Kingdoms of Amalur Reckoning game discussion


Recommended Posts

I was quite impressed with the demo (despite it locking up on me twice, PC version) but I'm really tight with money and Mass Effect 3 is a priority purchase :p Soon as my copy of ME3 is secure, I'll definitely look at grabbing a copy of this game :happy: till then the demo will have to do :)

I first tried this game like every other game I play (with a mouse and keyboard). However, even though I generally despise using a controller, this game seems so much better with one. I only played about an hour or so into it, but it is really good. I am not going to compare it to Skyrim, because these are two completely different beasts while being in the same genre. It has a decent story, great graphics, fun combat, and somewhat of a dumbed down RPG feel, but not too bad that it makes it boring. If you want a very detailed game with a class that can be built in a thousand different ways, with a ton of different weapons/armor, play Skyrim. But if you just want more of a casual action RPG, try Reckoning. I love it.

Skyrim honestly doesn't feel that deep, I mean you just put points in what you like using. Only there you are stuck with your choices. Both RPGs have their merits and both are worth owning.

To me Skyrim is about exploring/'adventuring' more than anything else. You can find endless amounts of things to explore, people to meet (even if the npc interaction is a tad shallow,) and etc. The HD Texture Pack they just released is awesome (you don't notice the difference on literally everything but it is awesome nonetheless.)

So far (I haven't really been much past the demo) I could be more impressed with Amalur. I love the creature designs and gameplay but the storyline makes me roll my eyes a lot so far. It's not terrible, it's just...silly.

So far this month I started Assassins Creed: Brotherhood, a new Skyrim save (lost mine somehow,) KoA, Tales of Vesperia, and at some point I'm relatively sure I'll finish downloading Gotham City Imposters (which I only got cause my friend gave me a 30% off coupon that was only good for a day and I was fairly broke, so don't give me that look :p I love Monolith even if I don't care about multiplayer only titles.)

So I've no idea when I'll go in on Amalur properly.

I didn't have what I'd call a good experience with the PC demo. It really felt like a better-than-average console port. I can see myself enjoying it a little more with a controller though. But to be honest, I wouldn't even pay $30 for it. It's just one of those games that, for whatever reason, you can't enjoy. I had a similar level of dissatisfaction with The Elder Scrolls V: Skyrim.

PC Skyrim with ~50-60 mods from nexus and a 360 for Windows controller is the most fun I've had in recent memory. I even found a mod that allows for setting 8 favorites using the 360's d-pad and sprint button (LB) + d-pad.

i got my tank guy to lvl 12 all i have to say is OMFG .... he is a beast finally made it to some areas where the mods are a challenge .

but times fighting 4 trolls and 3 of the tree dudes the shoot the black arrows of boom out at you lol

Ya, the game doesn't kick into full force till about lvl 10ish. While in the first area, you just become so powerful it seems, then just boom! everything ramps up and keeps you interested. They did a good job I think.

Ya, the game doesn't kick into full force till about lvl 10ish. While in the first area, you just become so powerful it seems, then just boom! everything ramps up and keeps you interested. They did a good job I think.

have to agree so far im very happy and the HUGE array of weapons and armor is nice all though if like to fined more sets i have found a few but only 1 piece anyone now of a site that show's where to get the rest

I didn't have what I'd call a good experience with the PC demo. It really felt like a better-than-average console port. I can see myself enjoying it a little more with a controller though. But to be honest, I wouldn't even pay $30 for it. It's just one of those games that, for whatever reason, you can't enjoy. I had a similar level of dissatisfaction with The Elder Scrolls V: Skyrim.

I do have a controller so I tried out the demo yesterday. The graphics look incredibly dated, but they don't have the unnatural quality of Bethesda's artwork. The presentation is overall believable, stylistic and coherent. It looks like there's a lot of story and dialogue, but none of it seems particularly interesting, so it's pretty much Skyrim there. Actually it's basically Skyrim in terms of world and quests, that is, an ever-expanding morass of pointless tedium, but with what seems like fun and engaging character development and combat systems. Worth 15$ and maybe 15 hours max IMO.

I do have a controller so I tried out the demo yesterday. The graphics look incredibly dated, but they don't have the unnatural quality of Bethesda's artwork. The presentation is overall believable, stylistic and coherent. It looks like there's a lot of story and dialogue, but none of it seems particularly interesting, so it's pretty much Skyrim there. Actually it's basically Skyrim in terms of world and quests, that is, an ever-expanding morass of pointless tedium, but with what seems like fun and engaging character development and combat systems. Worth 15$ and maybe 15 hours max IMO.

roflmao

the developers said it to do everything in game would take about 200 hours ..

http://pc.gamespy.com/pc/project-mercury/1217986p1.html

roflmao

the developers said it to do everything in game would take about 200 hours ..

http://pc.gamespy.co.../1217986p1.html

I find that extremely unlikely. I think they are trying to blow wind in their own sails after all the hype with Skyrim and their radiant quests.

