20GB PS3 Discontinued


Recommended Posts

Straight from Sony: The 20GB PS3 will no longer be offered to retailers for sale in North America. The decision was made based on consumer and retail demand favoring "the 60GB model 10 to 1."

Dave Karraker of Sony America states, "At launch, we offered two separate models of PlayStation 3 to meet the diverse needs and interests of our PlayStation fan base. Initial retail demand in North America was upwards of ninety percent in favor of the 60GB SKU, so we manufactured and shipped-in accordingly. Due to the overwhelming demand for the 60GB model from both retailers and consumers, we have ceased offering the 20GB model here in North America. In addition to the larger internal hard drive, the 60GB PlayStation 3 features added storage media slots and built-in Wi-Fi not found in the 20GB system. Based on retailer and consumer feedback, we have decided to focus our current efforts on the more popular 60GB model."

This follows mounting evidence that the 20GB was on its way out the door at Best Buy and even the Sony Style store. And so we say goodbye to the PlayStation 3's 20GB model. Goodnight sweet Prince, we hardly knew ye.

R.I.P. PlayStation 3 20GB

Nov. 17, 2006 -- April 11, 2007

source: Joystiq

Link to comment
https://www.neowin.net/forum/topic/553034-20gb-ps3-discontinued/
Share on other sites

If you had enough money to afford the 20GB you had enough money to afford the 60GB.

Uhh... not really. Heck, I can easily afford either but why would I want to pay for WiFi when I'm not going to use it? I'm not planning to buy one any time soon, but they'd have a much better chance of me buying one on an impulse at $500 than at $600.

They only need one console the 60GB SKU does it all we need with enough space and the upgrade ability.

Rather then going which console with X and Y and Z add-ons and other features for A B or C cost. imo its better to just go yeah just want that console which has it all for one off cost.

Plus prices will probably drop soon enough more then they already are now this is done.

They only need one console the 60GB SKU does it all we need with enough space and the upgrade ability.

Rather then going which console with X and Y and Z add-ons and other features for A B or C cost. imo its better to just go yeah just want that console which has it all for one off cost.

Plus prices will probably drop soon enough more then they already are now this is done.

There is a big issue with your view. The people who want all that, the wireless/high definition movies/more space/etc are going to benefit from a lower "total cost" then they would fork out paying if they had to buy addons instead.

But again, people who don't want or will ever use most of those features should not be forced to fork that kind of money for the product. They should be able to spend less money on a sku that offers what they want/need, not extra garbage.

And this announcement is a little confusing.. The 20GB sold 1 to 10 because Sony only produced a small number of them, and they probably planned on killing it after the initial launch anyway.

Don't get me wrong btw. I don't think either the 360 or the PS3 has gotten it right. The 360 gives you less "extra" features, but then charges you an insane amount of money if you want to purchase them (case in point, the 120GB hard drive for current 360 owners.. $210 CAD! Insane!). The PS3 shoves a bunch of features down your throat and wallet even if you don't need/want them.

So to boil it all down.. Both companies are shafting a certain % of their customers. I think any non-fanboy sees that lol.

Edited by MadFerIt2006
wishful thinking, but maybe this will lead to the 60GB being dropped down to $500 while the rumored 80GB system will come out at $600.

One can hope. I think it'll be necessary for Sony to drop the price this fall, because I have a feeling the 360 will be getting a pricecut.

Sony are losing enough with the 60GB version. They are not going to just suddenly drop the price by 100 bucks. They cant afford that.

I bet they do by the end of summer.

The blu-diode and Blu-Ray component is the part that will drop the fastest, with the Cell production probably dropping second fastest.

:whistle: :yes:

Did anyone even care about the 20GB version..?

I did. It was perfect for me. I don't need wireless internet (my tv and consoles are in the same bloody room as my router), and I don't to spend $100 more for a 60GB. One of the benefits of the PS3 is the ability to use your own 2.5" HDD, so why the heck would I pay $100 more when I could use that cash towards a 120GB or something.

The price in Canada was $559.99 CAD, only $60 more then a 360 (although it's been $50-100 lower in many sales). Now there's only the 60GB, and the price in Canada has gone from $659.99 to $699.99.. So yeah, hell no.

Edited by MadFerIt2006
After May 4, Sony can kill babies for all they care, they will have enough money to defend themselves.

You do realize Sony is a company right? That means just because they make a ton of cash with the Sony Pictures department, that doesn't necessarily mean it will trickle into the Sony Computer Entertainment as well.

