Corrupt Graphics on PGR3


Recommended Posts

:blink: Hi, I've just bought an XBOX 360 and have it hooked up to my 20" Widescreen monitor with the VGA cable. All the games work great except for PGR3 where I get loads of corrupt graphics making it impossible to play. It's like when you overclock a graphics card too much. I'm not getting this problem on any of the other games and when I looked on Google couldn't see anybody else reporting this. Anyone have a clue what might be wrong here?

Link to comment
https://www.neowin.net/forum/topic/462891-corrupt-graphics-on-pgr3/
Share on other sites

:blink: Hi, I've just bought an XBOX 360 and have it hooked up to my 20" Widescreen monitor with the VGA cable. All the games work great except for PGR3 where I get loads of corrupt graphics making it impossible to play. It's like when you overclock a graphics card too much. I'm not getting this problem on any of the other games and when I looked on Google couldn't see anybody else reporting this. Anyone have a clue what might be wrong here?

Take a picture of the problem. It might be your xboxs overheating, but if it only dose it for pgr3, then its probally not...?

I've had odd corrupt graphics in PGR3 too. Ive not seen any corruption in PGR3 for a while now, but when it happened there was a big pink square that would briefly appear in the bottom left or top left of the screen.

The one thing I have noticed my 360 doing in PGR3 though is that the HUD overlay of the map or the gear/speed display sometimes start randomly dissapearing for a split second.

It is strange though, I have 11 other games for my 360 and all of those run perfectly well. It makes you wonder what PGR3 is doing that other games are not...

I used to have this problem, in PGR3 the GFX would just go nuts exacly like you showed in that photo, in Test drive and NFS it just froze... I strangly found that the problem was to do with streaming music from my PC o_O I noticed the GFX would only go nuts when the music track changed, so I used PGR3's built in music and I haven't had the problem since!!

I dunno if my units bust, or its a common problem... It explained why I didn't have any problems in PDZ and GRAW tho as I never stream music into that :/ But I'm gonna try and take it back in October, then if it fails again I can change again for the new revision hopefully hehehe :D

Guess. We have some known Sony trolls who love to leave their mark on the MS forums.

To be fair the same things happen in the Sony forum too.

The people giving the low ratings really should stop doing it as it ends up ruining it for everyone.

Anyway, back on topic........

I used to have this problem, in PGR3 the GFX would just go nuts exacly like you showed in that photo, in Test drive and NFS it just froze... I strangly found that the problem was to do with streaming music from my PC o_O I noticed the GFX would only go nuts when the music track changed, so I used PGR3's built in music and I haven't had the problem since!!

I dunno if my units bust, or its a common problem... It explained why I didn't have any problems in PDZ and GRAW tho as I never stream music into that :/ But I'm gonna try and take it back in October, then if it fails again I can change again for the new revision hopefully hehehe :D

I've had the graphics error in .... err...whats that game.. the one that comes with the 360. Select the music to stream and bam, graphics go to the poop. I was probably streaming music while I had the error in PGR3 as well...

i may not be remembering this right, but didn't PGR3 only support 720p high def and not 1080i? its on the back of the box...

Nah, it supports 1080i, but there was all that crap about it being rendered at less than 720p (personally I think its the best looking game on the 360.. :blush: )

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Plans. Christ at least editorialise this tripe for what it is or put your own journalistic take on it.
    • If you have a TV in your living room, chances are you can probably just use the Steam Link app and play your huge PC in big picture mode, effectively giving you the Steam Machine experience to see if you'd actually like it. The good news is the Steam Machine can have it's drives upgraded. It has a USB-C 10Gbs port as well, so the 512GB drive could be quickly moved to an external enclosure and repurposed.
    • This machine could very well be a second gaming PC for their living room as a console experience. So we would have to assume their main PC exists as well; With that said, I have 10gb home network with a 2.5gigabit internet connection here so we tend to have more than enough speed to download games. However, we can't make use of the 10gb LAN using Steam's built in transfer tool because it always compresses transfers and that slows the transfer down to well below a standard gigabit port speeds, sometimes as slow as 200-300Mb/s transfers. While that's probably still faster than most internet connections anyway, if they'd fix the LAN transfer issue it'd be upto x5 faster even on a gigabit LAN, than simply dropping a 2.5gbe port on there with hopes of a few people having fast internet connections. There are solutions, work arounds, like using LANCache if you run a NAS... or simply copying the files over manually using a network share.
    • Samsung announces ultra-fast UFS 5.0 storage to supercharge mobile AI by Paul Hill Local AI models tend to run a lot more slowly than cloud services like Claude and Gemini; however, Samsung has just announced that it has developed its UFS 5.0 solution, which increases data transfer to speeds of 10.8GB/s, enabling faster storage and processing in mobile memory that has the potential to provide more optimal local AI experiences. Commenting on this development, Jangseok Choi, head of Memory Product Planning at Samsung Electronics, said: If you’ve tried local AI, you’ll know it can be quite slow, especially if using the larger parameter models. By developing this new solution, Samsung says that storage is evolving from just storing data to a core piece of infrastructure that supports AI computation, too. The Korean company said that UFS 5.0 integrates the latest embedded memory interface standard from JEDEC and achieves up to 10.8 gigabytes per second (GB/s) transfer speeds. Regarding write speeds, Samsung UFS 5.0 can reach 9.5 GB/s. Both the read and write speeds are twice as fast as those of the previous UFS 4.1 standard. Aside from being ideal for local AI, Samsung’s UFS 5.0 is more power efficient by 40% compared to UFS 4.1. Samsung achieved this by implementing innovations such as clock gating and multi-voltage technologies. UFS 5.0 is also ultra-compact at just 7.5mm x 13mm x 0.9mm; that is 16.7% smaller than UFS 4.1. The company said it will be bringing it to multiple devices in the future, including mobile, wearable, and extended reality.
    • A bit like the steamdeck, this probably isn't for you.
  • Recent Achievements

    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      496
    2. 2
      +Edouard
      209
    3. 3
      PsYcHoKiLLa
      99
    4. 4
      Michael Scrip
      86
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!