Rift MMO


Recommended Posts

I got invited to beta as well, but with me back playing wow I didn't accept it. Please post your thoughts on it compared to the other big mmo's out. Whats the price point? Post us some screenies. I want to see the interface.

Link to comment
https://www.neowin.net/forum/topic/964524-rift-mmo/#findComment-593540402
Share on other sites

played it today. Not bad as long as its free cause if not i can just play RoM. same thing different name.

I believe their FAQ says it will have a subscription on release.

As for the game itself, it was definitely interesting, with the multiclass system (you get up to 3 subclasses of your main class, and can mix and match skills from all 3 to customize your class in a way), but the multiclass system seemed kind of repetitive. The first class combination I made, I started with blade dancer, then went riftstalker or whatever, and it seemed like the skills were identical almost. They had different damage types, but they did virtually the same damage and worked in the same way. Then I went Ranger Bard after that which was pretty cool, slow damage but at a certain point your main damage skill heals you while it does damage, so you essentially kill slower than the more direct damage classes, but you constantly heal yourself while killing. You also get a pet due to the Ranger class which can tank an additional mob long enough for you to kill the one attacking you then kill the mob attacking your pet.

It was a fun game, more polished than most beta's, but I think the multiclass system is a little too complex with some combinations being pretty crappy, and generally not worth the subscription that will come later (though IMHO no MMO is worth a subscription, not even WoW).

Link to comment
https://www.neowin.net/forum/topic/964524-rift-mmo/#findComment-593540442
Share on other sites

How does it play in the idea of instancing, is it like Guild Wars where the towns are grouped however, the world is an instance or is it open world like WoW?

It's like WoW, world is open (which was annoying as hell in the Beta because the lower level zones were overcrowded and everyone was fighting over spawns), with instanced zones that I assume work similar to raids (only one was available when I played the beta and I didn't nolife the game to get to it).

Link to comment
https://www.neowin.net/forum/topic/964524-rift-mmo/#findComment-593540482
Share on other sites

oh that reminds me a friend said there's a 3 hour raid instance at level 20. sounds absolutely retarded to me, but he he championed how good it was because he got 2 levels in it and "raiding isn't just an endgame activity" in rift. idk personally i can't sit still for 3 hours straight without going afk for a few minutes and especially at level 20.

people seem to think based on beta that leveling will be fast. i'm not sure what the level cap is but in my experience leveling slows down after beta caps.

the rifts sound kinda cool but also kind of annoying. basically a rift spawns and mobs run out and if players don't fight them they spread to quests hubs and kill all your quest givers. and if players continue to ignore them they spread to the towns and kill everything there too. players are supposed to group up to beat them but if they don't there are npc's you can hire to help you fight them solo.

Link to comment
https://www.neowin.net/forum/topic/964524-rift-mmo/#findComment-593540494
Share on other sites

oh that reminds me a friend said there's a 3 hour raid instance at level 20. sounds absolutely retarded to me, but he he championed how good it was because he got 2 levels in it and "raiding isn't just an endgame activity" in rift. idk personally i can't sit still for 3 hours straight without going afk for a few minutes and especially at level 20.

people seem to think based on beta that leveling will be fast. i'm not sure what the level cap is but in my experience leveling slows down after beta caps.

the rifts sound kinda cool but also kind of annoying. basically a rift spawns and mobs run out and if players don't fight them they spread to quests hubs and kill all your quest givers. and if players continue to ignore them they spread to the towns and kill everything there too. players are supposed to group up to beat them but if they don't there are npc's you can hire to help you fight them solo.

I never made it to the raid, but 3 hours is a long time for a level 20 raid, perhaps it simply doesn't feel like an "endgame activity" in the beta because he knows it's only a beta and what he was playing was only the endgame for the beta? Basically he played one of the highest level areas in the beta and he presumes raiding won't be an endgame activity because of how populated that raid area was due to it being towards the end of the beta?

I don't think leveling will slow much, but I know the cap will go up. I want to say up to around level 50 or 70 or something but that could be a number I am thinking from a different game. Pretty sure something about the cap was talked about in their FAQ or forums or somewhere though.

Rifts were kinda stupid during the beta, any time a rift opened up you had like 10+ people in the area that swarmed to it. Even without being in a party the players generally outnumbered the monsters 2:1 so the rifts always closed quickly. There was a point during the first beta where there was talk of a rift taking over a town, but I didn't make it that far into the game.

