Rift MMO


Recommended Posts

there doesn't seem to be an OB planned or even time for one between now and launch. there was some comments that seem to indicate not even all the planned CBs will be able to be done before the launch.

apparently it's pretty easy to hit the beta caps on multiple character and pvp on the beta weekends. ofc this bring about the usually silly assumptions that the levels after the cap will be just as fast to to level through(see this in nearly every mmo beta where the cap is low and leveling to it is fast).

but overall the betas seem very good comparatively., quick fixes to player issues and responses to player feedback in each patch.

How does the community seem so far?

So far that i've seen they are very helpful. Every time i had a question people were more than happy to answer, and they seemed very mature. Whether this will change after it gets out of the closed beta status is yet to be seen, but i have enjoyed what i've seen so far.

In other news upon reflecting with my experiences in the game i would seriously consider reserving this game if i had another chance at the beta, i think i was a little harsh on it to begin with,and realize that i had messed up my settings some, so the game is actually much better looking then i remember. It has some damn good potential to be a good WoW competitor if the company supports it to a good extent.

Got into the last beta, but given that it was right between Christmas and the New Year I didn't have time to play it. They let me in again though, and I just got through playing about an hour of it.

It's WoW. With a different look.

I'm not complaining, as I love WoW. But it really is almost exactly the same. The only difference is the class customization... Though one could argue that the classes are all available in WoW as the separate talent trees. For example, the mage lets you choose between Chloromancer (balance druid), Pyromancer (fire mage), Warlock (description sounded like an affliction warlock), Necromancer (demonology warlock), Stormcaller (elemental shaman/frost mage mix), etc. So while it seems like there are a lot of options, it's really just splitting it differently. Instead of 10 classes with 3 specializations each, you have 4 classes with 8 specializations each (3 can be active at a time, I believe).

Once again, this is not a complaint, just an observation.

And being able to mix and match so much isn't necessarily a good thing. You end up with abilities that are duplicates (or otherwise extremely close). For example, I made a rogue and went with Assassination first, and then Blade Dancer. Both had a finishing move (yes, it uses combo points, just like WoW's rogue) that did exactly the same thing, except one did slightly less damage. Why? Why not make them a bit different? Perhaps give me a DoT or something on one of them, something that gives me a reason to use both. Instead I had one that I took off my action bar as soon as I realized it was completely useless.

All in all, it seems pretty cool, but I don't really see too much to differentiate it from WoW, other than the look. Is that a bad thing? Not necessarily. But what are they going to do to pull in players?

This is all just from an hour or so of playing. Maybe end-game content or PvP are different than WoW; I'm not sure yet.

Got into the last beta, but given that it was right between Christmas and the New Year I didn't have time to play it. They let me in again though, and I just got through playing about an hour of it.

It's WoW. With a different look.

I'm not complaining, as I love WoW. But it really is almost exactly the same. The only difference is the class customization... Though one could argue that the classes are all available in WoW as the separate talent trees. For example, the mage lets you choose between Chloromancer (balance druid), Pyromancer (fire mage), Warlock (description sounded like an affliction warlock), Necromancer (demonology warlock), Stormcaller (elemental shaman/frost mage mix), etc. So while it seems like there are a lot of options, it's really just splitting it differently. Instead of 10 classes with 3 specializations each, you have 4 classes with 8 specializations each (3 can be active at a time, I believe).

Once again, this is not a complaint, just an observation.

And being able to mix and match so much isn't necessarily a good thing. You end up with abilities that are duplicates (or otherwise extremely close). For example, I made a rogue and went with Assassination first, and then Blade Dancer. Both had a finishing move (yes, it uses combo points, just like WoW's rogue) that did exactly the same thing, except one did slightly less damage. Why? Why not make them a bit different? Perhaps give me a DoT or something on one of them, something that gives me a reason to use both. Instead I had one that I took off my action bar as soon as I realized it was completely useless.

