Android fans: pay for your apps, please


Recommended Posts

As I've said before, while big corporations can deal with piracy, it hurts small companies like these, some of which suffer over 90% piracy rates. I've known enough people who stopped buying things altogether simply because they can get them for free, whether it be apps, games, music, movies, etc. The excuse that "most of them wouldn't buy it anyways" simply isn't true.

As I've said before, while big corporations can deal with piracy, it hurts small companies like these, some of which suffer over 90% piracy rates.

What a load of rubbish. How can it hurt a company if people wouldn't have bought it anyway? It annoys me when people automatically assume a download equals a lost sale. This is MAFIAA propaganda.

The excuse that "most of them wouldn't buy it anyways" simply isn't true.

It's verifiably true. There have been studies conducted that prove it. In fact you only have to look at France's own figures to realise that stopping piracy had no effect in reducing falling physical music sales, in fact it's still falling. This alone blows a huge hole in the download = lost sale fallacy.

I couldn't possibly afford to buy all the stuff I download. And I wouldn't want to. If I couldn't get access to it, I'd just go without. It's really not that important to me.

I pirated a game on Android because I'd already given the developer my money when i bought it on iOS, didn't really wanna pay again just for changing ecosystems.

Yeah, because they're so expensive and android and iOS use the same code so the dev didn't need to do any work at all when porting the iOS version...

As a developer if* my apps are pirated then so be it, not great but if you need it that badly and are not willing to pay ?1 then just take it. Its affect on me is that it just means less money to buy new stuff to develop for which means it takes longer to update or create new stuff as the motivation isn't there. It does take time and it does cost (got to test on devices) but people will always develop for Android because it has such high numbers.

* yes they are :)

  • Like 1

4) Have a realistic price.

Yes, many apps are as cheap as chips. But there are many which are completely overpriced. That is the main reason people pirate surely? Because they can't afford to buy the app. Cutting the price may encourage more people to buy.

I don't think people really "need" the apps they pirate, if they can't afford them (which I find strange considering the average price is well below 5?) they could either not use it or find a free/cheaper alternative.

IMO, if certain app is not realistically priced, then don't buy it. I've yet to find any expensive app that is an absolute must have, so either buy it or skip it.

So far I've bought every app I've felt like installing and that hasn't set me back more than 20?. I'm sure some people might not be able to afford spending 20? over a couple of years on apps for their 100?+ phone, but I don't think they are a majority.

I'd guess most pirates are either a)cheap, b)scared of using their credit card number on online transactions, or c)kids without a CC whose parents are unwilling to spend money on cellphone games.

My opinion still stands that the problem remains with how easy it is to install pirated apps on Android. I mean with the .apk it's pretty easy due to Android allowing you to use apps from outside the Play store.

I know iOS has a lot of pirated apps, but you need to jailbreak to do that, which limits the number of devices, Android doesn't need a jailbreak, the ability is there in stock.

My opinion still stands that the problem remains with how easy it is to install pirated apps on Android. I mean with the .apk it's pretty easy due to Android allowing you to use apps from outside the Play store.

I know iOS has a lot of pirated apps, but you need to jailbreak to do that, which limits the number of devices, Android doesn't need a jailbreak, the ability is there in stock.

Yep, true. Although I guess it wouldn't really stop many people given how easy it is to root and flash custom roms / recovery etc on droid devices

And the fact you can buy an app, back it up, then get a refund

On the iphone front I know around 15 people who use them and all of them have the phone jailbroken and use Installous to download apps for free, none of them have ever bought an app for their phones. Of the 11 Android users I know , including myself, all have bought all of the apps in use.

I think that they are somewhat inflating the statistics there.

They should blame pirace for this, take me for an example had my Galaxy S1 for over a year now, never installed one pirated file/game/app.

I always use free apps and if I didn't find an app that does what I need then, I don't need to do it.

On the iphone front I know around 15 people who use them and all of them have the phone jailbroken and use Installous to download apps for free, none of them have ever bought an app for their phones. Of the 11 Android users I know , including myself, all have bought all of the apps in use.

I think that they are somewhat inflating the statistics there.

So the data that they have on their game might be incorrect based on your "study" of 20-30 people that you know? *rolls eyes*

I've never pirated an app, not on iOS or Android, IF the app is worth it, you gets my monies, otherwise you get jack, especially when there's a free alternative that's as good and usually better

Most of the Game companies that are bitching about "piracy" and Android are the ones that thing a mobile game will ever be worth $10+, guess what, your games are barely $5 DL games for any console, you aren't going to screw over that many iOS/Android users, well they seem to screw over many more iOS people than Android, and that's the crux of their complaint

So the data that they have on their game might be incorrect based on your "study" of 20-30 people that you know? *rolls eyes*

It's about as accurate as the "data" pointing at piracy, both sides are using incomplete and I dare say on the game maker's side, false data

It's about as accurate as the "data" pointing at piracy

No it's not. Read the game developer's post on Wired (http://www.wired.co.uk/news/archive/2012-05/02/android-market-game-piracy). His methods may not be flawless but the results are certainly more conclusive than one person thinking about how 30 people use their device. We're not talking about the overall piracy rate on Android either; the "5:1" statistic is about one game.