Link to comment
https://www.neowin.net/forum/topic/964524-rift-mmo/#findComment-593540618
Share on other sites

I never made it to the raid, but 3 hours is a long time for a level 20 raid, perhaps it simply doesn't feel like an "endgame activity" in the beta because he knows it's only a beta and what he was playing was only the endgame for the beta? Basically he played one of the highest level areas in the beta and he presumes raiding won't be an endgame activity because of how populated that raid area was due to it being towards the end of the beta?

I don't think leveling will slow much, but I know the cap will go up. I want to say up to around level 50 or 70 or something but that could be a number I am thinking from a different game. Pretty sure something about the cap was talked about in their FAQ or forums or somewhere though.

Rifts were kinda stupid during the beta, any time a rift opened up you had like 10+ people in the area that swarmed to it. Even without being in a party the players generally outnumbered the monsters 2:1 so the rifts always closed quickly. There was a point during the first beta where there was talk of a rift taking over a town, but I didn't make it that far into the game.

the guy who said the thing about the raids at level 20... idk i can't trust his opinion sometimes. he said STO beta was bad and then bought an LTS for it and CO, and mostly just played dress up in STO.

idk, people ALWAYS says x mmo has fast leveling in beta based on how fast the early levels go, and almost every single mmo goes live and the cap lifted and as soon as people get past the beta cap they start moaning about how grindy it is and how much it slows down. that being said there4 are always the .5% of players who grind out to max level in 2 weeks after launch no matter how grindy it is.

that's interesting and seems to contradict whtat the guy said about his beta experience with the rifts. but that's the guy who talk about level 20 raids too.

most of what i'm going by here is second hand information, unfortunately. i had a beta key and keep getting invite emails for it, but the beta was timed to coincide with cata launch, which i can help but feel is a stupid move on teh part of the devs. they could've moved it one month forward or back and had so much better timing instead of trying to go head to head for player interest with the 2000 lb elephant in the room.

Link to comment
https://www.neowin.net/forum/topic/964524-rift-mmo/#findComment-593540650
Share on other sites

idk, people ALWAYS says x mmo has fast leveling in beta based on how fast the early levels go, and almost every single mmo goes live and the cap lifted and as soon as people get past the beta cap they start moaning about how grindy it is and how much it slows down. that being said there4 are always the .5% of players who grind out to max level in 2 weeks after launch no matter how grindy it is.

Yeah, most MMOs generally have an experience curve where the higher level you get the slower you level. I suppose it is no different in Rift, it's just that the beta cap is low enough you don't feel that much of a slowdown.

that's interesting and seems to contradict whtat the guy said about his beta experience with the rifts. but that's the guy who talk about level 20 raids too.
I never made it past level 12 or so because I kept making different characters to try out different class combinations, but every rift I was in had at least 10+ people killing stuff in the rift, these were also areas though where there were generally 20+ people you could see from any specific spot on the map and you had to fight over respawning mobs. The higher level areas probably were much more barren and rifts were probably more troublesome. The rifts are a great idea, and I like the way the landscape changes when they appear, but in the beta at least they were super easy to destroy and really weren't much fun.
Link to comment
https://www.neowin.net/forum/topic/964524-rift-mmo/#findComment-593540926
Share on other sites

That's way too many classes, or builds or whatever they call it. Seems like that would be ridiculously confusing.

It is......the game makes suggestions of what classes go together but like what I ran into with my first character, two classes that were almost identical in terms of skills. It was either level up one class only, or level both classes and get identical skills for the first 10 levels or so.

Pretty sweet game but there is an NDA people.

I don't see anything in this thread that has not already been talked about openly before on other sites. Sure there is an NDA, but it's not like people are posting screenshots or videos of the game in this thread.

Link to comment
https://www.neowin.net/forum/topic/964524-rift-mmo/#findComment-593541042
Share on other sites

Eh, i don't think i can play it long term. I hate to say it, but after playing WoW i just expect certain things of MMOs and, well, this does not have them.

Pros:

Extremely stable game, best beta i've seen.

Many classes

Story is more interesting than most MMOs

UI is pretty good

Cons:

Many classes feel the same

Does not feel "unique", while playing all i could think was "i can play a game like this, but better, if i log onto WoW"

Graphics do not have a strong art style = will not hold up over time

Races are not very unique - on the bad side you have a human, a evil elf and a big human. On the good you have a human, an elf and a dwarf.

It pretty much outright tells you what class combinations are good, thus you will end up seeing many archetypes.

