Rift MMO


Recommended Posts

there doesn't seem to be an OB planned or even time for one between now and launch. there was some comments that seem to indicate not even all the planned CBs will be able to be done before the launch.

apparently it's pretty easy to hit the beta caps on multiple character and pvp on the beta weekends. ofc this bring about the usually silly assumptions that the levels after the cap will be just as fast to to level through(see this in nearly every mmo beta where the cap is low and leveling to it is fast).

but overall the betas seem very good comparatively., quick fixes to player issues and responses to player feedback in each patch.

How does the community seem so far?

So far that i've seen they are very helpful. Every time i had a question people were more than happy to answer, and they seemed very mature. Whether this will change after it gets out of the closed beta status is yet to be seen, but i have enjoyed what i've seen so far.

In other news upon reflecting with my experiences in the game i would seriously consider reserving this game if i had another chance at the beta, i think i was a little harsh on it to begin with,and realize that i had messed up my settings some, so the game is actually much better looking then i remember. It has some damn good potential to be a good WoW competitor if the company supports it to a good extent.

Got into the last beta, but given that it was right between Christmas and the New Year I didn't have time to play it. They let me in again though, and I just got through playing about an hour of it.

It's WoW. With a different look.

I'm not complaining, as I love WoW. But it really is almost exactly the same. The only difference is the class customization... Though one could argue that the classes are all available in WoW as the separate talent trees. For example, the mage lets you choose between Chloromancer (balance druid), Pyromancer (fire mage), Warlock (description sounded like an affliction warlock), Necromancer (demonology warlock), Stormcaller (elemental shaman/frost mage mix), etc. So while it seems like there are a lot of options, it's really just splitting it differently. Instead of 10 classes with 3 specializations each, you have 4 classes with 8 specializations each (3 can be active at a time, I believe).

Once again, this is not a complaint, just an observation.

And being able to mix and match so much isn't necessarily a good thing. You end up with abilities that are duplicates (or otherwise extremely close). For example, I made a rogue and went with Assassination first, and then Blade Dancer. Both had a finishing move (yes, it uses combo points, just like WoW's rogue) that did exactly the same thing, except one did slightly less damage. Why? Why not make them a bit different? Perhaps give me a DoT or something on one of them, something that gives me a reason to use both. Instead I had one that I took off my action bar as soon as I realized it was completely useless.

All in all, it seems pretty cool, but I don't really see too much to differentiate it from WoW, other than the look. Is that a bad thing? Not necessarily. But what are they going to do to pull in players?

This is all just from an hour or so of playing. Maybe end-game content or PvP are different than WoW; I'm not sure yet.

Got into the last beta, but given that it was right between Christmas and the New Year I didn't have time to play it. They let me in again though, and I just got through playing about an hour of it.

It's WoW. With a different look.

I'm not complaining, as I love WoW. But it really is almost exactly the same. The only difference is the class customization... Though one could argue that the classes are all available in WoW as the separate talent trees. For example, the mage lets you choose between Chloromancer (balance druid), Pyromancer (fire mage), Warlock (description sounded like an affliction warlock), Necromancer (demonology warlock), Stormcaller (elemental shaman/frost mage mix), etc. So while it seems like there are a lot of options, it's really just splitting it differently. Instead of 10 classes with 3 specializations each, you have 4 classes with 8 specializations each (3 can be active at a time, I believe).

Once again, this is not a complaint, just an observation.

And being able to mix and match so much isn't necessarily a good thing. You end up with abilities that are duplicates (or otherwise extremely close). For example, I made a rogue and went with Assassination first, and then Blade Dancer. Both had a finishing move (yes, it uses combo points, just like WoW's rogue) that did exactly the same thing, except one did slightly less damage. Why? Why not make them a bit different? Perhaps give me a DoT or something on one of them, something that gives me a reason to use both. Instead I had one that I took off my action bar as soon as I realized it was completely useless.

All in all, it seems pretty cool, but I don't really see too much to differentiate it from WoW, other than the look. Is that a bad thing? Not necessarily. But what are they going to do to pull in players?

This is all just from an hour or so of playing. Maybe end-game content or PvP are different than WoW; I'm not sure yet.

I don't think it's so much as relying on innovation to drawn players in, as much as offer an alternative to WoW, as in "do you want to play WoW, or do you want to play Rift?" Both are very similar, it's like "do you want to play Call of Duty, or Battlefield?". Both games are shooters, but offer slightly different takes on the genre. Rift is attempting to combine the public quest things from Warhammer (i can't recall the name) with the raids/instances of WoW. The soul system in Rift is like taking the class combination system from Guild Wars and mixing it with World of Warcraft talent system in which you get to mix and match various talent trees from WoW and make a custom class. An individual may find themselves drawn to one or the other, in the way that someone might compare a Zune and an iPod. Both are very alike, but it's apples or oranges. People that don't want WoW itself, but want a game like it can try Rift, and vice-versa. I am honestly hoping that this game does well, because if it can offer a strong alternative to WoW it can get some healthy competition going (which, sadly, no other game on the market seems to offer WoW).

