Recommended Posts

Here is a spare time project I've been working on, SmoothTranscode. It's designed to be an easy to use video or audio file converter, based upon FFmpeg which means it supports a wide range of formats. I've designed it to be simple to use yet powerful, which means I intend to have a more user friendly user interface than many video converters available while retaining complete control over the end result.

It can be downloaded from this site, with source code available from GitHub.

This is an early development release (version 0.2), which means I have not yet been able to implement all the features I wish to have, and many features may not yet work as intended or may be buggy. However I do consider the core functionality to be stable enough for a general release. Feel free to report bugs or suggest improvements you'd like to see.

.Net Framework 4 Client Profile or better is required to use the software, with a modern processor (Core 2 or better) recommended for video conversions.

Link to comment
https://www.neowin.net/forum/topic/1023324-smoothtranscode/
Share on other sites

  On 05/09/2011 at 21:43, houlty said:

cant test it at the minute as not on my pc, will try it out tomorrow...

also, a few typos on your site. cleaver is a butchers implement, you mean clever.

Whoops, you'd never know I put the site together quickly while a better one is in the works.

Very nice software, congrats. Btw, I've just found two ''esthetic'' bugs.

''SmoothTranscode 0.2 Released'' but the about box says:

Lag0i.png

Desktop shortcut says ''Treanscode'':

VMQex.png

and a last annoying bug or maybe feature: it doesn't remember the last used location (input/output)

Win 7 HP 32-bit.

  On 06/09/2011 at 08:35, Copernic said:

''SmoothTranscode 0.2 Released'' but the about box says:

  On 06/09/2011 at 08:35, Copernic said:

Desktop shortcut says ''Treanscode'':

Thanks for pointing that out, they have been fixed and the installer has been updated.

  On 06/09/2011 at 08:35, Copernic said:

and a last annoying bug or maybe feature: it doesn't remember the last used location (input/output)

Does it forget while using the software, or after closing and reopening it? Also is it on both the open and save windows or just one? I did have some problems during development when it would always open the dialogs on a specific directory, which I thought I had fixed. I'll look up the open/save windows documentation and try to see where it's going wrong.

  • 2 months later...

I've just released version 0.4 of SmoothTranscode, featuring a reorganised user interface, full 64-bit support, various bitrate options, frame rate support, advanced options for H.264 encoding as well as other improvements. It can be downloaded from its software page.

My next priority is to improve the website, which is currently quite basic, including completing the software documentation which is used by the help facility in the software. After this the plan is to introduce 2 pass encoding, video post processing (e.g. denoise, HQ scaling, etc) and other improvements.

  • 3 months later...

I've just released version 0.6 of SmoothTranscode, which once again can be downloaded from its software page.

Improvements for this release include 2 pass encoding, video post processing (deinterlace, denoise, etc), more information displayed about the input file and the conversion process, as well as lots of other small tweaks and bug fixes. As always let me know your feedback.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Seem like they are seeking for a one size fits all. You have power users and "what's a computer" generation growing up on phones, tablets, and Chromebooks.
    • Guessing it was profitable enough inserting prompted apps vs the hate it generated.
    • Also good for Debugging or troubleshooting your game.. i dont get it why nvidia app or amd does not show this data.. if steam can do it..
    • Microsoft reportedly planning to lay off thousands of employees, mostly in sales by Usama Jawad Back in May 2025, Microsoft decided to lay off 3% of its workforce, which amounted to roughly 6,000 employees. It claimed that this decision allowed it to implement better organizational changes in a "dynamic marketplace". Now, a new report claims that the Redmond tech firm is planning to lay off thousands more next month. Citing unnamed sources, Bloomberg reports that as the company continues investing heavily in its AI ventures, it is about to announce layoffs of thousands of workers as early as next month. This reduction in workforce will primarily affect sales teams, but they won't be the only ones affected. That said, the sources did mention that the timing for this announcement may change. This move, if true, won't be entirely surprising. In April 2025, Microsoft announced that it will be relying more on third-party firms to sell its software to small- and medium-sized customers. It's currently unclear how many employees will be impacted by this change, but even if the layoff percentage is in the single digits, it would still be significant as it would be impacting the professional careers of thousands. The May 2025 layoffs primarily impacted engineering and product teams. The other major round of layoffs prior to this was the decision to eliminate 10,000 jobs back in January 2023. Those represented 5% of the total workforce at that time, with numerous teams, including the one leading Mixed Reality (MR) efforts, being heavily impacted. It is interesting to note that if the timing of the announcement for layoffs is accurate, it would be soon after Microsoft closes its fiscal year at the end of June 2025. Although we'll get financial reports for the latest quarter soon after too, one has to wonder what the human cost of profit is, as Microsoft continues to report billions of dollars in revenue every quarter. Source: Bloomberg (paywall)
  • Recent Achievements

    • First Post
      Fuzz_c earned a badge
      First Post
    • First Post
      TIGOSS earned a badge
      First Post
    • Week One Done
      slackerzz earned a badge
      Week One Done
    • Week One Done
      vivetool earned a badge
      Week One Done
    • Reacting Well
      pnajbar earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      704
    2. 2
      ATLien_0
      285
    3. 3
      Michael Scrip
      214
    4. 4
      +FloatingFatMan
      194
    5. 5
      Steven P.
      131
  • Tell a friend

    Love Neowin? Tell a friend!