Xbox live accounts being hacked?


Recommended Posts

Did you guys even read the article? Do you seriously think that being able to reset the CAPTCHA so you will have unlimited attempts to find the password isn't a security problem?

If Sony had something like this you all would be letting them have it. Also my password did contain uppercase, lowercase, and numbers in it so it's not just simple password being exploited.

Brute forcing a password is not a 'hack'. If this is it, then it's just these guys using weak passwords.

I agree. Just because they have found a way to brute force it without a CAPCHA doesn't mean its been hacked!

I would hardly call it a serious security flaw.......

I agree. Just because they have found a way to brute force it without a CAPCHA doesn't mean its been hacked!

I would hardly call it a serious security flaw.......

And if your account had been taken over? Of course it's serious, it's not working as it should.

Did you guys even read the article? Do you seriously think that being able to reset the CAPTCHA so you will have unlimited attempts to find the password isn't a security problem?

If Sony had something like this you all would be letting them have it. Also my password did contain uppercase, lowercase, and numbers in it so it's not just simple password being exploited.

Yes... being able to reset the CAPTCHA is a flaw Microsoft should fix asap. However, if your password contained uppercase/lowercase/numbers, wasn't a dictionary word, and wasn't short (<= 6 characters) it would have taken years to brute force your password so it's highly unlikely this flaw has anything to do with it.

Also, since you brought up Sony, does PSN even have any sort of brute force security? I just tried an invalid password 25 times for my PSN account and it didn't lock or display any captcha.

3 failed attempts and the account should simply lock and email recovery is needed. Simple really, throw in a drop down on logon for x, x and x of another password adds another layer of security.

Doh..

Is being able to avoid the CAPTCHA a security flaw? Yes

Is it the reason why your account is being hacked? No. A CAPTCHA is not a replacement for a secure password, if your password is being bruteforced over a network, it is FAR too simple.

This is absolutely NOT the reason why the accounts are being hacked. As others have said, a brute force hack would take years to crack most passwords. Yes, the CAPTCHA method is a flaw on Microsoft's part, but hardly has anything to do with accounts being hacked.

Yup, a security flaw with Live. Not EA. Some people have some back pedaling to do after the recent threads.

Well, at this point this is a "private investigator's" opinion. As far as I'm concerned, it still has not been proven, and if it were that simple, I still think we would be seeing FAR more people getting their accounts "hacked". I still think this is more of a social engineering scam than anything.

3 failed attempts and the account should simply lock and email recovery is needed. Simple really, throw in a drop down on logon for x, x and x of another password adds another layer of security.

Doh..

Agreed. I think that would certainly be wise.

Also, since you brought up Sony, does PSN even have any sort of brute force security? I just tried an invalid password 25 times for my PSN account and it didn't lock or display any captcha.

Wow. THAT is really scary... I guess they haven't learned anything about security whatsoever...

Yup, a security flaw with Live. Not EA. Some people have some back pedaling to do after the recent threads.
The "security flaw" is limited to being able to bypass captcha and then continue brute force. As someone has said already, Sony doesn't even have a captcha. So all those PSN accounts where you "only lost your ID" but no money was lost? They are in equal danger. ;-) (I wouldn't know better, I am not going to play with my WLID and don't have a PSN account to verify one way or the other).

This also shows that all who got hacked had weak passwords and all "I have never used it anywhere but my xbox" were simply stupid. If your password could be brute-forced, then it's not a good password.

If this is really an issue with WLID, which I still doubt it - then MS has bigger things to worry about than Xbox.

This should be merged with this thread: https://www.neowin.net/forum/topic/1036915-xbox-live-accounts-being-hacked/ No need for another one.

This is audio and shakey's day. let them enjoy it. :-D Microsoft is now "hacked" same as Sony. Kind of morale booster, ain't it?

"the email address or password is incorrect" - or not - "That Windows Live ID doesn't exist."

Terrible. That's security 123 students learn in school. Never ever give too much information to hackers.

The message should always be something like "Account informations invalid".

OK, this is absurd for a number of reasons.

First of all, it assumes that the passwords people use are so utterly stupid that they can be brute force hacked in a relatively fast fashion. That's patently stupid, for one. Secondly, most of the phishing or hacking victims have said they had strong passwords (including the couple of people on Neowin who were hacked). So unless they've been attempting to brute force crack someone's password since the original Xbox came out and they got incredibly lucky, then that's no dice. Third, I'm more than willing to bet that many of the hacking victims didn't have their e-mails searchable on Facebook or social networking sites.

It's not even a good theory. The CAPTCHA thing needs to be fixed, absolutely, but that's not even much of a security flaw in the grand scheme of things. You'd have to have good knowledge of what someone would use as a password (or have someone who has an insanely simple password) to have any value in that issue. I'm sure there's some way people are getting this information (and it's more likely they're not even finding out passwords, but using some sort of social engineering to get into someone's account -- like calling customer service and exploiting a flaw in the human system), but this doesn't seem even remotely likely.

Also: can we stop creating a billion topics about this? We only need one, just like all the posts when Sony was hacked were kept in the same place.

I wonder if the same CAPTCHA loophole affects Hotmail.com as well. In any case, I hope Microsoft fixes it soon.

CAPTCHAs are not that much secure.

I would hardly call it a serious security flaw.......

wow glad you are not working for my bank web site.