What I was trying to say is 100% of the people I know with an iphone pirate everything, and 100% of the people I know with android pirate nothing. It's not scientific, but fact non the less. Most of those with iphones said they only chose it so they could jailbreak and use cydia/installous to get their stuff.

  • 2 weeks later...

I don't think people really "need" the apps they pirate, if they can't afford them (which I find strange considering the average price is well below 5?) they could either not use it or find a free/cheaper alternative.

IMO, if certain app is not realistically priced, then don't buy it. I've yet to find any expensive app that is an absolute must have, so either buy it or skip it.

So far I've bought every app I've felt like installing and that hasn't set me back more than 20?. I'm sure some people might not be able to afford spending 20? over a couple of years on apps for their 100?+ phone, but I don't think they are a majority.

I'd guess most pirates are either a)cheap, b)scared of using their credit card number on online transactions, or c)kids without a CC whose parents are unwilling to spend money on cellphone games.

It's easy for you to say that you've bought all those apps, but then, you can afford them but with others, they can't and thus are forced to pirate stuff.

I'm all for supporting the devs but if one can't afford the app then don't blame them. People do need to feed their families. You can't eat an app. Rising costs and other valid reasons often prevent users from buying apps. If users can afford them*hint apple and rich buggers* then make them pay. Also, if your gonna buy an app or something then give something worthwhile for the price.

I've bought about 5 apps. The rest I use the free version, without blocking their ads.*

Develop good apps, and you'll get customers.

Studios are too quick to blame piracy, when really, it's their crappy port that's the problem. *cough*Crysis2*cough*

It's easy for you to say that you've bought all those apps, but then, you can afford them but with others, they can't and thus are forced to pirate stuff.

They aren't forced to pirate anything. We aren't talking about basic things they absolutely need, not for their lives nor even to use their phone.

Most things on Google Play are free, ad supported or freemium, and those that are not you can certainly live without. Whether they think that it's not a problem since they just couldn't buy them anyway and hence there's no lost sale is a different issue, but at least when it comes to apps for their smartphone there's certainly nothing forcing them to pirate.

