Tomb Raider Definitive Edition - PlayStation 4 = ~60fps, Xbox One = ~30fps


Recommended Posts

Verified sources close to Rocket Chainsaw have detailed performance and rendering quality of both the Xbox One and PlayStation builds of Tomb Raider: Definitive Edition. And for that we?re thankful. So here it is!
 
On average:
PlayStation 4 = 60 fps
Xbox One = 30 fps
 
Yes, the PlayStation 4 build is, on average, twice the framerate of the Xbox One build. Both builds are rendering at native 1080p resolution, and generally look the same in graphical effects (though some minor differences may apply). Performance is a different matter. Both feature unlocked framerates, meaning framerate fluctuates between higher and lower values. The Xbox One build can technically reach around 45 fps, though this performance is generally only achieved during the most empty, simplest environments. For most of your play, and during action scenes, the Xbox One build will sit on around 30 fps. On the other hand, the PlayStation 4 build will attempt to hit 60 fps as often as possible, and does a pretty good job of doing so, but does have slight dips under 60 fps during certain scenarios.
 
So there it is. Both 1080p. PlayStation 4 = ~60fps average. Xbox One = ~30fps average. Take with a grain of salt if you?d like, but we?ve confirmed it on our end, and confirmation for the rest of the world is only a week away.

 

 

Source: http://www.rocketchainsaw.com.au/exclusive-tomb-raider-definitive-edition-ps4xone-framerates-revealed/ via http://neogaf.com/forum/showthread.php?t=756518

 

Regardless, series producer Scot Amos recently appeared on a GamesRadar live stream to put the questions to bed. "From the beginning, our absolute requirement was gameplay at 1080p and a minimum of 30FPS ? and anything past that was gravy," he stated. "That?s the kind of game that we are, the kind of world that we are, and as you?re sitting here looking at it, like we said, on the PS4, this is running at 60FPS.?

 

 

 

http://www.pushsquare.com/news/2014/01/tomb_raider_definitive_edition_will_power_lara_croft_at_a_smooth_60fps_on_ps4

 

I guess that random website would know more than one of the developers

 

http://www.eurogamer.net/articles/2014-01-17-tomb-raider-finally-achieved-profitability-by-the-end-of-last-year

 

Of course, Tomb Raider's upgraded Definitive Edition for PlayStation 4 and Xbox One will help the title head even further past that line of profitability. But Amos dismissed the suggestion that it was a Square Enix-backed scheme to quickly boost sales further.

"This was in the bag and on the way even before anything happened with sales expectations..."

Tomb Raider executive producer Scot Amos

jpg

 

The Definitive Edition will be 1080p, 30FPS on both PS4 and Xbox One, Amos said.

 

 

 

 

FUD via NeoGAF, who'd have thunk it?

  • Like 2

The Xbox One has a weaker GPU and on top of that it runs three separate OS"s and uses 10% of its resources for the Kinect alone. It also reserves memory for snap features and runs Windows 8 which isn't a light OS.

 

No one should really be surprised that the PS4 can run games faster and/or can have better graphics, we've know hardware specs for quite a while.

 

 

Regardless, series producer Scot Amos recently appeared on a GamesRadar live stream to put the questions to bed. "From the beginning, our absolute requirement was gameplay at 1080p and a minimum of 30FPS ? and anything past that was gravy," he stated. "That?s the kind of game that we are, the kind of world that we are, and as you?re sitting here looking at it, like we said, on the PS4, this is running at 60FPS.?

 

 

Source: http://www.pushsquare.com/news/2014/01/tomb_raider_definitive_edition_will_power_lara_croft_at_a_smooth_60fps_on_ps4

  • Like 2

This thread will hit 50 pages soon with Xbox fans claiming that 30fps is better. Wait and see lol

Hooray? Most of the market still doesn't care. This whole debate is so old the horse is unrecognizable.

 

But if it was the opposite.. I bet you would be saying: 

"Everyone talks about how the ps4 has better hardware.. yet the xbone can run 60fps.. wheres your better hardware now?"

  • Like 2

But if it was the opposite.. I bet you would be saying:

"Everyone talks about how the ps4 has better hardware.. yet the xbone can run 60fps.. wheres your better hardware now?"

First of all, that premise is ridiculous, and second, no. But please derail the thread some more with your nonsense.