Rift is sort of a combination of WoW, Warhammer and DAOC.

I haven't made it into the PvP yet, but from what I'm hearing it's

sort of like the Realm battles in DAOC... just without Relics.

Anyhow, I've been having fun with it. It'll be interesting to see

the end-game PvP, though. In the end, that's what will make

or break the longevity of the game.

http://www.gamebreaker.tv/video/this-week-in-mmo-28-rift-special-edition/2010/12

Absolutely great video about Rift, made by the guy that makes the WoW tankspot videos. I must say, i'm growing to like this game. WoW has been getting stale (nothing against the game, it's great, but damn i've been playing 5 years), and the fact that if players don't take down Rifts they will get out of control and eventually take over the map is absolutely amazing. That means players will have to care about them, because eventually they will spread so far players will have no option but to fight back.

http://www.gamebreaker.tv/video/this-week-in-mmo-28-rift-special-edition/2010/12

Absolutely great video about Rift, made by the guy that makes the WoW tankspot videos. I must say, i'm growing to like this game. WoW has been getting stale (nothing against the game, it's great, but damn i've been playing 5 years), and the fact that if players don't take down Rifts they will get out of control and eventually take over the map is absolutely amazing. That means players will have to care about them, because eventually they will spread so far players will have no option but to fight back.

too bad you can't watch that movie, it breaks after a few minutes no matter where you try to start it.

I started playing it today, it's nice but it'll take me a while to get used to having played WoW for 4 years. I'm still only level 7, but everything is going well so far. Only gripe if I had to list one would be that my FPS is very low, even with settings turned down, and I have a GTS 450.

I started playing it today, it's nice but it'll take me a while to get used to having played WoW for 4 years. I'm still only level 7, but everything is going well so far. Only gripe if I had to list one would be that my FPS is very low, even with settings turned down, and I have a GTS 450.

I've seen many reports of people having FPS troubles, but i'm not too worried about it - it's only closed beta after all. That's just a simple optimization fix.

So, anyone Neowinians planning on getting this game? It would be great to get a Neowin guild going.

i'm thinking about it. there's a couple people i could play with from another forum. i love trying out new mmo's at launch too, so much rage in them and such good trolling in zone chat.

mostly depends on if it's on steam or not. anyone know? i got another xmas cheque last week so i have more gaming money.

i'm thinking about it. there's a couple people i could play with from another forum. i love trying out new mmo's at launch too, so much rage in them and such good trolling in zone chat.

mostly depends on if it's on steam or not. anyone know? i got another xmas cheque last week so i have more gaming money.

Yep, it is.

I've been really enjoying the multi class system but aside from that there isn't very much that is new.

Like i said above, they are not attempting to offer a totally new MMO experience; they are trying to create a polished, and well working alternative. In the same that if someone is bored of Call of Duty they can try Battlefield, or vice versa. If people are bored with WoW, but want a equally polished, and content-full experience they can try Rift. Rift is trying to be the Battlefield to the WoW CoD, and from what i'm seeing they are succeeding. I'm tired of WoW, but i like the gameplay and polish so i will most likely play Rift, as it's much like WoW but it's changed up enough that it will feel fresh. I applaud the developer for offering a polished and complete experience that will compete with WoW on the front of having a content-rich, polished, and well developed experience; rather than trying to redefine the genre and fail (FFXIV).

The main reason I enjoy Rift is that it satisfies my need for customization. WoW and many other MMO's don't do that. Be it in the character appearance or the abilities a game must allow me to create the kind of character I want to create and Rift does that very well with the current tree system. Even if the visual representation of the character is minimally customizable that tree alone makes the game worth playing.

The main reason I enjoy Rift is that it satisfies my need for customization. WoW and many other MMO's don't do that. Be it in the character appearance or the abilities a game must allow me to create the kind of character I want to create and Rift does that very well with the current tree system. Even if the visual representation of the character is minimally customizable that tree alone makes the game worth playing.

I agree, i can't wait to see how group composition will work. With them planning on giving very little addon support we will see very few addons like "Deadly boss mods", people will need to know their class and the battles. The fact that there is so much possibility might be very awesome in raids. Instead of needing a dedicated healer, you could bring a mage who can do fine damage, but heal those around him for some of the damage he does. Or instead of needing 3 healers you might only need 1 + a bard who could buff and off-heal, thus eliminating some of the damage and being able to fix up any that might get through.

