Recommended Posts

If I dont remember everything wrong now, there was alot of issues both with WoW and SC2 launch. SWTOR had a smooth launch, but game overall is lacking.

As I remember SWTOR did not have a smooth launch at all, their servers went up and down for several days after launch and then seemed to continue on that trend monthly to date. Result everyone was offered free play time.

With all in mind Diablo's release seems smoother than some games patch updates. Im sure you all have lives, go out a live it and give Blizz some slack to remedy some of the issues. No doubt fixed by the time I post this :)

I just hope that they resolve the issue with the achievements that ended up being deleted after a server reboot. There are a large amount of people that were 1-2 Acts in and had hundreds of achievements that were lost after a reboot. It is really going to suck if I have to go back and do everything all over on my first character. Granted, I wil be doing it all over again on another character. I just don't want to stop progressing just to do it again on this one.

And before the rage responses start, I know that achievements are not as important as being able to play but now that I can play they are important to me.

I understand people are abit miffed they are having troubles playing. But fact of the matter is, the people complaining on the forums are the minority.

The reason it seems like everyone is having trouble, is because the people that aren't having trouble are playing the game or doing something else, not wasting time sitting on a forum all day.

I have booked Friday off work. So have my friends. Why Friday? Because were aren't stupid. This is the most pre-ordered game in history. There has never been a launch of this magnitude, so it would be impossible to correctly predict what was going to happen.

I mean it's ok to be a little bit annoyed that you've missed like 2 days playing out of the rest of your life, but geez, it's almost scary how worked up people are getting.

ps: the argument that they shouldnt have to log in to play a single player game is completely stupid. diablo 3 is NOT a single player game. How is this so hard to understand?! Stop comparing and expecting it to be like the first 2. This is 2012, and many features in the game rely on being online. Why should Blizzard program two different games just to keep a tiny majority happy, when they are going to all be happy in a few days anyway. If you want a single player game, go play one, there are better singleplayer only action rpg's to be played IMO

edit: I would like to reference Half Life 2 for an example. It was/is probably THE most anticipated game launch of all time. It was also the first game to be activiated online through steam before you could play. Now, obviously, Valve had problems with the HL2 launch also. I could not play untill the next day as steam would not recognize my physical cd-key , many people had this problem. The internet went absolutely MENTAL! People bitching about how they shouldnt have to verify a singleplayer game online. People HATED steam in it's infancy. But does anyone talk about this now?

No, HL2 is regarded as one of gamings greats. Steam has set the industry standard for digital purchases and people mostly love it. Just saying...

might help if you actually use your brain before posting. Long post with nothing of it making any sense. If all of America and EU go down, the minority is not everyone. Go learn what minority means.

HL2 had no issues for me during launch. I was able to play my single player the moment it launched. Diablo 3 has had horrible lag, downtimes, resets, and more, all on the first day, and all in MY single player game. Why should my single player game be subject to lag?

You bring plenty of excuses for a company that has tons of money to fix problems and hire people who can actually make this work. There are ways to release a product in steps to thus alleviate log in issues, down times, and more. If you make excuses for a company like this, you only give them the backing to continue on making these mistakes. If you actually speak up, hold them to their mistakes, they will have more reason to say, " Hey, we are ****ing a lot of people off, so lets try and not do that again...."

Your logic of letting it all slide does not have any solid grounds in the world of business.

might help if you actually use your brain before posting. Long post with nothing of it making any sense. If all of America and EU go down, the minority is not everyone. Go learn what minority means.

HL2 had no issues for me during launch. I was able to play my single player the moment it launched. Diablo 3 has had horrible lag, downtimes, resets, and more, all on the first day, and all in MY single player game. Why should my single player game be subject to lag?

You bring plenty of excuses for a company that has tons of money to fix problems and hire people who can actually make this work. There are ways to release a product in steps to thus alleviate log in issues, down times, and more. If you make excuses for a company like this, you only give them the backing to continue on making these mistakes. If you actually speak up, hold them to their mistakes, they will have more reason to say, " Hey, we are ****ing a lot of people off, so lets try and not do that again...."

Your logic of letting it all slide does not have any solid grounds in the world of business.

I think the problem is the fact that not every single person is experiencing problems. While I do agree with you that they could of done things differently, and could have staggered the launch, I do not feel like Diablo 3, nor it's launch are Epic Fails. The game is solid, and clearly a lot of work has gone into it. So to continually see the bashing of Blizzard, Diablo 3, and Battle.Net is too much.

