ZombiU


Recommended Posts

I do not have the patience to do the whole official thread layout, but if someone wants to do so and we can get a mod to merge it with this post, feel free.

So I have spent a good 4-5 hours with the game this weekend. That may not sound like a lot to some people, hell to most it is just a normal afternoon of gaming, but for myself these days, that is a good amount of time. I actually started over as well. I played about 2 hours in, realized some important elements to having a successful game, so I decided to start over. I hardly almost every do that, especially when I have committed that much time, but I felt it was absolutely necessary.

So with that said, I have to say from what I have played, it seems like for some awful reason this game is not being understood by some of the gaming press. I just cannot see how anyone could really give it a negative review. The game is pretty damn awesome IMHO.

The use of the WiiU's GamePad in this game is about as good of a use that I can possibly imagine a launch title having, and honestly I think it is probably going to go down as one of the overall better uses of the GamePad period. It is without a doubt an enhancement and an extension to the gameplay, and hardly ever feels gimmicky. The only corny use of it so far has been planks on doors, in which you have to tap to remove them. Everything else makes perfect sense. The inventory management element, you look down when you loot most corpses and cabinets, it also is the environment scanner... All of these elements really make great use of the GamePad itself. And they do add a level of tension to the game as well.

ZombiU is very much a CLASSIC survival horror game IMO as it is at times slow and deliberate. This to me is what makes it so damn good actually. It treats the genre as it used to be before it got taken over by trying to be action adventure games as well. In this regards it reminds me some of Silent Hill 1-3. It is also pretty damn brutal as far as just how easy it is to die. One misstep can and does lead to death. There are some infuriating instances early on you will probably die a whole lot in fact. It was those instances however that helped me change my overall approach to the game. This is another great aspect of the game to me. It makes no apologies for things. You do not move on until you figure out a better way. This is another nod to how games used to handle things... there really is not a whole lot of hand holding.

Perhaps the largest critique I read on the negative reviews was the combat felt clunky. This is no doubt the element I think some people are just not getting. The combat being "clunky" is very much deliberate. Call Of Duty style of gameplay this game certainly is not. It is, again, methodical. You are not powerful (at least not within the first 3 hours), and the combat reminds you of this fact. You have to be smart with things. Going in guns blazing so to speak is not going to work. You have to survey the situation, and actually come up with a plan. One that usually consists of things like finding the best area to fight from. And actually taking the time to close doors and barricade them. It is no doubt a thinking mans game, at least to get the most out of it.

I really feel this is probably one of the better survival horror video games to come out in quite some time. It is pretty damn unforgiving, and truly creates a tensions filled atmosphere where you are on edge most of the time.

So I realize not a lot of people will probably be able to even comment about playing the game, as it does not appear that we have a ton of people here on the forum that did pick up a WiiU. Only a handful. To that handful though, I strongly encourage you to pick up this game if you have not done so already. It is definitely a very unique experience overall, I also think for fans of the survival horror genre it is pretty much a must play, and it really is a great example of the WiiU's GamePad being used to enhance a game overall.

The only other negative thing I can say about the game is Zombies are indeed a bit played out thanks to their over saturation in the video game market the past 2 years. Hell, in every for of entertainment period, but the game is still a great game despite the fact it's main premise is capitalizing on a current trend in pop culture.

Link to comment
https://www.neowin.net/forum/topic/1122082-zombiu/
Share on other sites

I like the idea of when you die you respawn as a different character then you have to go kill your former self to loot your stuff. You have to use the gamepad to survey areas and look for pick-ups, correct? What is it like looking down at the gamepad and then looking back up at the screen? Is it annoying or is it done well?

When I pick up a WiiU, probably mid-next year, this is one of the titles I will probably get straight away. This, NSMBU, and that Rayman game, if we ever see that.

This is being reviewed as a proper survival horror game, not the action-horror games some of the other survival horror games have turned into. I'm looking at you, Resident Evil...

