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I actually just dropped my copy of Halo 4 into a UPS drop box. Amazon was offering $32 trade in credit, and I wanted to get what I could before that number got even lower.

I tried to like the Campaign, put about 3 or so hours into it, but I just found it incredibly boring and repititve. Maybe it eventually gets better, but I will not know, as I am on to playing Black Ops II, which I already find to be much more entertaining than Halo 4 overall.

The way I see it, the FPS genre on a whole is a pretty dumb genre with no real progression in it for years now. it really is just glorified shooting galleries at the end of the day. So it might as well be over the top of fun, and Halo 4 possessed neither characteristic in my opinion.

No, Halo 4 doesn't get any better.. Actually the ending itself is beyond deflating.. there is no big boss fight, there is nothing.. just more flipping freakin' switches.

BOPS2 will surprise you pleasantly.. it's a blast.

I'm so into the game, I only have 7 achievements left and I need a buddy for Co-Op and the rest of the terminals along with one other for the campaign. No seriously, I've been a fan of Halo since I was 8 or 9.

Same, I was 11 when the first Xbox and Halo came out, I have 13 achievements left, but most are of the remaining Spartan Ops, and the terminals. Solo legendary, I have Co-Op legendary.

This game... its. Ugh. So I didn't realize this when I first picked up the game since I immediately changed my controls to Boxer. But the default controls are not Halo controls, in fact they are a CoD/Halo hybrid. Why is this game trying so unbelievably hard to be a game it most certainly isn't? It just puzzles me to no end. I still can't comment on the campaign since I still haven't finished it but it is the first Halo campaign that hasn't been too good at keeping me engaged.

This game... its. Ugh. So I didn't realize this when I first picked up the game since I immediately changed my controls to Boxer. But the default controls are not Halo controls, in fact they are a CoD/Halo hybrid. Why is this game trying so unbelievably hard to be a game it most certainly isn't? It just puzzles me to no end. I still can't comment on the campaign since I still haven't finished it but it is the first Halo campaign that hasn't been too good at keeping me engaged.

That's interesting. What makes the controls CoD/Halo hybrid?

I'm enjoying this game. I never REALLY got into the other Halo games (although I played them all). For me it is just another FPS, and Halo 4 is a decent enough FPS and popular enough to keep the multiplayer going and interesting that I think I'll be playing it throughout the holidays (even though I suck terribly at it).

I think people who had too big of a hard-on for Bungie need to get over it. Its a freaken franchise game at this point. So long as you have all the graphics, guns, and badies right it really doesn't matter if Martha Stewart makes the game. Does anyone care that Shigeru Miyamoto isn't actively involved in making the new Zelda or Mario games anymore, NOPE.

Here's an interesting look at it. The article isn't really about it specifically but it does comment on it: http://thecontroller...utton-mappings/

While I do appreciate their effort, it?s not the ideal remedy because not everyone is going to use the default controls in Call of Duty and they are still left out. It also doesn?t help me because I actually prefer the Halo 4 Recon controls over Call of Duty?s so I don?t want to now have to play both games in a way that I don?t enjoy as much, just for it to be familiar.

Don't understand how these are COD controls. They're Halo. There's no iron sights or anything.

Except that they moved crouch from the Joystick to B (Call of Duty) and put sprint on the joystick (Call of Duty) as well as moved grenade switching in Halo to the same place as weapon switching in CoD.

Sorry, but that's a bit of a weak argument. The controller button layout has little to do with "Halo trying to be more like CoD". A better argument for that may be something like "the Spec Ops or the individual Rank-up System or even the Weapon Drops" those are certainly inspired by what CoD has done so well the past few years but that doesn't make Halo a CoD wanna-be. It is very much its own game with its own unique flavor to the crowded FPS genre.

For example, I like that the Weapon Drops are not based on kill-streaks but rather point-based (assists, vehicle takedowns, etc.) In my opinion this is a huge improvement over the previous kill-streak based Weapon Drop system in previous CoD and it's good to see that both Halo 4 and Black Ops 2 are now using it. This system fosters teamwork and provides for a much better overall enjoyable experience in Multiplayer.

With all that being said, however, the same (albeit, weak) argument can be made for CoD being a "Halo wannabe". There's no denying that a lot of what makes CoD such a great game is inspired by what the Halo franchise has done to the console genre (Party System, Forge/Map builder, etc). One thing I wish BO2 would do that Halo has been doing pretty well is Co-op Campaign It's a lot of fun playing through the storyline on a heightened difficulty level with friends online -- above and beyond what Special Ops has to offer.

Anyway, it's awesome seeing how huge these two titles are and how much they're pushing 10-year old hardware. I'm really looking forward to what's to come! :)

I really enjoyed the game but I was surprised at how the story progressed. I'm not really sure what to expect from Halo 5, other than I know I will begin to pre-order the Halo series again.

I dunno where Halo 5 will go but the spartan ops episodes could be tying the story together. I'll be gone from home for a month so I won't be able to play episode 3+.

I hope they won't make another Halo movie. :)

What?!?!? I think they did a good job on the mini-series. I like how it tied into the game's story to an extent and also gave us character development on someone who will probably be in Halo 5 as well.

well, finally got into it, campaign is OK, not bad so far. MP is awesome, much better than Reach or ODST. big maps. and what was this nonsense about Halo becoming COD, I still don't get it?

I agree that the game plays well. In fact I started sweep sniping the moment I picked up the sniper which is sort of a good thing. But I swapped the controls immediately to boxer. The only thing that truly irks me about mp so far is that none of the things they changed made the game better. I think the kill streak system in Halo 4 is the best way to implement it, but at the same time I really miss weapons being on the map and getting much less chaotic combat as a result. I have hated loadouts since Reach and realized Armor Abilities since they were Equipment. In the end it's not so much the gameplay that bad as the philosophy and concepts of CoD making the game a lot less likeable. I was shocked to know I had to unlock emblems, personally.

I really hate games that force you to invest hours into them after paying full price to have access to all of the content. Emblems have been completely open for 4 titles, 3 titles have given marginal armor variant choices at start. Halo 4 gives you no choices. I half expected the colors to be locked as well.

Looks like the next Spartan Ops episode has been delayed till mid January, which is good for me since I've been away from home on a trip and haven't played through episodes 3-5, though I watched the movies for them. Also work on Halo 5 has already started, I hope, and this is probably the case, that it'll be for the next Xbox and not for the 360 again. Also hope this allows them to make SP longer as well.

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