Ghost Recon: Future Soldier™


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#16 vetDirtyLarry

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Posted 28 May 2012 - 16:19

3D is god awful, could only take it for about 2 minutes before I disabled it. Tearing, nauseating are just a few words that come to mind.

Slightly OT, but this game has just cemented what I have felt for quite some time. While there are a few decent looking games in 3D this generation, the current generation of consoles just cannot properly produce what it really takes for the 3D to be good. They just simply do not have the graphical capabilities. Case in point, the best looking game IMO right now is Super Stardust HD on the PS3. It runs at a great frame rate and is in 1080p. Incredibly crisp, really nice depth effects. Just done right. However it can do that though as it is a very simplistic game graphically. Take a game like Ghost Recon Future Warrior, which quite honestly the PS3 is struggling at times to do the normal graphics as they are, well enable 3D on a game like it, and the lower resolution of current console games really is evident. The 3D just really enhances this fact. Never-mind frame rate drops considerably, making the 3D vomit inducing. I am pretty confident the next generation of consoles is going to do 3D right, but that is all dependent on the fact if it sticks around. My hunch is it will, but that does remain to be seen. Oh well at least for now BluRays look phenomenal.

Back OT, I am on Mission 03 of the campaign, and so far, it is enjoyable. Nothing great, but definitely playable. The active camo is a kick ass little feature. So far it seems like it is going to be an okay game. I will post back once I really get some time with the game.


#17 vetDirtyLarry

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Posted 29 May 2012 - 02:22

Got into the groove so to speak before playing the SP campaign, and actually really enjoying it now. One thing that messed me up initially is I was still on Max Payne 3 controls, which are very different then this. I was doing a lot of reloading and throwing grenades when I did not mean to. :laugh: But yeah, SP is pretty damn good now.  Just the sand storm mission was pretty damn cool.  Actually once again really looking forward to checking out the MP, just have my ritual of trying to beat the SP first, but I probably will break that tradition as MP is where it is at with Ghost Recon.

#18 neoadorable

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Posted 29 May 2012 - 16:49

Thanks for the feedback Larry, sounds like every shooter needs to have a.sandstorm level now! Yeah used to be SP first too, doesn't work like that anymore. How are the shooting and squad mechanics on this one? The last two were.very so so.

#19 vetDirtyLarry

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Posted 29 May 2012 - 21:59

Squad mechanics, hmmm, not sure they exist anymore LOL. There is a new thing called sync shot, and it works incredibly well, and that so far is all I have done with my squad. I am still being shown different game mechanics from the game, so perhaps they will come, or perhaps they really, really did dumb them down.
Shooting is tight. The whole gunsmith thing really is pretty cool. It allows you to customize basically all aspects of the gun. Seems like it could potentially be like crack for someone really into guns. For me it is just fun to play around a few minutes and customize the gun to my liking, for example you can change the trigger.
I will say this though, there is no doubt this is their attempt at making this series more accessible then ever. So people expecting classic GRAW will be disappointed.
Because of my time limitations I do not mind it whatsoever, but yeah, can see it turning people off that are looking for the more authentic squad based shooter. It is not really that anymore. With that said it is still a much smarter shooter than any of the big names of late.

#20 ThePistols

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Posted 29 May 2012 - 22:40

View PostDirtyLarry, on 29 May 2012 - 21:59, said:


. So people expecting classic GRAW will be disappointed.


How about classic original GR? Ever play that and if so does it compare?

#21 vetDirtyLarry

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Posted 29 May 2012 - 23:56

View PostThePistols, on 29 May 2012 - 22:40, said:

How about classic original GR? Ever play that and if so does it compare?
I have played it, and nope, it is so far removed from the old Ghost Recon it is not funny, although the reloading icon is still the same.

#22 TheLegendOfMart

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Posted 02 June 2012 - 11:02

View PostDirtyLarry, on 29 May 2012 - 23:56, said:

I have played it, and nope, it is so far removed from the old Ghost Recon it is not funny, although the reloading icon is still the same.
Disappointing, I loved GRAW1 and 2. Will pick it up for PC regardless, I really enjoyed the prequel short film they shot for this game.