  • Like 3

But if it was the opposite.. I bet you would be saying: 

"Everyone talks about how the ps4 has better hardware.. yet the xbone can run 60fps.. wheres your better hardware now?"

I think at this point it is still way to early for either console to really stretch their muscles. I think give it a year or two and then we will really see if the PS4's hardware is as good as it looks on paper.

Those people who prefer FPS to resolution will be disappointed in the direction the devs went i guess.

If there was a choice, I've always preferred 720p @ 60 fps than 1080p @ 30 fps but that's just me.

 

Probably because I've always been a PC gamer, so 60 fps is the usual and long-standing holy grail for us :)

  • Like 2

I think at this point it is still way to early for either console to really stretch their muscles. I think give it a year or two and then we will really see if the PS4's hardware is as good as it looks on paper.

 

If games are already running faster and have better graphics on the PS4 then optimization is only going to make the gap bigger. Games improve over time with better hardware optimization but that is exponential to the hardware specs. 

Seeing the advantage so early when both systems were released at the same time and according to many on this forum Microsoft being the better software company doesnt seem like the waiting game will help you here.

  • Like 2

If games are already running faster and have better graphics on the PS4 then optimization is only going to make the gap bigger. Games improve over time with better hardware optimization but that is exponential to the hardware specs. 

Seeing the advantage so early when both systems were released at the same time and according to many on this forum Microsoft being the better software company doesnt seem like the waiting game will help you here.

I really don't think that's true when you consider last generation.  The PS3's games at launch looked very poor compared to the 360's.

lostplanetcomparisonpiccz3.jpg

 

By the end of the generation they were looking on par with each other.

 

That being said I don't think that will be the case this generation.  While I do think the gap will get smaller, the PS4 will probably keep the lead in graphics performance.  On the other hand, I think the Xbox will leap ahead in functionality.  I would probably prefer 720@60 than 1080@30 but it's a marketing game and people make big deals about numbers.  I can't see the difference when I'm playing between 720 and 1080.

  • Like 3

I really don't think that's true when you consider last generation.  The PS3's games looked very poor compared to the 360's.

lostplanetcomparisonpiccz3.jpg

 

By the end of the generation they were looking on par with each other.

 

That being said I don't think that will be the case this generation.  While I do think the gap will get smaller, the PS4 will probably keep the lead in graphics performance.  On the other hand, I think the Xbox will leap ahead in functionality.  I would probably prefer 720@60 than 1080@30 but it's a marketing game and people make big deals about numbers.  I can't see the difference when I'm playing between 720 and 1080.

 

Last generation the systems were so widely different from each other on the inside. Much more comparable to each other this gen, with the PC like architectures. Do keep that in mind whenever the PS3 with CELL is brought up.

Last generation the systems were so widely different from each other on the inside. Much more comparable to each other this gen, with the PC like architectures. Do keep that in mind whenever the PS3 with CELL is brought up.

That's true.  Like I said, I think the PS4 will remain the graphics champion, but I think the gap will lessen over time.

The PS4 has a better graphics chip, but that alone doesn't explain the performance difference, I'd probably put it down to inexperience or issues with the SDK.

Edit: Or rather, the performance difference wouldn't account for such a large difference in rendering performance.

If games are already running faster and have better graphics on the PS4 then optimization is only going to make the gap bigger. Games improve over time with better hardware optimization but that is exponential to the hardware specs. 

Seeing the advantage so early when both systems were released at the same time and according to many on this forum Microsoft being the better software company doesnt seem like the waiting game will help you here.

I'm not saying otherwise, however, what I am saying is that given the consoles another year or two and the games that are only making 30fps on the XB1 may be able to achieve 60fps more often than they are at the moment. I have said this many times before in these sections, I don't buy consoles because i want the best graphics, imo if that's what you are interested in then PC's are the better way forward. I bought my XB1 for the games and if PS4 graphically out performs the XB1 this generation then congrats to Sony on making it work for cheaper!

IMO in the last generation, MS closed what seemed to be a hardware difference with software. It doesn't look like Sony have this issue and if anything MS has rushed an unfinished XB1 out the door that they are now having to deal with OS and useability issues before they can even start to think of true optimisation and take advantage of the power they do have.

I'm not saying otherwise, however, what I am saying is that given the consoles another year or two and the games that are only making 30fps on the XB1 may be able to achieve 60fps more often than they are at the moment. I have said this many times before in these sections, I don't buy consoles because i want the best graphics, imo if that's what you are interested in then PC's are the better way forward. I bought my XB1 for the games and if PS4 graphically out performs the XB1 this generation then congrats to Sony on making it work for cheaper!

