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Mad Catz Reveals Mojo, an Android-Based Home Console


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#1 compl3x

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Posted 27 July 2013 - 11:10

In an extensive report over on CVG, Mad Catz reveals its entry into the growing Android-based home console market. The new system is called "Mojo." The difference between the Mojo and other Android-based consoles such as Ouya is that it won't lock users into buying games from a custom app store, according to Mad Catz. Users will have access to Google Play, Amazon's App Store, and Nvidia TegraZone.

 

The Mojo will come with a controller that is similar to an Xbox 360 controller and will support Bluetooth Classic and Bluetooth Smart 4.0 technologies. The controller will support input modes including GameSmart mode, which offers standard controls for Android games that carry gamepad support; a mouse mode to support touch screen (and can be used with a USB mouse); and PC mode which allows the device to be used as a standard PC controller.

 

Alex Verrey, the global PR director for Mad Catz, told CVG that not all touch screen games will work, but said that the company is working on a solution.

 

While technical specs on the system are being kept under wraps, Mad Catz claims that it is capable of streaming 1080p content from sources such as Netflix and LoveFilm. It will also offer "16GB internal storage" and a microSD expansion slot and two USB slots.

 

The Mojo is tentatively scheduled for release this Holiday season. Price and other details are to be announced.

 

Source: CVG

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#2 Yogurtmaster

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Posted 27 July 2013 - 11:14

We need more of these as we just don't have enough.



#3 OP compl3x

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Posted 27 July 2013 - 11:16

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#4 DJGM

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Posted 05 August 2013 - 02:25

Given the choice between this and Ouya, and if I had to choose now, I'd most likely go for this.



#5 trooper11

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Posted 05 August 2013 - 02:37

I really wonder how big the demand will be for these Android consoles. Suddenly everybody seems stoked to produce one, but is there really demand?

 

This one seems like a fine example, but I have a hard time seeing all of these companies doing well.



#6 OP compl3x

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Posted 05 August 2013 - 03:24

I think I read that the OUYA game sales are very low. Frankly, I don't see the difference between this and that.



#7 tsupersonic

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Posted 05 August 2013 - 03:28

I really wonder how big the demand will be for these Android consoles. Suddenly everybody seems stoked to produce one, but is there really demand?

 

This one seems like a fine example, but I have a hard time seeing all of these companies doing well.

Honestly, I don't see why there is even a "demand" for low end consoles/casual games on the TV. These consoles haven't proven anything - there is no ecosystem (or polish) that is appealing to customers. They just have not made a case for their existence. Now, if Google were to drop a product that let me stream/cast a game/app to my TV, that would definitely be interesting (for cheap of course). But, for now, the Ouya/and other misc. consoles like this are all just pure hype/proof of concepts. 



#8 OP compl3x

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Posted 05 August 2013 - 04:08

^ Agreed. If people are playing android games they are doing it on their phone.