#23 vetDirtyLarry

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Posted 02 June 2012 - 14:24

View PostTheLegendOfMart, on 02 June 2012 - 11:02, said:

Disappointing, I loved GRAW1 and 2. Will pick it up for PC regardless, I really enjoyed the prequel short film they shot for this game.
Nah it is like GRAW 2, definitely. He was asking about the original Ghost Recon for PC, which was actually a First Person Shooter, and honestly Ghost Recon series has not been like it for a long, long time. But it is no doubt like Advanced Warrior, just a bit dumb down as far as squad mechanics, at least so far from what I have played. My wife actually has to work today on the weekend so I am about to get a marathon session in with the game, just eating my cereal and about to fire it up.
But if you liked GRAW 1 & 2, just as I also did, think you will still like this. (Y)

#24 mattmatik

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Posted 03 June 2012 - 10:10

Oh how I miss the days of OG Rainbow Six/GR when squad mechanics were actually involved. I used to spend awful amounts of time in pre-mission planning, trying new tactics and such. Its a shame there isn't anything like that anymore (or if there is I'm ignorant to it).

Larry - got anymore thoughts on the game after some quality time yesterday? You know I trust your reviews/opinions and from what you've mentioned so far I'm on the fence as far as getting this for PC when it drops.

#25 SHoTTa35

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Posted 03 June 2012 - 14:54

I was at Gamestop yesterday looking to pick up original GRAW and GRAW2 as they were cheap. like $7 or less. I don't remember if I finished them back in 2008 so wanted to at least do a play thru.

Wanted to check it out but didn't like how "slow" (paced) the game looked in the trailer so i'l check out some other live video now. I rather some little more action but I do like tactical planning and such too. I'm playing Rainbow Six and used to love Splinter Cell. Max Payne 3 is probably gonna be more fun for me but still worth checking it out I think :)

#26 vetDirtyLarry

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Posted 04 June 2012 - 13:56

View PostsoLoredd, on 03 June 2012 - 10:10, said:

Larry - got anymore thoughts on the game after some quality time yesterday? You know I trust your reviews/opinions and from what you've mentioned so far I'm on the fence as far as getting this for PC when it drops.
Sure thing. (Y)
So I still have yet to play MP, really expected to do so, but I got caught up in the SP.
It is very much along the lines of the Advanced Warfighter titles, again they have just really simplified the squad mechanics.
But it is still based on tactical gameplay most of the time. There are parts of the game that you actually have to start over if you set the "alarm," which can be as simple as being detected by an enemy. So it still requires being smart about situations. The biggest difference is the technology at ones disposal is more advanced then it ever has been, so in a way it makes the game easier, but it also reflects reality as it is the type of tech they have at their disposal.
So yeah, I really do think overall it is a progression of the tech used by the soldiers but also trying to keep up with the joneses so to speak, and not making it so incredibly tactics based that people who prefer a Call Of Duty/Battlefield would not want to check this game out. Thing is, I still am not sure if that crowd would like this game, even with the obvious changes the game has made trying to capture their interest.

So really I would say if you liked the Advanced Warfighter games, there is no major reason you would not like this one. Naturally some people are going to feel it has been to simplified, but also if you ramp up the difficulty, it makes it pretty damn hard, and you have to be incredibly calculated in your approach.

I just personally love surveying an area, and then proceeding through that area like a bad ass and taking out everyone as stealth as possible.

I really want to play MP sooner than later, I feel if I wait to long people are just going to be insane ranks, so once I do check it out, will come back and good my final opinion so to speak. But I do think the SP is solid, and not as big of a deviation as people are perhaps thinking it is. There are a few things that seem out of place in a GR game, like on on rails main the gun on a helicopter sequence, but it is incredibly short, and you actually still have to think while doing it a bit.

So I think the game is indeed worth checking out, but I also do not think it is a game that is a must play either. if you are on the fence about it still, may be worth passing on until a price drop or you have nothing else occupying your gaming time. MP can make me change my opinion to it is a must play, and I will share the fact what sealed the deal for me deciding on pre-ordering the game was participating in the MP beta. I loved the pacing and the fact it was still very much tactical and team oriented. I also think if one has 3 good friends that also own the game, that the 4 Player CoOp for the SP is probably a really damn good time, IF everyone plays it seriously.

#27 Anthony Tosie

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Posted 04 June 2012 - 14:01

View PostDirtyLarry, on 29 May 2012 - 23:56, said:

I have played it, and nope, it is so far removed from the old Ghost Recon it is not funny, although the reloading icon is still the same.
:laugh:

Not much of a similarity when the one feature that appears the same is the reloading icon, haha.

#28 ~WinGz~

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Posted 04 June 2012 - 14:27

I'm really digging the game however I have just ran into a pretty big issue, there are some stacking issue with squadmates getting stuck on terrain and when you stack on the door they never seem to show up seems like a large oversight seeing as you cannot leave your position and find out where the heck they are. I had to restart an entire PITA level on elite just to fix the issue.

