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To me Apple is not just one thing. To say they are a hardware company only really tells half the story. The only reason that hardware has the large market it does is because of the software. If they had Windows on their computers instead of OS X they would have to compete with all the other PC manufacturers in a much more tangible way right now they can charge a price premium for lower end / outdated hardware and be slow to update their hardware lines due to their OS being a lock in. If you want OS X you gotta get a Mac from Apple.

We saw what happened in the 90's with the Mac clones it diluted Apples hardware share of their own platform and that is why Steve Jobs axed it, the hardware won't sell on its own without a competitive software stack to run on it that is different from all the others in the market.

And I think Apple will spend time decreasing boot time of OS X eventually but I would say they are relying heavily on SSD's right now the MacBook Airs can only come with SSD's and I think the new MacBook Pro's that they will announce will all have SSD's as the default configuration. And as we all know Laptops are their number one seller right now when it comes to Macs. I don't know what they will do about the iMac or Mac Pro though.

PS I just came back from the Apple Store for a keyboard replacement and noticed my new one now has a different looking Expos? key and a Launchpad key instead of a Dashboard one. Is that new? Never ever saw It before. Not really OS X ML related I know, but I didn't feel it was worth creating a whole new thread over. :laugh:

They replaced the defaults for the dashboard key with a launchpad

PS I just came back from the Apple Store for a keyboard replacement and noticed my new one now has a different looking Expos? key and a Launchpad key instead of a Dashboard one. Is that new? Never ever saw It before. Not really OS X ML related I know, but I didn't feel it was worth creating a whole new thread over. :laugh:

Hey, that's unfair, now you made me feel my Macs are old. :laugh:

By hardware company, I mean you buy a Mac from Apple and you get the OS with it. Microsoft don't do this, they sell the OS. So while the OS drives Mac sales, it's not the big earner. I don't think Apple are deliberately not making OS X boot faster so they can sell SSDs, but it's another way to market the value of a SSD upgrade/option. They just seem to have other priorities (look at how long we've been complaining about the bloated mess that is iTunes).

As for the clones, what happened there was Apple had a sprawling mess of a product line where you had many overlapping products (like the Performas and Power Macs). This contributed to the high costs of building and supporting them. The clones were able to build better-specced hardware (even if many used the same logic board architecture) at a much lower price by using off-the-shelf components. If you look through any old Mac magazines from the period you can see the price/spec gap. It's little wonder people were buying clones.

^ Without the OS there would be no sales at all. I wouldn't care for Macs if it wasn't for the designer drug called OS X.

Also, this is rather off-topic, but still related in a way. I'm thinking of getting a Mac Mini Server, which has a built-in Intel HD 3000 GPU. Does either you know how the GUI performs on this? I know my MBP which has a dedicated nVIDIA GPU can lag quite a bit under Lion and Mountain Lion, so I'm slightly concerned about that. I don't care for anything else, as I play games on consoles and PC, and only design on Mac.

Hey, that's unfair, now you made me feel my Macs are old. :laugh:

My 2010 iMac doesn't have warrantee on it anymore so I just used the serial number of a friend's iMac and brought in my old keyboard. Did the same with my Magic Trackpad. Works every time! :laugh:

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My 2010 iMac doesn't have warrantee on it anymore so I just used the serial number of a friend's iMac and brought in my old keyboard. Did the same with my Magic Trackpad. Works every time! :laugh:

What about when your friends' original keyboard set doesn't work anymore within their iMac warranty? Pretty sure that will flag up on their GSX system when they ask for a replacement :s

What about when your friends' original keyboard set doesn't work anymore within their iMac warranty? Pretty sure that will flag up on their GSX system when they ask for a replacement :s

You actually think a company the size of Apple cares about these things? My previous Mac Pro needed three keyboard replacements and one new Mighty Mouse over the course of a year. Not once did anyone mention something about the previous defects.

I told them what the problem was, gave the serial number, it got checked for warrantee status, the Genius walked to the back to put the old keyboard away, took out a brand new box from the shelf, took the new keyboard out and handed it over to me, I thanked him and walked out the door to the trams. Done.

Hell, I wanna bet you can walk into the store with a perfectly functioning (but maybe wear out) keyboard and walk out the door with a brand new one. It costs Apple more money to actually check for defects and have an argument with you than to just immediately hand over a new one.

You actually think a company the size of Apple cares about these things? My previous Mac Pro needed three keyboard replacements and one new Mighty Mouse over the course of a year. Not once did anyone mention something about the previous defects.

I told them what the problem was, gave the serial number, it got checked for warrantee status, the Genius walked to the back to put the old keyboard away, took out a brand new box from the shelf, took the new keyboard out and handed it over to me, I thanked him and walked out the door to the trams. Done.

