metal_dragen, on 12 June 2012 - 19:35, said:
If you're not a fan of MMO's then several of your complaints are just a result of that - the purpose of the game is to get the loot, and getting the loot for you and your group involves repeating content until you beat it and then some.
However, I will say that, yes there are bugs, but they are fixing them. Yes, there are exploits, but they've patched for several and banned accounts for others.
As for your complaints about the story and content - this I just can't understand. Not only does your class story stretch over 50 levels (which will take a couple weeks, even playing several hours per day to complete), but each planet has a unique story and there are unique stories for companions and flashpoint/operation content. As for content, the game is 6 months old - 6 months - and they've already released 2 major content patches in that time.
As for the crystals - those were either a) magenta crystals (which are very rare because the pattern only drops off a world boss on a timer and requires high-end materials) or b) the pre-1.2 crystals from the vendor (and the whole point of those was that they were limited to pre-1.2 only since they were adding end-game crystal schematics to the crew skill [artifice] and were expensive because of their limited nature).
Rakghoul DNA - the plague was created to involve the server, of course they knew people would exploit the deaths to earn the DNA and if people were stupid enough to still pay 5k per for them, that's their fault for not understanding how the plague worked (I also did the same thing farming DNA to get the black-green crystals for a couple of my characters as well as the pet and then sold off about 60 left-overs and made 200k on them). This also benefited people who couldn't log on everyday or for long enough each day to farm enough to get what they wanted. If they didn't want the DNA to be farmable, they would've made it BoP and only rewarded from the quests.
Not trying to convince you to return, just making the point that while some of your concerns are valid - MMOs are not finished when they are released, they're just getting started. Even WoW still fixes bugs/exploits weekly with their maintenance/patches and that game is over 7 years old.
I guess what I'm getting at, and correct me if I'm wrong, but from what I've heard, MMO's, like WoW for example, normally have dynamic content. Maybe I'm wrong, but I heard that quite often WoW Game/Dungeon/whatever masters...(lets call them server admins) frequently put new missions or quests into the game...or made monsters appear to challenge players. This made the game dynamic and brought new content in all the time. Again, If I'm wrong, forgive me, but that's what I was told (not being an MMO player). Contrast that with SWTOR, which, at least for the sniper class, was a pretty boring story line up until the end. After that, yeah you have FP's and Raids, but there were what, maybe 20 total? After 2-3 weeks, they were all done, and repeated multiple times. No new gear, no new missions.
Patch 1.2 came out, added like 2 more missions, a few new gear items, legacy mode, whatever...but in the end it didn't really change that much, unless maybe you had multiple characters to take advantage of the legacy system, but TBH, with how tedious it was leveling to 50 (having to walk everywhere because speeders weren't allowed in certain places), I would NOT do it again just to get 2+ more toons.
you can take this with a grain of salt, since I've admitted I don't like MMO's. I skipped WoW, was convinced to try SWTOR, but it couldn't keep my attention. I will say that I did alpha/beta test two other MMO's that never went live, and while I actually like those, SWTOR just doesn't have enough to keep me in.