All in all, it seems pretty cool, but I don't really see too much to differentiate it from WoW, other than the look. Is that a bad thing? Not necessarily. But what are they going to do to pull in players?

This is all just from an hour or so of playing. Maybe end-game content or PvP are different than WoW; I'm not sure yet.

I don't think it's so much as relying on innovation to drawn players in, as much as offer an alternative to WoW, as in "do you want to play WoW, or do you want to play Rift?" Both are very similar, it's like "do you want to play Call of Duty, or Battlefield?". Both games are shooters, but offer slightly different takes on the genre. Rift is attempting to combine the public quest things from Warhammer (i can't recall the name) with the raids/instances of WoW. The soul system in Rift is like taking the class combination system from Guild Wars and mixing it with World of Warcraft talent system in which you get to mix and match various talent trees from WoW and make a custom class. An individual may find themselves drawn to one or the other, in the way that someone might compare a Zune and an iPod. Both are very alike, but it's apples or oranges. People that don't want WoW itself, but want a game like it can try Rift, and vice-versa. I am honestly hoping that this game does well, because if it can offer a strong alternative to WoW it can get some healthy competition going (which, sadly, no other game on the market seems to offer WoW).

Rift is sort of a combination of WoW, Warhammer and DAOC.

I haven't made it into the PvP yet, but from what I'm hearing it's

sort of like the Realm battles in DAOC... just without Relics.

Anyhow, I've been having fun with it. It'll be interesting to see

the end-game PvP, though. In the end, that's what will make

or break the longevity of the game.

http://www.gamebreaker.tv/video/this-week-in-mmo-28-rift-special-edition/2010/12

Absolutely great video about Rift, made by the guy that makes the WoW tankspot videos. I must say, i'm growing to like this game. WoW has been getting stale (nothing against the game, it's great, but damn i've been playing 5 years), and the fact that if players don't take down Rifts they will get out of control and eventually take over the map is absolutely amazing. That means players will have to care about them, because eventually they will spread so far players will have no option but to fight back.

http://www.gamebreaker.tv/video/this-week-in-mmo-28-rift-special-edition/2010/12

Absolutely great video about Rift, made by the guy that makes the WoW tankspot videos. I must say, i'm growing to like this game. WoW has been getting stale (nothing against the game, it's great, but damn i've been playing 5 years), and the fact that if players don't take down Rifts they will get out of control and eventually take over the map is absolutely amazing. That means players will have to care about them, because eventually they will spread so far players will have no option but to fight back.

too bad you can't watch that movie, it breaks after a few minutes no matter where you try to start it.

I started playing it today, it's nice but it'll take me a while to get used to having played WoW for 4 years. I'm still only level 7, but everything is going well so far. Only gripe if I had to list one would be that my FPS is very low, even with settings turned down, and I have a GTS 450.

I started playing it today, it's nice but it'll take me a while to get used to having played WoW for 4 years. I'm still only level 7, but everything is going well so far. Only gripe if I had to list one would be that my FPS is very low, even with settings turned down, and I have a GTS 450.

I've seen many reports of people having FPS troubles, but i'm not too worried about it - it's only closed beta after all. That's just a simple optimization fix.

So, anyone Neowinians planning on getting this game? It would be great to get a Neowin guild going.

i'm thinking about it. there's a couple people i could play with from another forum. i love trying out new mmo's at launch too, so much rage in them and such good trolling in zone chat.

mostly depends on if it's on steam or not. anyone know? i got another xmas cheque last week so i have more gaming money.

i'm thinking about it. there's a couple people i could play with from another forum. i love trying out new mmo's at launch too, so much rage in them and such good trolling in zone chat.

mostly depends on if it's on steam or not. anyone know? i got another xmas cheque last week so i have more gaming money.

Yep, it is.

I've been really enjoying the multi class system but aside from that there isn't very much that is new.

