Kingdoms of Amalur Reckoning game discussion


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Yeah, I've tried that though. :(

My Blacksmith, Alchemy, Detect Hidden, Sagecraft are all maxed. I salvage everything I can, and yet still not getting anything better than what I got. I've tried mixing and matching everything, I have an abundance of pristine shards. I just can't seem to make anything better than what I have, which I got a long time ago.

I found a set, Enke's, that I want, I got the first piece, now I just have to find the rest. It's stats are awesome for me, for the most part, but I'll lose a lot of health.

I finished the entire game, last night, on hard difficulty (which is about medium/normal for any other game :p.) 50 hours, level 40 (max), 180 quests completed, all tasks completed or done at least once. I just now found out about level lock :(. I didn't know it until now, so that kind ruins any replay I might have, besides the dungeons in Alabastra which I can lock at 40. I'm not sure but someone said there are around 220 quests, I thought I read. If so, I don't know how I missed 40 quests, I've done every little thing I could find. I was also reading it took some people 90 hours, one person 120 hours. No idea how it took THAT long. I finished at 50 hours, and a lot of that time, I left to go do something, with the game still on, unpaused.

[Possible Spoilers, but not really]

This is one game I really didn't want to end, I went as slow as possible when I got into Alabastra, and even slower when I reached Bhaile. I was sad knowing the end was near, and kept wanting to turn back and TRY to find something else to do, but alas it had to end. I wish it had Skyrim's system of never ending quests popping up. After finishing I give this game an 8.5/10. I also loved the soundtrack, the combat system, the story and the quests. It was like a single player version of WoW or EQ. My only gripe is the loot system, and crafting, never got a damn thing I wanted, but oh wel. In my opinion, it is a better game than Skyrim in different ways. I mean the two really aren't comparable per-say, but for overall enjoyment, I vote Reckoning. Skyrim is fun, but to me, not as fun as this game. I loved the vibrant colors that are WoW-esque, and what feels is a luscious lively world. I really hope there is tons of big DLC and a sequel to this game. I want to explore Amalur some more :(.

I'm gonna try the DLC out here in a few days when I have more time.

just installed it , and somehow i lost my save game :s

there is a new map added above mel senshir , but it sucks now , that i have to start from beginning . its a long way to get there . dont know if there is any trainer or cheat , cause i am to lazy to play it all over again right now

edit : i am an idiot , did not backup the save , and i deleted mygames folder along with other files as i was clearing some space under my documents . just now when i started the game again i saw that the game creates save files in that folder so its all gone

So I started the DLC tonight, and I just now had to pull myself away, so I don't pull a late nighter and feel groggy in the morning for work (and so I don't beat it :p). Once again, I am hooked back into Amalur :laugh: .

The thing I am most having a blast with is the new player house. I won't go into to much detail, but it's awesome!

This one actually gives you the full sense of building it, and getting help, rather than just throwing cash at it and it getting built, you go get materials for it. And you get to have your very own pets! :p

The story is holding together well, it's not great, but it is good enough. Definitely worth $10, in that it could be a mini-game on it's own. It is hard to pace myself through it, as I want to do more and see what happens, but I know if I speed through it, well, I'll be left with no Amalur :(.

This is one game that I think could actually be a successful MMO, if handled right. Not in the traditional sense of MMO's, but a community type game, with a social experience, but none of the silly end-game crazy PvE or PvP aspects. Just pure community and quest fun. (And serious reworking of crafting and loot :p)

Anyway, the DLC is good, and definitely worth $10 if you enjoyed Amalur originally.

This is an old article, over a month, from GameSpot, but it was new to me and now I'm super excited.

http://www.gamespot....e-works-6350356

In addition to Reckoning, 38 Studios is at work on a massively multiplayer online game currently codenamed Project Copernicus.
Copernicus is the codename for an unparalleled MMOG entertainment experience set in a truly evolving fantasy world that is both warmly familiar and intriguingly unique. Creative giants R. A. Salvatore and Todd McFarlane, together with the design teams at Big Huge Games and 38 Studios, are crafting a story of epic conflict and heroic individual journeys in which the players? actions will impact the fate of the world. This storyline rests upon a solid design core that incorporates the best play and social experiences available to players at launch. Driven by the creative talents of Salvatore and McFarlane and enriched through an array of products that will allow broad and deep exploration of the vast universe of Copernicus, 38 Studios is combining the ages-old art of the story with 21st century interactive entertainment.]

So not only an Amalur sequel, but an unnamed MMO. I think this company will do very well. And I hope the MMO is like what I mentioned in a previous post (though the MMO market is scary to delve into right now, or at any time).... one can only dream.

I finished the DLC earlier (which was great), and to know there will be a sequel makes me ecstatic!

EDIT: Reading more, Amalur:Reckoning was just a prologue to the (apparent, huge) MMO coming out... Why doesn't anyone tell me these things?!

