Ut2k3 - Next Patch Fixes


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Epic released a patch list for the next upcomming patch

GamePlay:

friendly fire kills affect team scores

allow weapon throwing with weapon stay on (but can't pick up thrown weapon if already have that weapon), plus added configurable gameinfo property bAllowWeaponThrowing (default true)

don't spam "you are ready/not ready" messages to console before game starts

fixed FFA DM overtime end conditions

Ability to have custom announcer voices. Make a new announcer voice pack (with the same sound names as the original AnnounceMain.uax), named NewPackName.uax (where NewPackName = whatever you want to call it), and put it in the ut2003sounds directory. Then, in the User.ini file (in the UT2003system directory) change: [unrealGame.UnrealPlayer] CustomizedAnnouncerPack="NewPackName"

fixed strafe toggle

support longer playernames on scoreboard/HUD

show FPH in scoreboard

fixed flags sitting on ground in CTF-Citadel

made team section of HUD scaleable

more minigun ammo

really fixed 4 rocket bug

Fixed DM-TokaraForest flags showing up

fixed CTF-LostFaith KillZ

spectating maintains view - when a player dies it continues to view the player when they respawn.

improved texture precaching, removing a few early hitches

moved arena mutator config and maplists from user.ini to ut2003.ini

update .ini files without overwriting them! (except for settings added or changed since we shipped)

fixed bug when had more than 16 bots total on custom teams

improved translocation (less failures)

link alt no blood

don't lose adrenaline if switch teams to team with less players

HUD/Menus:

added in-game personal stats (bound to F3)

Added Server Info which includes MOTD and Rules (bound to F2)

Added In-Game Chat Client (Similar to IRC)

Mouse acceleration threshold now in the menus

FOV settings 80 to 100 in menu

Press f10 to cancel added to connect message

"Blob shadows" option added to menus

Change "corrupted connection detected" to "incompatible game files" or something similar

Add name of weapon you are switching to to hud

Fixed DisplayProgressMessages to only show MOTD once

Added color codes to text messages

Fixed MOTD to be able to handle more than 4 lines

Add up/down key history to IRC input

Allow double-clicking 'unreal://' and 'http://' URLs in IRC chat.

Add colour to IRC (nicknames, join/leave messages, links etc.).

Ctrl-C in server browser copies selected server URL

Extra game-type tabs created automatically for installed game types (from .int file).

Add extra fields to server browser filter - 'dont want this mutator', translocator, weaponstay, no bots.

AI:

fixed bot aiming link shaft at crouched opponent

BR AI improvements

CTF AI improvements

improved skyline bot AI

improved bot use of ion cannon

Networking:

make sure ClientNetSpeed can't get set to 0

improved client ping measurement

fixed client location synchronization problem that could happen when you fell out of a crouching height only area

fixed bug where lost ability to fire

fixed weapon idle animations on net clients

fixed GetLocalPlayerController() on net clients

fixed BR-Skyline airship in netplay

improved smoothness for high ping clients

fixed minplayers+stats coexistence

admins can pause net games

fixed combo effects showing up in net games

*really* fixed redeemer firing bug

Fixed bug that caused garbage collection not to occur between level changes

Gamestats class is now configurable via ini

Security actor is now configurable via ini

Add ClientReplaceMenu in Playercontroller

Added Admin command NextMap

Applied fix for bug where some string checking in Web admin failed

Fix bug in Web admin that causes "WebAdmin:" to appear twice

Added security level checks to web admin's ServerChangeMap

Applied fix for linux Web Admin regard hard-coded IP addresses

Applied fix for Admin kicking via XAdmin

Closed security hole where admins could look/set security info

Mod support:

added ModifyVelocity() event to Pawn, to allow mods to modify physics behavior - its called by the physics code after the velocity is updated, but before it affects the Pawn's location.

added mutate() replicated function for use by mutators

fixed teamgame ReduceDamage() allows mutators top override even if instigator==None

added skeleton option to .upl player descriptions (for user created models with different skeletons)

Add -MainMenu= command line param

Fixed several internal hardcoded menu links

Fixed GUIController to always use the ini set MainMenuClass

Propagate LevelChange() through the interaction and gui system

Add MutatorFillPlayInfo to allow mutators to add web admin settings

Engine:

Memory leak fixes: Explicitly destroy KarmaParams in Actor: FPRIVATE "TYPE=PICT;ALT=" estroy, and - 'new' KarmaParamsSkel instead of using BeginObject

Fix for crash with per-tri karma collision with static meshes with no collision data

D3D/OpenGL:

fixed z-pixel fog and favored it over vertex fog

worked around vertex fog driver bug on ATI cards

added workarounds for S3 cards like the Savage 4

Audio

fixed occlusion if EAX 3.0 is enabled

-DigitalDJ

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