Study: Shooters Can Improve Eyesight


Recommended Posts

Study: Shooters Can Improve Eyesight

By Kris Graft

A new study claims that playing fast-paced shooter games can help improve the eye?s ability to distinguish objects in cluttered spaces.b>

Think about it: When playing Gears of War, you have the uncanny ability to identify the toe of a Locust sticking out from behind a concrete barrier from a mile away.

Are you superhuman? No? rather you started training your eyes to decipher cluttered areas since you began playing Castle Wolfenstein on your 386.

University of Rochester?s Daphne Bevelier published a new study in the Psychological Science journal that explained that certain eye conditions have to do with the size and shape of the eye. Some traits of an eye, however, are neural, she said, and can be developed.

Shooters such as Gears of War, Halo and Lost Planet help study subjects improve spatial resolution.

Bevelier said that fast-paced shooters ?push the human visual system to the limits and the brain adapts to it. That learning carries over into other activities and possibly everyday life."

Such games could also help slow the aging process and treat conditions such as lazy eye, she said.

However, slower-paced games such as Tetris don't have a similar effect on eyeSource:rce: Next-Gen

Link to comment
https://www.neowin.net/forum/topic/546735-study-shooters-can-improve-eyesight/
Share on other sites

games are of course a huge benefit: most gamers have excellent spatial awareness and coordination, that's a fact.

(gets up from desk)

OUCH.

ROFL

Great eyesight, but horrible back and neck problems. plus the beginnings of carpal tunnel syndrome (not even kidding there, have to go back in two weeks for an x-ray than schedule an appointment with a neurologist). Granted the carpal tunnel is a result of the mouse more than the controller, but with that said if I play for any extended amount of time on the controller my wrist does wind up KILLING ME.

Still seems like a relatively fair trade off to me, considering I still have 20/20 eyesight and both my parents started needing reading glasses at my age.

Studies claim a lot of things.

Let's see them prove it.

The last time I went to the eye doctor (back in 2004, I'll admit) my vision was rated as 20/15, which was a marked improvement over the last time I went, where I was rated as 20/20.

Note that both my parents wear glasses for both driving and reading whereas my vision is above-average. AND when I was much younger (back in the 90s and early 2000s, when I was still in HS and starting college) I could sit and play my SNES for 8 hours straight.

Today I got that twitch finger that comes w/ "training" via Doom, Quake, UT, Starseige Tribes, UT2004, Call of Duty, and many more FPS games.

For me, that is proof enough, at least from a personal standpoint.

Lastly, I don't think I'll be needing that awesome mecha-chair just yet -- my body's in fairly good shape I'd say. I'll put it on my wishlist when I hit 40 though! :D

~SilentMage

heh they look like the hunter killer tanks from terminator. cool.

crap Larry, this a constant problem for you? hope it works out, but not sure what can be done save for rest. and we know rest is the gamer's worst enemy...

anyway really hope it gets better.

as for eyesight, i wouldn't credit games with that. in fact the strain may promote certain problems. do you guys have an issue with floaters?

see i have to agree with this in some ways... i wouldnt say my eye sight has improved but i would say im more aware of my surroundings... and especially now when i play a FPS like FEAR, i often spin to the side to look down a corridor as i run past and spin back on track in about a second if not less... and in that second i take in if their is anyone their and whether or not they are on my team.... another thing, not that i noticed but my girl noticed was that... i spot enemies alot faster then she can... plenty times i have been playing and she will say how the hell did you see that or something along those lines...

but then i was playing crackdown last night and i had to stop my eyes were hurting so bad... think that was just a strain of not blinking for however long

ROFL

Great eyesight, but horrible back and neck problems. plus the beginnings of carpal tunnel syndrome (not even kidding there, have to go back in two weeks for an x-ray than schedule an appointment with a neurologist). Granted the carpal tunnel is a result of the mouse more than the controller, but with that said if I play for any extended amount of time on the controller my wrist does wind up KILLING ME.

Still seems like a relatively fair trade off to me, considering I still have 20/20 eyesight and both my parents started needing reading glasses at my age.

I know EXACTLY how your hand feels, I'm starting to get carpal tunnel too, and it doesn't help I type on a keyboard all day at work :(
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • No idea, frankly, I'm not into minimum requirements gaming, but it would be an interesting test to find out. Also, I just have to point out that it wasn't my intention to downplay the performance of DXVK on Linux or Linux gaming in general (despite my own experience being a bit of a mixed bag). I just thought it would be good to point out that DXVK is not Linux exclusive and that you can benefit from using it even in Windows.
    • Fastfetch 2.64 released bringing new logos and other improvements by David Uzondu Fastfetch, the popular command-line system information tool that developers created as a fast alternative to the classic Neofetch utility, has updated its codebase to version 2.64, bringing experimental scripting power, streamlined compilation options, a smarter logo renderer, and Codec module support. As noted earlier, Fastfetch can now detect hardware-accelerated video codecs across Windows, macOS, Linux, and Android through this new Codec module. On Linux and BSD, the utility uses VA-API by default, with a fallback to VDPAU on Nvidia hardware if compiled with libva and libvdpau. Windows users get D3D12VA on Windows 11 or D3D11VA with Media Foundation Transforms on older systems, while macOS relies on VideoToolbox and Android utilizes AMediaCodec. You can manually toggle Vulkan Video via the config file, and the program will report both encoders and decoders unless configured otherwise. Logo support for Quasar, Origami, Origami_small, NixOS2, and BerserkArch also landed in this release. BerserkArch, if you have never heard of it, is a specialized Arch Linux derivative that targets security researchers and power users. This distro comes with an offensive security tool manager, simply called berserk, which allows users to install complex hacking toolkits with single terminal commands. Moving on, Fastfetch now has experimental scripting options for custom formats using Lua or QuickJS. The Lua integration supports versions 5.3 through 5.5, sharing a single interpreter instance across all modules so you can store variables globally. T Alternatively, if you prefer JavaScript, you can use QuickJS-ng version 0.15.0 or newer to evaluate your custom formats with the qjs: prefix. Other changes that version 2.64 brings include native CMake compilation flags to disable specific modules to shrink the final binary size. Users can delete unwanted ASCII logo files directly from the source directory before building to save additional space. The format engine now boasts ANSI-escape awareness, meaning you can center text with the new vertical bar specifier without breaking colored outputs. Haiku users receive preliminary support for boot manager, window manager theme, screen brightness, and other basic properties. Finally, the Linux edition now extracts desktop wallpaper and theme details from the modern COSMIC desktop environment.
    • That's a good number until the game you want to play is not in that list. 
    • So, the logo means No ducking AI?
    • For sure, humanity us highly unlikely to survive the helium flash. Even if we have colonized moons in the outer planets by then, that is such a monumental change in heat output, coupled with the destruction of Earth, it's unlikely we could be fully prepared for changes of that scale.
  • Recent Achievements

    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      473
    2. 2
      PsYcHoKiLLa
      246
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      75
    5. 5
      Michael Scrip
      59
  • Tell a friend

    Love Neowin? Tell a friend!