Android fans: pay for your apps, please


Recommended Posts

Android fans: pay for your apps, please

The Football Manager series is one of the world?s most popular gaming franchises, and no-one could deny that its iOS version has been a success. The recently released Android version, though, isn?t doing quite as well, with studio boss Miles Jacobson claiming that, at last count, the piracy rate for his game was at 5:1 in favour of illegally acquired copies.

Jacobson went on to say that if the game ?doesn?t hit targets, we won?t be doing another for the platform?, and his view ? that it?s not worth developing on Android when so much cash is lost to piracy ? is hardly unique. Research firm Yankee Group found that 27% of Android developers surveyed saw piracy as a ?huge problem?, with a further 26% also expressing concern And the developer of hit iOS game Infinity Blade cites piracy for not porting the game, saying that the OS ?will become a viable place for game developers, but that hasn?t happened yet?.

Declining developer interest

Worrying statistics are beginning to emerge elsewhere, too: cross-platform app development service Appcelerator?s latest developer survey (which consulted 2,173 developers) found interest in Android dropped by 4.7% in the last quarter. That was the biggest drop in interest among the major platforms: the iPhone dropped from 91% to 89% interest, and Windows Phone 7 held steady at just under 40%, after a huge jump in the previous quarter.

It?s easy to see why developers feel this way. Take this thread in Reddit?s Android section, which concerned app payment. Some responses make for grim reading: ?I run Linux so I?m not in the habit of paying?, says one, and another says he has ?never paid for an app, will never pay for one? ? going on to cite ad-supported versions as his preferred alternative. Other users also oppose payment but, as well as using ad-supported software, they also run ad-blocking tools ? putting a swift stop to another potential revenue stream.

Our sister title Bit-tech has seen similar attitudes. It launched a ?1.79 Android app last summer, and some of the comments made for grim reading. ?If it was free, sure. I don?t pay for apps? said one, and another explained that his initial excitement ?soon turned to glum disappointment? when asked to pay ? before hinting he?d wait for a pirated version.

On both occasions pirates and those who objected to paying were chastised by the majority who are willing to pay for the software, but slim margins mean even a small number of non-payers can be significant. Indeed, Jacobson says that even if 10% of pirated copies directly represented lost sales ?that would make a massive difference for developers?, and could even be ?the difference between a studio surviving?.

It?s indicative of the attitude that seems to pervade much of the platform. Many seem to think that paying is wrong, iOS users are somehow being ripped off by software that?s never been cheaper, and that ripping off developers ? often self-employed people who rely on that lost income ? is acceptable.

The secure alternatives

It?s harmful, and not just for those who lose sales. Google?s Play store has plenty going for it: not far behind the App store in quantity and, arguably quality. Google?s carefree attitude often does more harm than good, though, and as time goes on I?m beginning to think that curated, managed walled gardens are the way forward, rather than the once-appealing open fields.

If app piracy worsens, though, these trends will not continue. Developers will return to iOS or even switch to Windows Phone 7. Both are more secure, and Windows Phone 7 is gathering steam, with 30,000 apps added from December to April, bringing the total to 80,000. Analysts from Morgan Stanley reckon that 43 million Windows phones will be shipped this year, with that number rising to 74 million in 2013.

Apps are the lifeblood of a smartphone, for both developers and users ? and if a significant proportion of a platform?s userbase isn?t willing to pay for software, then many won?t see this as a viable business model. If developers desert Android, then neither its versatility nor its low cost will keep a grip on plenty of users who see the best, biggest and most innovative apps appearing on rival platforms.

Similar effects have been felt on the otherwise-healthy PC: Ubisoft didn?t port I Am Alive to the PC, saying ?so few people pay for PC games? we have to weigh up the cost of making it?. Successful shooter Bulletstorm won?t see a sequel because the original ?didn?t do very well on PC?, with Epic Games president Mike Capps saying ?piracy was a pretty big problem?.

If piracy worsens, developers and users will move away from Android, and manufacturers will surely follow the crowds. Samsung, HTC and Sony still support Android, but if the platform falters, sales drop and profits slide, then these companies will have few problems switching allegiances.

