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Watch Dogs will have more of a dynamic city on the Xbox One

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#16 Showan

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Posted 09 July 2013 - 18:00

I honestly think MS will get some "preferred" treatment from Developers because they were bold enough to try the "DRM" thing for them....

Has anyone noticed that AAA developers aren't upset or mad at MS at all for attempting this.

Sure they aren't mad with Sony for NOT even bothering with DRM....

 

But I believe MS, will get the "wink,wink" treatment.




#17 +sanke1

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Posted 09 July 2013 - 18:13

By now its ample clear that PS4 is somewhat faster than XBox One. Whatever low priority rendering tasks like trees will be rendered by the reserve power of PS4.

He has not said anything about PS4 may be because they haven't yet explored their options with it. But news reporters must give a twist on everything which puts M Night Shyalalalala to shame.

#18 George P

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Posted 09 July 2013 - 18:19

By now its ample clear that PS4 is somewhat faster than XBox One. Whatever low priority rendering tasks like trees will be rendered by the reserve power of PS4.

He has not said anything about PS4 may be because they haven't yet explored their options with it. But news reporters must give a twist on everything which puts M Night Shyalalalala to shame.

 

So far when developers talk about them in the same context they've said that they're close.  Kojima said the difference is minimal and even in this above post they say "It's obvious to us that it’s going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power,".  So they're saying the same thing.   Honestly, what more do people want?  The PS4 is going the raw power path while the Xbox one, even without the cloud, is going to use newer software/API abilities to make up for the slower hardware.  In the end they'll fall close it seems.   Any multiplatform game should be very close as always and first party games will probably have little difference as well.



#19 Showan

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Posted 09 July 2013 - 18:37

So far when developers talk about them in the same context they've said that they're close.  Kojima said the difference is minimal and even in this above post they say "It's obvious to us that it’s going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power,".  So they're saying the same thing.   Honestly, what more do people want?  The PS4 is going the raw power path while the Xbox one, even without the cloud, is going to use newer software/API abilities to make up for the slower hardware.  In the end they'll fall close it seems.   Any multiplatform game should be very close as always and first party games will probably have little difference as well.

 

This is what a lot of people don't get... The XB1 can handle the regular physics on the disc/digital without issue...

 

they fail to recognize "the hand off" of petty task to the cloud...  Imagine the cloud handling: Clouds, wind blowing, leaves swaying to the wind, snow accumulation on the ground, dead zombies everywhere (even slowly decomposing) but not disappearing off screen, and other petty task like this.  Are handed to your sidekick "Cloud" and now you can say well I now "have a free process" how about I give this NPC something to talk about other than the same stupid 3-4 canned lines...  Or how about the A.I. in shooters don't all run to the same spot to get slaughtered now, because they can "all think not to go to that spot..."



#20 spacer

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Posted 09 July 2013 - 18:48

Cloud computing is not something unique to the Xbone. The PC and PS4 are just as capable. (And no, I'm not talking about Gaikai)

 

And to reiterate, they haven't specified how those versions will differ. Will those same cloud processes for the Xbone be done natively on the PC/PS4? Will they be done natively on the Xbone if there is no internet connection? Will there be cloud support for any platform other than the Xbone? There is a lot of missing information in this article.



#21 firey

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Posted 09 July 2013 - 18:49

This is what a lot of people don't get... The XB1 can handle the regular physics on the disc/digital without issue...

 

they fail to recognize "the hand off" of petty task to the cloud...  Imagine the cloud handling: Clouds, wind blowing, leaves swaying to the wind, snow accumulation on the ground, dead zombies everywhere (even slowly decomposing) but not disappearing off screen, and other petty task like this.  Are handed to your sidekick "Cloud" and now you can say well I now "have a free process" how about I give this NPC something to talk about other than the same stupid 3-4 canned lines...  Or how about the A.I. in shooters don't all run to the same spot to get slaughtered now, because they can "all think not to go to that spot..."

 

Zombies disappearing is to reduce video memory and things to be drawn.  Having the cloud won't magically make zombies not disappear.  If memory is still too high, or the visual lag is too much no cloud power will change that.  The only difference is the cloud can say:  Draw this texture, now this one, now this one. Whereas before the game would have to calculate out which texture to draw before doing it.
 

Also, the NPC talking would be still scripted.  It still takes up space and such to store talking.  The cloud could be used to handle the dialogs (like most mmo's).   See the thing to remember, is the cloud is nothing more than big game servers which send data back to the console saying draw X instead of determine what X should be then draw it.



#22 HawkMan

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Posted 09 July 2013 - 18:55

By now its ample clear that PS4 is somewhat faster than XBox One. Whatever low priority rendering tasks like trees will be rendered by the reserve power of PS4.

He has not said anything about PS4 may be because they haven't yet explored their options with it. But news reporters must give a twist on everything which puts M Night Shyalalalala to shame.

