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The game was mediocre at best.. 9/10 and 9.5/10 are beyond biased and paid IMO.. People give Medal of Honor Warfighter for example 4.5/10 and 4/10 and say how it's a shooting gallery and the story is weak but they give Halo 4 9/10 and 9.5/10? Are you kidding me.

Yes, Halo 4 is seriously polished (not a surprise since they had 5 years to make it). Everything was smooth and tops in terms of visuals and execution but the game is meh. It got real boring real fast. Basically the whole game comes down to go flip that switch, kill a bunch of same foes, flip that other switch, kill some more foes, and flip the 3rd switch. Rinse and repeat.

There were 3 parts in the game that had slight variety with flying and driving but very little. Overall it was done way too safe and with no thrills. The story is also pretty weak and convoluted and unless you are deep into Halo universe and you read and watched all of the Halo animated features and books you don't get anything in the game in terms of what's going on.

Multiplayer is pretty much the same thing we had before but with a bit more customization and a few more guns. I don't see what's majorly different from any other Halo game.

SpartanOps is a copy of SpecOps from Call of Duty and is really more go kill those guys there, destroy 3 objectives and get a pick up.

I finished Halo 4 on Legendary and the video at the end showing Master Chief's eyes was the highlight of the game :)

This is 7/10 game. Nowhere near close to 9/10 or 9.5/10 unless you don't care about immersive and great story, diverse and unique gameplay and overall fresh experience.

Having played MoH and thinking the reviewers were completely off their rockers with the low ratings, I'm gonna have to disagree with you here. Halo 4 beats MoH in just about every category possible. The AI in MoH was just stupid making single player easy, where as in Halo 4 the AI reacts to everything you do making Legendary tough without teamwork. I was enthralled in this story(having played all previous Halo games) and yet just enjoyed MoH. As for MP MoH has some good strong points but Halo 4 just has more variety and polish. The guns also feel and play a lot better with hit boxes being tighter. I also thought that BF3 and MoH had the best sounding guns in gaming until I played Halo 4. They put a lot of effort into those guns and damn do they sound good being on par with BF3 and MoH.

Overall while MoH was a good game I enjoyed, Halo 4 just has a much higher level of polish and a story with characters you can get invested in.

I'm making my way through the campaign. I'm really enjoying it so far. The classic gameplay just feels great. The sound design is really top notch. And the visuals are really impressive; not only in detail/framerate, but art design too. Master Chief looks phenominal with his updated model. The CGI in the game's few cut scenes are also really damn good.

The story is a little hard to follow sometimes, and I've played all of the other games. I had to look up who the Didact was, because they didn't really explain it in the game too well. But other than that, the story is pretty good.

The only thing I'm not a fan of is the fact that the terminal videos, which clarify a lot of the back story, are only accessible in Halo Waypoint. That decision is unbelievably retarded, in my opinion. I can't fathom why they chose to make players stop their session, exit the game entirely, load up Waypoint (which takes way too long to begin with), and then view the [short] videos.

That being said, the videos themselves have a really cool art style to them. They're psuedo CGI/animated, but with some really good design. I like them a lot, I just wish they were integrated with the game and not Waypoint.

I'm going to continue the campaign this week, and hopefully have enough time to finish it. From what I've heard, it's not a terribly long campaign, so I'm probably more than half way.

I stopped after finishing the mission to destroy the gravity well. Chief is about to take a pelican to stop the Didact on his own.

I've only played about an hour of the campaign (on Heroic Difficulty) and so far these are my impressions:

The Good

  • The game looks amazing. I'd say it is by far the best looking Halo game to date.
  • The multiplayer maps, from what I can tell, are very good. But only 5 or 6 matches doesn't tell me everything about the maps.
  • The game plays a lot like Halo 2, or at least that's the impression I get since it has me sweep sniping again.
  • The enemy AI seems up to par with Halo games.
  • The Promethean weapons are very well designed.

The Bad

  • While playing through Heroic I felt like I accidentally turned the Famine skull on.
  • This game is CoD with a Halo spin. Loadouts, Kill Streaks, every (including EMBLEMS?!?!) has to be unlocked through play. This is a huge turnoff.
  • The canon is stupid. Simple as that. Retarded levels of hate for Halsey are apparent at the start of the game.
  • I really don't understand why they are trying so hard to keep things in first person, and to me while the scenarios can be epic they feel... unnecessary.
  • They changed every sound in the game, and they all sound out of place. The sound design is great, but it's too realistic and comes off odd as a result. Especially the retarded sound they put for the Warthog or the extremely annoying sounds they used for the Ghost.