Nothing is perfect at launch, regardless of cost 5$, 100,000$, 1,000,000$ items all have problems. Just because GM Recalls 100,000 vehicles due to a faulty switch, does that company become a massive failure? Does everyone bash the car? No, people already are sour about the fact it's online only, so they use launch problems to justify their position.

They knew full well however D3 was not going to have an offline mode, yet they still decided to purchase it, and have enough interest in it to be burned by the launch. Now they just have more reasons to complain and moan instead of seeing the fact that a day later the game is running smoothly. Hell, it took almost a month for WoW to return to normal after the inital 4.0 patch which rendered the game unplayable.

I think the problem is the fact that not every single person is experiencing problems. While I do agree with you that they could of done things differently, and could have staggered the launch, I do not feel like Diablo 3, nor it's launch are Epic Fails. The game is solid, and clearly a lot of work has gone into it. So to continually see the bashing of Blizzard, Diablo 3, and Battle.Net is too much.

Nothing is perfect at launch, regardless of cost 5$, 100,000$, 1,000,000$ items all have problems. Just because GM Recalls 100,000 vehicles due to a faulty switch, does that company become a massive failure? Does everyone bash the car? No, people already are sour about the fact it's online only, so they use launch problems to justify their position.

They knew full well however D3 was not going to have an offline mode, yet they still decided to purchase it, and have enough interest in it to be burned by the launch. Now they just have more reasons to complain and moan instead of seeing the fact that a day later the game is running smoothly. Hell, it took almost a month for WoW to return to normal after the inital 4.0 patch which rendered the game unplayable.

I don't think it's an epic failure either. But it certainly is some type of failure. Last night, while I was able to play, my single player game lag was anywhere from 300ms to 1800ms. This completely changes how the game runs. It wasn't enjoyable for a lot of areas.

And again, servers going down for a nation, is not a minority or only a few people having problems. It affects the whole nation..... So we were all having this issue, unless you were in another country. That's a pretty big chunk of players to shut down, multiple times a day, on what could be called a very very anticipated day.

You wouldn't be pleased if you bought something, only to be told multiple times after having it, that you have to turn it off and keep it off because they didn't do it right the first, 2nd, and 3rd time :p Sure, you will get over it once it starts working properly, but for the time being, you have every right to be angry, and you should express that anger in a way that the business will hear you. It actually benefits the business, as it gives them something to say, " Hey, we don't want to keep ****ing people off, so lets make sure we don't keep doing this....". But if you just accept it, they will say, " Well, last time it seemed good, so lets do that again." I'm for trying to improve things. which comes from criticism.

I don't think it's an epic failure either. But it certainly is some type of failure. Last night, while I was able to play, my single player game lag was anywhere from 300ms to 1800ms. This completely changes how the game runs. It wasn't enjoyable for a lot of areas.

And again, servers going down for a nation, is not a minority or only a few people having problems. It affects the whole nation..... So we were all having this issue, unless you were in another country. That's a pretty big chunk of players to shut down, multiple times a day, on what could be called a very very anticipated day.

You wouldn't be pleased if you bought something, only to be told multiple times after having it, that you have to turn it off and keep it off because they didn't do it right the first, 2nd, and 3rd time :p Sure, you will get over it once it starts working properly, but for the time being, you have every right to be angry, and you should express that anger in a way that the business will hear you. It actually benefits the business, as it gives them something to say, " Hey, we don't want to keep ****ing people off, so lets make sure we don't keep doing this....". But if you just accept it, they will say, " Well, last time it seemed good, so lets do that again." I'm for trying to improve things. which comes from criticism.

I agree with you it does. However to a point. If people just complain and moan about it, and treat you, your game, or your company like **** you are going to stop trying to please them. I live in Canada so I'd be surprised if they had a whole different cluster for us. I was running between 60 and 200MS latency last night from 7:30est to 10:00est (I decided to log out).

I think that people are overreacting, and are just looking for a reason to complain. I know, I know I can just ignore the threads, but when people paint a picture very different to how it actually is (I am talking large scale), I feel like those that aren't informed are being lied to and lead astray.

I agree with you it does. However to a point. If people just complain and moan about it, and treat you, your game, or your company like **** you are going to stop trying to please them. I live in Canada so I'd be surprised if they had a whole different cluster for us. I was running between 60 and 200MS latency last night from 7:30est to 10:00est (I decided to log out).