If it's true, that's awesome, but like Skyrims radiant quests how much of that 200 hours is just busy work? And judging from the demo the world didn't seem big enough to contain 200+ hours of content. But who knows, maybe it has tons of huge dungeons.

the developers said it to do everything in game would take about 200 hours ..

That doesn't mean it's worth playing 200 hours. I can copy-paste the same 15 min dungeon 800 times and say my game takes 200 hours, doesn't mean it's worth playing more than 15 minutes. I evaluate this game to be worth playing 15 hours, regardless of how long it takes to actually finish it.

That doesn't mean it's worth playing 200 hours. I can copy-paste the same 15 min dungeon 800 times and say my game takes 200 hours, doesn't mean it's worth playing more than 15 minutes. I evaluate this game to be worth playing 15 hours, regardless of how long it takes to actually finish it.

So by that logic, all FPS games are worth 6 minutes of play time... as they would be the same thing over and over... You must really hate gaming.

So by that logic, all FPS games are worth 6 minutes of play time... as they would be the same thing over and over... You must really hate gaming.

There's no need to make assumptions. Everyone is entitled to their own opinion. I may think a game like Mass Effect 2 is great but that doesn't mean everyone else should agree with me. Also, I haven't played enough of Kingdoms of Amalur: Reckoning to get an idea of the game's length. I did, however, play enough to know that it isn't the game for me on the PC.

There's no need to make assumptions. Everyone is entitled to their own opinion. I may think a game like Mass Effect 2 is great but that doesn't mean everyone else should agree with me. Also, I haven't played enough of Kingdoms of Amalur: Reckoning to get an idea of the game's length. I did, however, play enough to know that it isn't the game for me on the PC.

Like me for example. :rofl:

I still haven't beat ME2. I started another play through and lost interest with it at pretty much the exact same spot my first play through attempt stalled. I don't know what it is about that game but I just cannot find the interest to continue playing it.

My point is, some game just aren't for some people.

Side note, I played the hell out of ME1 so I don't know why I can't get through ME2.

So by that logic, all FPS games are worth 6 minutes of play time... as they would be the same thing over and over... You must really hate gaming.

FPS and strategy games are skill-based, so the fun comes through getting better at it. You don't really get "better" or "win" at an RPG, you just play your role, see what there is to see and the only thing that gets better is your character. If the role the game gives you isn't exciting, the world or narrative isn't particularly well-written, spectacular or fascinating otherwise, you get bored way before you've seen everything.

FPS and strategy games are skill-based, so the fun comes through getting better at it. You don't really get "better" or "win" at an RPG, you just play your role, see what there is to see and the only thing that gets better is your character. If the role the game gives you isn't exciting, the world or narrative isn't particularly well-written, spectacular or fascinating otherwise, you get bored way before you've seen everything.

Well, that's where KoA is a little different.... there are combos, skills that work off each other. The more you progress, the better some things will work together. You have to know how to link certain moves together, spells together, and what to really attack first. There is just as much strategy to this than there is to god of war. You really shouldn't bash until you have given the game a fair try. Until then, you aren't making a good point. If you haven't put at least 4 hours into this game that has over 200 hours of game to it, it's like saying the harry potter series was horrible from only watching the first 20 minutes of the whole series.. or reading the first 20 pages of the first book.

There's no need to make assumptions. Everyone is entitled to their own opinion. I may think a game like Mass Effect 2 is great but that doesn't mean everyone else should agree with me. Also, I haven't played enough of Kingdoms of Amalur: Reckoning to get an idea of the game's length. I did, however, play enough to know that it isn't the game for me on the PC.

Not making an assumption. If you are going to say that they are all the same, without even trying it, then your words wont hold much weight. Diablo 3 probably is less skill based than this, but it won't be knocked for it. Games are fun for certain reasons. But if you don't even give them the time, you most likely won't see why.

I evaluate this game to be worth playing 15 hours, regardless of how long it takes to actually finish it.

You evaluate this game to be worth $15, worth playing 15 hours, not finishing it if it takes longer, based on the demo?

Do you do this type of evaluation for other things in your life too? For movies, taking a vacation etc? Just curious.

The more you progress, the better some things will work together. You have to know how to link certain moves together, spells together, and what to really attack first. There is just as much strategy to this than there is to god of war.
The demo failed to present me with any type of tactical challenge, so I base my opinion on that. Even if it did, I'm not a fan of God of War or that type of game in general. They basically consist of reverse-engineering one AI script after the other through trial-and-error, bleh. If you're into this type of thing, I respect that, I just don't personally.