Anyways, that's my initial impressions.

Having played MoH and thinking the reviewers were completely off their rockers with the low ratings, I'm gonna have to disagree with you here. Halo 4 beats MoH in just about every category possible. The AI in MoH was just stupid making single player easy, where as in Halo 4 the AI reacts to everything you do making Legendary tough without teamwork. I was enthralled in this story(having played all previous Halo games) and yet just enjoyed MoH. As for MP MoH has some good strong points but Halo 4 just has more variety and polish. The guns also feel and play a lot better with hit boxes being tighter. I also thought that BF3 and MoH had the best sounding guns in gaming until I played Halo 4. They put a lot of effort into those guns and damn do they sound good being on par with BF3 and MoH.

Overall while MoH was a good game I enjoyed, Halo 4 just has a much higher level of polish and a story with characters you can get invested in.

Well you are right.. I mean MOH Warfighter was not a bad game.. yeah, I would give halo a point over MOH due to the things you mentioned. They had a more polished game, no bugs, visually it's arguable whether it was nicer or not because MOH game did look stunning with rain and so many other environments that looked beautiful thanks to Frostbite 2. AI on Halo 4 is definitely better but I'm talking about the game itself and nothing really original about it. It was a Halo just like any other Halo.. I would even venture to say that I loved ODST and Halo Reach much more than I did this one. They actually had emotional stories that were absent really from this game.

You can't tell me that it didn't get a bit boring for you doing switches over and over again? I'm saying, it's just either very unrealistic that Halo 4 gets such high marks or it was plain BS that MOH got such low reviews. That's all.

If anything, which is a positive thing, 323 Industries proved that they can actually make a game on a level of Bungie. So I'm guessing the next one will be much better. They played this one way too safe. It definitely didn't make it as exciting for me as other Halo games.

Thanks for ruining the my endgame :(

What was ruined for you? I didn't say anything about the storyline nor did I reveal any details that would ruin it for you. Don't be so melodramatic.

7\10... Wow... I would hate to see what that guy thinks is a better FPS....

Better story, original gameplay mechanic with variety in missions. I finished every single Halo so far and this is the weakest one when it comes to overall gameplay and story. For example they really didn't have a diversity in enemies too. The toughest enemies in the game were the ones from before, the hunters and the encounter with them was very rare.

Where are the big boss battles, the truly original massive enemies to truly get the stakes up. Even the ending itself was deflating and I finished this game on Legendary solo.

Not saying Bulletstorm or similar shooters were amazing but they had these moments that you remember with huge boss fights. I have maybe 2 moments that stuck with me from Halo 4.

This game is NOT 9/10 or 9.5/10. We can argue whether it's 7/10 or 8/10 but it certainly is overhyped in praises.

Better story, original gameplay mechanic with variety in missions. I finished every single Halo so far and this is the weakest one when it comes to overall gameplay and story. For example they really didn't have a diversity in enemies too. The toughest enemies in the game were the ones from before, the hunters and the encounter with them was very rare.

Where are the big boss battles, the truly original massive enemies to truly get the stakes up. Even the ending itself was deflating and I finished this game on Legendary solo.

Not saying Bulletstorm or similar shooters were amazing but they had these moments that you remember with huge boss fights. I have maybe 2 moments that stuck with me from Halo 4.

This game is NOT 9/10 or 9.5/10. We can argue whether it's 7/10 or 8/10 but it certainly is overhyped in praises.

Big boss battles are not the only things that can engage you in a game. I'm probably the best example of a Halo fan who is at complete odds with the lore and gameplay changes since Reach. That doesn't change the fact that, from what people are saying and what I've played, the game is very good. It may not really be Halo, but it is still a good game.

Big boss battles are not the only things that can engage you in a game. I'm probably the best example of a Halo fan who is at complete odds with the lore and gameplay changes since Reach. That doesn't change the fact that, from what people are saying and what I've played, the game is very good. It may not really be Halo, but it is still a good game.

First of all.. big boss battles, epic moments in a AAA game actually make the experience more memorable. Halo 4 had none really. The game as a game is NOT very good. It's ok at best.

I know people are drooling over it, saying how it looks awesome visually and so on but the game itself is extremely boring. It's the same mechanic over and over and over again. You fight the same enemies over and over again and the story is pretty stupid to be honest.