I think that people are overreacting, and are just looking for a reason to complain. I know, I know I can just ignore the threads, but when people paint a picture very different to how it actually is (I am talking large scale), I feel like those that aren't informed are being lied to and lead astray.

If a business gets a grudge against it's customers, the business is going to go out of business. That just isn't smart business.

And agian, this isn't a minority of people. When a whole nations server goes down, it affects millions. It might be resolved right now, but yesterday, it was not and certainly managed to **** plenty of people off.

If a business gets a grudge against it's customers, the business is going to go out of business. That just isn't smart business.

And agian, this isn't a minority of people. When a whole nations server goes down, it affects millions. It might be resolved right now, but yesterday, it was not and certainly managed to **** plenty of people off.

Regardless of Minority or not not everyone was affected. Hell, it could of been 51%/49% all you see are the people complaning for counts. The other people are off playing D3 with no issues. The only reason I am not playing D3 is I am at work and can't.

Regardless of Minority or not not everyone was affected. Hell, it could of been 51%/49% all you see are the people complaning for counts. The other people are off playing D3 with no issues. The only reason I am not playing D3 is I am at work and can't.

Firey, please don't be this ignorant. It affected all of AMERICA. They shut down ALL OF AMERICA's servers. IT AFFECTED MILLIONS. Thing is, most customers don't complain. They say, owell, and move on to whatever. It's how life is. A lot of people don't speak out when being put down or anything, they just move on. Well, those who dislike that kind of treatment enough look to vent their frustration in a way that will hopefully bring about change. It is because people voice their frustration that bugs and things get fixed and get better.

Sure, EU or ASIA could play probably pretty fine. But for EVERYONE in America, that was not the case. And people need to not ignore it and say, " But everyone else around the world played just fine, so shut up." People will voice their frustration in the hopes that someone at blizzard hears and says, " Stop doing this guys, it's not going over so well."

Again, servers were constantly being taken down in America. This made is so that EVERYONE in America could not even play single player. This made is so that EVERYONE in America kept experiencing roll backs, sever game crippling lag, and other issues. America might be a "minority" if we compare it with the entire worlds population, but it is in no way something to just blow over....

Considering Diablo III will be around for a good many years and out of them you lose a few days of play time I think it is acceptable. So what, the servers were taken down in the USA for a few hours, its not the end of the world. By the way they took them down to fix all the issues that people were crying over, with regular updates by Bashiok on Twitter as to when they would be back. They did this in a few hours, which is impressive. They could have easily said they would fix it in a forth coming patch like some other games I know of.

Considering Diablo III will be around for a good many years and out of them you lose a few days of play time I think it is acceptable. So what, the servers were taken down in the USA for a few hours, its not the end of the world. By the way they took them down to fix all the issues that people were crying over, with regular updates by Bashiok on Twitter as to when they would be back. They did this in a few hours, which is impressive. They could have easily said they would fix it in a forth coming patch like some other games I know of.

Quit being sensible! :angry:

Also, D3's gettin trolled pretty hard it looks like. Check out the user score on Metacritic. (funny ass reviews too)

http://www.metacritic.com/game/pc/diablo-iii/user-reviews?dist=negative

Well, during my hour long lunch I decided to see if I could finally get through Act 1, since I had to keep restarting it yesterday due to disconnects... I did it, but it wasn't all smooth sailling.

First game, I play about 13 minutes, only to encounter a "Game stop responding" error and it kicking me out to character selection. - Awesome feeling for a single player game I tell ya...

So, I reconnect. Have to run through what I already did. I finally make it to the Butcher and kill him, finally getting to act 2. But agian, not smoothly. I died twice due to huge lag spikes, one of which lasted about a full 2 minutes. My ping would go from 65 to 1000+. This would only stop the actions I performed, but the monsters would still kick my ass, thus me dieing. For the 2 minute lag spiked, I got really mad, because it happened right as I was about to enter the Butchers fight. I was infront of the glowing door, but I couldn't click anything or have anything react to me due to the horrid lag. I was expecting the game to end and force me to do it all again lol.

The game is a blast, but these small issues with single player games is really frustrating.

Battle.net servers went live at 12:01 PDT, which is 3:01AM my time. I have been in touch with a multitude of users who from the very first moment have encountered the dreaded "Error 37" explaining that the servers were busy. While I understand that there are probably hundreds of thousands of users trying to log on, this only shows a complete failure on Blizzard's behalf on several fronts:

1. Being one of the most anticipated game launches in years, Blizzard knew what to expect in load and should have planned accordingly, even if it required leasing additional servers for launch.