Hell, I wanna bet you can walk into the store with a perfectly functioning (but maybe wear out) keyboard and walk out the door with a brand new one. It costs Apple more money to actually check for defects and have an argument with you than to just immediately hand over a new one.

Fair point, tho I guess it's a moral thing for me using someone else's in-warranty details for replacing your own hardware.

Fair point, tho I guess it's a moral thing for me using someone else's in-warranty details for replacing your own hardware.

Can't say my conscience kicks in when it involves Apple, the only one-year warrantee they offer, AppleCare pricing and especially not considering the outrageous repair costs they demand of their well paying customers? Sorry, I just don't feel any guilt whatsoever for having done this.

If Apple followed EU guidelines and offer a standard two-year warrantee like most companies do around here we wouldn't even have this conversation.

PS Note that I did it with my friend's permission, it's not like I copied his serial number without him knowing. That would be a pretty ****ty thing to do.

To add to the Apple warranty discussion.

I once had a question regarding my iPhone's iMovie app and got bored of Apple so I tried calling Apple support.

They wanted my serial number, discovered I'm out of phone support and they guy was cool enough to ask whether I could just give him another serial number that's still covered with phone support to transfer the issue over to the other device.

It was kind of cool haha :laugh:

IMHO Apple support is quite awesome, and apart from 90-days only phone support, you can email longer and the 1 year warranty is void in the EU.

You can insist on 2 years and be done with it.

Glassed Silver:ios

1 year warranty is void in the EU.

You can insist on 2 years and be done with it.

Not true. EU only mandates "Gew?hrleistung" of the store that sells the products, not the producer. "Garantie" offered by the producer - in this case Apple - is completely voluntary. Apple and others could just as easily offer no Garantie at all.

Not true. EU only mandates "Gew?hrleistung" of the store that sells the products, not the producer. "Garantie" offered by the producer - in this case Apple - is completely voluntary. Apple and others could just as easily offer no Garantie at all.

"Apple has quietly updated their warranty coverage in the European Union, extending it to two years as required by EU law."

http://www.theregister.co.uk/2012/04/02/apple_extends_eu_warranty/

Have a nice day.

"Apple has quietly updated their warranty coverage in the European Union, extending it to two years as required by EU law."

http://www.theregist...ds_eu_warranty/

Have a nice day.

The page you are referring to has a link to an Apple page that explains exactly what I said:

Claim period EU consumer law: 2 years (minimum) from date of delivery

Apple One Year limited warranty: 1 year from date of purchase

What part of it do you not understand. Are we running into some sort of linguistic barrier here?

They are required by the law to provide 2 years of warranty. You don't have to send it to the company you bought it from, Apple has to service it if you RMA it directly to them.

Let's quote EXACTLY what you said:

Not true. EU only mandates "Gew?hrleistung" of the store that sells the products, not the producer. "Garantie" offered by the producer - in this case Apple - is completely voluntary. Apple and others could just as easily offer no Garantie at all.

Which is completely bogus. Apple is required by the law to provide _2_ years of warranty. Period.

They were sued because they didn't previously provide it. Now they have to because of the law. Comprendez?

The page you are referring to has a link to an Apple page that explains exactly what I said:

Claim period EU consumer law: 2 years (minimum) from date of delivery

Apple One Year limited warranty: 1 year from date of purchase

What the?

Apple can say they provide 2 days of warranty and it'd be illegal and you could force them by law.

Doesn't matter the slightest what they say unless they promise more than required by EU law/national law.

Glassed Silver:ios

IMHO Apple support is quite awesome, and apart from 90-days only phone support, you can email longer and the 1 year warranty is void in the EU.

You can insist on 2 years and be done with it.

The two year thing is sort of a guideline which still has to be incorporated into local regulations. In the case of the Netherlands it's all a bit vague since the law here states that as a consumer have to show that the fault doesn't lie with you, something that isn't always easy. It's also something Apple exploits.

To add to the Apple warranty discussion.

I once had a question regarding my iPhone's iMovie app and got bored of Apple so I tried calling Apple support.

They wanted my serial number, discovered I'm out of phone support and they guy was cool enough to ask whether I could just give him another serial number that's still covered with phone support to transfer the issue over to the other device.

It was kind of cool haha :laugh:

IMHO Apple support is quite awesome, and apart from 90-days only phone support, you can email longer and the 1 year warranty is void in the EU.

You can insist on 2 years and be done with it.

Glassed Silver:ios

The good thing about being in the UK is that you get above and beyond the EU directive and are covered for either 5 or 6 years

  • Like 1
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    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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