Plenty of people love Android but, conversely, plenty of its biggest fans seem to show their allegiance by resisting the urge to support some of its best software and most talented developers. If that continues, there might not be much of a platform left to exploit. It?s a worst-case scenario, but it?s easy to prevent: next time you feel like pirating rather than forking out less than the cost of a sandwich, reconsider. Your favourite phone platform might depend on it.

Source: pcpro.co.uk

meh i see just as many priated apps for ios floatingf around, and i only have free apps on my android handset anyways

couldnt care less for ****ty mobile games

  • Like 6

I've had an Android phone for almost a year now and I think I've bought 3 or so apps. Ones that had free versions that were amazing and I wanted to support the developer and so I bought the paid versions. In most cases the free ad-supported versions are good enough for me. I can live with a little advertisement taking up the bottom of my screen for a few seconds while using an app. I've never even been tempted to buy an app that didn't have a free version available because in every case I can think of save one there is a perfectly workable free version of the app. If that particular game finds itself being pirated 5 times for every legit copy sold there is a problem somewhere and I don't think it's solely within Android. A premium version with premium features that are actually worth paying for, but don't cripple the app in the process and make the free version inferior to the 5 other free apps that serve a similar purpose would probably help. (Hi EA Scrabble.)

Also a 4.7% drop for the quarter is hardly startling. Sensationalist reporting.

If they choose to go the DRM route they should do it in a way that's not going to decrease my battery life further or make my phone sluggish, I'm all for them protecting their intellectual property and turning a profit off of it, but not at the cost of my phone's performance.

Edit: Oh and the "shocking comments" in the article, those are nothing new either. Bring up piracy on any platform, or bring up used games for any platform, and you'll get a ton of comments like that. That's not exclusive to Android or Linux.

Apps are the lifeblood of a smartphone, for both developers and users ? and if a significant proportion of a platform?s userbase isn?t willing to pay for software, then many won?t see this as a viable business model. If developers desert Android, then neither its versatility nor its low cost will keep a grip on plenty of users who see the best, biggest and most innovative apps appearing on rival platforms.

I think this author has fallen into trap of assuming that people buy smartphones to run the latest and greatest apps on them and he pays a great attention to games specifically.

I'm sorry, but any smartphone (iOS, WP, Droid) is capable of fullfilling 95% of my needs - the actual reasons why I need a smartphone - right of the box.

I'm not into mobile gaming and I don't think 100% of all smartphone customers get them to play games on them. (but! a big chunk of all apps are, in fact, made solely for entertainment purposes). Yeah it's nice to kill some time while waiting in a line once in a while, but I have a gaming PC to play games on. And, usually, I'd just use the Internet...

I drive a car, so I don't play on my phone when I commute to and back from work either.

  • Like 2

Android apps are a joke. The build quality is awful compared to iOS apps. One example is The Weather Channel app, I compared them using an iPhone 4gs with my HTC Evo 3D. Absolutely disgusting, the iOS was well polished and professional looking, very smooth with screen transitions as well. As for the Android counterpart. Forget it, was laggy and looked nothing like its iPhone counterpart. This also goes with a few games as well. Im sorry as for the market place oh excuse me Play Store . The app store also has its piracy issues as well. /rant

  • Like 2

I used to root for piracy only. Given how cheap the apps are, I really see no use doing it now days though. Most have demos, so I try them, and go straight into it.

I think limited feature free apps are annoying. Time based full trial would work better for me in testing if apps are right for me.

  • Like 1

Android apps are a joke. The build quality is awful compared to iOS apps. One example is The Weather Channel app, I compared them using an iPhone 4gs with my HTC Evo 3D. Absolutely disgusting, the iOS was well polished and professional looking, very smooth with screen transitions as well. As for the Android counterpart. Forget it, was laggy and looked nothing like its iPhone counterpart. This also goes with a few games as well. Im sorry as for the market place oh excuse me Play Store . The app store also has its piracy issues as well. /rant

HTC has had nice and fancy looking weather apps since Android 1.5 and their first Sense UI.

