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Still hoping to see Conviction for PlayStation, but Blacklist seems to be returning to the classic mission play style with a touch of Assassin's Creed mixed in - lol

I think some people still complain about it not being as stealth based as the original 3 games were.  I don't know personally, I like the idea of them bringing back the cover and noise meters from Chaos Theory as a option for those who want to play the SP in a more traditional SC game.

  • 2 months later...

I just did a classic spies vs mercs map...once I figured out what the hell I was doing it was a lot of fun.  Of course...

 

We won even with that  :woot:

 

The new Sam Fisher voice just sounds...wrong.  And it doesn't make details about the side ops really clear.

 

I do like the game so far though, just wish the side mission thing was a bit more obvious.

I think some people still complain about it not being as stealth based as the original 3 games were.  I don't know personally, I like the idea of them bringing back the cover and noise meters from Chaos Theory as a option for those who want to play the SP in a more traditional SC game.

"Let me guess, three alarms and the mission's over?"  "Of course not, this is no video game Fisher!" (<- Chaos Theory, in case anyone thinks I'm still talking about Blacklist)

 

hahaha

"Let me guess, three alarms and the mission's over?"  "Of course not, this is no video game Fisher!" (<- Chaos Theory, in case anyone thinks I'm still talking about Blacklist)

 

hahaha

 

 

Great line,  It seems to me that they overdid it with the stealth heavy aspect of the originals, when they made DA, which, I just didn't like.  Then they went more action to draw in new fans with conviction.  Now though, looking at blacklist and how you can play full stealth if you want and how they've re-introduced some of the gadgets from the originals that they're going to slowly bring back more of the original games stealth elements.

 

For example, I wouldn't be surprised if the next splinter cell after this one brings back a hard mode where we once again have the sound meter from chaos theory.  

This is what it should of been:

 

Michael Ironside dropped out because he didn't like the direction the franchise was going (http://www.youtube.com/watch?v=gL8aqy1z6c4&feature=c4-overview&list=UUSNWZWrbkU8fCqinix3qabA). So in my version of SCBL, you don't play as Fisher anymore, but you create a custom character!

 

Your mission, as a new recruit, is to rescue Sam Fisher. After a series of levels, you meet Fisher, but find out that he didn't need rescuing, in fact, he was hiding (retiring), and your real mission is to kill him (Heart of Darkness type of story?).

 

Now this gives Michael Ironside a chance to give his reasons for dropping out (too violent, story became lame, etc) and he would even congratulate you if you played the game stealthy, or scold you if you played it like a shooter (multiple endings).

 

Then you and Fisher escape the final level together. At the end, you have the option of completing you mission, killing Sam Fisher. If you do it, you get a perfect game trophy (or whatever, I never paid attention to trophies) if you don't, you can't get the trophy.

 

So it puts the gamer in a conundrum, kill Fisher, or let him go because it's the right thing to do but fail the mission and trophy.

 

Either way, Fisher is gone, but your custom character is the new Echelon agent (it'd be great to see yourself in the cut scenes!) and your old saves would carry on to the next Splinter Cell game. 

Thanks for the input on this, still thinking of getting it, tho I thought Conviction was underwhelming. What do you mean about the side missions, random?

Everything just feels very disjointed.  You have the main storyline which is cool, and side missions from your crew members.  I don't know if it's ever explained if those ever actually affect the main mission, or they just earn you money to upgrade your gear.  I should find a wiki or something I suppose.

Everything just feels very disjointed.  You have the main storyline which is cool, and side missions from your crew members.  I don't know if it's ever explained if those ever actually affect the main mission, or they just earn you money to upgrade your gear.  I should find a wiki or something I suppose.

 

I think the side missions is mostly just for money to upgrade. though story wise they "give intel". 

How is everyone enjoying the game? My buddy has it for X360, and its all he's on these days, a lot less of BF3 with the group :p also I have seen it highly reviewed. Thoughts?

 

I haven't played it yet, I want to bad though since I'm a big Splinter Cell fan.  I understand the need to add more action elements to the game since they went too far with Double Agent and it just didn't do well, I couldn't even finish it because it just felt wrong.   Now that they got new fans in with it allowing for more action they're adding in more of the classic stealth from the originals.   People at first doubted Ubisoft when they said you could play the game anyway you wanted, ghost, panther, guns blazing.  But the reviews say this is infact the case and makes for replay value since you can go into levels and try things over with a different play style.

 

Honestly having replayed Chaos Theory a few months ago, and that being the best one to date for pure stealth game fans, it's honestly not as "open" or free to play as blacklist looks.  The levels in CT were small, often very linear where Blacklist has more open levels that allow you to stealth play in a number of ways.

 

One thing that they haven't added back yet is the idea of sound as giving away your position.  I think Ubisoft is easing fans, specially the new more action happy ones, that they got with conviction into the idea of the pure stealth play style.  I bet for sure that the next game in the series will add the sound meter, or something close to it, back into the game.

One thing that they haven't added back yet is the idea of sound as giving away your position.  I think Ubisoft is easing fans, specially the new more action happy ones, that they got with conviction into the idea of the pure stealth play style.  I bet for sure that the next game in the series will add the sound meter, or something close to it, back into the game.

It seems like they really have since your armor upgrades can change your stealth ability, they just don't give you a silly meter.  I've often been heard approaching enemies.

It seems like they really have since your armor upgrades can change your stealth ability, they just don't give you a silly meter.  I've often been heard approaching enemies.

 

Oh, good to know.   Now I guess we need a few more things to come back, like the detailed lock picking and hacking unless those are both in in some time consuming form?

Oh, good to know.   Now I guess we need a few more things to come back, like the detailed lock picking and hacking unless those are both in in some time consuming form?

I can't really speak for what will happen with the next gen but I wouldn't expect them back...I guess we'll see.

I can't really speak for what will happen with the next gen but I wouldn't expect them back...I guess we'll see.

 

I think having them back would be nice, though they can do them in different ways.  Having them as a option for those who want to play more stealthy is fine really since those who play more aggressive don't care about picking locks and would rather just break the door down.

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