 

 

It might be a teensy weensy bit faster, BUT that's all negated by the fact that Sony decided to not provide a high level and well developed and optimized SDK toolset for the developers instead giving them a low level do everything yourself approach, witht he PR speak that it will supposedly offer better performance(yeah, only for first party devs on their 3-4th title 4+ years down the line) whereas the directx based xbox sdk will let developers get the most out of the hardware right away. 


Cloud computing is not something unique to the Xbone. The PC and PS4 are just as capable. (And no, I'm not talking about Gaikai)

 

And to reiterate, they haven't specified how those versions will differ. Will those same cloud processes for the Xbone be done natively on the PC/PS4? Will they be done natively on the Xbone if there is no internet connection? Will there be cloud support for any platform other than the Xbone? There is a lot of missing information in this article.

 

Read my first reply in this thread to see why Sony won't be suing any cloud in the same realm as the Xbox anytime soon or for the first few years. 



#23 vcfan

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Posted 09 July 2013 - 19:17

Cloud computing is not something unique to the Xbone. The PC and PS4 are just as capable. (And no, I'm not talking about Gaikai)

 

so the ps4 and pc have this infrastructure built and ready, and development tools necessary to seamlessly integrate these features into games? Nope. Do you understand what kind of work this takes to implement? Why did Sony purchase Gaikai for $380 million dollars if the concept of game streaming is so simple? Why didn't they just rent a bunch of servers themselves,and write some software?



#24 0sit0

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Posted 09 July 2013 - 19:22

you guys are really trying to stretch this,
who goes on a business trip and takes their xbox with them, what are we in 5th grade? you go for business not to bring your console and game it up
renting a summer home probably for vacation, most normal people go on vacation to leave behind electronics and actually do something, again we arent in 5th grade who plans a vacation then brings a console to sit around and play? just stay home
Going to a relatives house to visit, not to say hey im here and set up your games to play

Its like you are saying you just cannot live a day without playing video games which is pretty darn sad, especially for adults.

 

I feel those complaining are complainging to complain and exaggerating to complain. Anyone who buys this console at launch more than likely has internet, if you dont then i dont even know what to say.

 

It's more like saying... I bought this expensive gaming console, I would like to play with it anywhere, anytime I want and not to think about ... will it work?

 

Also last time I checked, the Xbox's main audience is not kids.  :rolleyes:

 

I worked in cruises, overseas, where the internet is not only crappy but expensive too. Even though I didn't play with the console everyday,  it was great to have during the slow days or when the co-workers wanted to get together. You on the other hand sound like a kid, with no experience and complaining about other people's fair concerns.



#25 helios01

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Posted 09 July 2013 - 19:35

 

And this sounds pretty kick ass. Like the use of the cloud here. The good news is there is nothing stopping Sony from also implementing a cloud of their own down the road if it does wind up panning out. Or developers for that matter hosting their own cloud. 

 

You're absolutely right that Sony could implement their own cloud services for developers and I truly hope they do. For developers it would be too costly, making games is already extremely expensive. The thing that would take Sony a long time would be making a good SDK which is no small feat for something like this, but I do hope Sony does go ahead with this. 



#26 TheExperiment

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Posted 09 July 2013 - 19:40

Why did Sony purchase Gaikai for $380 million dollars if the concept of game streaming is so simple? Why didn't they just rent a bunch of servers themselves,and write some software?

sorry I felt that needed the bold bit haha

 

I don't feel that Sony can't add servers for enhancing games as MS did, but it'll take time for them to build out the network to do so and services is not their strength.  I wouldn't expect it for a long time.



#27 Showan

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Posted 09 July 2013 - 20:45

Sony can do this... but it's very very expensive, and a lot of resources need to be dedicated to it (logistics, analyst, deployment)... 

MS has these server strategically placed around the Globe (the one in Iowa is one of many)... 300k Servers is a huge achievement that most fail to recognize... and if I'm not mistaken, that's more than WoW and Facebook combined at this moment in time.... PC gaming has had dedicated servers forever... But can anybody tell me (I honestly don't know) any PC game that has 300K dedicated servers backing them...



#28 Motoko.

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Posted 09 July 2013 - 20:47

Not that this isn't cooI but I personally would buy the PS4 version since there's an additional hour of exclusive gameplay.



#29 HawkMan

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Posted 09 July 2013 - 20:49

Not that this isn't cooI but would still buy the PS4 version since there's an additional hour of exclusive gameplay.

 

a single side mission that takes an hour if you take your time. 

 

not really something that sways me since I usually don't bother with these side mission DLC's on RPG like games. I suspect we'll see the same treatment on the xbox though, a different exclusive side mission. 



#30 Motoko.

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Posted 09 July 2013 - 21:00

I suspect we'll see the same treatment on the xbox though, a different exclusive side mission. 

Idk about that.  It looks like sony cut a deal with ubisoft and branded their box art with that extra hour of content. It would hardly be a selling point for MS if they suddenly decided to do it way past Watchdog's launch debut.





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