Half Life 2 Beta leaked?


Recommended Posts

Ok first of all people. This is not a beta! This is the E3 Demo that was leaked! Its not even Alpha! Do not judge this as what to expect from the game since this is very old!

Also this is not the source code that was stolen and leaked...thats a whole another story!

I feel sorry for anyone who thinks they can judge a game by looking at compressed Jpegs of a Pre-alpha demo!

Also respect the fact this was never meant to be released so what you are looking at is optimized for one system spec and one system spec only (the demo machine) so what is happening is that they probably dont have the correct driver set and video card to run this since they probably didnt add any other support. So my bet is that you are seeing unaccelatored shots.

Mind you whoever is judging this game by what they see now will change their tune when the game comes out anyway so im not really worried about the fair weather fans.

BTW this is my first post so Hello.

GameZMaster

I would like to say to those who thinks that this beta doesnt look good, that, is because their PC suck.

I seen proof that the beta is pretty amasing here: http://www.thecallofduty.co.uk/site/forum_...pic.php?33.1339

Now prepare to sh*t your pants! :D

I would like to say to those who thinks that this beta doesnt look good, that, is because their PC suck.

I seen proof that the beta is pretty amasing here: http://www.thecallofduty.co.uk/site/forum_...pic.php?33.1339

Now prepare to sh*t your pants! :D

Holey **** on a stick :o (and in PrivatePropertie's avatar :D )

omg its looks like steam lets make a big fuss about it, gawd...

It's the new vgui interface, which itself has little to do with Steam, it's just a nicer interface method. Steam uses it as well, which is why it looks like it. But it's not steam, it's vgui.

For the people who still say this was compiled from the leaked sourcecode: No, it was not. The source code was missing a lot of things needed to have a working game compiled from it.. This is most likely compiled for in-house beta testing newly implemented features, or for video card venders. I doubt this release was for video card vendors though.

For the people complaining about the leaked beta ruining the game for them: Get a life, no it's not. The game will be just as good. Don't download it then, or don't look at the screenshots. Either way, if you just came to this thread to complain - Leave.

For valve: Nice game so far, looking forward to the release. Not losing me from your buying customer list. In fact, these screenshots (being months away from finalized), look great. I can't wait to buy retail. It's sad that you guys had two major things leaked, but I'd be more worried if people didn't care enough about the game to try to leak the ****. :)

Yeah so like...wheres the usual "Hey this is how you do this, or enable that" talk that usually follows these leak threads?

I mean i have like a bunch of gigs of files, theres stuff "missing" that was available to valve back in the E3 days, and judging from gabes post a week ago on the official forum, this is from the dude who stole the entire hl2 directory in september. So like is there a tree problem or what? has anyone been able to fix it in its extracted state so that its more usable? i mean theres too much here to have people open maps manually in console, the new game commands should work.

Whats with all the whining? So the beta is leaked.. If you dont like it then tough. Its not going to affect sales. Its not going to affect release date (although it will undoubtedly be blamed for one) The people who will buy it will still buy it, the people who weren't going to buy it still won't.

--WeeJames

False. I've decided to not purchase it after this incident.

Whats with all the whining?  So the beta is leaked..  If you dont like it then tough.  Its not going to affect sales.  Its not going to affect release date (although it will undoubtedly be blamed for one) The people who will buy it will still buy it, the people who weren't going to buy it still won't.

--WeeJames

False. I've decided to not purchase it after this incident.

If that's true, you should be ashamed of yourself.

Yeah so like...wheres the usual "Hey this is how you do this, or enable that" talk that usually follows these leak threads?

I mean i have like a bunch of gigs of files, theres stuff "missing" that was available to valve back in the E3 days, and judging from gabes post a week ago on the official forum, this is from the dude who stole the entire hl2 directory in september. So like is there a tree problem or what? has anyone been able to fix it in its extracted state so that its more usable? i mean theres too much here to have people open maps manually in console, the new game commands should work.

so then I guess, either not many of you guys have it yet, or just not really tweaked around with everything.

I just think it wierd that with the engine compiled at the end of august, its "missing" textures and sounds that were totally there in the E3 demo. Maybe some light will be shed on this in the next few days

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Umm, read my answer again! If you have something to add or contribute, feel free. Otherwise my point was that you apparently dont want faster updates... so you want slower updates by process of elimination. If you have something to contribute, meaningful answers are better.
    • These features described above are good, but far from what developers will like the most. The main feature that developers will care and love the most it's called "Bring Your Own Models". It gives us the ability to connect to LOCAL AI models running on Ollama. The feature it's located on GitHub Copilot tab -> On the model picker where you can select "manage models" instead of paid models and then it will show you the "Bring your own models" window where you can now select Ollama and the endpoint of your local server. So if you have a beefy spec machine you can now use your own model 100% local inside Visual Studio 2026 18.7.0
    • Microsoft Teams is getting a controversial location tracking feature that users may hate by Usama Jawad Image generated with Microsoft Copilot Earlier this year, Microsoft planned to roll out a controversial location tracking feature in Teams, but following customer feedback, it decided to delay its release. The bad news is that the company has decided to launch it later this year, but it's based on roughly the same design that was shared earlier, which means that many users still have good reason to worry. Basically, Microsoft Places and Teams have received workplace check-ins via Wi-Fi. The idea is that if an employee arrives at the office and connects to their enterprise network, their profile status indicator will show them as being present in the office. For example, if you arrive at work, open Teams on your PC, and connect to the "Studio B" company Wi-Fi network, your Teams profile will indicate that you are present in "Studio B", as shown below: Microsoft says that this feature is basically a replacement for physical workplace check-in peripherals, it reduces the need to manually update your status, and it also enables co-workers to know that you're at work so that they can coordinate in-person meetings with you. IT admins can enable this workplace check-in capability at a tenant level, and users have the ability to control whether they want to enable it or not. Of course, all of that sounds great on paper, but naturally, many Teams customers may still have concerns, as they did before. This is because it enables your reporting manager and other members of the organization to track if you are at the office, when you arrive at the office, and where you are right now. This could be problematic for people who work in what they consider to be flexible work environments or hybrid setups, and this kind of location tracking could be considered an invasion of privacy. Microsoft has tried to alleviate some of these concerns by letting users know that they can manually set their location easily, which essentially overrides workplace check-in if they feel uncomfortable with it. However, that doesn't really solve the problem because your organization could enforce a workplace policy that mandates that this feature remains enabled. The Redmond tech giant has also assured users that this capability does not store historical data and is only a real-time indicator of location. Finally, it only generates a signal when you connect to a corporate network, which means that if you are working from home and connect your PC to your personal Wi-Fi, it won't broadcast your location to your employer; you will simply be shown as "Remote". Microsoft has encouraged IT admins to prepare for this change and begin informing users so they know what to expect once it begins rolling out later this year.
  • Recent Achievements

    • Very Popular
      AndrewSteel earned a badge
      Very Popular
    • Veteran
      Taliseian went up a rank
      Veteran
    • One Month Later
      Clizby earned a badge
      One Month Later
    • One Month Later
      Timaximus earned a badge
      One Month Later
    • Week One Done
      Timaximus earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      516
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      157
    4. 4
      Steven P.
      82
    5. 5
      ATLien_0
      81
  • Tell a friend

    Love Neowin? Tell a friend!