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Alright, so there seems to be a lot of hate for BlackBerries these days. I think a lot of it is from uninformed users. Let's try to clear up some myths:

Myth: BlackBerries aren't designed to play games

Wrong. BlackBerries have supported OpenGL ES since at least version 5.0 (4.7 if I'm not mistaken, but 5.0 for sure)

Myth: BlackBerries don't support Skype

BlackBerries have had Skype since May 2009. Skype (not RIM) has artificially limited Skype to Verizon Wireless phones. 3rd-party apps also provide Skype support for non-Verizon devices.

Myth: BlackBerries don't support VOIP

Multiple VOIP solutions exist for BlackBerry smartphones: http://www.blackvoib.com/Setup-and-Usage.php and http://appworld.blackberry.com/webstore/content/38 .

Let us talk about some other stuff as well. BlackBerries like the Torch 9860 can do everything an iPhone or Android device can do, but better. Why? Messaging has always been well-done on BlackBerries because their initial market was corporations that needed a mobile messaging platform. RIM introduced features like Push technology that (at least in my experience -- and I have owned both an Android phone and an iPhone, both of which I did actually use for at least a month as I was curious what they were like) no other competitor has been able to do as well

It is just as easy to compose an SMS or MMS message as it is an email or PIN message (a PIN message is a direct device-to-device message, which, by the way, is an extremely useful feature that no other competitor has bothered to copy). Emails and PIN messages can be seamlessly encrypted and decrypted using both RIM or 3rd-party technology. Although they hardly invented it, BlackBerries were able to send MMS messages long before iPhones.

BlackBerries have always had multitasking; this feature was somehow "magical" and "revolutionary" when Apple introduced it, and yet even today their multitasking sucks (why? There is no easy way to have multiple apps running simultaneously and easily switch between them -- on BlackBerries, there is).

Another crucial feature which other companies really should copy is that RIM heavily compresses all data sent to and from the device. There is no noticeable reduction in speed, and BlackBerries consistently use far less data than other platforms. I don't know about you, but I like the idea of being able to surf the web as much as I want, send/receive virtually unlimited emails (including with large attachments), and download files -- and only use about 500MB a month. On an Android or iPhone, I would need a bigger data package. Saves on money!

What about security? Long before Android was around, BlackBerries have allowed users to have fine-grained control over what permissions an individual application can have. With a BlackBerry, you can use a password and have your device encrypted using 256-bit AES so that, in all likelihood, unless someone knows your password they will never be able to access your personal data (assuming Content Protection is turned on). The on-device encryption on an iPhone is laughable at best. I'm not sure about Android's capabilities in this regard.

BlackBerries are perfect devices for businesses because they allow the IT department to have fine-grained control over what employees can and cannot do on devices. They can log all messages (including BBM and PIN). They're extremely easy to setup and manage. Best of all, all of this can be done for free using BlackBerry Enterprise Server Express (by the way; when using Express you don't need a BES plan from your carrier; BIS will do just fine). Additionally, some device models are available without cameras.

Now, what about more pedestrian concerns like camera/flash, video recording, music capabilities, etc. BlackBerries can do all of that; sure, the camera might not be the absolute best, but really -- who cares? It's good enough, and that is all that matters. If you need high-res photos, odds are you should use a DSLR anyway. Front-facing camera? Again, some people want it, most don't care. It's not a big deal. Music? BlackBerries support numerous formats like AAC, AMR,FLAC, MP3, M4A, OGG, WMA, WAV, MIDI, ADPCM2 (yes, some like MIDI are useless). Can an iPhone do FLAC? Nope. Don't know about you but I like my lossless audio.

Some people knock the web browser, but since OS v. 6.0, it has improved a great deal. It is now based on WebKit. In my personal experience, with the exception of Neowin (which I think I can reasonably blame on Neowin as no other site does this), I have had no problems loading sites at all. Even the problem with Neowin isn't that bad.

Finally, some people in the US have their head up their butt and think they're the only market that matters. BlackBerries aren't unpopular everywhere; RIM just opened a store in the Philippines and so many people showed up to the opening that people were trampled. I know tons of people who have BlackBerries and every single one of them loves their phone. I know several people who had a BlackBerry, got an iPhone or an Android phone, and couldn't stand their new phone -- and switched back to their BlackBerry.

