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#1 +Audioboxer

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Posted 23 January 2014 - 12:22

Verified sources close to Rocket Chainsaw have detailed performance and rendering quality of both the Xbox One and PlayStation builds of Tomb Raider: Definitive Edition. And for that we’re thankful. So here it is!
 
On average:
PlayStation 4 = 60 fps
Xbox One = 30 fps
 
Yes, the PlayStation 4 build is, on average, twice the framerate of the Xbox One build. Both builds are rendering at native 1080p resolution, and generally look the same in graphical effects (though some minor differences may apply). Performance is a different matter. Both feature unlocked framerates, meaning framerate fluctuates between higher and lower values. The Xbox One build can technically reach around 45 fps, though this performance is generally only achieved during the most empty, simplest environments. For most of your play, and during action scenes, the Xbox One build will sit on around 30 fps. On the other hand, the PlayStation 4 build will attempt to hit 60 fps as often as possible, and does a pretty good job of doing so, but does have slight dips under 60 fps during certain scenarios.
 
So there it is. Both 1080p. PlayStation 4 = ~60fps average. Xbox One = ~30fps average. Take with a grain of salt if you’d like, but we’ve confirmed it on our end, and confirmation for the rest of the world is only a week away.

 

 

Source: http://www.rocketcha...rates-revealed/ via http://neogaf.com/fo...ad.php?t=756518

 

Regardless, series producer Scot Amos recently appeared on a GamesRadar live stream to put the questions to bed. "From the beginning, our absolute requirement was gameplay at 1080p and a minimum of 30FPS – and anything past that was gravy," he stated. "That’s the kind of game that we are, the kind of world that we are, and as you’re sitting here looking at it, like we said, on the PS4, this is running at 60FPS.”

 

 

 

http://www.pushsquar...th_60fps_on_ps4

 




#2 +-T-

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Posted 23 January 2014 - 12:32

I guess that random website would know more than one of the developers

 

http://www.eurogamer...nd-of-last-year

 

Of course, Tomb Raider's upgraded Definitive Edition for PlayStation 4 and Xbox One will help the title head even further past that line of profitability. But Amos dismissed the suggestion that it was a Square Enix-backed scheme to quickly boost sales further.

"This was in the bag and on the way even before anything happened with sales expectations..."

Tomb Raider executive producer Scot Amos

jpg

 

The Definitive Edition will be 1080p, 30FPS on both PS4 and Xbox One, Amos said.

 

 

 

 

FUD via NeoGAF, who'd have thunk it?



#3 +Anarkii

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Posted 23 January 2014 - 12:46

I guess that random website would know more than one of the developers

 

http://www.eurogamer...nd-of-last-year

 

 

FUD via NeoGAF, who'd have thunk it?

 

 

IGN confirms it running at 60fps.

http://au.ign.com/ar...at-60fps-on-ps4



#4 GotBored

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Posted 23 January 2014 - 12:47

The Xbox One has a weaker GPU and on top of that it runs three separate OS"s and uses 10% of its resources for the Kinect alone. It also reserves memory for snap features and runs Windows 8 which isn't a light OS.

 

No one should really be surprised that the PS4 can run games faster and/or can have better graphics, we've know hardware specs for quite a while.



#5 spenser.d

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Posted 23 January 2014 - 12:49

Hooray? Most of the market still doesn't care. This whole debate is so old the horse is unrecognizable.

#6 OP +Audioboxer

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Posted 23 January 2014 - 12:49

IGN confirms it running at 60fps.

http://au.ign.com/ar...at-60fps-on-ps4

 

 

Regardless, series producer Scot Amos recently appeared on a GamesRadar live stream to put the questions to bed. "From the beginning, our absolute requirement was gameplay at 1080p and a minimum of 30FPS – and anything past that was gravy," he stated. "That’s the kind of game that we are, the kind of world that we are, and as you’re sitting here looking at it, like we said, on the PS4, this is running at 60FPS.”

 

 

Source: http://www.pushsquar...th_60fps_on_ps4



#7 Elliot B.

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Posted 23 January 2014 - 12:50

It's a known fact the PS4 is more powerful than the One and more and more games are starting to use the extra power.



#8 +Anarkii

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Posted 23 January 2014 - 12:53

This thread will hit 50 pages soon with Xbox fans claiming that 30fps is better. Wait and see lol



#9 firey

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Posted 23 January 2014 - 12:55

Hooray? Most of the market still doesn't care. This whole debate is so old the horse is unrecognizable.

 

But if it was the opposite.. I bet you would be saying: 

"Everyone talks about how the ps4 has better hardware.. yet the xbone can run 60fps.. wheres your better hardware now?"



#10 spenser.d

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Posted 23 January 2014 - 13:00

But if it was the opposite.. I bet you would be saying:

"Everyone talks about how the ps4 has better hardware.. yet the xbone can run 60fps.. wheres your better hardware now?"


First of all, that premise is ridiculous, and second, no. But please derail the thread some more with your nonsense.

#11 Skiver

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Posted 23 January 2014 - 13:03

But if it was the opposite.. I bet you would be saying: 

"Everyone talks about how the ps4 has better hardware.. yet the xbone can run 60fps.. wheres your better hardware now?"

I think at this point it is still way to early for either console to really stretch their muscles. I think give it a year or two and then we will really see if the PS4's hardware is as good as it looks on paper.



#12 red.

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Posted 23 January 2014 - 13:20

Those people who prefer FPS to resolution will be disappointed in the direction the devs went i guess.



#13 Elliot B.

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Posted 23 January 2014 - 13:36

Those people who prefer FPS to resolution will be disappointed in the direction the devs went i guess.

If there was a choice, I've always preferred 720p @ 60 fps than 1080p @ 30 fps but that's just me.

 

Probably because I've always been a PC gamer, so 60 fps is the usual and long-standing holy grail for us :)



#14 GotBored

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Posted 23 January 2014 - 13:47

I think at this point it is still way to early for either console to really stretch their muscles. I think give it a year or two and then we will really see if the PS4's hardware is as good as it looks on paper.

 

If games are already running faster and have better graphics on the PS4 then optimization is only going to make the gap bigger. Games improve over time with better hardware optimization but that is exponential to the hardware specs. 

Seeing the advantage so early when both systems were released at the same time and according to many on this forum Microsoft being the better software company doesnt seem like the waiting game will help you here.



#15 Ironman273

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Posted 23 January 2014 - 13:54

If games are already running faster and have better graphics on the PS4 then optimization is only going to make the gap bigger. Games improve over time with better hardware optimization but that is exponential to the hardware specs. 

Seeing the advantage so early when both systems were released at the same time and according to many on this forum Microsoft being the better software company doesnt seem like the waiting game will help you here.

I really don't think that's true when you consider last generation.  The PS3's games at launch looked very poor compared to the 360's.

lostplanetcomparisonpiccz3.jpg

 

By the end of the generation they were looking on par with each other.

 

That being said I don't think that will be the case this generation.  While I do think the gap will get smaller, the PS4 will probably keep the lead in graphics performance.  On the other hand, I think the Xbox will leap ahead in functionality.  I would probably prefer 720@60 than 1080@30 but it's a marketing game and people make big deals about numbers.  I can't see the difference when I'm playing between 720 and 1080.