It also allows for off-builds where your fighting a bard who is buffing his friends and debuffing enemies and when you get close he suddenly vanishes only to assassinate you from behind. The creativity available in the builds is huge and the only thing I wish we could do is mix the base classes as well. Still, this is more than I expected and I almost feel it operates better than Guild War's system.

It also allows for off-builds where your fighting a bard who is buffing his friends and debuffing enemies and when you get close he suddenly vanishes only to assassinate you from behind. The creativity available in the builds is huge and the only thing I wish we could do is mix the base classes as well. Still, this is more than I expected and I almost feel it operates better than Guild War's system.

Yup, i think it will add a great twist to PvP. You can see their armor type (what base class they are), but what souls they have will be a mystery until you engage them. You will have to adapt on the fly because a warrior may only show one of his souls, and still have 2 waiting to surprise you.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • All these CEOs got the biggest boners thinking about firing employees for AI. Turned out it was just a wet dream.
    • And the fact that the majority of people from Poland are white European Christians while the people you are complaining about in post after post are not is just a coincidence... Every sentence in your post I am replying to is racist nonsense. None of it is actually based on any facts whatsoever. All immigrants are seeking a better life too. It's literally the only reason they would risk everything and leave their homes, families, and homeland. They are working and contributing to the economy too, as you even admit. They get the same benefits your partner did AND that YOU are eligible for as well. That is one of the key things of the EU and a mark of a civilization. That is the definition of a society where everyone is given a chance, treated equally and fairly, and is judged by the content of their character, not their different skin color or which version of ignorant superstitious nonsense their parents lied about as children. Racists around the world said the same things about the Irish and Jews and Poles (like your partner) and...every other immigrant movement over the centuries. What's your family's heritage, by the way? Were your ancestors lied about with racist fearmongering crapola by self-entitled locals the same way as you are now? If someone like that said the same things about all people from Poland, like your partner, would they be right? Or would you want them to judge your partner based on who they actually were, not where they just happened to come from?
    • Again, this is an irrelevant attempt to attack the messenger. The truth does not require any justification.
    • Removed the blue and underline as you did not post a link. This would also  be considered spamming.
    • Why it's almost impossible to produce a smartphone in the United States by Hamid Ganji If you look at the back of some Apple products, you can see the famous phrase “Designed by Apple in California, Assembled in China.” This phrase appears on products from one of the largest smartphone brands in the United States. These products are designed in the U.S., but their manufacturing takes place in China, India, Vietnam, or even Brazil. But why can’t Apple, as one of the largest American tech companies, produce its iPhones on U.S. soil? The idea for this topic came to me after the Trump Foundation launched a smartphone called the T1 and claimed that it was designed and built with American values in mind. However, this claim did not last long, as it was revealed that Trump’s phone was actually a rebranded HTC U24 Pro, with only a gold case and minor internal component changes. You see? Even a phone that is supposed to represent American values is manufactured in China. With a gross domestic product (GDP) exceeding $32 trillion, the United States is currently the world’s largest economy, while China ranks second with around $20 trillion. On the other hand, the United States is by a wide margin the global leader in various technological fields, and American companies spend hundreds of billions of dollars annually on research and development. From Apple and Google to Microsoft, Lockheed Martin, Boeing, and others, American tech and industrial giants lead their foreign competitors in many sectors. The United States also has no shortage of smartphone brands. Apple, Google, and Motorola are among the major brands in the smartphone market, collectively holding a significant share. However, the vast majority of their products are manufactured outside the United States. So why is it that the world’s largest economy, home to the most advanced technology companies and industrial powers, cannot produce a smartphone on its own soil? Let’s explore this question together. Even threats to impose tariffs won’t work After Trump entered the White House as the 47th President of the United States, his administration adopted strict tariff policies. One of these policies was the imposition of a 25% tariff on smartphones manufactured outside the United States. Trump said he “had a little problem” with Apple CEO Tim Cook over producing smartphones outside the U.S. So he thought that threatening a 25% tax on imported phones might force Apple to bring manufacturing back to the United States. “I have long ago informed Tim Cook of Apple that I expect their iPhones that will be sold in the United States of America will be manufactured and built in the United States, not India, or anyplace else,” Trump wrote on Truth Social. Image via The White House Although Apple currently manufactures some of the iPhone’s chips in the United States with TSMC's help, it still shows no willingness to shift full iPhone production to the country. At the time, renowned Apple supply chain analyst Ming-Chi Kuo wrote on X, “In terms of profitability, it’s way better for Apple to take the hit of a 25% tariff on iPhones sold in the US market than to move iPhone assembly lines back to the US.” However, manufacturing a smartphone in the United States is not as easy