And just because a company is making a ton of cash in another department doesn't equal them price cutting, or not worrying about the profitability of the SCE division. Don't get me wrong, I would love it if that was the way these console manufacturers really were.

If that was the reality, then Microsoft could price the 360 at $100 or something, because they make such an insane amount of cash via Windows/Office/etc (and now with Vista becoming a huge hit) even if they took that massive a loss on the 360 they'd still be making billions in profit.

I have many socialist views, so I'm not defending the nature of business or anything, but I'm not denying the reality either lol.

*Oh and to be a little off-topic.. I can't bloody wait till Spiderman 3! :D.

i think rather then argueing over whether the 20GB was more worth it cause it had feature you don't need. americans/canadians now have to be in same shoes as PAL owners - we never had a choice so we're happy with 60GB because it has all the stuff whether or not you use it it's there ready on the chance you do get say WiFi or HDTV etc. i'm happy with 60GB i only use wired connection and standard composite cables on a CRT tv.

i think rather then argueing over whether the 20GB was more worth it cause it had feature you don't need. americans/canadians now have to be in same shoes as PAL owners - we never had a choice so we're happy with 60GB because it has all the stuff whether or not you use it it's there ready on the chance you do get say WiFi or HDTV etc. i'm happy with 60GB i only use wired connection and standard composite cables on a CRT tv.

Huh? That made very little sense. First off, I have a wireless router (a powerful one in fact), not to mention I also have an HDTV. But my 360/Wii are in the same room as my router/computer, and if the Wii had come with an Ethernet port I would be using that instead of wireless (but for the Wii you have to pay money to get a usb ethernet, so heck no).

And here's another issue with your statements.. How are people with an HDTV "ready" if they purchase the 60GB PS3? It comes with composite cables, not component or HDMI.. So again you aren't making any sense. And what the heck is different about the 20GB? It still has the same ports (including HDMI), and it still comes with composite cables, and of course it still has Blue-Ray.. There isn't a single thing you get with the 60GB that provides any benefits to HDTV owners.

So you also say you only use wired ethernet and composite cables.. It sounds like you would have been far better off picking up the 20GB PS3, because it's tailored to your needs.

I bet they do by the end of summer.

The blu-diode and Blu-Ray component is the part that will drop the fastest, with the Cell production probably dropping second fastest.