BlackBerries for the win! :D

I support Blackberries in an executive corporate environment. I have to know the in's and out's of them very well. That being said.......I hate blackberries. I advise all the executives to get a different device unless they are really set on a blackberry.

I've used Blackberries for about over 4 years now.. and they are great for work. I've used them in team environments and I've never been let down in this area.

BUT... they just are not keeping up with their competitors. iOS/Android/WP7 and other devices are leaving RIM in the dust. I think their compeitive advantage has pretty much dimnished as other smartphones now have gotten better in the productivity function. It's sad to say, but my next phone won't be a Blackberry. I've been a big supporter of Blackberry, but it's time to move on. Hopefully they get their act together for their next big release!

The thread title is slightly arrogant.

Blackberries aren't the business phone anymore. It's one choice of.

Plenty of other phones are also great for the business environment, but have all the bells and whistles of all the other leading-edge phones.

The Blackberry app offering and overall OS quality is far behind the mainstream Android and iOS phones, and that's why people don't prefer them anymore.

  • Like 2

I support Blackberries in an executive corporate environment. I have to know the in's and out's of them very well. That being said.......I hate blackberries. I advise all the executives to get a different device unless they are really set on a blackberry.

WHY do you hate them? :huh:

I support Blackberries in an executive corporate environment. I have to know the in's and out's of them very well. That being said.......I hate blackberries. I advise all the executives to get a different device unless they are really set on a blackberry.

yea, why?

I've used blackberries for years, but now probably going to android, but i don't hate blackberries, i just feel that they're falling behind the times.

This thread won't go down well...

Also I'm going to input.

Personally I'm biased towards Windows Phone however that's the phone I use on a day to day basis and one that provides me with everything I need media wise. For this reason I of course love having it with me and have built up a love for the product. Now if we apply that to someone else who has a Blackberry the likelihood is that they're going to think the same thing and you know what? Android and iPhone users are going to do the same thing (More so the iPhone users because it's iCool :p).

Like I mentioned, I'm bias to Windows Phone and one of my jobs is to sell smartphones. You quickly learn how people think when it comes to it. Some people come in the store and are set on a phone because maybe there friend has one and they used it and liked it, maybe they had one before and are used to the operating system. There's plenty of reasons... those people I sell them what they came into the shop for because quite clearly they're set on that phone. If I said "Oh well, here's a different phone that you might not have seen before. Take a look at this so it widens your options." that would leave the customer with a gamble - one that if they take and they don't like the phone, they're stuck in a two year contract.

My point is that some people like Blackberry because it suits their needs. Some people like Android because it suits their needs. Some people like Windows Phone because it suits their needs... and some people change which OS/phone they have because they found that another operating system suits their needs better.

That's all I have to say about that. (Y)

  • Like 2

yea, why?

I've used blackberries for years, but now probably going to android, but i don't hate blackberries, i just feel that they're falling behind the times.

Agreed. I currently have a BlackBerry Curve 3G 9300 and it's more-than-great for my needs. I haven't had any issues with it. I've upgraded to BB OS6 when it was first released and it made my experience even better. Eventually, I'm going to buy a new phone and I've had my eyes on some Android- and WP7-based devices. This doesn't mean I "hate" BlackBerry smartphones. I think that's too harsh of a word to use. It just means I want something better and at the moment, RIM doesn't have anything that stands out to me. Their current lineup of devices seems overpriced and they're falling behind other smartphones in terms of specs and features.

WHY do you hate them? :huh:

All of them, including the new ones, are slow, very slow. The new ones have improved slightly, but the OS is slow, startup is slow, and it causes people to get irritated. The thing that really gets me though is having to manage a Blackberry Enterprise Server in addition to the MS Exchange Server. iPhones and Android phones will connect to our exchange server just fine via Outlook Web Access, where the blackberry requires a whole other server to manage. It's just a very archaic way of doing things. If the sync between the phone and the BES get borked up somehow and pushing the service books or reactivating doesn't correct it, it usually requires the phone to be wiped and re-setup. Where if my account on an iPhone or Android is messed up, I can either fix it or just remove and re-add the account.