Story, while better then most, is still nothing to write home about. Evil people invade world, two factions think it needs to be saved different ways.

everything i use looks the same. In WoW (hate to keep using it as an example, but the games are alike), if i cast storm strike on my shammy it's apparent, if i use __ heal or __ ability i can tell, as it has a prominent and easy to spot graphic. On my Reaver (the death knights of Rift) all of my abilities were pretty much the exact same thing. I have 2 diseases, then 5 moves that just hit for damage. It literally just became me pressing whatever i wanted because they were just all clones with slightly changed damage. I'm usually not a fan of melee classes, though, so i'll try making a caster on the other faction and see how it is.

Overall: I don't see this game being more than just another face in the crowd. It tries to be a combination of different MMOs which might work if it came from an established franchise in gaming, but since it's a new IP with a new backstory (that is fairly boring) it does not have much going for it.

What i see the problem as is that, yeah it's a good MMO compared to the ones that have come out recently. But it's still a MMO, and it needs to compete with juggernauts. To even have a chance of taking population from things like LoTRO, WoW and such you need to make a splash and have something going for you that the others don't have. This game is a mash up of various MMOs, but it's still not.. "revolutionary", it does the things it wants to well, but it has nothing to draw me away from games with more content, players and budgets.

Link to comment
https://www.neowin.net/forum/topic/964524-rift-mmo/#findComment-593541144
Share on other sites

i invited some people to my mumble server to do this beta on if they wanted. dunno what the turn out will be like because suspect one of the posters doing beta doesn't want to lose admin right he has on his vent server and try out mumble and possibly pming his info around there.

if anyone wants the info if you're a solo beta player and want some company, at the very leas ti should be online playing wow or borderlands tonight, so just pm me for the info.

Link to comment
https://www.neowin.net/forum/topic/964524-rift-mmo/#findComment-593568032
Share on other sites

