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The actual install is a bit bigger than the download. Won't fit on that 8GB stick ... actually if the 7.6 is accurate, that won't fit either.

I meant the installer, not the game installed. And I did just check, the installer files totalling 7.60 GB is a wee bit too large for the thumbdrive I was trying, it had 7.53 GB free. So much for that idea LOL.

So I've been trying to get to the reveal site in order to create my class banners (to unlock the in-game class sigils) but the site is down. That's kind of lame. I hope they extend the window of availability for creating those sigils.

In theory, the "always online" architecture bothers me for the reasons that Shakey and Hawkman are stating. If my internet goes out, I still want to be able to play single player. And if I'm primarily playing single player, I shouldn't have to wait in a queue and deal with all the other stuff that comes with online gaming. (lag spikes, server maintenance, etc.) I should really be able to play single-player games when I went, no matter what.

I will be playing Diablo 3 till no end, but alas I agree with what you posted. The always online isn't only for Diablo though. That's why I still like to pop in a disc into my Playstation 2 and start playing right off the start.

I already answered all of that in the other post, explainign how just because you're not logging into specific servers, you will have a situation where with the same amount of servers, some will have lower queues and some will have higher. as for server traffic and resources it is pretty much exactly the same use as WoW, no less no more. it's the same stuff being handled on the servers in both cases and it's not done any "simpler" in D3 than WoW.

The servers have a much simpler set of actions to deal with, in general. I don't see how you think it's the same - D3 just has a much lower variety of things going on (which is not a complaint). That means the software can likely be more streamlined (besides generally being built much more recently). And the servers will not be architectured in the same way, because - as I said - there's no contiguous landmass to deal with. Everything is small instances, which are way more easily load balanced.

And as has been said before. the servers don't care if you are surrounded by 300 people or not. How many peopel you can see is irrelevant to the server.

It does matter, because it has an effect on the bandwidth required, and the calculations required for that *single* instance. In D3, you're unlikely to get that many things acting at once in a single 'instance', but in WoW you can easily have thousands: e.g. someone fighting mobs in Winterspring, and someone fighting mobs in Silithus - unless they have some very special going on, that's the same server. In D3, that doesn't happen: areas are smaller and less populated. Hell, WoW simulates actions when there aren't even people nearby. Silithus might be empty, but the mobs are still there, fighting each other. Diablo 3 almost certainly wouldn't have anything like that situation.

In any case, the login server is probably going to have the biggest issues - and that technology is frequently tested by WoW patch and expansion days.

So is my link legit or not? *Snipped link*

Just want to make sure.

Yes those are the real links however, you should not post those here. As technically it is illigal unless you have created an account through them to get the download link provided to you for the trial (which has not been released) or purchased the digital version of the game.

Yes those are the real links however, you should not post those here. As technically it is illigal unless you have created an account through them to get the download link provided to you for the trial (which has not been released) or purchased the digital version of the game.

Well I am getting the game, have a battle.net account. It's just my battle.net account doesn't have the starter edition as other people have. I've even played the beta. So I guess it is legal? Also, I believe without a serial code you can't play the game anyway since it must have a dedicated internet connection to play.So yeah.

Well I am getting the game, have a battle.net account. It's just my battle.net account doesn't have the starter edition as other people have. I've even played the beta. So I guess it is legal? Also, I believe without a serial code you can't play the game anyway since it must have a dedicated internet connection to play.So yeah.

no you cannot play it without the game being tagged on your account, i was just stating that we should not post links to where to get it just in case.

Don't forget about Median XL.

Median XL completely transformed Diablo 2 and is one of the best mods I've ever played.

Won't be able to have nice things like this anymore.

No kidding, a couple months ago, Median XL brought me back to D2 for another month or two, no mods = much reduced replayability in any game, D3 especially (due to the limited randomness of the game worlds and quests). Blizzard should have had offline mode and embraced the modding community if they cared about the long-term future of D3. D3 will be a decent game, but it will get boring within a year IMHO (if it even lasts that long).
someone fighting mobs in Winterspring, and someone fighting mobs in Silithus - unless they have some very special going on, that's the same server

A little off topic, but I realised my comment had odd timing, they just announced they're just about to start beta testing cross-server WoW zones: http://www.mmo-champ...-Coming-to-Beta ... anyway, that's going off topic for D3. Still, good tech.

No kidding, a couple months ago, Median XL brought me back to D2 for another month or two, no mods = much reduced replayability in any game, D3 especially (due to the limited randomness of the game worlds and quests). Blizzard should have had offline mode and embraced the modding community if they cared about the long-term future of D3. D3 will be a decent game, but it will get boring within a year IMHO (if it even lasts that long).

I don't see why mods are necessary for the long term future of Diablo: D2 still has a popular online mode. (It would be hard to quantify how many more or less play single player, of course).