IMO in the last generation, MS closed what seemed to be a hardware difference with software. It doesn't look like Sony have this issue and if anything MS has rushed an unfinished XB1 out the door that they are now having to deal with OS and useability issues before they can even start to think of true optimisation and take advantage of the power they do have.

Actually I hadn't thought of this before, but if the Xbox is doing 1080@30 and then optimizations get it to 1080@60 then where do they go from there?  They won't do 4K (I believe) this generation so will anything faster than 60 make a difference?  Maybe once the Xbox is optimized they will reach the target ceiling of 1080@60.

That's true.  Like I said, I think the PS4 will remain the graphics champion, but I think the gap will lessen over time.

 

The scenario has to look at how each will progress along a scale. Does the PS4 not improve (pretty much impossible, there's always improvement), or not improve at as steady a rate as the One to allow the gap to lessen?

 

I think you'll see resolution/frame rate catch ups on the One side, but then you'll have the comparisons of texture quality and all the other graphical features. You can bump resolution and even frame rate if texture quality is dropped for example, it's not as simple as time will = higher resolution and FPS and all the other components will at least remain on par (texture quality/LOD/shadow and lighting).

 

Right now I think Square have decided lets hit 1080p after most of the comparing so far this gen has been resolutiongate. Maybe 900p would have hit 60FPS, but they've made the choice of 1080p.

 

Either way simply hitting 1080/60FPS doesn't in any shape or form mean the maximum "level" has been hit, realistic lighting has always been a challenge and a hellish task to pull off well. Comparisons will carry on long after the One puts out more 1080/60 games, and I'm sure it will do that.

 

Regardless, series producer Scot Amos recently appeared on a GamesRadar live stream to put the questions to bed. "From the beginning, our absolute requirement was gameplay at 1080p and a minimum of 30FPS ? and anything past that was gravy," he stated. "That?s the kind of game that we are, the kind of world that we are, and as you?re sitting here looking at it, like we said, on the PS4, this is running at 60FPS.?

 

Awful requirement. The absolute requirement should be 60fps then see what kind of resolution you can push from there. Not the other way around.

 

  • Like 3

I really don't think that's true when you consider last generation.  The PS3's games looked very poor compared to the 360's.

 

 

By the end of the generation they were looking on par with each other.

 

That being said I don't think that will be the case this generation.  While I do think the gap will get smaller, the PS4 will probably keep the lead in graphics performance.  On the other hand, I think the Xbox will leap ahead in functionality.  I would probably prefer 720@60 than 1080@30 but it's a marketing game and people make big deals about numbers.  I can't see the difference when I'm playing between 720 and 1080.

 

Your post really just reinforces what I wrote in mine. The games will look better on both consoles with better optimization but will eventually hit a point where they will hit a peak set by the hardware specs. Also the PS3 was released a year after the 360, 360 had a years lead for optimization. They were both released at the same time this gen and PS4 already has faster and/or better graphics. Sony (PS3) shaved off a year and caught up to the graphics performance (and in my opinion exceeded, example games like Last of Us) of the Xbox (360) so imagine what will happen now that it was released at the same time, is already better and has a higher specs cap even before the Xbox One reserved compute power for Kinect, OS's and features like Snap?

 

As for the 60fps thing, this thread is about Tomb Raider running at 60fps on the PS4 and only 30fps on the Xbox One.

Awful requirement. The absolute requirement should be 60fps then see what kind of resolution you can push from there. Not the other way around.

 

Again, why?  The vast majority of people that will buy consoles and play these games don't care about those numbers so long as it looks nice and is a good game. Doesn't make sense from a business perspective to expend resources trying to go all out when the group of people that will really appreciate it is so tiny.

Hello,

Why is anyone talking about this? Why isnt anyone talking about the game?

Just the thread title itself...

So the PS4 doubles its FPS. Is it or its users gonna get a prize or something? :laugh: Im glad Sony did a great job with the PS4; MS beat them in the previous gen so now its Sony's turn :)

Come on, its just getting silly.