Anyone interested in picking this game up. Gamersgate are doing 50% off. Only ?17.98 (UK)

http://www.gamersgate.co.uk/DD-KOARUK/kingdoms-of-amalur-reckoning-uk

Just picked it up myself, It seems like a solid RPG with a more action based battle system.

I don't understand how some people loved this game so much. the story was not interesting and you only made one critical choice at the end of each quest line. those choices of course didn't matter on the grand scheme of things... crafting is totally broken and loot system is annoying.

the only up side to this game was the combat system minus the fate phasing thing. you were way over powered when you used that and it wasn't fair. you were somewhat under powered without it but potions fixed that. enemy types varied but were uninteresting. I never said oo let me go fight that bad guy again cause the fight was so fun and intense.

Whoever still thinks fetching quests are a good idea should be fired.

I'm honestly sad that this game hasn't got much recognition on Neowin or elsewhere. The above post is something I disagree with completely. But that is an opinion.

The game is fun, enticing, and a good time basically. Not all games have to be difficult beyond belief and it is time that one game lets you feel godly without a God Mode cheat. I understand that maybe it is too easy, but, it is still fun, and the MMO coming with it I will definitely play, and can't wait for! As long as it is in the same retrospect as the original (post-story) game!

Need more Reckoning fans in here!

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    • Again, this is an irrelevant attempt to attack the messenger. The truth does not require any justification.
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With a gross domestic product (GDP) exceeding $32 trillion, the United States is currently the world’s largest economy, while China ranks second with around $20 trillion. On the other hand, the United States is by a wide margin the global leader in various technological fields, and American companies spend hundreds of billions of dollars annually on research and development. From Apple and Google to Microsoft, Lockheed Martin, Boeing, and others, American tech and industrial giants lead their foreign competitors in many sectors. The United States also has no shortage of smartphone brands. Apple, Google, and Motorola are among the major brands in the smartphone market, collectively holding a significant share. However, the vast majority of their products are manufactured outside the United States. So why is it that the world’s largest economy, home to the most advanced technology companies and industrial powers, cannot produce a smartphone on its own soil? Let’s explore this question together. Even threats to impose tariffs won’t work After Trump entered the White House as the 47th President of the United States, his administration adopted strict tariff policies. One of these policies was the imposition of a 25% tariff on smartphones manufactured outside the United States. Trump said he “had a little problem” with Apple CEO Tim Cook over producing smartphones outside the U.S. So he thought that threatening a 25% tax on imported phones might force Apple to bring manufacturing back to the United States. “I have long ago informed Tim Cook of Apple that I expect their iPhones that will be sold in the United States of America will be manufactured and built in the United States, not India, or anyplace else,” Trump wrote on Truth Social. Image via The White House Although Apple currently manufactures some of the iPhone’s chips in the United States with TSMC's help, it still shows no willingness to shift full iPhone production to the country. At the time, renowned Apple supply chain analyst Ming-Chi Kuo wrote on X, “In terms of profitability, it’s way better for Apple to take the hit of a 25% tariff on iPhones sold in the US market than to move iPhone assembly lines back to the US.” However, manufacturing a smartphone in the United States is not as easy as it might seem, and many technical and economic barriers are involved. The lack of necessary manufacturing hubs There is a clear reason why many companies prefer to manufacture their products in China. China has established itself as the main global manufacturing hub for international companies, and over the past few decades, large contract manufacturers have emerged there, allowing companies like Apple to outsource production. One such example is Foxconn, which also manufactures some Apple products in India. Building the infrastructure required to produce smartphones in the United States would require tens of billions of dollars in new investment. Factories would need to be built, essential manufacturing equipment would have to be installed, and, most importantly, a skilled workforce capable of operating these systems would need to be recruited and trained. The United States currently lacks the core infrastructure needed to manufacture smartphones, and for this reason, many companies prefer to outsource production to Chinese contractors rather than spend tens of billions of dollars to build that infrastructure, which is significantly more economically efficient. Additionally, building such infrastructure in the United States could take up to a decade, ultimately leading to a significant increase in the product's final price for consumers. Shortage of trained labor in the U.S. compared to China Decades of serving as a global manufacturing hub have allowed China to build a massive talent pool in the production sector that is almost unmatched worldwide. Today, if a company chooses to manufacture its products in China, it can be confident that the workers involved in production have years of experience in their respective roles and are capable of producing high-quality goods with minimal errors. Even if we assume that tens of billions of dollars were invested in building smartphone manufacturing infrastructure in the United States, finding skilled workers would remain highly challenging. Apple CEO Tim Cook visiting the iPhone 6 assembly line in China in 2014. Image: Tim Cook on X In a 2015 interview on CBS’s 60 Minutes, Tim Cook said the main reason Apple isn’t producing in the US is a lack of skills. "China put an enormous focus on manufacturing, in what you and I would call vocational kind of skills. The US over time began to stop having as many vocational kinds of skills. I mean you could take every tool and die maker in the United States and probably put them in the room that we're currently sitting in. 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