Is this a story of Master Chief falling in love with Cortana the AI and then crying when she "dies" in the end? I mean seriously? Who wrote this story, a 12 year old?

A polished game with solid AI does not automatically equal a great game.

I mean anyone who finished the campaign if you just remember the story, the emotional moments and overall experience previous Halo games gave us is by far above this one. First of all we had a different gameplay mechanic. We didn't do the same things through the campaign. You had different tasks, different things going on in the game and it wasn't keep flipping the switches mechanic.

I don't know, I am not going to argue here, but people are very easily hyped up. This game is at best (generous) 8/10 and that would purely based on polish of the game and AI. It's not even that great visually. Much better than previous Halos but compared to many other Xbox 360 with stunning graphics this one is nothing special. Compared to Frostbite 2 or Crysis engine this game is subpar.

Well, I was greeted with an unexpected chunk of hours to myself after I got home tonight. (hurray for the girlfriend working late) So, I ended up finishing the campaign. Overall I think it was great. The voice acting was top notch all the way through, which really made it a joy to experience. Usually poor voice acting is the first thing to ruin it for me, but this game did not disappoint in that regard. And the motion capture on the faces was really something. Definitely the best I've seen yet in a videogame. The lore was a little convoluted though. For instance, I didn't really understand

why the composer disintegrated the humans on the space station, when earlier they said the composer was used by Didact to turn humans in prometheans. I'm not really sure about the connection there. But the Chief/Cortana dialog to the end was a great way to bring their friendship full circle.

I'm not sure how Boz could think this is the "worst" Halo game in the series. It is easily better than the others, with Reach being the only other one with comparable story telling. As others have said, just because it doesn't have huge set piece battles against giant monsters doesn't mean the game is a failure. In fact, games that have nothing BUT set pieces are often lame. (see the most recent MoH) Honestly, reading his remarks sounds like he went into the game expecting an oscar quality plot and game mechanics that would redefine the genre...which is a feat no game will every fill. 343 did go the safe route and bring Halo back to the classic gameplay, but that is in no way a bad thing. Especially when they executed it so perfectly.

Despite not being revolutionary, it was still a great game and a lot of fun to play. If you're so jaded that you couldn't enjoy any of it, maybe it's time to say goodbye to the pastime as a whole.

I'm not sure how Boz could think this is the "worst" Halo game in the series. It is easily better than the others, with Reach being the only other one with comparable story telling.

What is it that stood out to you in this story? There are holes in it as you have already raised.. which I agree with you.

Second, Halo 3 and halo:ODST and Halo Reach all had much better story and were far more emotional. The only Halo that had a worse story than Halo 4 was Halo 2.

Who cares about Chief's "relationship" with Cortana. I mean the whole thing is pretty stupid to be honest.

Tell me, the whole mechanic of go flip that switch, rinse and repeat didn't bore you? The ending itself is the culmination of this switch flipping stupid thing and then it's over.

I may be overly critical but I certainly don't find this Halo to be great in anything. Visuals are much better than any other Halo game but meh by other standards. Weapons felt the same. Visually they were different but Promethean and Covenant weapons are identical with just different visual. Shotgun, Rifle, Burst fire gun.. same as Carbine, that other Covenant gun and so on. Basically a visual spin on the same guns.

One thing, as I mentioned, that is positive is that 323 Industries does have what it takes to make a great game. They've proven their skill with this one. The Halo feeling was still there. I'm sure the next one will be the REAL good Halo game. When they realize how repetitive this one was, when they evolve the story and make more immersive Halo game.

The point is.. I wanted new stuff in a Halo game. Not same old but with a slightly different twist, and basically shooting gallery with switches. Maybe I expected way too much, but then again let's not pretend it's the most amazing Halo game because it's not.

This is the order of Halo games I liked

1. Halo 1 - Absolute champion. Story telling, the suspense, the action, the twist

2. Halo Reach - emotional and full action packed (moments like the freeway and the overall destruction of the planet really portrayed the size of this game). The ending was amazing.

3. Halo 3 - The whole campaign felt like Chief being the bad ass and last hope. He came back to Earth to save it and it's culmination of the whole series. The ending was amazing as well.

4. Halo - ODST - Emotional in it's own because it was following regular soldiers and you really felt you were not as powerful as Chief and it was a struggle for survival which carried the emotions and feeling of dread. The environments were great.