Link to comment
https://www.neowin.net/forum/topic/1122082-zombiu/#findComment-595349256
Share on other sites

I like the idea of when you die you respawn as a different character then you have to go kill your former self to loot your stuff. You have to use the gamepad to survey areas and look for pick-ups, correct? What is it like looking down at the gamepad and then looking back up at the screen? Is it annoying or is it done well?

When I pick up a WiiU, probably mid-next year, this is one of the titles I will probably get straight away. This, NSMBU, and that Rayman game, if we ever see that.

This is being reviewed as a proper survival horror game, not the action-horror games some of the other survival horror games have turned into. I'm looking at you, Resident Evil...

I have no issues at all looking down at the GamePad when needed, so I would say it is done incredibly well, as I really have not even thought about it yet, it just makes sense.

And I love the idea of how you die, and I can also say it is not always guaranteed you will have no issues killing your former character. That is one decision I am not sure I agree with, they made it so if you cannot get to your previous character in one character, then they are no longer available. I think they should all just keep roaming around until you get to kill them, all supplies intact, but I guess they thought that could perhaps make the game easier, and survival and resource management would not seem so dire.

So yeah, you pretty much nailed it with your final statement. This is a proper survival horror game, and very much in the tradition of the original Silent Hill and even RE games to some extent. It does not try to be an action adventure game as well, at least nothing I have seen, so it really is incredibly successful IMO.

Link to comment
https://www.neowin.net/forum/topic/1122082-zombiu/#findComment-595350176
Share on other sites

great review, I really hope sales are solid for this title. A splinter cell type game would possibly work great with the gamepad as well, I can easily picture some high tech spy gear camera that is controlled by the gamepad. Looks like Ubisoft only has Rayman coming out so far though..

Link to comment
https://www.neowin.net/forum/topic/1122082-zombiu/#findComment-595350190
Share on other sites

Damn it Larry, I'm looking for reasons to NOT buy this... and you aren't helping :p I always value your opinion on games, and this is really making me regret buying a new receiver instead of this system :p

:laugh: Sorry. It is a damn good game though, much, much, MUCH better than I expected it to be, especially with the initial reviews.

One thing that was good to see though was all the love it was getting on the MiiVerse. For those who do not know what that is, which I was included in that bunch until I got my WiiU, MiiVerse is a little community Nintendo has created that is basically just an online forum. There are communities within MiiVerse, for example ZombiU has it's own, and people are free to make posts in regards to anything about the community. It is a hybrid between a twitter and a forum like Neowin. You can directly respond to posts, you can take a screenshot in game and make a post (while the game is running as well), etc. I have to say, MiiVerse is actually pretty damn cool.

But as I said, all of the people who were already playing the game were literally all loving ZombiU. I had posted "ZombiU so far seems to be a criminally underrated game by the critics," and within 1 minutes I had 10 "Oh Yeahs," which is the equivalent of a Like on Facebook. In right around a minute 10 people agreed what a good game it is.

There were also people talking strategy. How best to take on this section. Etc. It was good to see people were not only liking the game, but talking about it as well. Besides the new Super Mario game, it looked like the ZombiU Community in MiiVerse was the most active community so far. So I do think word will keep spreading that it is a damn fine game.

great review, I really hope sales are solid for this title. A splinter cell type game would possibly work great with the gamepad as well, I can easily picture some high tech spy gear camera that is controlled by the gamepad. Looks like Ubisoft only has Rayman coming out so far though..

I can def see a game that utilizes tech gadgets like a Splinter Cell working out really well with the GamePad. No doubt. I do believe this game really is going to be looked back upon as one of the initial launch games that got the GamePad aspect almost entirely right.

Link to comment
https://www.neowin.net/forum/topic/1122082-zombiu/#findComment-595350310
Share on other sites

:laugh: Sorry. It is a damn good game though, much, much, MUCH better than I expected it to be, especially with the initial reviews.