I liked Fable though. Fable wasn't challenging (it had the most overpowered spell I've ever seen), but I liked its light-heartedness and overall charm.

You evaluate this game to be worth $15, worth playing 15 hours, not finishing it if it takes longer, based on the demo?

Do you do this type of evaluation for other things in your life too? For movies, taking a vacation etc? Just curious.

I don't have much of a choice, really, otherwise I'd have to buy everything and try everything first-hand to make decisions, which I can't. I know my opinion is only worth as much as I've seen of the game and my own ability to extrapolate based on a small sample, so just take it for what it is.

I was slightly disappointed by the KoA demo myself honestly (not saying I disliked it, it just didn't keep interest) but having played further into the game than that I actually rather like it. The character interaction is the only thing super noteworthy to me though. Where in Skyrim everyone is just asking you to do something, in KoA people might ask you to do something that isn't exactly noble or other things might pop up (like the gnome you could push to bribe you to keep silent in the demo.)

And you know I've barely started the game, so I'm liking this. The people in it just feel more like people.

Ya, im wondering about the interactions I'm having right now. I haven't said no to any factions, just doing the quest asked of me lol. But some are requiring me to kill people who I am unsure if I will need later... On the other hand, found out that pick pocketing on my mage is pretty interesting... Seems to easily go unnoticed if I steal and then instantly blink away :p

