Recommended Posts

*edit* the topic title should be Windows 8 on the desktop and touch, doh.

With the Windows 8 RC just days away I am gearing up to install it for the first time. It occured to me there's a lot of touch functionality in Win8 that most desktop users just won't be able to use, so what's the most elegant solution to this?

We know that Microsoft manufactures mice, keyboards, gamepads, all sorts of peripherals for Windows systems... but what about touchpads and the the like designed for Windows 8? How are they going to fill this gap in their product lineup? They make mice with touch-sensitive surfaces, but I'm having a hard time imagining myself using one of those right now.

I'd like to still use a nice gaming mouse of my choice and still have a companion touch device for Windows 8 apps and games that use touch input. What is the best touch solution for desktop users who intend to install Windows 8 but doesn't want to be "limited" to only a mouse?

the Apple magic trackpad?

Wacom's new Intuos5?

What are your suggestions?

Link to comment
https://www.neowin.net/forum/topic/1079417-windows-8-on-the-desktop-and-touch/
Share on other sites

Unless you have a touchscreen device such as a tablet then you will be limited to using your mouse and keyboard on a traditional desktop with W8. I wouldn't be surprised if we see some physical USB type of a product for your fingers to simulate your finger movements on the screen for desktops and laptops if your that desperate to have to want and touch your screen instead of using a mouse. I'm not familiar with the trackpad or Intuos5.

Microsoft already has a mouse with a touch surface, http://www.microsoft.com/hardware/en-us/products/touch-mouse/microsite/, I am tempted to get one even now using Windows 7, this may give some "touch" capabilities in Windows 8

I think most of the current 'touch' mice etc are still using that input method in the backend (souped up touchpads), but I am curious how much could be replicated on the MS Touch mouse for example (swipe to close, scroll etc). Clicking directly on the screen will always be different than navigation on something you aren't looking at. And lets be honest, trackpads are crap across the board, the more 'smart' they make them the more annoying they've become.

I think we are really going to be waiting for touch monitors whenever they decide to hit the market at a reasonable price point since MS's conception seems to be aimed at its use for specific actions when more accurate control systems are present.

Anything in the Metro UI can be used with Mouse and Keyboard

True but lets stay on topic. (Since many of us find its not always in a graceful or ergonomic way (large button sizes, long 'travel' motions, scroll acceleration, field of view, etc)). Certain actions will always favor one control over another. Like drawing circles.

Ugh. The thought of desktops with touch monitors makes me want to regurgitate the burger i had for lunch. Who in their right mind wants to sit for extended hours at work with their arms out in front of them? Unless you have a big-ass monitor right in front of your face ? la Minority Report, it's going to be uncomfortable as hell. I personally don't see that one going anywhere.

Ugh. The thought of desktops with touch monitors makes me want to regurgitate the burger i had for lunch. Who in their right mind wants to sit for extended hours at work with their arms out in front of them? Unless you have a big-ass monitor right in front of your face ? la Minority Report, it's going to be uncomfortable as hell. I personally don't see that one going anywhere.

While a common complaint, I don't think MS see it as something you will 'hover' over like we do with conventional devices, but merely have it supplement our normal activity. We obviously won't be using the on-screen keyboard etc. But the ability to fingerpaint or play casual games does have appeal.