One thing that was good to see though was all the love it was getting on the MiiVerse. For those who do not know what that is, which I was included in that bunch until I got my WiiU, MiiVerse is a little community Nintendo has created that is basically just an online forum. There are communities within MiiVerse, for example ZombiU has it's own, and people are free to make posts in regards to anything about the community. It is a hybrid between a twitter and a forum like Neowin. You can directly respond to posts, you can take a screenshot in game and make a post (while the game is running as well), etc. I have to say, MiiVerse is actually pretty damn cool.

But as I said, all of the people who were already playing the game were literally all loving ZombiU. I had posted "ZombiU so far seems to be a criminally underrated game by the critics," and within 1 minutes I had 10 "Oh Yeahs," which is the equivalent of a Like on Facebook. In right around a minute 10 people agreed what a good game it is.

There were also people talking strategy. How best to take on this section. Etc. It was good to see people were not only liking the game, but talking about it as well. Besides the new Super Mario game, it looked like the ZombiU Community in MiiVerse was the most active community so far. So I do think word will keep spreading that it is a damn fine game.

I can def see a game that utilizes tech gadgets like a Splinter Cell working out really well with the GamePad. No doubt. I do believe this game really is going to be looked back upon as one of the initial launch games that got the GamePad aspect almost entirely right.

Well i dont own the the game yet let alone Wii U just cant afford it right now but i want the game it is to me a giving you an Original Game an not something that was rehashed. Now as for the MiiVerse you was talking about i think you are also able to video chat with someone while playing the game if video chat is yet open .

Anyways i think already it be great to see them announce a sequel to this game i would love to see this game set in Alaska or something ( The Thing ) Like settings that be damn cool

Link to comment
https://www.neowin.net/forum/topic/1122082-zombiu/#findComment-595350354
Share on other sites

I bought ZombiU (and 4 other games) and it is a very interesting concept and definitely puts me on edge when I play it. I haven't progressed very far yet, but looking at the gamepad doesn't distract from the immersion of the game at all - infact I would say it enhances it because of the actual vulnerability it makes you feel for those few seconds.

I was unsure of buying the game due to the poor reviews from critics, but everyone on other forums and on Miiverse loved it so I took a chance on it, and I'm glad I did. It's definitely showcases some of the capabilities of the gamepad and gives me the feeling of an older Resident Evil game in terms of atmosphere.

Also, Miiverse is such a simple idea but incredibly awesome.

Link to comment
https://www.neowin.net/forum/topic/1122082-zombiu/#findComment-595350378
Share on other sites

Kotaku's ZombiU review is up. I actually tend to agree with them, and although I only glanced at the review so far, just by reading under the YES you should play it, summarizes what i was saying nicely.

WHY: A horror game that's actually scary. A survival game that's tough to survive. A first-person Demon's Souls with zombies that uses the Wii U's controller better than any other Wii U launch game So.. why not?.
  • Like 1
Link to comment
https://www.neowin.net/forum/topic/1122082-zombiu/#findComment-595350610
Share on other sites

Kotaku's ZombiU review is up. I actually tend to agree with them, and although I only glanced at the review so far, just by reading under the YES you should play it, summarizes what i was saying nicely.

Larry check out eurogamers review of Zombie U

http://www.eurogamer.net/articles/2012-11-18-zombiu-review

Link to comment
https://www.neowin.net/forum/topic/1122082-zombiu/#findComment-595351508
Share on other sites

Larry check out eurogamers review of Zombie U

http://www.eurogamer...8-zombiu-review

Spot on. (Y)

Here are the last 2 sentences for everyone else, they say it all I believe.

I'd always wondered why ZombiU was one of the Wii U's pack-in games, and finally it makes sense. ZombiU isn't the obligatory FPS launch title, but an original twist on the genre that has no console equivalent. It's not quite a revolution, lacking the scope and variety of mechanics to compete with high watermarks like Half-Life 2. But that should take nothing away from Ubisoft's achievement, and the success or otherwise of ZombiU could be defining for Wii U.

You see it in the smart plot-twists, hear it in the ambient weeping of an unknown monster, or try to ignore it in the frantic whispering of a terrified survivor near their end. Perhaps Nintendo's new strategy for tempting gamers, it all seems to say, is more about brains than brawn.

