torrentthief, on 24 November 2012 - 09:54, said:
This thread is full of incorrect info.
The 360 has 256mb of memory for games. Wii U has 2gb of memory, 1gb is used by O.S, 1gb by games. The Wii U has a much newer gpu from 2008, the 360 came out in 2005. It supports shader model 4.0 so it supports lots of nice new effects that the 360/ps3 cannot do. The performance will be significantly better only game engine developers make full use of the new gpu. The cpu clock speed is a little lower than the 360 but apparently the cpu has opencl 1.1 support which means the gpu can do some of the cpu tasks extremely quickly. In other words the graphics will be far better on the wii u over the coming years than the 360 and ps3. Currently the graphics for most games are equal or slightly better. The 360 and ps3 had poor graphics when their games first came out not using all the cpu cores etc so things will get even better with the wii u.
The 360 has 512mb of ram.
Out of that only 32 megs is used for the OS and the OS is not loaded at the time of the game is loaded. If you notice it will come up and get out of game when you press the Xbox button.
Wii has 2 Gigs of ram, but only 1 gig is for gaming, the other is for the OS and Shader Model 4.0 is used mainly in Direct3D which is a part of DirectX from Microsoft, and Nintendo's machine does not support Direct X, but only OpenGL 3.3, but yes there are more shader abilities compared to GameCube/Wii, I agree with that. However, it is still limited in speed and functionality.
I don't see third party developers really focused on the Wii U all that much, because there will be a big difference between OpenGL 3.3 and OpenGL 4.2 and Direct3D 11.1 alone and developers will have two platforms which is the PS4 and Xbox Next that are using a very similar CPU which is an AMD x86 chipset as well as graphics processors and also memory.
Here is a developer that has the latest info talking about the CPU on the Wii U.