5. Halo 4

6. Halo 2

Well, I was greeted with an unexpected chunk of hours to myself after I got home tonight. (hurray for the girlfriend working late) So, I ended up finishing the campaign. Overall I think it was great. The voice acting was top notch all the way through, which really made it a joy to experience. Usually poor voice acting is the first thing to ruin it for me, but this game did not disappoint in that regard. And the motion capture on the faces was really something. Definitely the best I've seen yet in a videogame. The lore was a little convoluted though. For instance, I didn't really understand

why the composer disintegrated the humans on the space station, when earlier they said the composer was used by Didact to turn humans in prometheans. I'm not really sure about the connection there. But the Chief/Cortana dialog to the end was a great way to bring their friendship full circle.

I'm not sure how Boz could think this is the "worst" Halo game in the series. It is easily better than the others, with Reach being the only other one with comparable story telling. As others have said, just because it doesn't have huge set piece battles against giant monsters doesn't mean the game is a failure. In fact, games that have nothing BUT set pieces are often lame. (see the most recent MoH) Honestly, reading his remarks sounds like he went into the game expecting an oscar quality plot and game mechanics that would redefine the genre...which is a feat no game will every fill. 343 did go the safe route and bring Halo back to the classic gameplay, but that is in no way a bad thing. Especially when they executed it so perfectly.

Despite not being revolutionary, it was still a great game and a lot of fun to play. If you're so jaded that you couldn't enjoy any of it, maybe it's time to say goodbye to the pastime as a whole.

Well, the composer doing what it does it can be altered to do harm instead. Wasn't this whole thing about the Didact wanting to undo/get rid of the humans who he saw as a threat to the universe? Using a device that messes with your genes can either make you stronger as in the case of master chief or it can turn around a kill you like the others on the space station. MC made it through because he was already changed prior.

I actually just dropped my copy of Halo 4 into a UPS drop box. Amazon was offering $32 trade in credit, and I wanted to get what I could before that number got even lower.

I tried to like the Campaign, put about 3 or so hours into it, but I just found it incredibly boring and repititve. Maybe it eventually gets better, but I will not know, as I am on to playing Black Ops II, which I already find to be much more entertaining than Halo 4 overall.

The way I see it, the FPS genre on a whole is a pretty dumb genre with no real progression in it for years now. it really is just glorified shooting galleries at the end of the day. So it might as well be over the top of fun, and Halo 4 possessed neither characteristic in my opinion.

Keep in mind I am not one to even care about the story in First Person Shooters, they are all equally bad IMO, so I never really cared about Master Chief, or what his whole plight is. Again, I am just looking for mindless entertainment as an FPS that provides otherwise is truly rare, I only believe Half Life 2 and the original Bioshock actually also had good plots, so yeah, take that for what it is. I just do not need any real type of story in an FPS to enjoy it. So with that said, I prefer to have fun and variety.

Oh well, I tried to like it. Just not my cup of tea.

I actually just dropped my copy of Halo 4 into a UPS drop box. Amazon was offering $32 trade in credit, and I wanted to get what I could before that number got even lower.

I tried to like the Campaign, put about 3 or so hours into it, but I just found it incredibly boring and repititve. Maybe it eventually gets better, but I will not know, as I am on to playing Black Ops II, which I already find to be much more entertaining than Halo 4 overall.

The way I see it, the FPS genre on a whole is a pretty dumb genre with no real progression in it for years now. it really is just glorified shooting galleries at the end of the day. So it might as well be over the top of fun, and Halo 4 possessed neither characteristic in my opinion.

Keep in mind I am not one to even care about the story in First Person Shooters, they are all equally bad IMO, so I never really cared about Master Chief, or what his whole plight is. Again, I am just looking for mindless entertainment as an FPS that provides otherwise is truly rare, I only believe Half Life 2 and the original Bioshock actually also had good plots, so yeah, take that for what it is. I just do not need any real type of story in an FPS to enjoy it. So with that said, I prefer to have fun and variety.

Oh well, I tried to like it. Just not my cup of tea.

And you do a podcast on gaming?

And you do a podcast on gaming?

Ummm yeah, what is your point? Do you say that because I said I think First Person Shooters is a dying genre? If so, I have been playing them since their existence, and I have stated on this website, and on the podcast actually, that forever they were my favorite genre of video games to play, but I just feel there has been no real progression in years in the First Person Shooter genre. Besides better graphics and the occasional very cool weapon, what has really changed in them over the past 5 or so years? not much, so yeah, just finding them to be super boring overall these days, and I never thought thought would be the case. Can I not say that a genre of video games seems to have no real progression it it?