I don't see why mods are necessary for the long term future of Diablo: D2 still has a popular online mode. (It would be hard to quantify how many more or less play single player, of course).

Because many people get bored of games once they beat them once or twice.....mods offer different ways to play the game (Median XL for example, the only thing it doesn't change is the base areas.....there's new enemies everywhere, different skills for every class, new crafting options via the horadric cube, new areas entirely, etc). What I mean't by that is I don't think D3 will be barren within a year of release, but many people will get bored of the game and quit by then. Offline/Mods will reduce the number of online players, but that's going to happen no matter what. They might as well add offline so people can mod the game and continue playing once they get bored with the stock D3.

Basically it's going to turn into one of two things.

1. People get bored of D3 and leave until the next expansion. (without offline/single player)

2. People get bored of D3 and find and play mods until the next expansion. (with offline/single player)

Single-player is going to lead to more people playing the game, which is going to lead to free advertising as those people play the game, which leads to more business for Blizzard.

Instead, they are going the DRM route, and people like me will probably never buy the game because I would burn through it in a few weeks and probably never play it again......if it had single-player (and by extension, allowed and support mods to the game), I would get bored of online just as quickly and go out and search for mods that might interest me, but as I can't do that, it simply isn't worth the investment.

Because many people get bored of games once they beat them once or twice.....mods offer different ways to play the game (Median XL for example, the only thing it doesn't change is the base areas.....there's new enemies everywhere, different skills for every class, new crafting options via the horadric cube, new areas entirely, etc). What I mean't by that is I don't think D3 will be barren within a year of release, but many people will get bored of the game and quit by then. Offline/Mods will reduce the number of online players, but that's going to happen no matter what. They might as well add offline so people can mod the game and continue playing once they get bored with the stock D3.

Basically it's going to turn into one of two things.

1. People get bored of D3 and leave until the next expansion. (without offline/single player)

2. People get bored of D3 and find and play mods until the next expansion. (with offline/single player)

Single-player is going to lead to more people playing the game, which is going to lead to free advertising as those people play the game, which leads to more business for Blizzard.

Instead, they are going the DRM route, and people like me will probably never buy the game because I would burn through it in a few weeks and probably never play it again......if it had single-player (and by extension, allowed and support mods to the game), I would get bored of online just as quickly and go out and search for mods that might interest me, but as I can't do that, it simply isn't worth the investment.

What makes you think Blizzard wouldn't release modding tools for this? Have they said they never would? It is a pretty big part of their games and I am sure they know this stuff too.

Thanks.

I was going to play this alongside GW2, whenever that comes out - but I'm not going to support that DRM bs with my money. Everyone else enjoy it! :)

So.. you are going to have GW2 running online, but because D3 runs online but for "DRM" reasons (which is not 100% true) you won't.

Either way, I am all 100% for the full online requirement so I will enjoy the game.

So.. you are going to have GW2 running online, but because D3 runs online but for "DRM" reasons (which is not 100% true) you won't.

Either way, I am all 100% for the full online requirement so I will enjoy the game.

Who doesn't have an internet connection that they leave on all the time anyway? I mean really, the only ones complaining are the ones who either just make a stink to make a stink. Or they're with a crap ISP.

Thankfully they're also the vocal minority.

Who doesn't have an internet connection that they leave on all the time anyway? I mean really, the only ones complaining are the ones who either just make a stink to make a stink. Or they're with a crap ISP.

Thankfully they're also the vocal minority.

Yes, I'm sure every scenario where someone would want a game to not require 100% online connection falls under these categories you listed.

Thanks.

I was going to play this alongside GW2, whenever that comes out - but I'm not going to support that DRM bs with my money. Everyone else enjoy it! :)

Its not entirely DRM as they are using the servers to host the games (to reduce lag for multiplayer) as well as using the server to increase the randomization of the game compared to what your computer could do. So it is not entirely DRM

What makes you think Blizzard wouldn't release modding tools for this? Have they said they never would? It is a pretty big part of their games and I am sure they know this stuff too.

Because from what I understand half the game (or at least most of the logic as far as enemies and quests go) is server-side, which means unless Blizzard supports modders uploading the mods to Blizzard servers which run everything, I don't think it's going to happen.

Plus, Blizzard has never really supported modding for most of their games. Diablo 2 - no official tools, the only way to mod anything is with third-party tools. Starcraft and SC2? No modding tools, only a map editor.....modding typically means changing the game so it works differently than designed, not creating extra levels. World of Warcraft? No official modding there either......

I don't know what you're talking about, but unless I am missing something none of Blizzards games have ever really offered any official modding tools for any of their games, not sure why you have the idea that it would change with D3, especially given how server-sided D3 is (no single-player which means it MUST go through Blizzard servers), meaning Blizzard would have to be able to control the mod system, not let it go in whatever direction the modding community wants it to.

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