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McKay

Your gaming pet peeves?

27 posts in this topic

For me its escort missions where the NPC travels somewhere between your walk and run speeds.

 

And QuickTime events during cutscenes. They irritate the hell out of me. I always put my controller down during them so they catch me out every time. 

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Countdowns and timers - I like taking my time and looking around / collecting etc

Respawning enemy waves - reach a certain point on the map before endless waves stop attacking

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i always try to skip useless cutscenes, but some usually add to the story ya know!

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timers, hate having to rush.

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Games that no longer feel like games, but a relationship that you have to tend to. (IE: GTAIV, Farmville, Candy Crush)

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Online gloaters make my eyes sore from all the rolling.

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Games that no longer feel like games, but a relationship that you have to tend to. (IE: GTAIV, Farmville, Candy Crush)

 

I agree with you, but with GTA4 you can get around all the relationship stuff by accepting their activity then calling back and cancelling. That way you aren't punished / lose metre. That's how I played GTA4 anyway. If you want some of the perks then you sadly need to grind that stuff (N)

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Get a game on steam then forces you to go though UPlay.

 

I only want 1 DRM platform to play my game.

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Joining a North American server full of international (mainly Indian) players. :angry:

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My main three are:

Blatant "trip points": The next wave of enemies doesn't start, or the boss doesn't appear, or the mission doesn't start/finish until you pass an arbitrary but deliberately placed invisible line.

Convenient craters, mountains, fences, parked cars, etc. that stop exploration (I know why they're there, but still annoying).

Re-populated areas that were previously cleared (Red Dead Redemption, Skyrim, and Fallout 3/NV are all guilty of this), sometimes happens far too quickly.

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~ Constant popups telling me that I can do something. Far Cry 3, for example, always reminds you when you can do something like shoot an animal cage to let the animal out and maul people. I KNOW!

~ Inability to save whenever I want. I hate checkpoint based saves.

~ Pointless invisible walls. Fallout: New Vegas was bad for this. "Sure you can climb that, hil, but you definitely can't climb any further up this one. You're just going to have to walk through that Deathclaw nest." *sigh*

 

My main three are:

Re-populated areas that were previously cleared (Red Dead Redemption, Skyrim, and Fallout 3/NV are all guilty of this), sometimes happens far too quickly.

Far Cry 2 was hilariously bad for that. You could wipe out all the bad guys at a place on the map, drive on down the road maybe 10 seconds, turn around (maybe you went the wrong way) and have to fight all new bad guys that obviously teleported there. Thank god that got fixed in FC3.

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It appears i actually have a lot, never realised that until now  :pinch:

  • When EA ends up having something to do with a game series you once liked.
  • Game series where a new game is released every year without fail.
  • When content is held back and later released as DLC.
  • Micro transactions and day one DLC.
  • Adding up the cost of a few map packs to find-out it actually costs more than the actual game did.
  • When paid for map packs split the online community in two (i'm used to maps been given away for as long as I can remember playing older pc games, so don't buy them)
  • Free games that are full of micro transactions.
  • Digital download versions of games costing more than a physical copy of the game.
  • Origin.
  • Uplay.
  • Playing online with "matchmaking" and always ending up in extremely unbalanced games.
  • No dedicated server options in many modern PC games

I could probably go on, however people might think i don't actually like games if i did... i'm just very fussy with new games i purchase now, honest!

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~ Inability to save whenever I want. I hate checkpoint based saves.

This cheeses me off to no end.. what century is this again?

Other pet peeves -- lazy console ports, freemium games, any sort of online/background services required for single player games (Steam, UPlay, Origin, etc), DLC that should have been in the game to begin with but went for the cash grab instead.

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Not being able to select what DLC... I want when installing games in Steam, as some DLC is huge. Especially the Bioshock infinite... Burial at sea ep 1 and 2 is 14.5GB.

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My main pet peeve is something I avoid - it's MMO players who talk about the mechanics way too deeply. I don't want to stand around waiting for you to reel off a load of pointless stats and numbers. Just get on with the damn game!

 

I don't play MMO's or online games in general for this reason.. so much waiting. Hurry up!!

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Not letting me save wherever I want.  Nothing will kill my interest in a game like making me repeat the same parts over and over.  Let me save my progress when *I* chose to, and as often as I want.

 

[Edit]

 

Also, I'll skip any game that isn't primarily intended to be played offline.  I've been gaming since the early 80s, and I have no use whatsoever for any game that can only be played online, or favors online play.

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D.L.C's. :angry:

 

I hate having to pay $60 for a game that is never going to be updated, unless I pay more money.

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- Micro-transactions in full priced games

- Cut scenes you can't skip

- Quick time events
- Invisible walls

- Games that hide story elements in collectables (like the Voxophones in Bioshock Infinite)

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I have a huge problem with modern gaming, the whole 500 hours long main story, side quests, DLC, multiplayer leveling etc....I liked the old days, simple straight forward story telling.

 

Besides that, I suppose having the rush (timer) is the most annoying.

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Turn based RPG's Where an enemy just jumps out and attacks u and you can't go around him.

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Free 2 Play - Worst thing to happen to gaming.

 

More gameplay related peeves.

Timers - Don't mind them in racing games. Also don't mind if they're short.

Escort missions - AI usually isn't smart enough to protect itself. UFO got it right. It lets you control the escort. So if they die. It is down to you.

Lack of instructions - I like non-linear games but when you hit a point where you have no idea where to go and no way of getting the game reminding you.

On the flipside, too much information can be annoying. I liked Fable 2's golden breadcrumb button. So if i was stuck, hit a button and it reminds me.

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NPCs can be annoying, when you need them to do something (get into a car) and they walk very, very slowly. 

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I agree with a lot of these and there's no point in repeating them so I'll post one that's not so major:

 

Company logos at the beginning of games that you can't skip.  Sometimes those seem to go on forever!  Yes, I'm glad nVidia or ATI paid you guys, and that's a great graphics engine you got there, and, wow, are people still using blink video?

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