  • Like 2
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I am not a US citizen nor a Trump fan. Respect to both left and right. But I will, for the sake of fun, predict something for my own. There will come a day when the US and China will collide like titans ( over Taiwan or anything else ). Then, on that day, some people in this comment section will realize how good an idea it was to become independent in areas like that. ( Or atleast try )
    • Microsoft Edge gets tons of security features, including AI model that can see your screen by Usama Jawad Microsoft Edge may not be the most popular browser out there, but it does receive quite frequent updates that sometimes bring surprising new features and axe others that are not as popular. Now, Microsoft has detailed some of the new security enhancements that it has introduced in Edge for Business, typically used by commercial customers. Microsoft has emphasized that security features are baked into Edge for Business and offer native integration with security and governance tools like Defender and Purview. Browser sessions are governed by default on managed devices but can also be governed through dedicated work profiles on unmanaged devices. An important aspect in this area is controlling the use of shadow AI. We have talked about this before, but it essentially restricts employees from using unsanctioned AI apps through data loss prevention (DLP) policies, with Edge redirecting them to trusted AI services like Microsoft 365 Copilot. This feature, available as a pay-as-you-go (PAYG) license, ensures that confidential data never exits AI boundaries set by your organization in Purview. Additionally, Microsoft also has strong DLP policies for contractors. Contractors leveraging a Entra ID-joined work profile provisioned by their contracting company on a device managed by their actual employer can be restricted from downloading files locally. In such scenarios, the file is saved on the contracting firm's OneDrive rather than being downloaded locally. Another useful Edge security feature disallows copying and pasting from unmanaged locations and apps. Similarly, DLP policies can be configured at a granular level to restrict screenshots or downloading of files from certain locations. In the same vein, IT admins can block the installation of extensions, hosted apps, themes and scripts, and control if users can install extensions from external locations. They can also enable the installation of specific extensions and allow users to request access to certain extensions, so that they can be managed on a case-by-case basis. Finally, Edge for Business now has an on-device AI model that uses computer vision to see what's on your screen and block potentially malicious content immediately. This does not rely on site reputation, as it simply monitors what is being displayed on your screen, which means that it is effective against malicious content that takes over your screen and employs scareware tactics. Since this is an on-device AI model, it does use your system's resources, so it's enabled by default only on devices with at least 2GB of RAM and four CPU cores. You can find more details in the Microsoft Mechanics video here.
    • Could you come up with a slightly less depressing background for Tux instead of that gray gradient? Doesn't have to be cheerful, just less of a downer...
    • Linux 7.2's first release candidate gets off to a good start by Paul Hill Credit: Larry Ewing It has been a few weeks since the release of Linux 7.1, and in that time, the Linux 7.2 merge window has been open, where developers can submit their features and patches ready for the upcoming release. That window is now shut, and the release candidate phase has begun so that new features can be tested and further fixes applied. According to the founder of Linux, Linus Torvalds, this week’s release candidate looks “reasonably normal”. Although we are super early in the release candidates, this is a good sign as it makes it more likely that an eighth release candidate will not be needed. Torvalds even mentioned that the update’s stats are only larger than they really are because there was another AMD header drop with a third of the patch just being AMD GPU register definitions, which aren’t big changes but make the code contributed look larger overall. In addition to this, he noted that just over half the patch is drivers, even when excluding the AMD register dump. The rest of the changes are spread out over architecture updates, tooling, documentation, and core kernel updates. In the next week, Torvalds says that he will be chilling out, taking the week “mostly off”. Despite this, he will be reading emails and keeping up with things, so if he is slow responding, now you know why. He said he is hoping for a calm week, but we will just have to see if the second release candidate is actually like that. We should expect seven or eight release candidates before Linux 7.2 is released, so expect it around the end of August. If you missed it a few weeks ago, be sure to check out our coverage of Linux 7.1's release.
    • Ridiculous claim that the labor cost difference of $6000 annually would increase cost per phone by $200. The employees produce 3 phones per month or what?
  • Recent Achievements

    • Dedicated
      Zeynel earned a badge
      Dedicated
    • One Month Later
      JKR earned a badge
      One Month Later
    • Dedicated
      Asgardi earned a badge
      Dedicated
    • Conversation Starter
      jessse3334 earned a badge
      Conversation Starter
    • Reacting Well
      JuvenileDelinquent earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      496
    2. 2
      +Edouard
      248
    3. 3
      PsYcHoKiLLa
      154
    4. 4
      Steven P.
      86
    5. 5
      macoman
      65
  • Tell a friend

    Love Neowin? Tell a friend!