This topic is now closed to further replies.
  • Posts

    • "it opens up new doors for people who prefer using Edge, but cannot be bothered to configure a Microsoft account" You already have a Microsoft account if you are using Windows 11, because you can't set it up without one.
    • This is how much iPhone 18 Pro could cost after Apple's price hike confirmed by Hamid Ganji Image via Apple Apple CEO Tim Cook confirmed in a recent interview that the company may have to raise prices on some of its products due to the ongoing memory shortage. While he did not elaborate on the scale of the price hikes, new estimates suggest that Pro iPhone models could become significantly more expensive this fall. The Wall Street Journal and research firm TechInsights have come up with an educated estimate of how much the upcoming iPhone 18 Pro could cost after its launch in September. The estimate is based on current increases in memory and storage chip prices. For starters, the iPhone 18 Pro base model is expected to feature 12GB of RAM and 256GB of internal storage. According to TechInsights estimates, 12GB of DRAM for the iPhone 17 Pro cost Apple $39 last year. However, for the iPhone 18 Pro, the cost of the same amount of DRAM could soar to $145. Likewise, 256GB of flash storage that previously cost $13 could now cost around $51. Producing a base iPhone 17 Pro reportedly cost Apple around $582, but TechInsights estimates that the production cost of the iPhone 18 Pro could rise to $726. If Apple wants to maintain the roughly 47% profit margin it enjoys on the iPhone 17 Pro, the base price of the iPhone 18 Pro would need to reach $1,371. After standard pricing adjustments, customers could end up paying around $1,299 for the base model. However, that may not be the end of the story. As we previously reported, the iPhone 18 Pro is said to feature a variable-aperture lens, which could cost Apple at least 50% more than the current camera system. The estimated $1,299 price tag does not include the additional cost of this upgraded camera hardware. Once that expense is factored in, the base model could cost at least $1,399. A $1,399 price tag for the base iPhone 18 Pro would represent a significant increase over the current $1,099 starting price of the iPhone 17 Pro. If Apple wants to keep its upcoming iPhones competitive, it may need to accept lower profit margins.
    • Oh man, but what if I have the PS3 version?
    • Floorp 12.15.0 by Razvan Serea Floorp is a cutting-edge web browser that combines the trusted foundation of Mozilla's Firefox with a unique Japanese perspective, offering users an exceptional online experience. This open-source browser prioritizes privacy, customization, and security. Floorp is transparent, with no user tracking or data sharing, and it's completely open source. With a strict no-tracking policy and full transparency, your personal information remains private. As an open-source project, Floorp not only shares its source code but also its build environment, inviting users to contribute and build their unique versions. The regular updates, based on Firefox ESR, ensure that you always have the latest features and security enhancements. Floorp key features: Strong Tracking Protection: Floorp offers robust tracking protection, safeguarding users from malicious tracking and fingerprinting on the web. Flexible Layout: Customize Floorp's layout to your heart's content, including moving the tab bar, hiding the title bar, and more for a personalized browsing experience. Switchable Design: Choose from five distinct designs for the Floorp interface, and even switch between OS-specific designs for a unique look Regular Updates: Based on Firefox ESR, Floorp receives updates every four weeks, ensuring up-to-date security even before Firefox's releases. No User Tracking: Floorp prioritizes user privacy by abstaining from collecting personal information, tracking users, or selling user data, with no affiliations with advertising companies. Completely Open Source: The full source code for Floorp is open to the public, allowing transparency and enabling anyone to explore and build their own version. Dual Sidebar: Floorp features a versatile built-in sidebar for webpanels and browsing tools, making it perfect for multitasking and quick access to bookmarks, history, and websites. Flexible Toolbar & Tab Bar: Customize your browser with Tree Style Tabs, vertical tabs, and bookmark bar modifications, catering to both beginners and experts in customization. User-Centric Web Experience: Floorp prioritizes user privacy and collaboratively blocks harmful trackers. Floorp 12.15.0 changelog: Refine appearance of Start top sites and Hub sidebar by @CutterKnife in #2435 Improvement command pallete by @Walkmana-25 in #2429 Fix gesture command by @Walkmana-25 in #2425 Add Mac OS formatting for modifier keys in shortcut editor by @Walkmana-25 in #2424 refactor: bridge as little by @nyanrus in #2416 fix(pwa): follow Firefox 150 ShellService API changes (Bug 1985098) by @Ryosuke-Asano in #2409 feat(notes): Desktop向けThree-Way Merge Sync実装 by @Ryosuke-Asano in #2402 fix(pages-settings): resolve Invalid Hook Call error in SortableContext by @Ryosuke-Asano in #2350 README: fix signpath avatar url by @CutterKnife in #2453 Enhance command palette with new actions by @Walkmana-25 in #2449 feat(split-view): implement tab drop functionality with overlay and new window zone by @Ryosuke-Asano in #2445 fix: restore 'Hide Interface', 'Toggle Navigation Panel', and 'Rest Mode' keyboard shortcuts by @Ryosuke-Asano in #2458 fix: prevent unified extensions panel from closing on bottom navbar (#2079) by @Ryosuke-Asano in #2462 fix: prevent workspace system from overriding SessionStore tab selection on startup by @Ryosuke-Asano in #2461 fix: prevent multi-row tabs from disappearing when sidebar opens website by @Ryosuke-Asano in #2460 fix: prevent private container tab from saving first page to history by @Ryosuke-Asano in #2459 fix: prevent browser close when container tab is the only tab open by @Ryosuke-Asano in #2465 Resolve conflicts for #2467: Add split-view mouse gesture commands by @Ryosuke-Asano in #2472 fix(os-server): auto-generate auth token on enable by @Ryosuke-Asano in #2471 fix(settings): change broken link to Floorp Docs by @regularentropy in #2477 Enhanced search functionality in the command palette — now supports English keywords, Japanese morphological analysis, and hiragana search by @Walkmana-25 in #2470 fix(patches): align Gecko patches with Linux CI runtime by @Ryosuke-Asano in #2482 feat(pwa): add Firefox Container support for PWA apps by @Ryosuke-Asano in #2443 fix(statusbar): add event listener for buttons in status bar by @greeeen-dev in #2484 Download: Floorp 64-bit | 95.0 MB (Open Source) Links: Floorp Website | Github Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Google Gemini co-lead Noam Shazeer is leaving for OpenAI by Pradeep Viswanathan Noam Shazeer is best known as one of the co-authors of the 2017 “Attention Is All You Need” paper, which introduced the Transformer architecture that now powers most large language models. He also worked on several major Google AI projects, including LaMDA, before leaving the company in 2021 to co-found Character.AI. He also authored the Sparsely-gated Mixture of Experts (2016) paper, which is popular among the AI community. After falling behind OpenAI and Anthropic a couple of years ago, Google brought Shazeer back in 2024 as part of a major deal with Character.AI. Through this deal, along with Noam, several other researchers returned to Google DeepMind. More recently, he was a vice president of engineering at Google and a technical co-lead for Gemini. Today, Noam Shazeer announced on X that he is leaving Google and joining OpenAI. In his post, Shazeer said it was a difficult decision to move on, adding that he was proud of the Google team and what it had built together. OpenAI CEO Sam Altman welcomed the move with a post of his own, saying Shazeer was one of the people he had most wanted to work with since OpenAI’s early days. Google has made strong progress with Gemini over the past year, closing the gap with OpenAI in several areas. But losing Noam Shazeer is a major talent setback for them, especially after bringing him back less than two years ago by spending a fortune. For OpenAI, the hire adds one of the industry’s most experienced language model researchers to a team that is already pushing ahead with ChatGPT, Codex, and its next generation of frontier models.
  • Recent Achievements

    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
    • Week One Done
      Harris Gilbert earned a badge
      Week One Done
    • One Month Later
      Vincian earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      543
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      84
    4. 4
      ATLien_0
      64
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!