firey, on 24 April 2012 - 14:37, said:
That's what I had read, and heard. I heard their thing is more the "pay to win" idea. Pay real money (to other players) get awesome items, win the game.
However, the post a few above mine was talking about subscriptions, thought maybe I missed the memo.
I recall something about in some regions (Russia I think it was?) StarCraft 2 has the option to pay by month rather than buying the game outright. D3 may do something similar. But it doesn't apply to most of the world.
HawkMan, on 24 April 2012 - 15:05, said:
Except in this case they caused us to not have a local option and your entire game happens online. How annoying is it to have lag in your single player game because blizzard wanted to stop pirates dead.
The lack of LAN somewhat bothers me with StarCraft 2. Not so much as a player, because I have no interest in playing SC2 offline anyway, but as an observer there have been a couple major tournaments that have had hiccups due to Battle.net issues and the lack of LAN. Since D3 isn't a competitive game in that way, I'm not really bothered by it's lack of LAN. If I play the game for 6 months and I experience a handful of disconnects, I can live with that.
littleneutrino, on 24 April 2012 - 18:03, said:
So the fact that you play the Role of one of 5 heroes and play through their different story lines and the game is full of thousands of peices of lore and random story elements that you might not pick up on each play through still means it is not an RPG to you?
If the battle system was turn based would you consider it to be an RPG?
I played the role of Master Chief and I played through his storyline for 3 Halo games. I uncovered all sorts of lore and history about the covenant and the halo. Halo, however, is not an RPG.
On another note, don't expect private servers. As someone else said WoW is several years old now and to my knowledge there are only one or two private servers that come even close to working properly, and those only go up to the base game, not the expansions. The amount of scripting that's required to get the monsters and such to act the way they're supposed to is staggering. And since there seems to be no Offline Mode for D3, unlike SC2, don't expect pirates to be very useful there either. Always-On DRM in games like this is sadly very effective and sadly will keep being used. Some people will refuse to buy a game because of the always-on DRM, but they're in the vast vast minority, so the DRM works.