Link to comment
https://www.neowin.net/forum/topic/1122082-zombiu/#findComment-595352048
Share on other sites

I think I've killed DirtyLarry twice now lol.

You mean RobotRenegade right? I have killed you once I believe, have not seen anyone else though?

I unfortunately have not played the game all that much since my initial time with it. I decided to beat Call Of Duty Black Ops 2. I will have a few days off from work right around Christmas time, and just plan on playing this game and nothing else basically.

Link to comment
https://www.neowin.net/forum/topic/1122082-zombiu/#findComment-595370868
Share on other sites

Does anyone else have trouble getting codes for the raven doors? I've found two, figure out the puzzle to reveal the codes but then the numbers are incomplete and we can't figure it out. I'm not talking like missing a number but just being partial and having werid parts. We try to guess(guessed maybe 200 codes on 1 door) but it just does not work and they are random for each play through.

Link to comment
https://www.neowin.net/forum/topic/1122082-zombiu/#findComment-595375852
Share on other sites

Does anyone else have trouble getting codes for the raven doors? I've found two, figure out the puzzle to reveal the codes but then the numbers are incomplete and we can't figure it out. I'm not talking like missing a number but just being partial and having werid parts. We try to guess(guessed maybe 200 codes on 1 door) but it just does not work and they are random for each play through.

Sending you a PM.

Link to comment
https://www.neowin.net/forum/topic/1122082-zombiu/#findComment-595384858
Share on other sites