All of them, including the new ones, are slow, very slow. The new ones have improved slightly, but the OS is slow, startup is slow, and it causes people to get irritated. The thing that really gets me though is having to manage a Blackberry Enterprise Server in addition to the MS Exchange Server. iPhones and Android phones will connect to our exchange server just fine via Outlook Web Access, where the blackberry requires a whole other server to manage. It's just a very archaic way of doing things. If the sync between the phone and the BES get borked up somehow and pushing the service books or reactivating doesn't correct it, it usually requires the phone to be wiped and re-setup. Where if my account on an iPhone or Android is messed up, I can either fix it or just remove and re-add the account.

+1, and add Windows Phone 7 to the mix with Android and Iphone in the easy Exchange management. No mess, no desynchronization.

And if installing the BES isn't an option, prepare yourself to the pain that is the blackberry desktop manager. In my years of IT, nothing has given me more grief (on the desktop environment).

The hardware i dont hate, the software is another story...

Mr.Ed

Myth: BlackBerries aren't designed to play games

Wrong. BlackBerries have supported OpenGL ES since at least version 5.0 (4.7 if I'm not mistaken, but 5.0 for sure)

OpenGL does not make it 'designed to play games'. There are at least half a dozen other things to take into consideration, with user interface and screen real estate being two of the big ones.

I hate Blackberry as compared to other phones for a few minor reasons:

1.) They take ages to turn on and in typical old school PDA fashion, are only truly off when you do a battery pull.

2.) Ambiguous or redundant menus and settings. Having to deal with many different types a day, it's like travelling in a city with no street signs or too many of them. You just kinda have to poke around in the dark if you're unsure of where something is or on the other hand, go into three different settings with a similar name/look.

3.) The average person hasn't a facking clue about stuff like service books, Blackberry Admin, exchange servers, Enterprise, etc. so it's really only useful for the techies, executives with an IT department, or people on a PAYG service who just need a keyboarding phone.

4.) With the exception of stuff like the Storm, Torch, etc., the looks haven't evolved. Your choices are either Vanilla, Vanilla, Vanilla, or Sour Milk (touchscreen variants). They could be on OS20 and the design would still look like something out of the early smartphone craze.

My big problem with Blackberry is that they pretty much defined the industry at one point and still to this day have technology that hasn't been incorporated into current smartphones that are more "advanced". However, their plan seems to be to rest on their laurels, hoping that slight advantage is all it takes to carry them for another decade.

  • Like 1

I don't hate Blackberries but I do think like the PocketPC and Windows Mobile 6 and Palm OS that Blackberry is dead. They just delayed all their new Blackberry 10 devices until the end of 2012. They are not a company on the verge of innovation they are years behind everyone else in my opinion.

I don't hate Blackberries but I do think like the PocketPC and Windows Mobile 6 and Palm OS that Blackberry is dead. They just delayed all their new Blackberry 10 devices until the end of 2012. They are not a company on the verge of innovation they are years behind everyone else in my opinion.

Yep. And their stock price over the past year completely backs that up.

I think their only hope is being bought out and replacing management. But I don't know what company would want to touch that disaster.

BTW, BlackBerry OS is slow as hell because it is written en Java. At least they are moving from that....

And no, as many as you think Android is NOT written in Java. It is actually C and C++. The (strange) thing is that everything that the user sees (in general notes) must be written in "Java" (I say "Java" as it isnt pure Java but for all of you to understand)

*shrug* I like my BlackBerry. I can't speak for anyone else's experience. Great apps, everything seems well integrated--I can get my email, translate text, play games, monitor trips and flights/convert currency/keep track of time zones with BB Travel, get the weather, keep my calendar and contacts updated and synched with Outlook, get my football news... The camera is good, the app store is easy to navigate, even the default ringtones and such aren't bad. Plus, I definitely wouldn't want a touchscreen phone, and the options with physical buttons are becoming more and more scarce on other platforms.

Thread comes off a bit arrogant, but there is some truth in it and I hope folks will take a second look at them. They may not be the stylish, popular choice, but they're still quite nice phones. <3

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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