Like i said above, they are not attempting to offer a totally new MMO experience; they are trying to create a polished, and well working alternative. In the same that if someone is bored of Call of Duty they can try Battlefield, or vice versa. If people are bored with WoW, but want a equally polished, and content-full experience they can try Rift. Rift is trying to be the Battlefield to the WoW CoD, and from what i'm seeing they are succeeding. I'm tired of WoW, but i like the gameplay and polish so i will most likely play Rift, as it's much like WoW but it's changed up enough that it will feel fresh. I applaud the developer for offering a polished and complete experience that will compete with WoW on the front of having a content-rich, polished, and well developed experience; rather than trying to redefine the genre and fail (FFXIV).

The main reason I enjoy Rift is that it satisfies my need for customization. WoW and many other MMO's don't do that. Be it in the character appearance or the abilities a game must allow me to create the kind of character I want to create and Rift does that very well with the current tree system. Even if the visual representation of the character is minimally customizable that tree alone makes the game worth playing.

The main reason I enjoy Rift is that it satisfies my need for customization. WoW and many other MMO's don't do that. Be it in the character appearance or the abilities a game must allow me to create the kind of character I want to create and Rift does that very well with the current tree system. Even if the visual representation of the character is minimally customizable that tree alone makes the game worth playing.

I agree, i can't wait to see how group composition will work. With them planning on giving very little addon support we will see very few addons like "Deadly boss mods", people will need to know their class and the battles. The fact that there is so much possibility might be very awesome in raids. Instead of needing a dedicated healer, you could bring a mage who can do fine damage, but heal those around him for some of the damage he does. Or instead of needing 3 healers you might only need 1 + a bard who could buff and off-heal, thus eliminating some of the damage and being able to fix up any that might get through.

It also allows for off-builds where your fighting a bard who is buffing his friends and debuffing enemies and when you get close he suddenly vanishes only to assassinate you from behind. The creativity available in the builds is huge and the only thing I wish we could do is mix the base classes as well. Still, this is more than I expected and I almost feel it operates better than Guild War's system.

It also allows for off-builds where your fighting a bard who is buffing his friends and debuffing enemies and when you get close he suddenly vanishes only to assassinate you from behind. The creativity available in the builds is huge and the only thing I wish we could do is mix the base classes as well. Still, this is more than I expected and I almost feel it operates better than Guild War's system.