OK, this is absurd for a number of reasons.

First of all, it assumes that the passwords people use are so utterly stupid that they can be brute force hacked in a relatively fast fashion. That's patently stupid, for one. Secondly, most of the phishing or hacking victims have said they had strong passwords (including the couple of people on Neowin who were hacked). So unless they've been attempting to brute force crack someone's password since the original Xbox came out and they got incredibly lucky, then that's no dice. Third, I'm more than willing to bet that many of the hacking victims didn't have their e-mails searchable on Facebook or social networking sites.

It's not even a good theory. The CAPTCHA thing needs to be fixed, absolutely, but that's not even much of a security flaw in the grand scheme of things. You'd have to have good knowledge of what someone would use as a password (or have someone who has an insanely simple password) to have any value in that issue. I'm sure there's some way people are getting this information (and it's more likely they're not even finding out passwords, but using some sort of social engineering to get into someone's account -- like calling customer service and exploiting a flaw in the human system), but this doesn't seem even remotely likely.

Also: can we stop creating a billion topics about this? We only need one, just like all the posts when Sony was hacked were kept in the same place.

Yeah, I don't believe this either. It just doesn't seem like it would be possible as people have said, their password wasn't an easy guess. It's a flaw that should be fixed though.

Is it possible Microsoft doesn't know how they are accessing accounts ?

Social engineering, inside job or something. Surely an actual hack will lead to something more than Xbox Live which seems small fish if you have someones details.

Even if this isn't the flaw that got hackers into the accounts, it's definitely a good way to learn what accounts exist, and at least attempt common passwords. Knowing the first is a good part of the battle, and of the second even if the success is low (1% maybe, depending how many passwords you try, but not bruteforce) it's still a chance.

Yeah, I don't believe this either. It just doesn't seem like it would be possible as people have said, their password wasn't an easy guess. It's a flaw that should be fixed though.

Is it possible Microsoft doesn't know how they are accessing accounts ?

Social engineering, inside job or something. Surely an actual hack will lead to something more than Xbox Live which seems small fish if you have someones details.

Absolutely. I agree 100%. If they "hacked" all of these people's details, they'd be out to do much more damage than buying a few things on XBox Live... I mean, come on... The fact that that is their focus, leads me to the conclusion that it is not Live, as that would give them access to their e-mail and as a result a TON of other stuff... So, I still chalk this up to social engineering.

hmm claiming this is like the PSN hack is kinda like how lighting candles is like forest fires...

yeah...

I'd bet MS and EA will find some way to stop this, since it's obviously hurting both of them. I'd still guess crappy passwords that are never changed have something to do with it, too. So many people are clueless when it comes to online security and just assume it won't be an issue...until it is.

And i guess some people like you are clueless about server side security. because from what i'm reading it's very weak for xbox live. You never ever say why a login failed. That's gold information for hackers. Live loging does.

You Freeze an account when too much login attempts failed and send a mail to the user to recover the account. Live doesn't not freeze the account but use a weak captcha protection.

Come one that's security 123 students learn in college. Seriously ...

Funny that, im a web designer and have all sorts of I.T knowledge. Yet I still got hacked/phished. Sadly because you know something exists, doesnt mean you wont fall prey.

Don't lose your time. I went thru all this when my wow account got hacked (and i mean it). All people told me it was phishing and such. I am a web dev and knew i did not fall for a scam. I lost a complete night checking my email account log used for my wow account, checking my router log, scanning my HD and memory for a keylogger (even though i play games on my work computer while i surf the web on my secondary computer).

After this night i was 99.99% sure the account was not compromised from my side. Yet people was still telling me it was phishing.

You also always have this guy blaimg your PW strength too saying you need a 50 digits password with asian and russian caracters in (while in fact any good web service will freeze an account before it's even remotely possible to brute force a 8 digits random letters/numbers/symbols/caps PW).

It's a waste of time. They think they are better than anyone ... until the day they'll like me get hacked for the first time.

I don't play wow anymore but i can assure you my SWTOR account is protected using the authenticator app ;).

Interesting. A poster knows more about Microsoft security than Microsoft's multimillion dollar security team? Ok then. Um..no.

I don't. Everyone know about that. Seriously you can't be serious. I simply can't believe it. That's something you learn in the most basic class about security. Carefully word the error messages you show to the end users so you do not tell too much informations to hackers. What hackers get from error messages is gold to them.

Sorry but when you have 2 different error messages, one for when the account doesn't exist and one for when the account login information is wrong this is just bad.

As for the account not being frozen that's hilarious to see some people defending that.

I don't. Everyone know about that. Seriously you can't be serious. I simply can't believe it. That's something you learn in the most basic class about security. Carefully word the error messages you show to the end users so you do not tell too much informations to hackers. What hackers get from error messages is gold to them.

Sorry but when you have 2 different error messages, one for when the account doesn't exist and one for when the account login information is wrong this is just bad.

As for the account not being frozen that's hilarious to see some people defending that.

You still fail to realize that having a valid email or Gamertag really isn't that useful. Unless the password is guessable, then a password shouldn't ever be cracked. Every hacker out there knows that brute force is the worst way of cracking into an account. It's simply not plausible in a short amount of time.

Is it bad that Microsoft confirms if the username is valid? Yes. Is it allowing people to hack into accounts? Absolutely not.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      75
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!