Or was it the fact that I said I think stories are dumb in games? For that, I would say I have been gaming since way before games even had a story beyond one sentence... Man in jungle on an adventure... Princess needs Rescuing... Universe Needs Saving... Gorilla hates barrels and Italians... I do not need a story to enjoy video games, and yes, no doubt in fact I do believe that video game stories are usually pretty damn awful. So again, what is your point, because I do not like the stories in games, I cannot talk about how enjoyable it was to PLAY said game? Really?

Or was it simply because I said I think Halo 4 is boring?

Ummm yeah, what is your point? Do you say that because I said I think First Person Shooters is a dying genre? If so, I have been playing them since their existence, and I have stated on this website, and on the podcast actually, that forever they were my favorite genre of video games to play, but I just feel there has been no real progression in years in the First Person Shooter genre. Besides better graphics and the occasional very cool weapon, what has really changed in them over the past 5 or so years? not much, so yeah, just finding them to be super boring overall these days, and I never thought thought would be the case. Can I not say that a genre of video games seems to have no real progression it it?

Or was it the fact that I said I think stories are dumb in games? For that, I would say I have been gaming since way before games even had a story beyond one sentence... Man in jungle on an adventure... Princess needs Rescuing... Universe Needs Saving... Gorilla hates barrels and Italians... I do not need a story to enjoy video games, and yes, no doubt in fact I do believe that video game stories are usually pretty damn awful. So again, what is your point, because I do not like the stories in games, I cannot talk about how enjoyable it was to PLAY said game? Really?

Or was it simply because I said I think Halo 4 is boring?

I sort of agree, but this is true across many genres. While there is for more complexity to RPG's, and even Fighters, etc. the games have fallen into position where they don't really innovate. Even Skyrim is just an upgrade from Oblivion (albeit a great game). There hasn't been a drastic change to gaming in the last few years outside of motion controls and online/social gaming.

I sort of agree, but this is true across many genres. While there is for more complexity to RPG's, and even Fighters, etc. the games have fallen into position where they don't really innovate. Even Skyrim is just an upgrade from Oblivion (albeit a great game). There hasn't been a drastic change to gaming in the last few years outside of motion controls and online/social gaming.

Yeah actually after I posted my little rant, I thought the same thing to myself. That the same can really be said for a whole lot of genres. I think it is just more noticeable in FPS's since the overall mechanics have been the same for a very long time now. Also because it was no doubt my favorite genre for a very long time, I also played FPS's more than anything else, especially at one point in time. It is almost all I played. So I am definitely personally more burnt out on them than anything else.

But I digress, and did not mean to hijack the thread. I just thought for as well put together as Halo 4 is, and there is no doubt it has incredibly high production values, that it seemed very lackluster at the end of the day. Not much variety, and the variety that is there, well, I have driven vehicles in Halo since the beginning. So it really did not excite me all that much.

Actually the composer is used to digitize the human.

I think it's a bit more than just that,

it's suppose to take organic and digital and bring them together, then you get things like the promethean knights that you've been fighting off etc. The problem is that the process screws up peoples minds. In the end it can be used as a weapon since in the end the didact would basically be taking humans and making them into slaved promethean knights etc.

Anyways, with the campaign done I jumped into some MP, I love the idea behind Spartan Ops and how it extends the story, probably a good way to lead into Halo 5. First two episodes done but I'll be gone for a month so I'll miss the next ones. After that I've been doing some team slayer to pass the time.

I think it's a bit more than just that,

it's suppose to take organic and digital and bring them together, then you get things like the promethean knights that you've been fighting off etc. The problem is that the process screws up peoples minds. In the end it can be used as a weapon since in the end the didact would basically be taking humans and making them into slaved promethean knights etc.

Anyways, with the campaign done I jumped into some MP, I love the idea behind Spartan Ops and how it extends the story, probably a good way to lead into Halo 5. First two episodes done but I'll be gone for a month so I'll miss the next ones. After that I've been doing some team slayer to pass the time.

The composer was used to make 343 guilty spark...

The composer was used to make 343 guilty spark...