2. Blizzard insists on requiring all users to authenticate with their servers each time a user wants to play. Single Player anyone? Not if Blizzard has anything to do with it.

3. Blizzard caused massive unnecessary network traffic by not staggering launch times based on locale

4. Blizzard also caused massive unnecessary network traffic by forcing all game data to go through their servers.

5. Blizzard removed LAN play option that was present in Diablo 2 forcing users who want to play with friends to use Battle.net servers, yet again, causing massive unnecessary network traffic.

This is not the first time Blizzard has caused something to be totally fubar. Starcraft II launch was also plagued with these problems.

Message to Blizzard: Stop screwing your customer base!!! Listen to what they want and give it to them. You are in the entertainment industry and as such the customer truly is always right.

Your a noob dude I'm already level 50 in hell.

Whinging about launch = epic fail.

Whinging about connection issues = epic fail.

Whinging your characters been deleted = epic fail.

Taking it on the chin, staying calm and breathe = epic win.

When I just dropped $60 on a game expecting it to work I absolutely will NOT take it on the chin. I spent my hard earned money for entertainment and I'll be damned if I'm gonna sit idly by and get screwed because Blizzard screwed up. Imagine you spent hours waiting in line to buy tickets to a movie, finally get to the ticket window, buy your tickets, get to the usher and are told "Sorry we are over capacity, come back tomorrow" and this keeps happening day after day. And even if you want to get a refund, they have a no refund policy so that's out of the question. Tell me you wouldn't be ****ed!

Argh, Blizzard are morons! :( I wanted to buy Diablo 3 and put it on my Starcraft 2 account, but couldn't remember my password. So went to the recover password thingy, and it allows you to enter the CD Key you used to register a game to your account, but only if it was done in the last 3 days. The other option is to remember the answer to a secret question, which I couldn't. So the only other option is to submit a Support Ticket, but that requires a username and password....

MORONS! :angry:

So you are mad at blizzard for forgetting your password and your secret question answer?

