Microsoft: Games, Games, Games - just not for Windows

It seems that Microsoft felt that E3 wasn’t quite the right place to announce any Windows based games, despite it being one of the most renowned gaming conferences each year for all platforms.

Speaking to Polygon, Microsoft’s head of gaming, Phil Spencer, said that “When we’re doing gaming strategy, gaming focus inside the company, that’s my job. I think in a lot of ways, you could argue gaming on Windows has never been more healthy in that the biggest of the big franchises, League of Legends, World of Tanks, those things dwarf a lot of what we’re doing in this console space in terms of users and monetization. They’re all on PC.”

“E3′s a retail show,” Phil said. “It’s a retail show, it’s a console show, so it didn’t really feel like the right place for us to talk about Windows, but Windows and gaming on Windows is critical to Microsoft’s success.”

Even stranger is that Phil stated that perhaps Microsoft would be better off focusing on large scale championship gaming events rather than games conferences to announce new Windows titles. This coming just a week after he said that “Microsoft needs to up” it’s gaming presence on Windows and where better than E3?

Despite Microsoft not banging the Windows Gaming drum at E3, the PC still had a lot of focus during the conference from other companies that still care about PC gamers. Games such as The Witcher 3, GTA 5, The Crew, Civilization: Beyond Earth and many more are due out within the next year.

Source: Polygon

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Do you seriously need to keep milking this by writing more pointless editorials on this? It's so annoying when bloggers/editorial writers like this blow everything out of proportion just to get a click. He said it loud and clear and straight to the point that Games for Windows had no place that that show, and I whole hardily agree. It's very clear gaming is important to the Windows platform they just have nothing to announce for it yet. There's a right place and time and audience for everything and he said it very clearly.

So if this is the case then lets have two E3 per Year One for Console Gaming and a E3 PC version, and even show Games for Mobile.

xchaser said,
So if this is the case then lets have two E3 per Year One for Console Gaming and a E3 PC version, and even show Games for Mobile.

I'd say GamesCom is the show that would get more PC love, and or other shows like PAX. E3 is and has been a console heavy show, and to a lesser extent so is TGS. That's the truth of it really, and people should have noticed this by now.

You need to lose the chip on your shoulder. They just announced DirectX 12, the biggest Windows platform initiative for gaming in years.

Let them focus their message on the Xbox One at E3. Windows, and the PC in general, is doing just fine with gamers.

Yes, they announced DX12 after AMD shoved the Mantle boot so far up their ass, MS could taste it. They're not going to do anything unless somebody forces their hand.

Yes PC is doing fine, no thanks to MS. They should just come out that they're abandoning it and finish this farce.

You do realize that AMD and other groups help create DirectX?

"Beyond that point, we expect DirectX® 12 to be every bit the robust and powerful solution Microsoft has promised it will be. We know that because we, too, are a member of the consortium Microsoft assembled to help shape this and every other version of their API since the 1990s." -AMD's own blog

Especially since Mantle is aimed solely at AMD's cards, its not a replacement for DirectX, only allows devs to dig at the lower level hardware on Radeon cards.

Whooosh! Do you realise that MS didn't even announce DX12 and or the fact that the next DX will be closer to the metal until after Mantle beta was released.

I don't know about create, but they certainly work very close with MS since DX is on a big chunk of PC. That and the fact that they make hardware for those PCs. Though with DX12, AMD certainly provided the tech behind it.

Mantle was never intended as a replacement for DX. They just wanted to convince MS (and the others) that lower hardware access is the way to go. What better way to do that than to show it.

Luc2k said,
Whooosh! Do you realise that MS didn't even announce DX12 and or the fact that the next DX will be closer to the metal until after Mantle beta was released.

I don't know about create, but they certainly work very close with MS since DX is on a big chunk of PC. That and the fact that they make hardware for those PCs. Though with DX12, AMD certainly provided the tech behind it.

