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DirectX 12 Coming to Xbox One

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#1 Kvally

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Posted 07 March 2014 - 22:43

Looks like Microsoft is going to cover the DirectX 12 implementation on Xbox One at GDC. That my friends, is huge. If you thought the Xbox One games were going to look good before, it looks like we aint seen nothing yet. This sort of addition to Xbox One is a game changer.

 

http://blogs.msdn.co...x?wa=wsignin1.0

 

directx12.jpg




#2 AeonicVision

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Posted 07 March 2014 - 22:48

Nice, hopefully the new DirectX features will catch-up to the low-level OpenGL stuff AMD and nVidia have been working on.  Nice to see MS putting more time into DirectX.



#3 George P

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Posted 07 March 2014 - 23:18

Whoo,  hold on, if they can bring DX12 to the Xbox One, that's currently using 11.2 iirc, that is huge.   The rumors point to DX12 being pretty low-level and a lot like Mantel you could say, probably other changes as well.   This could have direct connections to what a few developers have said about future update to Xbox One that would bring games up to 1080p and so on that have popped up before.

 

GDC is looking very very interesting as it gets closer.



#4 Enron

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Posted 07 March 2014 - 23:19

Does DirectX 12 enable 1080p 60fps?



#5 Yusuf M.

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Posted 07 March 2014 - 23:38

Wow. I hope that means current DX11.2 cards will support DX12. If it offers the same performance benefits as Mantle, then I think we know which API developers will support.



#6 +SharpGreen

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Posted 07 March 2014 - 23:42

Nice, hopefully the new DirectX features will catch-up to the low-level OpenGL stuff AMD and nVidia have been working on.  Nice to see MS putting more time into DirectX.

What low-level OpenGL stuff are you refering to?



#7 TheExperiment

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Posted 07 March 2014 - 23:46

Wow. I hope that means current DX11.2 cards will support DX12. If it offers the same performance benefits as Mantle, then I think we know which API developers will support.

I very much doubt DX12 will do anything with hybrid GPU setups though, among other things.

 

We also still have no timeframe for DX12, so comparing the two is useless until we have more info.



#8 Blackhearted

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Posted 07 March 2014 - 23:48

And how exactly do they plan to magically make dx11 hardware support directx 12 features? Is it going to be similar to how the cloud was supposed to magically transform gaming too?



#9 TheExperiment

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Posted 07 March 2014 - 23:51

And how exactly do they plan to magically make dx11 hardware support directx 12 features? Is it going to be similar to how the cloud was supposed to magically transform gaming too?

DirectX 11 magically gave 10 cards new features.



#10 blerk

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Posted 07 March 2014 - 23:56

And how exactly do they plan to magically make dx11 hardware support directx 12 features? Is it going to be similar to how the cloud was supposed to magically transform gaming too?

Who's to say that the card wasn't designed for DirectX 12? The teams most likely worked very closely together on DirectX and the Xbox. 



#11 Mobius Enigma

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Posted 08 March 2014 - 00:02

Nice, hopefully the new DirectX features will catch-up to the low-level OpenGL stuff AMD and nVidia have been working on.  Nice to see MS putting more time into DirectX.

 

What is strange is the end user perception.  Specifically, the 'work' being done by AMD is an extension of work they did with Microsoft.   Many of the recent advancements from AMD came from Microsoft with the AMD 'contribution' is that they adapted and moved the technology from the OS/Software to the on chip controllers.

 

I'm not trying to take anything away from AMD, NVidia or even the recent OpenGL work, but it is really strange that users see Microsoft as the ones that need to catch up, when the technologies themselves fundamentally originated at Microsoft.



#12 Mobius Enigma

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Posted 08 March 2014 - 00:06

DirectX 11 magically gave 10 cards new features.

 

Technically the WDM 1.2 and 1.3 changes gave the DX10 cards new features and performance.  DirectX's use of the WDM/WDDM was then able to take advantage of some of these advancements.

 

Even the original Xbox 360 GPU isn't technically DX10 capable, but its DX superset if somewhere between DX10 and DX11 depending on the features.

 

 

Direct3D is very closely tied to the OS video model technologies, unlike OpenGL, so advances made at the OS level do improve functionality beyond what the original hardware was designed to support.



#13 Mobius Enigma

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Posted 08 March 2014 - 00:10

And how exactly do they plan to magically make dx11 hardware support directx 12 features? Is it going to be similar to how the cloud was supposed to magically transform gaming too?

 

Lookup Direct3D and how it interworks with WDM 1.2/1.3.  Also remember that there have been several DX versions that didn't fundamentally depend on specific hardware changes.

 

As for the cloud, we still have yet to see how much it can help, as games are not yet taking advantage of using backend/cloud processing beyond multiplayer hosting.



#14 +_Alexander

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Posted 08 March 2014 - 00:27

Well there goes PS4 performance advantage



#15 wakjak

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Posted 08 March 2014 - 00:49

Well there goes PS4 performance advantage

 

lol no