This topic is now closed to further replies.
  • Posts

    • Go for a Echo Dot or Pop instead. These Echo shows just advertise to you.
    • NetSpeedTray 1.3.3 by Razvan Serea NetSpeedTray is a lightweight, open-source Windows network monitor that shows live upload and download speeds directly on the Taskbar. Designed for efficiency, it quietly sits in the system tray, conserving CPU and battery with dynamic updates. It blends seamlessly with Windows 10/11, adapts to light/dark themes, and auto-positions to avoid overlaps. Features include accurate interface detection, customizable display, optional mini-graph, color coding, granular font and unit control, detailed per-interface history graphs, safe data management, and easy CSV export—bringing the network monitoring Windows forgot. NetSpeedTray key features: Lightweight & Efficient Runs quietly in your system tray without consuming resources. Features a "Dynamic Update Rate" that lowers refresh frequency when the network is idle to save CPU and battery life. Native Look & Feel Blends seamlessly with Windows 10/11 UI. Smart detection for light and dark taskbar themes ensures text is always visible. Intelligent & Adaptive Positioning Automatically finds empty space next to your system tray and shifts to make room for new icons, preventing overlaps. Seamless OS Integration Behaves like a native Windows component. Hides instantly with auto-hiding taskbar Hides when a fullscreen app is active Smart Network Monitoring Accurate by Default: Auto mode identifies your main internet connection and ignores noise from VPNs or virtual adapters. Easy Interface Selection: Switch effortlessly between Auto, All, or Selected network interfaces via intuitive radio buttons. Total Visual Customization Free Move Mode: Unlock and place the widget anywhere on your screen. Optional Mini-Graph: Real-time graph of recent network activity with adjustable opacity. Color Coding: Customize colors and speed thresholds to quickly see network status. Granular Display Control Text & Font: Adjust font family, size, weight, and alignment. Units: Automatic (B/s, KB/s, MB/s) or fixed Mbps display. Precision: Set decimal places and always show them for uniform appearance. Detailed & Intelligent History Graph Smart Scale: Logarithmic scale shows low-level traffic and large spikes clearly. Per-Interface Filtering: View speed history for specific adapters (Wi-Fi, Ethernet, VPN). Safe & Efficient Data Management: Adjustable retention, automatic cleanup, optimized database. Easy Data Export: Export raw data to .csv or save high-quality graphs for reports. NetSpeedTray v1.3.3: The Updater Fix A stabilization release that repairs a critical regression in v1.3.2: the app shipped without OpenSSL, which silently broke every HTTPS request — including the built-in update checker (the "Could not check for updates" error many of you hit). This release restores it, hardens the build so it can't happen again, and fixes a startup crash plus four other reported bugs. Changes: Fixed update checking — Resolved a critical issue that prevented the app from checking for updates ("Could not check for updates"). Fixed startup crash with Auto-Cycling — The app no longer crashes on launch after enabling Cycle display mode. Fixed incorrect network speeds on 10GbE adapters — Multi-gigabit network cards now display speeds correctly instead of being stuck at 0. Improved color coding — Default color is shown when idle, and color/threshold changes now apply immediately without restarting. Fullscreen visibility fix — The widget now correctly stays visible over fullscreen apps when Keep Visible is enabled. Improved AMD Ryzen temperature detection — More reliable CPU temperature monitoring for Ryzen processors. Cleaner upgrades — Installer now removes outdated application files during upgrades, preventing DLL/version conflicts while preserving user settings. Improved stability — Fixed potential DLL loading issues by excluding critical OpenSSL and NumPy components from UPX compression. Better settings window — Scrollbars removed and layout improved for a cleaner experience. Localization improvements — Updated translations and completed missing UI text across all supported languages. More reliable releases — Added regression tests covering recent critical fixes, bringing the test suite to 196 passing tests. [full release notes] Download: NetSpeedTray 1.3.3 | 87.9 MB (Open Source) Download: NetSpeedTray Portable | 101.0 MB View: NetSpeedTray Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Why Delta Chat is the best decentralized messenger you have probably never tried by Paul Hill There is no shortage of messaging apps out there; we have WhatsApp, Messenger, and Telegram, just to name a few. While Meta has taken steps to incorporate encryption into Messenger and WhatsApp, they still leave a lot to be desired. If you are in the market for a messaging app that promotes security, privacy, and optional anonymity, you'll want to read what I have to say about Delta Chat. For those not familiar with Delta Chat, rather than relying on centralized servers as you do with Facebook Messenger, it relies on email. Essentially, it is a chat interface that feels like a messaging app, but secretly in the background, it is firing off emails. In the past, you used to have to sign in with your email account. When you sent messages to people, it would just be sending encrypted messages to their inbox, which their Delta Chat client would decrypt. When I first learned about Delta Chat, it required users to sign in with an email account, but I was pleasantly surprised upon trying it in 2026 that this is no longer a requirement, or the preferred method was to use the app. Recently, I’ve tried UAD-ng on my old Nokia 3.4 to disable most of the Google apps because the bootloader is locked, and this is the next best option. While finding replacement apps in F-Droid, I came across Delta Chat again, and it has undergone quite a big change since I last used it, with its new chatmail relays, which no longer require you to sign in to your own email account, providing anonymity, and they offer greater security. Android and Desktop Delta Chat apps. Not only does it run on my de-googled phone, but it also works on desktop computers and iOS, making it truly ubiquitous. For me, Delta Chat is a wonderful alternative messenger because it gives you more control. It supports switching between different profiles, which you can set up super quickly; you don’t register a username, you don’t register a password. The only thing you do have is a random string email address on a chatmail relay (which you don’t have to memorize). To maintain access to your profile, you just need to add a second device to your account via QR code or make a backup of your account, which you can restore later. Fail to do these, your account is gone - as it should be if you don’t want to leave accounts that