  • Like 1

I personally just buy an app if I like it without worrying about the cost. Most apps are $0.99 anyway, which is nothing! :)

And the fact that the purchased app works across multiple devices is even better! Although even if it didn't I wouldn't really mind buying another copy for another device. :)

It's the same theoretical statistics as piracy everywhere

What is to say that the 5:1 pirates would have bought the game anyway

Removing the app from the pirates reach does not say that his sales will suddenly increase by 5x

  • Like 1

The refund feature is pretty good too. Don't like it, get a refund.

I've got a few apps that work across devices. It's really bloody handy, especially with my widgets, as I can be familiar straight away with a different device.

It's the same theoretical statistics as piracy everywhere

What is to say that the 5:1 pirates would have bought the game anyway

Removing the app from the pirates reach does not say that his sales will suddenly increase by 5x

Indeed. They are trying to create a link that says Android and iOS device owners spend the same on apps but due to piracy being lower on iOS the users buy things more often.

I think what they are missing is that studies have shown people who own iOS devices have more disposable income than the average Android device owner. That would indicate at-least to me that iOS device owners would be buying more apps than Android owners even if Piracy didn't exist.

I used to find the build quality to be terrible however I have noticed an increase in quality recently and I have been buying the majority of my apps. Honestly I do pirate some but they are just games I try and find out they're boring so I don't purchase them.

I think Google is finally cleaning up their platform and i'm sure they will combat piracy at some point in a serious way. Or maybe because it's an open platform they can't *shrug*

I used to root for piracy only. Given how cheap the apps are, I really see no use doing it now days though. Most have demos, so I try them, and go straight into it.

I think limited feature free apps are annoying. Time based full trial would work better for me in testing if apps are right for me.

+1 what you cant pay 1.29$ i don't understand people pirating mobile apps when they can cost 1-5$, are you that poor, but you don't mind spending 500$+ on a smartphone!

1) Don't think you can live from developing mobile apps.

Yes, some developers can and do but the majority of app makers are people who want to make a living from it but in all seriousness they're simply not making enough money. They then put this down to piracy when it's more than likely just low numbers of people wanting to purchase that particular app. Unless you have already successful apps or are part of a company already making millions then you should expect your app to give you a little more pocket money no more.

2) App "gardens" = good.

I agree that the polished-only apps Apple allow is a great way forward. Google's Play Store is 80% full of rubbish. But this won't stop people pirating apps.

3) The circle of development.

Windows phone isn't that great as popular apps are taking their time being ported across. So nobody buys the Windows phones because there aren't many good apps for them. Developers don't bother wasting time developing for the Windows platform. When will developers realise to make something successful, you must have it available at the same price on all three platforms?

4) Have a realistic price.

Yes, many apps are as cheap as chips. But there are many which are completely overpriced. That is the main reason people pirate surely? Because they can't afford to buy the app. Cutting the price may encourage more people to buy.

I think people are just ****ed at being nickel and dimed. I know app devs need to make money, but maybe being a professional mobile phone developer just isn't going to happen...

I mean once Apple introduced the app store, a few of the previously free apps I were using, became paid only on the app store. I stopped using them. That is just dumb. I see stores as a way to monetize. Now you have to worry about backuping up your apps, your licenses, and saving your apple id / play store id forever. It is annoying.

Sharing is caring. If he doesn't like it, he can either 1) Make a version with advertising support. 2) Provide quality DLC to reward buyers. 3) go back to just iOS and be completely dependent on Apple for his company's mobile future. The latter's a risky business strategy.