  • 1 month later...
This topic is now closed to further replies.
  • Posts

    • Onkyo Dolby Atmos AV receivers are really solid deals by Sayan Sen Recently we covered great deals on several soundbar models from the likes of Sony, JBL, Samsung and others for really good prices (the lowest in several months). Aside from that we also reported on the Edifier S3000MKII, a hi-fi two-way bookshelf monitor that's available for only $800. Today we bring a list of AV receivers from Onkyo that are available at great prices including the Onkyo NR7100, RZ30, and 8470 (purchase links under the specs table down below). The Onkyo TX-NR7100 and Onkyo TX-RZ30 are both 9.2-channel AV receivers designed for immersive home theater setups but they occupy slightly different tiers within Onkyo’s lineup with the RZ30 positioned as the more advanced model. The TX-NR7100 is a THX Certified 9.2-channel receiver offering up to 100 W per channel (8 ohms, 2 channels driven). It supports Dolby Atmos, DTS:X, and IMAX Enhanced formats, with flexible configurations such as 5.1.4 or 7.1.2 speaker layouts. A key highlight is its built-in Dirac Live Room Correction which should help optimize sound based on your room and its acoustics. In comparison, both models share several core capabilities though the RZ30 is geared toward enthusiasts seeking more precise calibration and system flexibility, while the NR7100 is positioned as a slightly more accessible, value-focused option with strong all-round performance. The technical specs of the RZ30 and NR7100 9.2 AVRs are given in the table below: Specification Onkyo TX-RZ30 Onkyo TX-NR7100 Power Output (FTC, 2ch driven) ~100 W/ch (8Ω, 20Hz–20kHz, 0.08% THD) 100 W/ch (8Ω, 20Hz–20kHz, 0.08% THD) Dynamic / Peak Power 9 × 170 W (6Ω, 1kHz, 1% THD, 1ch driven) 220 W/ch (6Ω, 1kHz, 10% THD, 1ch driven) Frequency Response 5 Hz – 100 kHz (+1/-3 dB) 10 Hz – 100 kHz (+1/-3 dB) THD 0.08% 0.08% Room Correction Dirac Live (full bandwidth) Dirac Live (with AccuReflex support) Immersive Audio Dolby Atmos, DTS:X, IMAX Enhanced Dolby Atmos, DTS:X, IMAX Enhanced Speaker Layout Support Up to 7.2.2 / 5.2.4 / 9.2 processing Up to 7.2.4 / 5.2.4 / 9.2 processing HDMI Inputs / Outputs 6 inputs / 2 outputs (eARC) 6 inputs / 2 outputs (Main + Sub/Zone 2) HDMI 2.1 Support 8K/60, 4K/120, VRR, ALLM, QFT, DSC, eARC 8K/60, 4K/120, VRR, ALLM, QFT, DSC, eARC Video Formats HDR10+, Dolby Vision, HDCP 2.3 HDR10+, Dolby Vision, HDCP 2.3 Streaming / Network Wi-Fi, AirPlay 2, Chromecast, Bluetooth, DTS Play-Fi Wi-Fi, AirPlay 2, Chromecast, Bluetooth, DTS Play-Fi Get them at the links below: Onkyo TX-RZ30 9.2-Channel AV Receiver: $797.00 (Sold and shipped by Electronic Expo) Onkyo TX-NR7100 9.2-Channel AV Receiver: $699.00 (Sold and shipped by Adorma) Onkyo TX-8470 2 Ch Stereo Receiver: $449.00 (Sold and Shipped by Adorma) Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links or authorized dealer links (at the time of article publishing); ensure that you purchase from such links only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • A different thing with Russia. When you say is it better, depends on things. It is better that we don't have the E.U making rules and laws that have nothing to do with them. Is the trading part better? No, that is really mucked up, but then we knew that was going to happen and we would have make agreements, like we do with other parts of the world. Freedom of movement is certainly better, but could be improved, we still need more control over our borders. do you live in the U.K?
    • So what am I quoting from them? I never listened to what Farage or his cronies said. I wanted the U.K to leave the E.u years before the referendum and it had nothing to do with Farage and his cronies. So what country do you live in? Did we work much better together? We were always at logger heads with the E.U because we disagreed with them so much. Maggie was always on at them. I would have thought the E.U was glad to get rid of us as we stopped the integration or made it a two tier. Now without us they can integrate more. I would not have voted out if it was just a trading block and we can still work together on somethings.
    • MPC-BE 1.9.0 by Razvan Serea Media Player Classic - BE is a free and open source audio and video player for Windows. Media Player Classic - BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. The BE mod (Black Edition Mod) is a skinned version of Media Player Classic Home Cinema, much better looking than the plain old MPC. MPC-BE 1.9.0 changelog: Splitters Fixed crashes in some situations. AudioSplitter Added support for the RF64 format. Fixed reading of channel layout for some WavPack files. Added support for ID3 tags for Wave64 files. Unknown Wave64 chunks are now ignored. AviSplitter Added support for 'y408' video. Improved support for 'HEVC' video. FLVSplitter Added support for VVC video. MP4Splitter Improved handling of corrupted files. MatroskaSplitter Expanded support for V_UNCOMPRESSED video codecs. Fixed support for frame rotation (ProjectionPoseRoll). Improved support for "V_MS/VFW/FOURCC / HEVC". MpcDvdVideoDecoder Fixed conversion to YUY2. Fixed display of menus for some DVD-Videos. RoQVideoDecoder Output in NV12 and YV12 formats is allowed. Full range is used. MPC Video Decoder RGB32 format will be output as a top-down bitmap