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Posted

 
Microsoft re-introduced the Xbox One to the Japanese audience today during a series of livestreamed stage events at the Nico Nico Chokaigi 3 festival at the Makuhari Messe in Chiba, near Tokyo.
 
Considering the results of the Xbox 360 in Japan, Microsoft is facing an uphill battle to sell the console to local gamers, and isn

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Posted

It's not quite as bad as the Sega Saturn announcement, but it's certainly close.

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Do they think the mythical cloud power that has extremely limited use in real time applications like video games is somehow going to wow the japanese into buying a microsoft console for a change?

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Posted

inb4 "Japanese microsoft doesn't represent the whole of microsoft".

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Japan also has significantly cheaper and better coverage of high speed internet then the United States. 

 

If you had the low latency, and ultra fast speeds, essential all your doing is streaming to a high powered computer running in the cloud to a box connected to your TV.

I still don't see how this enhances graphics (less it actually streaming) but dynamic contact / background has some possibility.

 

 

Do they think the mythical cloud power that has extremely limited use in real time applications like video games is somehow going to wow the japanese into buying a microsoft console for a change?

 
Ms has a "foreign" prejudice it has to over come. 
Also, some big games in the US don't appeal in the Japanese market.

 

I wish MS act as a publisher for Japanese game developers in a way they have total freedom, and MS just has the option to export any to the United States.

I know this sounds simple, but hard in practice, they have to think and act differently in Japan.

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Japan also has significantly cheaper and better coverage of high speed internet then the United States. 

 

If you had the low latency, and ultra fast speeds, essential all your doing is streaming to a high powered computer running in the cloud to a box connected to your TV.

I still don't see how this enhances graphics (less it actually streaming) but dynamic contact / background has some possibility.

 

 

It can enhance graphics to a degree, not everything is dependent on latency/real-time factors when you play a game.  I don't quite know why people are fixated on just one aspect of a game and are quick to debunk things.   There's a number of things going on in a game environment that happens on it's own and without direct player interaction.  Weather/lighting changing for example in a open world/sandboxed game is something the player can't control or effect, so why couldn't those calculations be offloaded exactly?   We've already seen physics demos, though people are quick to call those out as being fake or something.  We're not transferring huge amounts of data back and forth, in most cases we're talking KB chunks at a time.  

 

Like you said, dynamic content and anything that's not heavily dependent on latency can be offloaded, and when you break a game down into it's pieces we're talking a good number of things.

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Posted

It

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Posted

 

 

 

Source: http://www.dualshockers.com/2014/04/26/xbox-one-microsoft-claims-cloud-computing-can-provide-power-of-3-xbox-ones-32-xbox-360s/

 

Don't shoot the messenger, it's MS' decision to bring out this kind of marketing of the cloud again.

 

It's not just marketing when they have demonstrated a real working demo. Feel free to find the source because it's been posted here many times.

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Posted

 

3 Xbox Ones, 32 Xbox 360s

 

I think this is being mistranslated. I believe they are actually referring to the number of units they expect to sell in Japan.

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Posted

Making bold claims they can't really backup is ballsy move for MS. Xbox anything will be a hard sell in Japan simply because they are incredibly loyal to their own brands. Only way I see them even making a dent there is not just getting more Japanese developers onboard but getting more Japanese based exclusives for the X1. For multiplatform games they will almost certainly favour the PS4 versions. If it's X1 exclusive and popular Japanese game/developer? they might start being more receptive. Naturally this is purely my opinion based on very limited knowledge and is probably wrong, so take with a grain of salt. 

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Posted

There are about 30 threads on the Microsoft Azure servers / cloud. Can we merge them together to put all the information in one thread as its rather pointless having multiple threads since no new information has come from it since E3 2013 and its mostly just hype and speculation with examples done on test systems but no real world results.


I think this is being mistranslated. I believe they are actually referring to the number of units they expect to sell in Japan.

 

lol!, this is hilarious. 

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Posted

OK, they are desperate.

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Posted

Last year it was 4X the power of Xbox One and 40X the power of Xbox 360.

http://www.develop-online.net/news/microsoft-cloud-makes-xbox-one-four-times-more-powerful/0114948

 

Microsoft downgraded the cloud? lol

 

Seems to be getting weaker, Microsoft might want to feed it some water vapour or it might be 20X SNES next announcement.