Yeah, I'm aware. Just saying that if all you do is "digitize" the organic but leave out the 2nd part of the process then they're more or less dead you could say. So the people hit by it are stuck in digital limbo inside or were going to be made into promethean knights and so on.

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In my use case where I’m syncing a database full of my passwords, I also get proper ownership over my data, there is no losing access to the database due to a frozen account, I can access the code of the tools I’m using, and I can get support from real people online if I run into issues, rather than having to consult a vague help page from an opaque company. With the KeePassXC password manager, you create a .kdbx file, which is what will be synced between devices. KeePassXC has cross-platform apps and also has browser extensions so that the browser can fetch passwords from the database once it is unlocked. Meanwhile, Syncthing is a peer-to-peer file sync tool where you can select folders to sync between your devices. Just pop files in the folders you choose, and then they will be available across your other devices whenever they come online. Syncthing is resilient as it works over both LAN and the internet and only ever sends content between your devices, never to a third-party server somewhere else. By combining these two pieces of software, you can essentially replicate the browser sync functionality. I have had a weird, conflicting issue where a new file is appearing, but it doesn’t seem to be impacting my main password database, which is updating between devices just fine. If you want to get a setup similar to what I have, you will need to go here to download KeePassXC for your computer. Once you have that, you will need to download your passwords from your web browser to a CSV file. In Chrome, you can type chrome://password-manager/settings into the URL bar, and you should see an option to download your passwords under Export Passwords. This will give you the CSV file you need for importing into KeePassXC. If you use a different browser, just use a search engine and type “browser-name export passwords” and muddle along. In KeePassXC, you’ll want to press Import File from the home screen, select the CSV file, and create a new database from it. On one of the screens of the wizard, there will be a Title field with a drop-down selected to none. Change this to Title and continue. You’ll select a name for the database, the encryption level (the defaults are fine), and then you will pick a password. I would choose four unrelated words that are easy for you to remember, as you’ll be typing them fairly often to access your passwords. When you have all your passwords in your new database, you will want to set up the browser extension so that your browser can fetch passwords from KeePassXC. Rather than explain how to do that here, refer to KeePassXC’s guide on how to set it up properly. Once you’ve got that set up, you want to install KeePassDX on Android. You can grab it on the F-Droid store and the Google Play Store. For iPhone users, there are other .kdbx-supporting apps, but I haven’t tried any of them, so have a look around and use what suits you. Once you have that done, you will want to install Syncthing on your computer and find a third-party app for your mobile device. On Android, I use an app called BasicSync; there are also options for iOS, but again, I’ve not tried these. Once you’ve got SyncThing, you’ll want to set it up and connect all of your devices together and share a folder between your gadgets. PCWorld has a good tutorial on setting up a synchronized file between your devices using SyncThing. Once you’ve set it up, congrats, you’ll never have to touch that stuff again except for adding or removing devices. I’ll be honest, I didn’t particularly like setting up Syncthing. It didn’t take me a massive amount of time, but I think I had to check online because I found it a bit confusing. That said, I’ve had it running for several weeks now and never need to touch the Syncthing settings, so that’s very nice. I also mentioned a conflicting file. I’m not sure why this is appearing, but the main .kdbx file seems to be updating and syncing just fine. What’s nice is that both KeePassXC and Syncthing are free software, so they won’t just vanish one day; you can take the code and fork the project or use a range of alternative implementations that others have made. It’s also nice that it works over LAN, so even if your ISP is having problems, your passwords will still sync. One area where you will want to be a bit more careful with this setup is if you only have one device. I am OK because I have a computer and two phones, all synced up. If you just have one device, you will probably want to store a backup of your .kdbx file somewhere else. Obviously, you’ll also want to remember your password really well, too. If you get locked out, it's game over. Overall, if you want to take back control of your computing from big tech, taking control of your passwords is an important part of this. You don’t need to immediately clear out your browser’s password manager; try running KeePassXC and the password manager concurrently for a while to see if you run into any problems. If you do try this out, let us know some other creative ways to use Syncthing. I haven’t really come up with a solution about what to do with my bookmarks, for example.
    • If the price was a dollar, someone would complain "Why isn't it free?" If it was free, someone would complain they weren't being paid to play it.
    • That lens of history will burn if you hold it at the right angle... Warn users too late: Shame, Microsoft! That extremely minor update to an obscure Control Panel widget required 2 years of warning. Warn users too early: Shame, Microsoft! We've got better things to do. Pipeline and process be damned, we'll just always be disappointed, eh?
