-
Posts
-
By Co-ords · Posted
What about HL3? -
By ShadeOfBlue · Posted
But building your own.. what? You can't build anything like the Steam Machine yourself. Even trying to get close costs a good deal more. Even just the CPU cooler in their price comparison is as big as the entire Steam Machine. If you want a regular gaming PC, then by all means, build that. If you want a a small console-like PC for the living room that is good for gaming, I'm not sure what else is a better deal. In the GN review, they only mentioned a small form factor Dell, which is like twice the size and hundreds of dollars more expensive. -
By ShadeOfBlue · Posted
Those are some popular multiplayer games. But hardly "all". Just those that don't work on Linux currently due to specific anti-cheat implementations. I think it's also fair to point out the literally thousands of games that don't work on the PS5. And it's not locked at 1080p. That's the default, which you can change. -
By zikalify · Posted
Ubuntu Livepatch arrives on Arm64 to eliminate system reboots for kernel updates by Paul Hill Canonical has just announced that its Livepatch service now supports computers with Arm64 processors. For those who are not familiar, Livepatch allows users to apply important kernel updates without any service interruption or rebooting. While home users will benefit from this, it’s even more important for critical machines that absolutely should not be going offline at all. The feature is available as part of Ubuntu Core 26 for Arm64 and Ubuntu Core 20 and onwards for AMD64. According to Canonical, this will improve the security of systems that aren’t security-maintained daily or weekly, and it helps organizations work towards Cyber Resilience Act (CRA) compliance. If you are familiar with Ubuntu, you probably know that most packages can be updated without having to restart the system. There is one big exception to this, and that’s the kernel; it typically requires you to reload the system to boot into the new kernel. With Livepatch, Canonical has done something so that you don’t need to restart to begin using the new kernel. Aside from Ubuntu Core 26, users with Arm64 chips running Ubuntu 26.04 LTS can also use Livepatch. If you want to learn more about Livepatch, check out its product page. There, you can also find a button to join Ubuntu Pro (it’s free for several home devices) so that you can enable Livepatch. By linking your computer to Ubuntu Pro, you will also extend the life of your Ubuntu install from five years to ten years. If you are running Ubuntu, let us know in the comments if you have been looking forward to this feature on your ARM-based computer. If you’ve had a compatible AMD64 machine for a while and never used this feature, let us know why in the comments! -
-
-
Recent Achievements
-
nates earned a badge
One Month Later
-
Almohandis earned a badge
Week One Done
-
dorf went up a rank
Rookie
-
mike_rumble earned a badge
First Post
-
tuben earned a badge
Dedicated
-
-
Popular Contributors
-
Tell a friend
Question
Gurm
Ok folks, I'm working on a game.
I'm dead serious about this.
It's going to be a new MMOG, but unlike Evercrack or Ultima Offline it will be 100% dynamic (using technology based loosely on MUDs and MOOs). No more stagnant economy, or level dichotomy. No more waiting 6 months for new areas to open up. No more paying for a new expansion once a year.
I need a team of dedicated (and slightly insane) individuals.
I need programmers, artists, level designers, game designers, and of course testers (alpha testers for now, there will be an open beta later of course!) of all varieties.
This is an exciting possibility. Am I crazy? Entirely possible. But at the very least we're gonna give this thing our best shot.
Imagine a game universe where things change continually. New construction happens on a regular basis - daily or weekly new areas will open up.
Imagine having ALL the game players online whenever they want to be. No more "pick a server near you".
Imagine being able to make permanent changes to the game world. You set off a bomb, it blows up a building... the building stays blown up until someone fixes it.
Current direction of the game:
- One persistent universe. Yes, there will be multiple servers. But everyone is on all at once. The servers will represent different virtual aspects of the game world. Some servers will run NPC's exclusively, some will run geography (dungeons, etc.), some will provide other functionality.
- Graphics will be reminiscent of Baldur's Gate or DiZablo. 2D sprites with a 3D top-down isometric style.
- Game style is likely to be traditional swords-n-sorcery, although we might move it towards a more Final Fantasy-esque "steam powered" world. Not 100% sure yet, of course.
- Development language is pure Java. Not crapplet Java but real 100% honest-to-god-this-is-a-kickass-language Java.
Additional questions or comments? Direct 'em my way.
[email protected] (mail and MSN messenger)
gurm42 (AIM and Yahoo messenger)
453460 (ICQ)
- Gurm
Link to comment
https://www.neowin.net/forum/topic/22373-who-wants-to-help-make-a-game/Share on other sites
100 answers to this question
Recommended Posts