Although there were no Xbox 2 announcements at last year's E3, a few tidbits regarding the next generation hardware were revealed by an effusive J Allard. In an interview with CVG, Allard talked about the "unbelievable amount of raw computing power" that will be available in the Xbox successor and how next generation software will take advantage of it.
Particularly, Allard described a new technique called "procedural synthesis"; special programs that create realistic bricks, trees, and other environmental objects, leveraging game artists from spending long hours creating repetitive geometry. Today, we are bringing you a detailed analysis of a recent patent application made by Microsoft, which was approved on December 30th by the United States Patent and Trademark Office.
View: Xbox 2 Patent
News source: Team Xbox