#29 mattmatik

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Posted 07 June 2012 - 16:11

View PostDirtyLarry, on 04 June 2012 - 13:56, said:

Sure thing. (Y)
So I still have yet to play MP, really expected to do so, but I got caught up in the SP.
It is very much along the lines of the Advanced Warfighter titles, again they have just really simplified the squad mechanics.
But it is still based on tactical gameplay most of the time. There are parts of the game that you actually have to start over if you set the "alarm," which can be as simple as being detected by an enemy. So it still requires being smart about situations. The biggest difference is the technology at ones disposal is more advanced then it ever has been, so in a way it makes the game easier, but it also reflects reality as it is the type of tech they have at their disposal.
So yeah, I really do think overall it is a progression of the tech used by the soldiers but also trying to keep up with the joneses so to speak, and not making it so incredibly tactics based that people who prefer a Call Of Duty/Battlefield would not want to check this game out. Thing is, I still am not sure if that crowd would like this game, even with the obvious changes the game has made trying to capture their interest.

So really I would say if you liked the Advanced Warfighter games, there is no major reason you would not like this one. Naturally some people are going to feel it has been to simplified, but also if you ramp up the difficulty, it makes it pretty damn hard, and you have to be incredibly calculated in your approach.

I just personally love surveying an area, and then proceeding through that area like a bad ass and taking out everyone as stealth as possible.

I really want to play MP sooner than later, I feel if I wait to long people are just going to be insane ranks, so once I do check it out, will come back and good my final opinion so to speak. But I do think the SP is solid, and not as big of a deviation as people are perhaps thinking it is. There are a few things that seem out of place in a GR game, like on on rails main the gun on a helicopter sequence, but it is incredibly short, and you actually still have to think while doing it a bit.

So I think the game is indeed worth checking out, but I also do not think it is a game that is a must play either. if you are on the fence about it still, may be worth passing on until a price drop or you have nothing else occupying your gaming time. MP can make me change my opinion to it is a must play, and I will share the fact what sealed the deal for me deciding on pre-ordering the game was participating in the MP beta. I loved the pacing and the fact it was still very much tactical and team oriented. I also think if one has 3 good friends that also own the game, that the 4 Player CoOp for the SP is probably a really damn good time, IF everyone plays it seriously.

Thanks, man, really appreciate it. The part I bolded, I'm with you - that's what I loved about R6 and GR. Does the game allow you to progress an area without being so linear? Like you have multiple options/directions you can go to complete a level?

#30 vetDirtyLarry

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Posted 07 June 2012 - 16:52

View PostsoLoredd, on 07 June 2012 - 16:11, said:

Thanks, man, really appreciate it. The part I bolded, I'm with you - that's what I loved about R6 and GR. Does the game allow you to progress an area without being so linear? Like you have multiple options/directions you can go to complete a level?
It has so far been a combination of fairly linear combined with open approach, definitely.
Most of the levels have been outdoors, so there are multiple paths to the same end result.

One of the better examples so far of a more open approach is infiltrating what is basically a huge factory. There is also a little soccer field on said factory that some soldiers are killing time on.
IIRC, there were 12 soldiers total, and it was a pretty damn big space, so there were multiple ways to go about doing it.

Also the game also gives 3 "tactical" challenges per level, and most of them are along the lines of kill people without being detected. For example the scenario I gave above, the one challenge was kill the 4 soliders playing soccer without the other soldiers seeing. Was very difficult to achieve, and I actually never did, sure enough the very last soldier got alerted. Was ****ed. But I plan on going back to do it again, as I know how to do it now.
Actually I found the exact tactical challenges for the level I am talking about...

Quote

  • Fast Mover: Go through the village in under 60 seconds without any civilians dying
  • Clear the Pitch: Eliminate all the mercs playing soccer without raising the alarm
  • No Blood No Foul: Infiltrate the outpost, retrieve the data, and extract without raising the alarm.
So that scenario is a fairly good example of where there are multiple ways to take the same people out.

An example of a more linear level, and you may have seen some videos of it as it was one of the levels they focused on real early on in the marketing stuff, was a battle that takes place on the streets of I believe it is Pakistan, and there is pretty much just one street to push through, but it is one of the better levels I have played in a game in awhile. Civilians running around the street amid the chaos just adds a pretty insane level of realism. Definitely a good level, although it is quite linear.

So there seems to be a pretty recent mix of both more linear and more open. But the linear is not so linear since most of it is outside and not indoors, so it is streets and rooftops or villages as opposed to corridors, so does not seem so confined.

Unfortunately I have not had any time to play it really since I played it last weekend. Hoping that changes this weekend.