Yup, i think it will add a great twist to PvP. You can see their armor type (what base class they are), but what souls they have will be a mystery until you engage them. You will have to adapt on the fly because a warrior may only show one of his souls, and still have 2 waiting to surprise you.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft further improving Windows 11 Taskbar with latest builds by Sayan Sen Microsoft has released new Windows 11 builds for users flighting the Experimental channels. The new builds are 26300.8758 for Windows 11 26H2, 28120.2374 for 26H1, and 29617.1000 for future platforms. There are improvements related to the Taskbar, File Explorer and more with the new update. The full changelogs are given below: First we have the build 26300.8758: Changes and improvements gradually being rolled out [Taskbar] Taskbar customization just got easier. As we continue to make improvements to the Taskbar experience mentioned last month, we've introduced a dedicated Taskbar Size setting, making it simpler to find, understand, and personalize your ideal taskbar experience. UI showing the new Taskbar Size setting in Settings. We've also made refinements to the transitions between taskbar sizes for a smoother overall experience. [File Explorer] We've improved the reliability of thumbnail previews for cloud files in the Details pane. The pane has also been reorganized so file properties are easier to find and review at a glance. Fixed an issue where the OneDrive shortcut in File Explorer stops working when File Explorer is run in administrative mode. Fixed an issue where the confirmation dialog might display an internal Recycle Bin file name instead of the original file name when permanently deleting a file. [Sounds] Improved system sounds when using Windows in dark mode. Up next we have build 28120.2374: Changes and improvements gradually being rolled out This update includes a small set of general improvements and fixes [Mobile Device Settings] You can add and manage your mobile devices in Settings under Bluetooth & Devices > Mobile Devices. On this page, you can manage features such as using your device as a connected camera or accessing your device's files in File Explorer. [Remote Recovery Management] Added a recovery remote management plug-in to extend WinRE management capabilities for MDM providers. [Input] The emoji panel (Windows key + period (.)) now uses GIPHY as the GIF provider, delivering a smoother GIF browsing and sharing experience following the deprecation of the Tenor API. Finally we have the changelog for Windows 11 build 29617.1000: Changes and improvements gradually being rolled out [Windows Update] As announced in the Windows Update announce blog, we are now bringing a new unified update experience to reduce the number of reboots you see per month. We are starting by coordinating driver, .NET, and firmware updates to align with the monthly quality update, reducing the update experience to a single monthly restart. See the blog for more information. [Windows Magnifier] Magnifier now gives you more control over how you zoom. You can type an exact zoom percentage directly in the magnifier toolbar to land on precisely the level you need. We've also added preset step increments (5%, 10%, 25%, 50%, 100%, 150%, 200%, and 400%) to the Settings dropdown, so you can jump to common levels in a single click. Whether you need a subtle boost or a dramatic close-up, Magnifier adapts to how you want to zoom. Enter an exact percentage or jump to preset steps —5% up to 400%. Feedback: Share your thoughts in Feedback Hub (WIN + F) under Accessibility > Magnifier. [Accessibility] We're introducing screen tint, a new accessibility setting that applies a color overlay across your entire display, softening its intensity so it's easier on your eyes throughout the day. If bright, saturated screens leave you with tired or sensitive eyes by the end of a long session, screen tint can help. Screenshot showing UI for screen tint in Accessibility, with color presets and a strength slider. To get started, open Settings > Accessibility (or press WIN + U) and look for screen tint under the Vision section. From there, you can: Pick from six preset colors or choose a custom color of your own. Adjust the tint strength slider from a subtle wash to full intensity. Night light warms your display to reduce blue light that can interfere with sleep. Screen tint reduces overall screen intensity to ease eye fatigue and light sensitivity during the day. They tackle different problems and you can use both at the same time, one working on warmth and the other on intensity. Note that turning on screen tint will disable color filters, and vice versa. If you currently rely on color filters, you might need to keep screen tint turned off. Feedback: Share your thoughts in Feedback Hub (WIN + F) under Accessibility > Narrator. [Voice Access] Voice Access now supports Portuguese (Portugal), Portuguese (Brazil), and Korean (South Korea). [Audio] Continuing our work on improving Sound Settings, we've made a few more updates in this build: We've adjusted the description text for the Allow option in properties for audio devices to include the current state of the device, to improve the clarity of the text and the purpose of the button actions. "Listen to this device" is now available in properties for audio devices, so you don't need to enter Control Panel for this functionality. [Multiple Desktops] Improved explorer reliability when switching between multiple desktops. [Storage] We've updated the dialog when creating a Dev Drive to now support specifying the size in GB instead of only MB. This has also been added when changing the size of volumes under Settings > System > Storage. [Personalization] This update improves color selection accuracy when adjusting your accent color to match your wallpaper when automatic accent color selection is enabled in Personalization settings. This update improves wallpaper persistence reliability across restarts and upgrades, including better support for large-resolution wallpapers and other scenarios to prevent solid color wallpaper fallback. [Display and Graphics] Improves the reliability and persistence of applying color profiles. You can view the official blog posts here (link1, link2, link3) on Microsoft's site.