 

look at the graphics, it's supposed to be 4. the local machine and 3 in the cloud.

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look at the graphics, it's supposed to be 4. the local machine and 3 in the cloud. 

 

but keep on rolling. 

 

Yes the graphics of the Japanese diagram indicates 3X more power which including the Xbox your playing on means 4X the power, but the previous announcement was 'Cloud makes Xbox One four times more powerful' which would be 5 Xboxes including the Xbox your playing on. Its also missing a few Xbox 360's from the original announcement

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So how does "cloud computing" translate to pixels moving on my screen... I still don't understand exactly what they are trying to say this improves performance on. Since games = graphics, and graphics = bandwidth...

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Yes the graphics of the Japanese diagram indicates 3X more power which including the Xbox your playing on means 4X the power, but the previous announcement was 'Cloud makes Xbox One four times more powerful' which would be 5 Xboxes including the Xbox your playing on. Its also missing a few Xbox 360's from the original announcement

 

4x more powerful is not 5 xboxes, its 4.

 

1x4=4 not 5 :)


So how does "cloud computing" translate to pixels moving on my screen... I still don't understand exactly what they are trying to say this improves performance on. Since games = graphics, and graphics = bandwidth...

 

Imagine your GPU being a bucket of water. half of this water goes into graphics, another half goes into other GPGPU tasks that the CPU doesn't do or don't have the capacity for.

 

now with the cloud you can remove all those GPUGPU tasks from the GPU and into the CPU and cloud computing. letting the full bucket of GPU power go to graphics. 

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4x more powerful is not 5 xboxes, its 4.

 

1x4=4 not 5 :)


 

Imagine your GPU being a bucket of water. half of this water goes into graphics, another half goes into other GPGPU tasks that the CPU doesn't do or don't have the capacity for.

 

now with the cloud you can remove all those GPUGPU tasks from the GPU and into the CPU and cloud computing. letting the full bucket of GPU power go to graphics. 

 

Keyword = More.

 

4X More powerful = 1(Xbox One your using)+4(4X More powerful) = 5.

 

So how does "cloud computing" translate to pixels moving on my screen... I still don't understand exactly what they are trying to say this improves performance on. Since games = graphics, and graphics = bandwidth...

 

The 'cloud' or any 'server' really can allow you to offload computations but this doesn't really affect graphics/pixels much and you have to know the differences between the CPU and GPU to understand why.

http://www.dump.com/mythbustersshow/

 

Myth Busters guys made a small presentation on the differences, basically a CPU does serial outputs while GPU does parallel. In 1080p there are 1920x1080 pixels on screen which is over 2 million individual pixels and at 60fps that means the system has to control over 120 million switches per second. A GPU does this in parallel while the CPU would change one pixel then go to the next until it does all 2 million. Its why we have GPU's in PC's rather than let the CPU output the graphics.

 

I am aware that CPU's have multiple cores and threads these days but they still don't match or are even close to the amount of threads the GPU outputs.

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Posted

So how does "cloud computing" translate to pixels moving on my screen... I still don't understand exactly what they are trying to say this improves performance on. Since games = graphics, and graphics = bandwidth...

 

I wouldn't worry about the cloud all that much. Its main use will be just for hosting your multiplayer games for you instead of having it hosted by other players(as consoles have done it for years). Enhancements to what you see on your screen will be unlikely or extremely limited.

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Posted

It CAN, but it don't.

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Posted

It's all a bunch of marketing hype. They have a distinct understanding of what this means, and while there are advantages, the way they portray it and the way the people will interpret it seems rather poor.

 

Enhancing graphics by "degrees" versus leading people to believe that an Xbox One is like 3 or 4 Xbox Ones with the cloud is rather disingenuous.

 

We can talk about cloud computing until we're blue in the face, but I'm sure the rest of you here could at least agree with that.

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Posted

Ah....The wonders of the cloud and Graphene......*Tokes on joint*

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Posted

Topic Cleaned

 

If I have to clean this topic again warns will be handed out.

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Posted

let's see this year E3 conference how many game will truly have anything to do with the "CLOUD" . In fact, the xbox one haven't even unleash the ultimate performance and it's kinda dopey that they keep telling you it will need the internet for extra horsepower which isn't quite feasible at the moment for people without high speed internet. 

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Posted

The highest profile cloud-optimised game was Titanfall, which launched at 792p and had framerate issues. Colour me unimpressed.

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