as it might seem, and many technical and economic barriers are involved. The lack of necessary manufacturing hubs There is a clear reason why many companies prefer to manufacture their products in China. China has established itself as the main global manufacturing hub for international companies, and over the past few decades, large contract manufacturers have emerged there, allowing companies like Apple to outsource production. One such example is Foxconn, which also manufactures some Apple products in India. Building the infrastructure required to produce smartphones in the United States would require tens of billions of dollars in new investment. Factories would need to be built, essential manufacturing equipment would have to be installed, and, most importantly, a skilled workforce capable of operating these systems would need to be recruited and trained. The United States currently lacks the core infrastructure needed to manufacture smartphones, and for this reason, many companies prefer to outsource production to Chinese contractors rather than spend tens of billions of dollars to build that infrastructure, which is significantly more economically efficient. Additionally, building such infrastructure in the United States could take up to a decade, ultimately leading to a significant increase in the product's final price for consumers. Shortage of trained labor in the U.S. compared to China Decades of serving as a global manufacturing hub have allowed China to build a massive talent pool in the production sector that is almost unmatched worldwide. Today, if a company chooses to manufacture its products in China, it can be confident that the workers involved in production have years of experience in their respective roles and are capable of producing high-quality goods with minimal errors. Even if we assume that tens of billions of dollars were invested in building smartphone manufacturing infrastructure in the United States, finding skilled workers would remain highly challenging. Apple CEO Tim Cook visiting the iPhone 6 assembly line in China in 2014. Image: Tim Cook on X In a 2015 interview on CBS’s 60 Minutes, Tim Cook said the main reason Apple isn’t producing in the US is a lack of skills. "China put an enormous focus on manufacturing, in what you and I would call vocational kind of skills. The US over time began to stop having as many vocational kinds of skills. I mean you could take every tool and die maker in the United States and probably put them in the room that we're currently sitting in. In China you would have to have multiple football fields,” Cook said. Also, in 2017, at the Fortune Global Forum in Guangzhou, Cook once again emphasized the importance of highly skilled Chinese workers. “China has moved into very advanced manufacturing, so you find in China the intersection of craftsman kind of skill, and sophisticated robotics and the computer science world. That intersection, which is very rare to find anywhere, that kind of skill, is very important to our business because of the precision and quality level that we like. The thing that most people focus on if they’re a foreigner coming to China is the size of the market, and obviously, it’s the biggest market in the world in so many areas. But for us, the number one attraction is the quality of the people,” Apple CEO said. Higher labor costs in the United States Producing almost any product in the United States is more expensive than in many other countries, and one of the main reasons is the higher cost of labor in the U.S. According to the Bureau of Labor Statistics, median weekly earnings of full-time workers in the United States were $1,235 in the first quarter of 2026. Meanwhile, the average annual salary in China's private sector in 2025 was RMB 71,590 (US$9,961). In many parts of the world, the weekly wage of an American worker is equivalent to several months of income. Another important factor to consider is that in the United States, the workforce capable of working on a smartphone assembly line is highly specialized and therefore commands higher-than-average wages. According to an estimate by Bank of America, producing an iPhone in the U.S. is technically possible, but “iPhone cost can increase 25% purely on higher labor cost in the U.S.” However, this 25% increase applies only if final assembly is performed in the United States while components are still sourced from China or elsewhere. In this case, the price of a base iPhone would rise from $799 to around $1,000. But in another scenario, if Apple were to produce the required components for the iPhone within the United States, production costs could increase by more than 90%. Trump’s dream for a “Made in the USA” iPhone might never come true In a free-market capitalist economy, one of the primary responsibilities of any CEO is to maximize profit. Using Apple as an example, Tim Cook’s role is to maximize the company’s profits so that it can fund research and development for new products and invest in areas such as artificial intelligence, while also keeping shareholders satisfied. Therefore, it is entirely understandable that Apple would choose not to bring its manufacturing back to the United States and instead keep production in countries where labor is cheaper, and products can be manufactured at a lower cost, thereby maximizing its profit margins. What is your opinion about manufacturing smartphones in the United States? If you are an American citizen, would you be willing to pay hundreds of dollars more for a smartphone made domestically in the USA? Let us know in the comments.
  • Recent Achievements

    • Conversation Starter
      jessse3334 earned a badge
      Conversation Starter
    • Reacting Well
      JuvenileDelinquent earned a badge
      Reacting Well
    • One Month Later
      Excellence2025 earned a badge
      One Month Later
    • Week One Done
      Excellence2025 earned a badge
      Week One Done
    • Week One Done
      flexorcist earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      506
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      153
    4. 4
      Steven P.
      72
    5. 5
      FloatingFatMan
      65
  • Tell a friend

    Love Neowin? Tell a friend!