I've reached lvl 16 and the 2nd area of the game, but haven't ventured off into it yet. I am still running around the first area doing all the side quest. But things are still tough. Ran into a cave that threw about 8 big ogres at me, and that was really exciting. Then ran into another cave that I don't think I am up for yet, as the brownies were all diseased, and I would catch it by just looking at them, which would constantly drain my health.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Removed the blue and underline as you did not post a link. This would also  be considered spamming.
    • Why it's almost impossible to produce a smartphone in the United States by Hamid Ganji If you look at the back of some Apple products, you can see the famous phrase “Designed by Apple in California, Assembled in China.” This phrase appears on products from one of the largest smartphone brands in the United States. These products are designed in the U.S., but their manufacturing takes place in China, India, Vietnam, or even Brazil. But why can’t Apple, as one of the largest American tech companies, produce its iPhones on U.S. soil? The idea for this topic came to me after the Trump Foundation launched a smartphone called the T1 and claimed that it was designed and built with American values in mind. However, this claim did not last long, as it was revealed that Trump’s phone was actually a rebranded HTC U24 Pro, with only a gold case and minor internal component changes. You see? Even a phone that is supposed to represent American values is manufactured in China. With a gross domestic product (GDP) exceeding $32 trillion, the United States is currently the world’s largest economy, while China ranks second with around $20 trillion. On the other hand, the United States is by a wide margin the global leader in various technological fields, and American companies spend hundreds of billions of dollars annually on research and development. From Apple and Google to Microsoft, Lockheed Martin, Boeing, and others, American tech and industrial giants lead their foreign competitors in many sectors. The United States also has no shortage of smartphone brands. Apple, Google, and Motorola are among the major brands in the smartphone market, collectively holding a significant share. However, the vast majority of their products are manufactured outside the United States. So why is it that the world’s largest economy, home to the most advanced technology companies and industrial powers, cannot produce a smartphone on its own soil? Let’s explore this question together. Even threats to impose tariffs won’t work After Trump entered the White House as the 47th President of the United States, his administration adopted strict tariff policies. One of these policies was the imposition of a 25% tariff on smartphones manufactured outside the United States. Trump said he “had a little problem” with Apple CEO Tim Cook over producing smartphones outside the U.S. So he thought that threatening a 25% tax on imported phones might force Apple to bring manufacturing back to the United States. “I have long ago informed Tim Cook of Apple that I expect their iPhones that will be sold in the United States of America will be manufactured and built in the United States, not India, or anyplace else,” Trump wrote on Truth Social. Image via The White House Although Apple currently manufactures some of the iPhone’s chips in the United States with TSMC's help, it still shows no willingness to shift full iPhone production to the country. At the time, renowned Apple supply chain analyst Ming-Chi Kuo wrote on X, “In terms of profitability, it’s way better for Apple to take the hit of a 25% tariff on iPhones sold in the US market than to move iPhone assembly lines back to the US.” However, manufacturing a smartphone in the United States is not as easy as it might seem, and many technical and economic barriers are involved. The lack of necessary manufacturing hubs There is a clear reason why many companies prefer to manufacture their products in China. China has established itself as the main global manufacturing hub for international companies, and over the past few decades, large contract manufacturers have emerged there, allowing companies like Apple to outsource production. One such example is Foxconn, which also manufactures some Apple products in India. Building the infrastructure required to produce smartphones in the United States would require tens of billions of dollars in new investment. Factories would need to be built, essential manufacturing equipment would have to be installed, and, most importantly, a skilled workforce capable of operating these systems would need to be recruited and trained. The United States currently lacks the core infrastructure needed to manufacture smartphones, and for this reason, many companies prefer to outsource production to Chinese contractors rather than spend tens of billions of dollars to build that infrastructure, which is significantly more economically efficient. Additionally, building such infrastructure in the United States could take up to a decade, ultimately leading to a significant increase in the product's final price for consumers. Shortage of trained labor in the U.S. compared to China Decades of serving as a global manufacturing hub have allowed China to build a massive talent pool in the production sector that is almost unmatched worldwide. Today, if a company chooses to manufacture its products in China, it can be confident that the workers involved in production have years of experience in their respective roles and are capable of producing high-quality goods with minimal errors. Even if we assume that tens of billions of dollars were invested in building smartphone manufacturing infrastructure in the United States, finding skilled workers would remain highly challenging. Apple CEO Tim Cook visiting the iPhone 6 assembly line in China in 2014. Image: Tim Cook on X In a 2015 interview on CBS’s 60 Minutes, Tim Cook said the main reason Apple isn’t producing in the US is a lack of skills. "China put an enormous focus on manufacturing, in what you and I would call vocational kind of skills. The US over time began to stop having as many vocational kinds of skills. I mean you could take every tool and die maker in the United States and probably put them in the room that we're currently sitting in. In China you would have to have multiple football fields,” Cook said. Also, in 2017, at the Fortune Global Forum in Guangzhou, Cook once again emphasized the importance of highly skilled Chinese workers. “China has moved into very advanced manufacturing, so you find in China the intersection of craftsman kind of skill, and sophisticated robotics and the computer science world. That intersection, which is very rare to find anywhere, that kind of skill, is very important to our business because of the precision and quality level that we like. The thing that most people focus on if they’re a foreigner coming to China is the size of the market, and obviously, it’s the biggest market in the world in so many areas. But for us, the number one attraction is the quality of the people,” Apple CEO said. Higher labor costs in the United States Producing almost any product in the United States is more expensive than in many other countries, and one of the main reasons is the higher cost of labor in the U.S. According to the Bureau of Labor Statistics, median weekly earnings of full-time workers in the United States were $1,235 in the first quarter of 2026. Meanwhile, the average annual salary in China's private sector in 2025 was RMB 71,590 (US$9,961). In many parts of the world, the weekly wage of an American worker is equivalent to several months of income. Another important factor to consider is that in the United States, the workforce capable of working on a smartphone assembly line is highly specialized and therefore commands higher-than-average wages. According to an estimate by Bank of America, producing an iPhone in the U.S. is technically possible, but “iPhone cost can increase 25% purely on higher labor cost in the U.S.” However, this 25% increase applies only if final assembly is performed in the United States while components are still sourced from China or elsewhere. In this case, the price of a base iPhone would rise from $799 to around $1,000. But in another scenario, if Apple were to produce the required components for the iPhone within the United States, production costs could increase by more than 90%. Trump’s dream for a “Made in the USA” iPhone might never come true In a free-market capitalist economy, one of the primary responsibilities of any CEO is to maximize profit. Using Apple as an example, Tim Cook’s role is to maximize the company’s profits so that it can fund research and development for new products and invest in areas such as artificial intelligence, while also keeping shareholders satisfied. Therefore, it is entirely understandable that Apple would choose not to bring its manufacturing back to the United States and instead keep production in countries where labor is cheaper, and products can be manufactured at a lower cost, thereby maximizing its profit margins. What is your opinion about manufacturing smartphones in the United States? If you are an American citizen, would you be willing to pay hundreds of dollars more for a smartphone made domestically in the USA? Let us know in the comments.
    • Cheers everyone for the replies. It's been very useful. 👍
  • Recent Achievements

    • Conversation Starter
      jessse3334 earned a badge
      Conversation Starter
    • Reacting Well
      JuvenileDelinquent earned a badge
      Reacting Well
    • One Month Later
      Excellence2025 earned a badge
      One Month Later
    • Week One Done
      Excellence2025 earned a badge
      Week One Done
    • Week One Done
      flexorcist earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      506
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      153
    4. 4
      Steven P.
      72
    5. 5
      FloatingFatMan
      65
  • Tell a friend

    Love Neowin? Tell a friend!