I bet they don't drop the price by the end of summer. With their costs the way they are, and the amount of debt they're in with this product, Sony needs to start making a profit NOW or they will be in serious financial trouble. They'll enjoy their depreciating costs and continue with the same price scheme, just as Microsoft has with the 360. Price wars won't start until the market starts getting frustrated with the initial prices, OR one of the two (Sony/Microsoft) is in a strong enough position to pressure the other.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Nobody is buying a PS5 only for playing Until Dawn 2. Their loss.
    • If you actually used it instead of responding like a petulant child you might be surprised. I switched from Google some time ago and have been very satisfied.
    • I am one of the first people to use the DXVK technology. In the channel below you can see some videos that I have made using this technology, including Assassin's Creed Odyssey. https://www.youtube.com/@nahum7995/videos Assassin's Creed Odyssey experienced several bugs and technical issues during its first months after release. It launched with its own fair share of funny but frustrating glitches. I ran it on DXVK 9 days after its release and I played it for many hours but didn't see a single significant bug on Linux. Assassin's Creed Odyssey is widely celebrated for pushing the franchise in bold new directions and specifically for nailing several elements better than any other title in the AC series: Player Choice & Branching Narrative, The Mercenary & Cultist System, Mythological Integration, Overpowered Combat Abilities, Open World Exploration But what I'm trying to point out is that this game wasn't quite playable on most windows systems, until a few months after its release when most of the bugs were fixed. However, on Linux it ran completely flawless from day one, although DXVK had seen little development and refinement at the time. What do you think the situation will be in 2026 now that most bugs and glitches of DXVK have been completely eliminated? This is information from Google about these situations that I am quoting. In many cases, using DXVK (a translation layer that converts DirectX 9, 10, or 11 into Vulkan) can result in more stable frame times and higher performance than native Windows rendering. This happens primarily by bypassing driver overhead and multithreading draw calls that were previously restricted to a single CPU core. Older APIs (like DirectX 9 and 11) are largely single-threaded on the CPU side. DXVK translates these calls to Vulkan, which is highly multi-threaded. This reduces CPU-bound stuttering on weaker processors. In certain cases, GPU manufacturers (especially AMD) have significantly better and more modern Vulkan drivers than they do for legacy DirectX. Vulkan gives developers—and in this case, the translation layer—closer control over how resources are held in VRAM. This can prevent micro-stutters and sudden frame drops during chaotic gameplay. Yes, certain games, particularly older DirectX 9 to 11 titles, can run with fewer crashes on DXVK than on native Windows. By intercepting DirectX draw calls and translating them into the modern, highly efficient Vulkan API, DXVK bypasses the limitations and poor driver support that cause instability in aging game engines. PlayStation 1, PlayStation 2 and PlayStation 3 can be easily and perfectly emulated on Linux. In fact, modern Linux emulators offer high-performance upscaling, widescreen patches, and automatic controller mapping out of the box.                                                                                                                                                                                                                                                                                                                                 PlayStation 1/2/3 games look drastically better on Linux thanks to resolution upscaling. Furthermore, it is also a fact that you cannot play many fun games on Windows either, isn't it? - The Nintendo Switch has an extensive library of exclusive games. - PlayStation has an extensive library of exclusive games - Android has "mobile-exclusive" games, meaning they are exclusive to mobile devices (iOS and Android) and aren't available on PC or consoles. And finally, it is also the case that in the next five years there will be games that millions of people will say you absolutely must play and that they want to play this specific game that released a few days ago. However, the other side of this story is that currently, absolutely no one cares that they cannot play these upcoming games right now.
    • Flameshot 14.0 RC3 by Razvan Serea Flameshot is a free and open-source, cross-platform tool to take screenshots with many built-in features to save you time. Using Flameshot is as simple as launching, dragging the selection box to cover the area you want to capture, making annotations as needed in on-screen and saving the shot to your computer, all with a very simple and straightforward interface. Flameshot allows users to simply upload their screenshots directly to the cloud in order to easily share it with others. You can upload your image directly to Imgur with a single click and share the URL with others. In-app screenshot editing - You can choose to add an arrow mark, highlight text, blur a section (blur or pixelate an area), add a text, draw something, add a rectangular/circular shaped border, add an incrementing counter number, and add a solid color box with Flameshot's built-in editing tools. Command-line interface (CLI) - Flameshot has several commands you can use in the terminal without launching the GUI via a command line interface. The command line interface lets you script Flameshot and use it as the subject of key binds. Flameshot 14.0 RC3 changelog: Translations update from Hosted Weblate by @weblate in #4612 Translations update from Hosted Weblate by @weblate in #4619 Fix pin position on Windows for scaled screen by @ElTh0r0 in #4614 Cmake Analyzers by @ElTh0r0 in #4613 Translations update from Hosted Weblate by @weblate in #4632 fix(macos): prevent config tab content from rendering behind tab bar by @Mitnitsky in #4627 fix(macos): use CGRequestScreenCaptureAccess instead of grabWindow for permission request by @Mitnitsky in #4617 Fix KDE Plasma keyboard shortcut config file by @ElTh0r0 in #4637 fix(macos): fix clipboard copy failing from tray and GUI by @Mitnitsky in #4629 feature(macos): show dock icon when config window is open by @Mitnitsky in #4628 Option to disable tray icon on Windows by @ElTh0r0 in #4634 Translations update from Hosted Weblate by @weblate in #4642 fix(macos): make fullscreen capture overlay configurable by @Mitnitsky in #4622 Update GH actions using Node.js 24 by @ElTh0r0 in #4660 fix issue with screen selection in non interactive mode by @borgmanJeremy in #4667 Uniformize both spec files + ninja build openSUSE by @QuentiumYT in #4658 screengrabber: pass non-empty parent_window to xdg-desktop-portal by @artefaktor93 in #4664 Allow multiple flameshot GUI instances (fix for #3177) by @ElTh0r0 in #4680 Unify Linux ARM CI into Linux CI (also drop QEMU) by @theofficialgman in #4702 respect system proxy settings by @borgmanJeremy in #4674 Replace ifdef LINUX with UNIX to include BSD systems by @ElTh0r0 in #4700 Download: Flameshot 14.0 RC3 | 18.1 MB (Open Source) Download: Flameshot Portable | 53.0 MB Links: Flameshot Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
  • Popular Contributors

    1. 1
      +primortal
      490
    2. 2
      PsYcHoKiLLa
      233
    3. 3
      Skyfrog
      78
    4. 4
      FloatingFatMan
      68
    5. 5
      Michael Scrip
      58
  • Tell a friend

    Love Neowin? Tell a friend!