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Internet Download Manager (IDM) 6.43 Build 1 by Razvan Serea Internet Download Manager (IDM) is a tool to increase download speeds by up to 8 times due to its smart dynamic file segmentation technology. Unlike other download managers and accelerators, Internet Download Manager segments downloaded files dynamically during download process, and it reuses available connections without additional connect and login stages to achieve the best possible acceleration performance. Comprehensive error recovery and resume capability will restart broken or interrupted downloads due to lost connections, network problems, computer shutdowns, or unexpected power outages. All popular browsers are supported IDM integrates seamlessly into Google Chrome, FireFox, Microsoft Edge, Opera, Safari, Internet Explorer, Maxthon and all other popular browsers to automatically handle your downloads. You can also drag and drop files, or use Internet Download Manager from command line. The program supports proxy servers, ftp and http protocols, firewalls, redirects, cookies, authorization, MP3 audio and video content processing. IDM includes web site spider and grabber IDM downloads all required files that are specified with filters from web sites, for example all pictures from a web site, or subsets of web sites, or complete web sites for offline browsing. It's possible to schedule multiple grabber projects to run them once at a specified time, stop them at a specified time, or run periodically to synchronize changes. Easy downloading with one click When you click on a download link in a browser, IDM will take over the download and accelerate it. You don't need to do anything special, just browse the Internet as you usually do. IDM will catch your downloads and accelerate them. IDM supports HTTP, FTP, HTTPS and MMS protocols. Changes in Internet Download Manager 6.43 Build 1: Added the ability to download MP4 files from web sites where previously only TS videos were available. IDM displays both TS and MP4 file formats in its video download button. If you only need MP4 files, disable TS in IDM Options -> General tab -> Customize IDM Download panels in browsers -> Edit button. Remove TS extension on "Customize IDM Download panel in browsres" dialog Fixed video downloading problems on several popular web sites Fixed bugs Download: Internet Download Manager 6.43 Build 1 | 11.9 MB (Shareware) Links: Internet Download Manager Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is of course "clickbait" WTF? It is literally your example but tech based. A "clickbait" title is a sensationalized headline designed to manipulate readers into clicking a link using things like "fear" rather than delivering objective facts. A "clickbait" headline also usually provides little value compared to the hype generated. How does this headline not qualify? It's a generic often reused headline that is overly sensationalized. Oh no! "millions" can't use this app anymore. It has no basic facts like what f*cking app. You read the article and it's the Samsung VPN which no one cares about and there is a million free VPNs. How are you defending this ######? Headlines like this (and among other things) make me read Neowin much less than I used to in the past. It's trash...
    • UniGetUI 2026.2.1 by Razvan Serea UniGetUI is an application whose main goal is to create an intuitive GUI for the most common CLI package managers for Windows 10 and Windows 11, such as Winget, Scoop and Chocolatey. With UniGetUI, you'll be able to download, install, update and uninstall any software that's published on the supported package managers — and so much more. UniGetUI features Install, update and remove software from your system easily at one click: UniGetUI combines the packages from the most used package managers for windows: WinGet, Chocolatey, Scoop, Pip, Npm and .NET Tool. Discover new packages and filter them to easily find the package you want. View detailed metadata about any package before installing it. Get the direct download URL or the name of the publisher, as well as the size of the download. Easily bulk-install, update or uninstall multiple packages at once selecting multiple packages before performing an operation Automatically update packages, or be notified when updates become available. Skip versions or completely ignore updates in a per-package basis. Manage your available updates at the touch of a button from the Widgets pane or from Dev Home pane with UniGetUI Widgets. The system tray icon will also show the available updates and installed package, to efficiently update a program or remove a package from your system. Easily customize how and where packages are installed. Select different installation options and switches for each package. Install an older version or force to install a 32bit architecture. [But don't worry, those options will be saved for future updates for this package] Share packages with your friends to show them off that program you found. Here is an example: Hey @friend, Check out this program! Export custom lists of packages to then import them to another machine and install those packages with previously-specified, custom installation parameters. Setting up machines or configuring a specific software setup has never been easier. Backup your packages to a local file to easily recover your setup in a matter of seconds when migrating to a new machine Devolutions UniGetUI 2026.2.1 changelog: This release brings several quality-of-life improvements, new troubleshooting features, privacy enhancements, and a collection of fixes and stability improvements across UniGetUI. New Features Added an operation counter to provide better visibility into ongoing package operations. Added a setting to automatically redact usernames from exported logs, making it easier to share diagnostic information while protecting personal data. UniGetUI now opens the release notes page after updating by default, helping users discover new features, improvements, and fixes. This behavior can be disabled from Settings. Expanded diagnostics and troubleshooting capabilities to simplify issue reporting and support. Improvements Improved update reliability and handling of update-related edge cases. Enhanced installer behavior when updating running UniGetUI instances. Improved package manager integrations and package metadata processing. Refined various user interface elements for a more consistent experience. Updated package screenshots, icons, and bundled resources. Improved logging and error reporting throughout the application. Bug Fixes Fixed multiple issues affecting application updates and self-update workflows. Resolved several package installation and upgrade edge cases. Fixed UI inconsistencies and unexpected behaviors across different pages. Improved handling of package manager responses and failure scenarios. Addressed issues affecting package discovery and metadata retrieval. Fixed a number of stability issues reported by the community. Performance & Stability Improved overall application stability during package operations. Reduced the likelihood of update interruptions and inconsistent update states. Various reliability and performance optimizations across the codebase. Download: UniGetUI 64-bit | Portable | ~200.0 MB (Open Source) Download: UniGetUI ARM64 | Portable Links: UniGetUI Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • PDF4QT 1.6.0.0 by Razvan Serea PDF4QT is a free and open-source application created to provide a complete solution for working with PDF documents in a simple, flexible, and effective way. It offers all the essential tools you need to handle your files: you can view PDFs with smooth navigation, edit content, annotate pages, and highlight key sections for better collaboration. It also allows you to compare two versions of a document, making it easy to spot changes. Built-in security features give you control over protecting sensitive information and managing access. Applications PDF4QT Viewer Profi: Advanced PDF browsing with encryption, digital signature verification, annotation editing, regex text search, page-to-image conversion, and plugin support. PDF4QT Viewer Lite: Lightweight viewer with essential, user-friendly PDF viewing functions. PDF4QT DocPage Organizer: Merge, split, move, clone, or add pages easily with an intuitive interface. PDF4QT DocDiff: Compare two PDFs, highlight differences page-to-page, and export results to XML. Key Features Multithreading Support for faster PDF processing Hardware Accelerated Rendering for smooth, high-quality display Encryption to secure documents Color Management to preserve accurate color profiles Optional Content Handling to control visibility of content Text Layout Analysis for better text extraction and editing Signature Validation for verifying digital signatures Annotations and Form Filling for interactivity Text-to-Speech Conversion to listen to PDFs Advanced Annotation Tools (images, text, etc.) File Attachments Management to view and save attachments Optimization to reduce file size without losing quality Command Line Tool for automation Audio Book Conversion from PDFs Internal Structure Inspector to explore PDF structure Compare Documents to detect differences Redaction to remove sensitive information Document Signing for digital authentication PDF4QT 1.6.0.0 release notes: PDF4QT 1.6.0.0 brings a major image compression and optimization update, especially for PageMaster and assembled output documents. Image compression is now integrated into the assembly/export workflow, backed by new optimizer infrastructure, UI controls, feedback fixes, and tests. This should make PageMaster much more useful for producing smaller output PDFs directly from assembled or reorganized documents. The release also contains a large PageMaster refresh with improved drag and drop, recent files, crop pages, save/restore functionality, rotation and size indicators, a reworked icon set, and faster output preview rendering. Viewer and Editor workflows were improved with wildcard Advanced Find, Enter-to-search behavior, better outline keyboard selection, startup settings, fullscreen support, side-to-side scrolling, smoother scrolling, text selection, snapping, and expanded annotation controls. Compatibility and platform behavior were improved as well, including fixes for embedded files, fonts, checkboxes, invisible text, menu colors, highlights, XMP metadata, Windows color management, AppImage packaging, MSIX generation, installer behavior, translations, and newer compiler/Qt warnings. The commit history also includes a new scan-and-edit plugin foundation and color management performance work. Changelog: Highlights Image compression for PageMaster / DocPage Organizer and assembled output documents (#92) Major PageMaster UX refresh, including drag and drop, recent files, crop pages, save/restore, icons, and output preview performance (#383, #18) Improved image optimization feedback, including final resolution and DPI updates (#384) Better Viewer and Editor navigation: fullscreen, side-to-side scrolling, smoother scrolling, text selection, snapping, and outline keyboard selection (#242, #368, #136, #321, #250, #373) Advanced Find wildcard mode and Enter-to-search behavior (#379, #378) PDF compatibility fixes for embedded files, fonts, checkboxes, invisible text, form content suppression, and Windows color management (#225, #356, #256, #230, #326, #224, #385, #388) Startup settings, custom settings directory support, Linux double-click viewer separation, and packaging/build fixes (#382, #380, #381) Scan-and-edit plugin foundation and broader translation updates from the 1.6.0.0 development cycle Resolved Issues Issue #389: Adding hyperlink to internal object in PDF Issue #388: Update Windows color management system Issue #385: PDFTextLayoutGenerator::isContentKindSuppressed(ContentKind kind) is missing ContentKind::Form Issue #384: In the "Optimize Images" dialog, the info on the final image resolution and final DPI does not update Issue #383: UX improvements for PDF4QT PageMaster tool (v1.5.3.1) (ex. DocPage Organizer) Issue #382: Startup Settings Issue #381: Separated apps for double-click viewer in Linux Issue #380: Ability to run app with custom settings directory - executable parameter with path Issue #379: Advanced Find - Wildcard Mode Issue #378: Advanced Find - Should start searching if Enter key is pressed Issue #376: Deleting a note jumps to Outline Issue #375: Not enough maximum compiled page cache Issue #373: Ctrl/Shift keyboard selection for Outline Issue #372: Option to not color images Issue #370: Extracting pages within a range Issue #369: Keeping redact box on Issue #368: Side-to-side scrolling Issue #357: Bulk delete/add/edit of page labels Issue #356: Compatibility issues - font problems Issue #354: Color blend mode for highlights Issue #352: Icon size of the sidebar Issue #349: Add inherit zoom to bookmark zoom options Issue #338: Editor toolbox higher than editor window Issue #334: Impossible to set French language Issue #326: Checkboxes don't render in PDF4QT Issue #324: Menu text not rendered with correct color Issue #321: Select text in Viewer Issue #291: Support for editing XMP metadata or exporting to PDF/UA format Issue #282: Editor outline view: always zooms to around 50% Issue #256: PDF4QT cannot show some specific fonts correctly Issue #253: Undo/redo doesn't work in "edit page content" mode Issue #250: Snapping Issue #242: Full screen Issue #234: Setting font, font size and area of text annotations Issue #230: Garbled characters when opening PDF files with PDF4QT Issue #225: PDF4QT cannot open PDF files with embedded files Issue #224: Option to remove invisible text Issue #194: Change page size Issue #160: Color | Custom (green/black) does not work Issue #136: Smooth scrolling of document with mouse middle wheel - flywheel Issue #92: Add image compression to PDF DocPage Organizer Issue #18: Performance optimization - OutputPreview Renderer Download: PDF4QT 1.6.0.0 | Portable | ~30.0 MB (Open Source) Download: PDF4QT MSIX | 29.4 MB Links: PDF4QT Home Page | PDF4QT @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Veteran
      branfont went up a rank
      Veteran
    • Reacting Well
      Almohandis earned a badge
      Reacting Well
    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      472
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      120
    4. 4
      Steven P.
      85
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!