    • Windows 11 is getting redesigned taskbar settings in new build by Taras Buria Microsoft is rolling out new Windows 11 preview builds in the Insider program, offering users new features and changes to try ahead of public release. In the Experimental channel (formerly Dev), Microsoft is shipping build 26300.8758, while in the Beta channel, users can download build 26220.8754. The changelogs do not contain much, but there is an important update to taskbar settings. Here is what is new in build 26220.8754: [Taskbar] Taskbar customization just got easier. As we continue to make improvements to the Taskbar experience mentioned last month, we've introduced a dedicated Taskbar Size setting, making it simpler to find, understand, and personalize your ideal taskbar experience. We've also made refinements to the transitions between taskbar sizes for a smoother overall experience. [File Explorer] We've improved the reliability of thumbnail previews for cloud files in the Details pane. The pane has also been reorganized so file properties are easier to find and review at a glance. Fixed an issue where the OneDrive shortcut in File Explorer stops working when File Explorer is run in administrative mode. Fixed an issue where the confirmation dialog might display an internal Recycle Bin file name instead of the original file name when permanently deleting a file. [Sounds] Improved system sounds when using Windows in dark mode. And here is what is new in build 26220.8754: [Smart card removal policy] Administrators can now configure Azure Virtual Desktop (AVD) and Windows 365 sessions that use Microsoft Entra ID (RDS AAD Auth) authentication to automatically disconnect when a redirected smart card is removed. This extends smart card removal policy enforcement to Microsoft Entra authenticated remote sessions, helping organizations meet security and compliance requirements. [File Explorer] Fixed an issue where the OneDrive shortcut in File Explorer stops working when File Explorer is run in administrator mode. [Taskbar] Improved reliability of loading the system tray area of the taskbar. [Sounds] Improved system sounds when using Windows in dark mode. You can find release notes for build 26300.8758 here and for build 26220.8754 here.
    • Correct. Thank you unfortunately commenting on this stupid article we bring a possible more crap like that. If it gets click they post it
    • Firefox 152.0.3 by Razvan Serea Firefox is a fast, full-featured Web browser. It offers great security, privacy, and protection against viruses, spyware, malware, and it can also easily block pop-up windows. The key features that have made Firefox so popular are the simple and effective UI, browser speed and strong security capabilities. Firefox has complete features for browsing the Internet. It is very reliable and flexible due to its implemented security features, along with customization options. Firefox includes pop-up blocking, tab-browsing, integrated Google search, simplified privacy controls, a streamlined browser window that shows you more of the page than any other browser and a number of additional features that work with you to help you get the most out of your time online. Firefox key features Enhanced Tracking Protection (ETP) – Blocks trackers, cookies, cryptominers, and fingerprinters by default. Private Browsing Mode – Deletes history, cookies, and temporary files when closed. Lightweight & Fast Performance – Optimized memory usage with efficient page loading. Cross-Platform Sync – Sync bookmarks, passwords, history, and open tabs across devices. Customizable Interface – Toolbars, themes, and extensions can be tailored to user needs. Strong Privacy Controls – Options to manage cookies, permissions, and site data easily. Reader Mode – Strips away clutter for distraction-free reading. Pocket Integration – Save and read articles offline with Pocket built into Firefox. Picture-in-Picture (PiP) – Watch videos in a floating window while multitasking. Extensions & Add-ons – Vast library for productivity, security, and personalization. Built-in PDF Viewer – No need for external software to view PDFs. Firefox Monitor – Alerts users if their email is part of a known data breach. Multi-Account Containers – Isolate browsing sessions (e.g., work, personal, shopping). Performance & Resource Efficiency – Uses fewer system resources than some competitors. Open Source & Community-Driven – Transparent development with global contributions. Firefox 152.0.3 fixes: Fixed an issue that could cause extreme memory usage and freezing on startup for users with language packs installed. (Bug 2049845) Download: Firefox 64-bit | Firefox 32-bit | ARM64 | ~70.0 MB (Freeware) Download: Firefox for MacOS | 146.0 MB View: Firefox Home Page | Release Notes Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
    • First Post
      Kolakid60 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      438
    2. 2
      +Edouard
      197
    3. 3
      PsYcHoKiLLa
      156
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      68
  • Tell a friend

    Love Neowin? Tell a friend!