4 posts in this topic

Posted

I just saw this post on the game's official site, and I think it's great news.

 

 

Just like in the single player campaign, Killzone: Shadow Fall

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Posted

More info about the multiplayer progression.

 

 

XP has been thrown out the window, and instead of the usual levelling, progress is tied to a variety of challenges. Every gun, character class and game mode has its own, and put together there are over 1500 of them. Completing the challenges is rewarded with cosmetic stuff like new skins for the guns and characters alike, but there are also some more useful prizes like different ammo types and add-ons for the weapons. The game's director wanted to emphasize though, that players won't be able to gain the upper hand based simply on those, but that in the end it'll be individual skill that decides the winner.

 

http://www.gamereactor.eu/previews/88604/Killzone%3A+Shadow+Fall+Multiplayer+Hands-On/

 

As long as the new equipment and ammo don't unbalance the game, I'm happy. Sounds good.

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Posted

Team deathmatch gameplay. It looks gorgeous.

 

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Posted

Well, There goes another 60$ from my Wallet.  

I forsee many late nights starting mid november for me.

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