: UK, Scotland

Posted 13 July 2013 - 10:01

Damn those clickers! Playing on hard. Noises they make are actually quite terrifying :p


Awesome T here - http://www.theyetee.com/ Dawn of the clickers!

#63 neoadorable


    Neowinian Senior

  • Joined: 01-August 05
  • Location: Flyover Country/Pacific Isle

Posted 14 July 2013 - 10:55

survivor...sure thing soniq, will try that...not :rofl:

#64 MorganX



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Posted 19 July 2013 - 22:20

Just bout a refurb PS3 Slim from Sony Store to play this. $199 for the 320GB with standard warranty plus $60 for a Cronus adapter for Xbox Controller. I'm gonna put an SSD in it and call it next gen. PC will be my next gen for a couple years but I want to play this and I miss Wipeout HD/Fury.

#65 vetFourjays


    Neowinian Senior

  • Joined: 09-September 05
  • Location: Staffordshire, UK

Posted 20 July 2013 - 08:50

Just finished this a few nights ago. Really awesome game. Naughty Dog are the best at story-focused games IMHO, not just in the story and characters but the gameplay itself. Some story-based games let the story dominate and the game becomes too linear and/or too repetitive, but Naughty Dog manage to keep things fresh and give enough freedom for it to not feel as linear as it really is.


Already looking forward to their next game and I don't even know what it is yet.  :laugh:

#66 Audioboxer


    Hermit Arcana

  • Joined: 01-December 03
  • Location: UK, Scotland

Posted 20 July 2013 - 14:49

Going to get this completed this weekend. I've just met up with survivors and we're doing some night time sneaking. How far in am I?

#67 RatherLargeBear



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Posted 20 July 2013 - 14:53

Going to get this completed this weekend. I've just met up with survivors and we're doing some night time sneaking. How far in am I?


IIRC, about 30%. Although it's been a few sleeps since I finished the game!

#68 Audioboxer


    Hermit Arcana

  • Joined: 01-December 03
  • Location: UK, Scotland

Posted 21 July 2013 - 20:40

Just completed the game, liked the ending. I think this is my favourite PS3 game.

#69 spacer


    I'm awesome

  • Joined: 09-November 06
  • Location: Connecticut, USA
  • OS: Windows 7
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Posted 30 July 2013 - 13:54

Well, I finally got around to finishing The Last of Us yesterday. Overall I thought it was great. If I can sum up my thoughts of the game into one phrase (two?) it would be, "fantastic story, ok game."


The characters were believable, relatable, and the voice actor performances were incredible. ND has set the bar for storytelling quality that I don't think any other game comes close to today, and probably won't until ND's next game; it really is THAT good. The story itself was intense and brutal, but also had it's moments of levity, which gave it those highs and lows that all great stories share. The ending chapter(s), especially, were pretty gripping. I actually felt the desperation and some of the other emotions that Joel displayed at the end, which I can say very rarely happens to me while playing a game. I just can't say enough good things about the story.


The graphics, sound design, and animations were absolutely outstanding. I can't think of any game that does any of them better. However, the gameplay was hit or miss. I loved the crafting, and gathering items. More specifically, I loved that the crafting items were found in realistic places. (in cabinets, drawers, on top of counters, etc) That kind of little detail does wonders for the believability of the game world. I also liked the weapon upgrade mechanics too, for similar reasons. But, I didn't like the Joel-upgrades. They just didn't seem to do much, or noticeably change the gameplay. Except for the shiv-upgrade.


The melee and ranged combat was good, but the damage needs a lot of tuning. More than once, I shot human enemies in the head or chest, and they didn't die. Whether with a gun or bow, those should be one-hit kills, no matter what. I hate the fact that normal humans enemies took way more shots than would be realistically possible in order to kill. Especially, headshots. It's just something that irks me, and quite frankly ruined some of the fire fights for me. The same can be said of the infected enemies, but I'm sort of ok with them being able to stand more punishment, because they're not really human anymore. But, again, headshots should have been instantly fatal, but weren't. I understand they did this so that ammo is more precious, and weapon upgrades had meaning, but it was more frustrating than fun.


I really want to play the game on Survivor too, but I'm afraid the way they made it harder was to just reduce weapon damage or increase enemy health (or both). Neither of which is the proper way to make this type of game harder. I wish they would have made Survivor mode be realistic damage, but just made ammo more scarce. Get it as close to real as possible, and emphasize the stealth aspects of the game more than the shooting. But that leads me into my other gripe with the game.


Not always, but often enough to be frustrating, enemies in this game showed that age-old behavior that lets them know exactly where you are the instant you peak your head out and instantly fire/charge/toss a molotov with 100% accuracy regardless of lighting conditions or what else may obscure their vision. The infected sections were especially annoying in this regard because they were usually dark, indoor areas but the infected that used sight could some how see clear across rooms and down hallways in almost pitch black darkness and recognize you as an enemy. It's just another videogame trope that I wish Naughty Dog would have left behind. They kind of do for the most part because this doesn't happen every time, and the stealth and AI is much better than other games with similar mechanics. But, there are still those times when something doesn't work the way it should and it ruins the fun.


I haven't tried multiplayer yet. I don't know if I will, since I'm much more of a single-player compaign gamer myself. At least in games like this. I think I may try Survivor, but I'm not looking forward to the lame difficulty tuning.

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