This topic is now closed to further replies.
  • Posts

    • AltSendme 0.4.1 by Razvan Serea AltSendme is a minimal, cross-platform application designed for fast, secure, and private peer-to-peer file transfers. It allows users to send files or entire directories directly between devices without relying on cloud servers, accounts, or any personal information. Everything is encrypted end-to-end using modern protocols like QUIC and TLS 1.3, ensuring both strong security and low-latency performance. Transfers are verified with BLAKE3 for data integrity, and interrupted downloads automatically resume, making the experience reliable even on unstable connections. You can transfer anything—images, videos, documents, and more. Integrity checks are performed on both ends, so your files are automatically verified for correctness during both sending and receiving. AltSendme works seamlessly across local networks or long-distance links, capable of saturating multi-gigabit connections for extremely fast delivery. With built-in NAT traversal and encrypted relay fallback, it connects devices almost anywhere. The app integrates with the Sendme CLI and will soon support mobile and web platforms. Fully free and open-source, AltSendme offers a lightweight, privacy-first alternative to traditional cloud-based services, removing size limits, upload costs, and unnecessary data exposure. AltSendme 0.4.1 changelog: Release Highlights Self-hosted relays: Run your own iroh relay so transfers don't rely on public infrastructure. Includes a full deployment template in deploy/relay/ with Docker Compose for a VPS and configuration examples for production use. Fly.io support: One-click deploy template for Fly.io, including a quick-start config (fly.dev.toml) for testing without a custom domain, plus production setup with Let's Encrypt and your own hostname. Relay settings UI: New Settings → Network panel to choose how AltSendme connects: automatic public relays, custom self-hosted URLs (with optional auth token), or disabled. Test connections, verify latency, and see live relay status in the footer. Disable relays: Turn off relay servers entirely when you only need same-network transfers (e.g. LAN). Direct connections only. No relay hop required when devices can reach each other. Android graduates from beta: Android is now part of the regular release cycle alongside desktop. APKs ship with each version (universal, arm64, and armv7). Other improvements Private relay access control via shared auth token Relay fallback notifications when a custom relay is unreachable Broadcast mode toggle in sharing settings Android release build fixes (split-per-ABI APKs, universal APK preservation) UI polish: mobile safe-area insets, dropzone layout, transfer progress animation Bug fixes for minification-related serialization issues and system tray icon loading What's Changed feat(relay): add relay status functionality and settings UI (a120cdf) feat(relay): implement custom relay server configuration and verification (51276c7) feat(relay): add configuration for private relay access and enhance observability features (48fbabf) feat(relay): enhance relay URL validation, display connection status (d4fffa0) feat(relay): add RelayChangeGuard component and enhance relay-related translations (16ba514) feat(broadcast): add toggle setting for broadcast mode in sharing UI (ca6d977) fix(relay): correct QUIC discovery port, pin image, templatize fly.dev (52a2ba5) fix: More broken serialization due to minification (67491a9) fix(android): preserve true universal APK across per-ABI builds (e9f256f) fix(ui): conditional safe-area insets padding on mobile (1182f0e) refactor(transfer): CircularRing component animation fix (944572b) chore(android): drop x86 and x86_64 release APKs, keep universal+arm64+armv7 (34ada0b) Download: AltSendme 0.4.1 | ARM64 | ~9.0 MB (Open Source) Download: AltSendme for MacOS | Android Links: AltSendme Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • You are mostly right about the ephemeral nature of it. As I mention in the article, if you dont add a second device or take a backup of your account before uninstalling it, then yes you will lose access to your account. That said, in terms of actual user experience when you sync multiple devices your message history carries across and there's also a Saved Messages chat like there is on Telegram to send messages and attachments between your installs. But yh, what you point out are correct and its not trying to emulate Messenger or Telegram.
    • OK so SearXNG is a meta search engine that you can install locally or use via a public instance. It scrapes other search engines which you choose and then sorts the results. Not as complicated as multiple relays
    • The only difference here is that you think you came up with these reasons. You didn't. These age old fearmongering lies (that were NEVER true) were funded by and the anger stoked by Putin through proxies like Farage (and later in the USA, Trump) and filtered down through the skinheads, Neonazis, etc. until it reached the uninformed, ignorant, and gullible -- never realizing they were being played for fools against their own best interests. Even now, despite all of the EVIDENCE proving that Brexit was a terrible mistake for ALL citizens of the UK and that its supporters were tricked by Putin's proxies into sabotaging their own nation, you're still here defending these well-known lies as if they were ever true. Not only are they not true. They NEVER were. So, when are you going to realize that you were lied to and actually get angry at the liars and charlatans who lied to you, instead of blaming the innocent people they lied to you about?
    • Dupe of "Microsoft further improving Windows 11 Taskbar with latest builds", published <20 minutes apart
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      495
    2. 2
      +Edouard
      224
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!