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#1 compl3x

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Posted 16 September 2013 - 17:53

Xbox 360 players who make installing games to their hard drives part of their gaming routine should use caution with Grand Theft Auto V. Rockstar says installing the "play" disc, in addition to the one marked "install" could create performance issues.

 

Word came via Rockstar's support account on Twitter, in response to customer questions. "An 8GB install is required. For optimal performance, we recommend not installing the play disc," read the tweet. Rockstar didn't respond to additional questions asking for elaboration. For the time being, just don't do it.

 

This potential issue is only relevant to the Xbox 360 version of the game, as the PlayStation 3 edition ships on a single Blu-ray disc.

 

[Source: Rockstar via MCV]

 

 

http://www.gameinfor...ta-v-discs.aspx

 

Just a heads up.




#2 +RageOfFury

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Posted 16 September 2013 - 19:43

So we install the first "Install Disc" but not the "Play Disc". Gotcha.



#3 Thief000

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Posted 16 September 2013 - 19:45

No, EuroGamer already made it very clear in their article. You can install the Play Disc, but not to the drive where the Install Disc is installed so that it doesn't interfere with the texture streaming.

 

http://www.eurogamer...x-360-play-disc

 

There have been a couple of multidisc games on the Xbox 360 in the past with the same problem. If you have a fast USB flash drive and install the other disc there it could be beneficial over the disc drive's speed.



#4 OP compl3x

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Posted 16 September 2013 - 19:54

 

 

There have been a couple of multidisc games on the Xbox 360 in the past with the same problem. If you have a fast USB flash drive and install the other disc there it could be beneficial over the disc drive's speed.

 

 

The 360 only has 2.0 USB drives. How does having a "fast" USB flash drive work?



#5 Thief000

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Posted 16 September 2013 - 20:31

The 360 only has 2.0 USB drives. How does having a "fast" USB flash drive work?

 

There are many different types of USB drives that may support the USB 2.0 specification but will never be able to saturate it, ergo: there are many USB2.0 branded devices out there that are crap even if they sport the USB2.0 branding.



#6 OP compl3x

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Posted 16 September 2013 - 21:47

So that is to say the chip(s)? on the drive are of poor quality?



#7 trooper11

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Posted 16 September 2013 - 23:42

Yeah it happens.

 

Same thing applies to usb 3.0 drives

 

They have the performance to keep up with SATA 3, even with an SSD, but you have to make sure you get one with a good chipset.  Manufactures find ways to cut corners and cut costs at the expense of performance.

 

I guess its not a big deal since most people don't care, they aren't using drives with maximum performance in mind.



#8 The_Decryptor

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Posted 17 September 2013 - 00:58

...
There have been a couple of multidisc games on the Xbox 360 in the past with the same problem. If you have a fast USB flash drive and install the other disc there it could be beneficial over the disc drive's speed.


Yeah, Halo 4 spanned 2 disks and warned not to install both, even Halo 3 can come on 2 disks (game and multiplayer) and you shouldn't install both.

Seems a rather long standing issue, wonder why it hasn't been fixed.

#9 2xSilverKnight

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Posted 17 September 2013 - 01:00

Yeah, Halo 4 spanned 2 disks and warned not to install both, even Halo 3 can come on 2 disks (game and multiplayer) and you shouldn't install both.

Seems a rather long standing issue, wonder why it hasn't been fixed.

Because it can't be fixed. It's a xbox 360 issue.

Seems some people are reporting that it plays just fine with installing both discs anyway, maybe you just need a better HDD



#10 Thief000

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Posted 17 September 2013 - 06:36

Yeah, Halo 4 spanned 2 disks and warned not to install both, even Halo 3 can come on 2 disks (game and multiplayer) and you shouldn't install both.

Seems a rather long standing issue, wonder why it hasn't been fixed.

 

It's not really something that can be fixed by MS, rather than optimization by the developer of the software. It's definitely not an Xbox 360 issue as the hard drive has enough speed for proper data streaming.

The developer optimizes for data streaming from 2 different sources thus if you install the other disc to another source (USB flash drive e.g.) the delayed data problem does not present itself.



#11 Master of Earth

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Posted 17 September 2013 - 06:49

should we install the two disks or not?



#12 OP compl3x

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Posted 17 September 2013 - 07:00

should we install the two disks or not?

 

 

Rockstar advises against it.

 

-----

 

 

Who the hell gave this topic a vote of 1 star? Honestly...  :rolleyes:



#13 Thief000

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Posted 17 September 2013 - 07:16

should we install the two disks or not?

 

You can, but it is advised not to do it on the same drive as the other disc. If you don't have a USB drive, then don't install it.



#14 The_Decryptor

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Posted 17 September 2013 - 07:44

It's not really something that can be fixed by MS, rather than optimization by the developer of the software. It's definitely not an Xbox 360 issue as the hard drive has enough speed for proper data streaming.
The developer optimizes for data streaming from 2 different sources thus if you install the other disc to another source (USB flash drive e.g.) the delayed data problem does not present itself.


That makes no sense though, how is it faster to use the HDD and DVD, or HDD and USB drive, than just the HDD?

#15 Thief000

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Posted 17 September 2013 - 09:26

That makes no sense though, how is it faster to use the HDD and DVD, or HDD and USB drive, than just the HDD?

 

It does, Rockstar optimized their game to fetch data from both the hard drive (the mandatory installation) and different data from the optical drive at the same time (2 different buses), thus producing the best result. If you install both the discs on the hard drive, it becomes sort of a bottleneck and it isn't able to fetch the data efficiently and fast enough, causing pop-in. If you install the play disc to the USB flash drive that problem is solved as it will still fetch data from 2 different sources.

This has been the case with a few games in the past too, Halo 4 had this, but much less noticeable if I'm looking at Digital Foundry's videos.