Mantle was never intended as a replacement for DX. They just wanted to convince MS (and the others) that lower hardware access is the way to go. What better way to do that than to show it.

Do we even know when MS started working or even thinking about DX12? How can you or anyone say for sure which came first as far as development work? Mantel is good and all but it's limited to a select number of AMDs own cards, the new GCNs, heck my HD7870 doesn't have support for it yet from what I've seen. DX12 is a bigger project anyway you look at it, it has to work with everything out there and they're also supporting older not just newer hardware this time, which is a first for it.

So if we're going to compare the two and say which did what, I'd say it's hard to tell, at first glance you could point to Mantel as being the catalyst for MS to do DX12 but there's no proof because the scope of the two projects is vastly different. As far as complexity alone goes, DX12 has more and thus needs way more time to work out. It's easier to say it's going to have the longer development cycle compare to the other.

Shadowzz said,
DX12 is more of an Xbox One feature with Windows as a second thought.

Stop using it as an argument.

I think that's the other way around, DX is a Windows first feature and the Xbox gets whatever it gets. It's never been the other way around, this time DX12 is also going to come to Xbox but that has more to do with the nature of the Xbox One running Windows as it's OS than before.

George P said,

Do we even know when MS started working or even thinking about DX12? How can you or anyone say for sure which came first as far as development work? Mantel is good and all but it's limited to a select number of AMDs own cards, the new GCNs, heck my HD7870 doesn't have support for it yet from what I've seen. DX12 is a bigger project anyway you look at it, it has to work with everything out there and they're also supporting older not just newer hardware this time, which is a first for it.

So if we're going to compare the two and say which did what, I'd say it's hard to tell, at first glance you could point to Mantel as being the catalyst for MS to do DX12 but there's no proof because the scope of the two projects is vastly different. As far as complexity alone goes, DX12 has more and thus needs way more time to work out. It's easier to say it's going to have the longer development cycle compare to the other.

They might have started before Mantle, but I highly doubt closer to the metal was in the cards until Mantle sounded the wakeup call. You think MS would have kept mum about it if there were great performance improvements being worked on? They still announced more than a year and a half in advance, so why not a couple of months more before Mantle was publicly available? The truth is probably that the big API players needed convincing before implementing AMD's tech. That's why Mantle has such limited support, because it's a proof of concept. Their next gen cards will most likely come out before Dx12 and support Mantle across the entire range though.

Going by various conferences it's rather easy to see that AMD is behind the performance improvements of DX12/OpenGL.

Shadowzz said,
DX12 is more of an Xbox One feature with Windows as a second thought.

This has never been true after Vista moved desktop composition to the 3d gpu pipeline.
Stop dismissing DX on Windows.

deadonthefloor said,

This has never been true after Vista moved desktop composition to the 3d gpu pipeline.
Stop dismissing DX on Windows.

I know it does plenty on Windows, I'm fully aware of what DirectX does and its entire history.

However with DX12, most of it is aimed towards Xbox. All I hear Microsoft and fanatics about its how it will increase the speed of the XBO, blabla yadayadayada.

While the focus for DX12 on Windows is a bit of "Well it will perform better than DX11!".

Silversee said,
Windows, and the PC in general, is doing just fine with gamers.

Thanks to Valve, nVidia and AMD.

Directx 12 is an answer to Mantle.

E3 has always had a console focus, but this year especially with the war between X1 and PS4, Microsoft needed every minute to get some momentum back.

People can make whatever conspiracy theories they want, PC gaming isn't being abandoned by Microsoft. They just used this event to try and sell the X1 platform since it needed the most help.

MS abandoned PC gaming a long time ago. The question is not whenever MS abandoned PC gaming. The question is will MS come back to PC gaming.

“E3′s a retail show,” Phil said. “It's a retail show, it's a console show, so it didn't really feel like the right place for us to talk about Windows, but Windows and gaming on Windows is critical to Microsoft's success.”

So PC isn't retail anymore? Wait.... Oh yah right.. Steam...

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