Running With Scissors Postal 3 Interview

How have you felt about the response to the series from the media, and censorship bodies?

In the early days I was totally surprised, I mean we had the US Government taking us to court, we had Sen. Lieberman calling us out on the US Senate floor, not to mention endless groups calling for our castration. But I"m really glad how, over time, most our of early critics have come to realize that we really are about mature humor, and not reckless violence. The only thing that still drives me nuts is when a critic or reviewer actually tells me they haven"t played Postal, or even seen it, and they go on and write a negative or misleading story or uneducated review.

Why have you decided to go with Valve"s Source engine for the third game, rather than continuing to use the Unreal engine?

We believe that the Source engine will be a much better fit for the type of game that Postal III will be.

Why have you decided to bring the series to the console market, and what do you think this will add to the game?

We"ve always wanted to bring Postal to console. You have to remember that Running With Scissors is a small indie studio, and we operate like a club, so it made sense for us to find the right partner, and I"m very glad that we"re now working with Akella. Clearly, Source and Xbox 360 are the basis and key motivators in our design and overall direction for Postal III. One thing we will be offering is multiplayer right from the start - it won"t be an add-on.

View: Full Interview @ Gamasutra


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