could get hacked later on. My decision to block Google stuff on my Nokia was done for practical reasons; the device sucked when it launched, and it sucks even more now. The nice thing about F-Droid and the apps within is that they’re usually lightweight, free of bloat, and work well on that device. What was inconvenient for me was that it was hard to send messages from that device, say if I wanted to copy a code over to my main phone or send family members a link from that device. That’s when I decided to look at the available chat apps and saw Delta Chat. Another nice thing about Delta Chat is its notifications. Some messaging apps rely on Google’s ecosystem for notification transport on Android; however, with Delta Chat, it can use Google’s solutions if you have Play Services or MicroG installed. Otherwise, it is able to keep a background connection to the chatmail relay server so that you can get notified when you receive a message. As free software, the code of Delta Chat is open for all who want to take it and build upon it. In the future, if the developers of Delta Chat make a catastrophically bad decision and take the app in an undesirable direction, users can take the code and fork the project. This contrasts with closed-source apps from corporations that can take their products in any direction they like. By relying on free software instead of closed-source programs, you actually control your computing. I’ve spoken at length about how running this type of software is like owning your own home rather than renting it. The same applies here; if you use Delta Chat, you don’t need to worry about it going away in the future. Whether it is Telegram, WhatsApp, or Messenger, you are required to register a username and password to use these services. A major flaw in this design is that anyone can try various passwords and potentially break into your account with your complete chat history intact. Sure, there is encryption in Messenger, where you need a second PIN and two-factor authentication in Telegram, but breaches happen all the time. Unlike before, when you used to sign in to your email account to send and receive messages, the primary way to do it now is to create an account on a chatmail relay. The resulting email address is a random string followed by the name of the relay you pick. This means you can start and begin adding contacts Without a username and password, you either need to ensure you have a backup or at least one device running your Delta Chat profile. The primary way to log in on another device is to go to the settings and add a second device. Then, you’ll just scan a QR code with your new device, and it’ll log in to your account and sync all your chat history and contacts. To end users, Delta Chat just looks like any instant messenger; however, it is really sending your messages as encrypted emails to your contact. This is pretty cool from a censorship perspective, as it makes the service more difficult to block. Previously, the main way to use the app was by logging in with email, but nowadays, it’s recommended that you use chatmail relays. Chatmail relays temporarily hold messages in case your device is offline. They are cheap, simple servers that don’t store data as group states. Other information, like your name and avatar, only exists on your device and the devices of those you share your contact information with. The relays are also decentralized and operated by various groups and individuals. It is even possible to set up your own chatmail relay, but most people will want to use one hosted elsewhere. To keep your messages secure, Delta Chat uses a secure subset of the OpenPGP standard that gives you automatic end-to-end encryption. It also uses Secure-Join to exchange encryption setup information through QR-code scanning or invite links. Autocrypt is also used to automatically establish end-to-end encryption between contacts and all members of group chat, but sometime this year Autocrypt v2 will be rolled out, bringing post-quantum resistant encryption and forward secrecy. The Delta Chat FAQ is an interesting read that explains many more details about the app. Credit: Pexels Delta Chat is unique among messaging apps because it is built on email, a technology that’s decades old and isn’t going anywhere soon. What’s more is that email is not centralized either, so it’s far more difficult for any authoritarian regime to disrupt the Delta Chat app. I haven’t spoken too much about features yet, so I will do that now. Delta Chat allows you to do one-on-one chats, group chats, and create channels. It also supports file sharing and making audio and video calls when chatting one-to-one, but it’s not available for group chats right now. At the time of writing, the calling functionality is disabled and can be enabled in Settings > Advanced > Debug Calls. I have used the video calling feature, and the quality is excellent. It works over WebRTC, another open standard. The app also lets you send voice notes, enables disappearing messages, and has its own app ecosystem. I did try playing chess one time there, but it was a bit spotty; though, we did manage to complete the game with a victory for me. To add people to Delta Chat, you can either give them your Delta Chat link or your QR code to scan. These are the only ways to add users, so you won't have any spam bots bothering you. If the people you want to chat with don't have the app yet, just send them your link, and it will take them to a webpage where they can install the app and then add you. It's really quick for them to install it and get started, which is nice. Credit: Microsoft. The Majorana 2 quantum chip unveiled in 2026. I do not think quantum computers are too far out now, and I do hope that Delta Chat is able to push out Autocrypt v2 sooner, rather than later, so bad actors do not attempt to collect encrypted communications and then decrypt them in the future using quantum computers. By getting people’s messages post-quantum-safe now, users won’t have to worry when quantum computers start cracking legacy encryption. Overall, I would recommend this app to people who are already past WhatsApp and Messenger and have perhaps begun using apps like Telegram or Session. It shares a lot of characteristics with these apps and goes a lot further than Telegram in terms of security. By being based on email, it is also resistant to censorship, and the lack of a username and password makes you anonymous (if you want to be) and safe from brute force password cracking attempts. Let me know in the comments if you’ve tried Delta Chat recently. Do you think it's a good bulwark against governments that are tightening their grip on the internet?
  • Recent Achievements

    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      220
    3. 3
      PsYcHoKiLLa
      156
    4. 4
      Steven P.
      73
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!