    • Microsoft Paint used to be my favorite Windows app as a kid, and it's still pretty good by Usama Jawad I have been using Windows since the early 2000s, when I was around 10 years old or so. I vaguely remember playing around with Windows 98 and Windows 2000, but that may have been on school PCs which had old operating systems installed. My main OS on the home PC, and the one I recall spending most time with, was Windows XP. At that time, I used the home PC to create Word and PowerPoint documents for school, but a lot of the time, I simply used it to play games. My dad would bring game discs which we would try and install on the PC, sometimes unsuccessfully, and sometimes, we would rely on flash games in the browser, like Bubble Trouble on Miniclip. However, the problem with the latter approach was the internet speed. On a good day, our dial-up internet would offer us speeds of 56 kbps, but on most days, it was closer to 33 kbps. This did not facilitate online gaming as I would often have to wait minutes for a game to load or "draw" on the screen, and trying to download pirated games wasn't simple either. I remember getting tired of waiting for online games to load and just downloading simulator games from the Big Fish Games website instead, only to be disappointed after finding out that I was just being given access to trial versions of the title, and I needed to fork out money to pay for the full version. All of this is to say that it wasn't very easy to find entertainment options on the home PC when I was a kid, due to a number of reasons, mostly outside of my control. This situation pushed me towards a rather unconventional ally: Microsoft Paint. Whenever the internet wasn't working as good as I expected, I would simply spin up Paint and draw complete rubbish on the canvas. Of course, that wasn't always the intention, but it usually happened when I messed up drawing a straight line or something, and then I would give up on that particular piece and simply draw a random collection of objects. Microsoft Paint was extremely accessible and easy to use. Even if you weren't an artist, you could quickly understand the tools at your disposal and how to leverage them on a canvas. The absolute breadth on offer ensured that each painting was truly unique, as you could utilize various combinations of tools like the pencil, paint, spray paint, and more to truly personalize your creation. Since I wasn't particularly good at drawing both on digital screen or a physical screen, I remember that my main style of art would be to insert a bunch of randomly intersecting lines and then fill them with random colors through the paint can. I have trying to replicate that art style in the latest version of Paint below, and as you can see, it's truly Pablo Picasso-esque. The human imagination truly knows no bounds Microsoft Paint kept me occupied for hours and was my best friend when video games on the home PC were inaccessible for one reason or the other. There was no academic or professional reason for which I would need to use Paint, but I still loved using it in my personal time, even if what I created wasn't worth being shown to anyone. It was simply fun. Fast-forward to today, and the situation is mostly the same. Now that I am almost 29 years old, and I still have no reason to use Microsoft Paint in a professional capacity. In fact, I don't even use it in a personal capacity, except to dabble with it from time to time, just to see if core functionalities are still intact. And I'm happy to say that I think Microsoft Paint still offers the same accessibility and inviting experience that it did to me a couple of decades ago, even though its UX has been refreshed and it's been integrated with Copilot features. Interestingly, things could have been a lot different, had Microsoft had its way. Microsoft Paint was marked for deprecation with the Windows 10 Fall Creators Update in 2017, and even began displaying a product retirement alert, urging customers to shift to Paint 3D instead. Fortunately, after consumer backlash, Microsoft reversed course on this decision, and Paint continues to be a native app inside Windows installations that can also be updated quite frequently through the Microsoft Store. Instead, Paint 3D ended up on the chopping block, which is for the better, I think. I have intermittently played around with Microsoft's refreshed Paint experience in the past few years, and I do think it has received worthwhile upgrades. the UI and the UX has been modernized while retaining core functionality, and the app is still fairly easy to use. It doesn't meet any of my use-cases, but I've never really had any use-cases ever, as described previously. Of course, the elephant in the room is the Copilot integration. Personally, I believe that this is one place where Copilot does make sense, environmental concerns aside. I know that a lot of creatives use AI to generate images, and while some may be using professional alternatives, Paint still offers a decent casual experience, with the power of Copilot. Of course, you do need to have a valid Microsoft 365 Copilot license and available credits to use it, but even if you don't, you still get the big Copilot button in the toolbar, unfortunately. All in all, I am glad that Microsoft Paint continues to be a native feature in Windows 11, and a piece of software that has evolved to meet modern needs without cutting off its own roots. It's just an iconic piece of Windows history that was an essential part of my childhood, and while I don't use it anymore, I'm just glad it is still there.
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