This topic is now closed to further replies.
  • Posts

    • Age of Empires Mobile comes to PC, here's how to carry over progress from your phone by Ivan Jenic Image: YouTube/Microsoft Microsoft just released Age of Empires Mobile for PC. The game, officially called Age of Empires Mobile: PC Edition, is available for free on Steam and Microsoft Store, almost two years after its initial release for handheld devices. Age of Empires is one of those franchises that entire generations grew up with. The original came out in 1997, and immediately got people hooked to building civilizations and crushing their enemies on the battlefield. However, the franchise today is a far cry from its roots, as Age of Empires Mobile is, well, a game optimized for handheld devices, and not a classic RTS title we’ve all loved for years. And, of course, it includes in-game purchases. The PC version is still a mobile game at its core, but it’s been optimized for desktop play. There’s mouse control, full keyboard compatibility, and a refined UI. Microsoft also refreshed the visuals with some 4k textures, so the game should look better on larger screens. The game supports Crossplay, so you can switch between your phone, tablet, and PC without losing anything. But linked progress doesn’t come out of the box, as you have to enable it first. Here’s how to link your progress: On your mobile device, open Age of Empires Mobile. Go to Settings (Gear icon) > Account. Select Bind Account and choose a sign-in option. Once you enable account binding, sign in on PC using the same method, and your progress will be accessible across all your devices. Xbox Game Pass subscribers also get a bonus reward pack on PC, which includes: 1 Monthly Pass Token 1 Custom Resource Chest 10 Universal 60-Minute Speed-Ups 1,000 Empire Coins Exclusive Player Portrait Frame You can find more info about Age of Empires Mobile: PC Edition, as well as download links, on the Age of Empires official website.
    • Apple Watch Series 11 GPS just crashed to 30% off in this fast-moving Prime Day deal by Karthik Mudaliar The Apple Watch Series 11 is available for $279, down from its $399 list price, saving buyers $120, or 30%. Amazon labels the offer as selling fast, so the current price may not remain available for long. This GPS model features a 42mm aluminum case, an Always-On Retina LTPO3 OLED display capable of reaching up to 2,000 nits, and an Ion-X glass surface with improved scratch resistance. Apple rates Series 11 for up to 24 hours of normal use or up to 38 hours in Low Power Mode, with fast charging providing up to eight hours of use from a 15-minute charge. Health and fitness tools include sleep scoring, temperature sensing, ECG support, heart-rate alerts, workout tracking, sleep apnea notifications, and hypertension notifications, where available. The watch also carries IP6X dust resistance and 50-meter water resistance. This configuration is best suited to iPhone owners who want comprehensive health tracking, notifications, contactless payments, and workout data without stepping up to a larger or cellular-equipped model. The smaller case should also appeal to buyers who prefer a lighter watch, while the S/M band fits wrists measuring 130mm to 180mm. With the current generation now significantly below its usual retail price, this is a strong time to replace an aging Apple Watch or buy a first model without compromising on Apple’s newest health and display features. Grab the discounted Apple Watch Series 11 (sold and shipped by Amazon) Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • The laptop in the bedroom is an Acer with i7-10510U CPU. Acer's website states they will not be upgrading it so I had little choice other than disable secure boot. I know next to nothing on these matters so hopefully it will be fine.
    • GitHub removes manual model selection from Copilot free and student plans by Karthik Mudaliar GitHub is removing the ability to manually select an AI model from its Copilot Free and Student plans, making its automatic routing system the default and only way to choose a model. This means users on these tiers will no longer be able to deliberately select a particular OpenAI, Anthropic, Google, or Microsoft model for a task. In its announcement, GitHub said Copilot Auto will dynamically choose what it considers the best model for each request. Free and Student accounts will retain access to models from multiple families, although the available selection will continue to depend on the restrictions attached to each plan. GitHub did not identify a fixed pool of models that Auto will always use, and its documentation warns that model availability can change over time. GitHub describes Auto as more than a random fallback system. On supported surfaces, its task-optimization technology evaluates the complexity of a request alongside real-time information about model health and availability. Straightforward prompts can be routed to faster and less expensive models, while more demanding coding tasks may be sent to higher-cost reasoning models. The company says this approach should reduce rate limiting, latency, and failed requests. Auto generally selects one model along natural prompt-caching boundaries rather than repeatedly switching models during a session, as GitHub found that mid-session changes increased costs without producing sufficient improvements in output quality. Users can still check which model generated a response. In Copilot Chat, the information appears when hovering over an answer, while Copilot CLI and the Copilot cloud agent display the selected model alongside their output. Auto is available in Copilot Chat, Copilot CLI, and the cloud agent, with the exact implementation and release status varying between supported development environments. The latest restriction follows several months of adjustments to Copilot’s individual plans. GitHub temporarily halted new Pro, Pro+, and Student subscriptions in April as it sought to manage demand and service reliability. It later introduced token-based billing and began gradually reopening individual-plan registrations on June 17. Alongside the picker change, GitHub is retiring the “Preview” label from Microsoft-developed models. It argues that the label is no longer necessary because Auto handles model routing and models are continuously updated behind the scenes.
  • Recent Achievements

    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      460
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      79
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!