by default. Added support for the "IID_MediaSideDataDOVIMetadataV2" interface. Removed support for the deprecated "IID_MediaSideDataDOVIMetadata" interface. Fixed retrieving the name of the video adapter when using NVDEC. Fixed crashes in some situations. MPC Video Converter Added support for AYUV video format. MpcAudioRenderer Improved input format validation. Optimized retrieval of supported formats for exclusive mode. Added the "Keep audio device active when paused" setting. Fixed crashes and freezes in various situations. Subtitles Added the ability to open the properties of an external subtitle renderer in the "Subtitles" settings panel. Fixed external subtitle connections for VSFilter. Fixed a crash when rendering PGS/SUP subtitles when using AVX2. YouTube Improved support for yt-dlp. The built-in YouTube parser is no longer used. Player The HTTP read strategy has been changed. If the playlist contains one entry, more key combinations can be used to control the player (jump through chapters, adjust volume). Improved support for reading ASX playlists. The translation of the MediaInfo report for Chinese, Korean and Japanese has been removed. Added blocking of 32-bit filter "PICVideo Lossless JPEG Decompressor" (pvljpg20.dll), because it crashes. Added blocking of the system filter "AVI Decompressor", which will eliminate the crash of VFW codecs. Fixed a rare crash when using the "/slave" key. Fixed a crash when getting a list of fonts for OSD. Added the ability to load an external audio file using hotkeys. Fixed opening a network path starting with \?\UNC. The "Determine duration when adding" playlist setting now works for YouTube video URLs. The "Online media services" settings panel has been redesigned. Added a "Merge files using FFmpeg" option to the file saving dialog. This option is activated when playing multiple streams obtained using yt-dlp. Added loading of local .dpl playlists ("DAUMPLAYLIST"). Fixed a hang when the user closes the player during the URL opening process. Various interface fixes. Installer Updated MPC Video Renderer 0.10.5. Updated MPC Script Source 0.2.17. Added MPC Image Source 0.3.6. Translations Updated Japanese translation (by tsubasanouta). Updated Chinese (Traditional) and Dutch translation (by beter). Updated Romanian translation (by Andrei Miloiu). Updated Hungarian translation (by mickey). Updated Turkish translation (by cmhrky). Updated German translation (by Klaus1189). Updated Chinese (Simplified) translation (by wushantao). Updated Italian translation (by mapi68). Updated Korean translation (by Hackjjang). Updated Chinese (Traditional) (by udfbe). Updated libraries dav1d 1.5.3-6-g04b69f9; ffmpeg n8.2-dev-1857-g4653e68aab; libpng git-v1.6.55-9-g7d52a8087; Little-CMS git-lcms2.18-26-gf739cda; MediaInfo git-v26.05-38-g702c9b7fd; ZenLib git-v0.4.41-91-g073f297; zlib 1.3.2. Download: MPC-BE 64-bit | Portable MPC-BE 64-bit | ~20.0 MB (Open Source) Download: MPC-BE 32-bit | Portable MPC-BE 32-bit Link: Media Player Classic - BE Home Page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Apple reportedly looks to blacklisted Chinese memory chips as RAM prices climb by Karthik Mudaliar Image via Apple Apple is reportedly trying to get a clearance from the Trump administration to buy memory from ChangXin Memory Technologies (CXMT) to get some relief from soaring DRAM prices. As per a report by the Financial Times, Apple approached the Commerce Department more than a month ago and also spoke to other officials and allies in Washington. For starters, CXMT is a company that's already been placed on the Pentagon's list of Chinese military companies. The Chinese company is the country's top DRAM maker. For Apple, the timing is certainly awkward but not surprising. Tim Cook had recently warned that Apple would have to raise prices because AI companies are buying up large amounts of memory for data centers, and just like that, Apple raised MacBook and iPad prices. Micron also recently revealed that customers have committed billions of dollars to secure memory supply years in advance, which shows us how aggressive securing infrastructure has become. This gives suppliers such as Samsung, SK Hynix, and Micron more leverage, while pushing hardware makers to look for alternatives. CXMT is one of those alternatives, but not the simplest one. Apple has spent many years trying to diversify parts of its supply chain away from China, especially for final assembly, while still depending heavily on Chinese manufacturing and suppliers. Even domestic brands from China are moving towards CXMT and YMTC instead of relying on Samsung, Micron, and SK Hynix. For Apple, though, it would invite more scrutiny than local Chinese companies. For now, this is more like a lobbying effort rather than a confirmed supply deal. There's no official statement from either of the parties. What is clearer, though, is the pressure behind such a request. AI demand has certainly made hardware a bottleneck, and companies are trying everything they can to bring things back to normal, even if that means making politically sensitive choices. Source: Financial Times
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      493
    2. 2
      +Edouard
      227
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      70
  • Tell a friend

    Love Neowin? Tell a friend!