• 0

what am I doing wrong?


Question

As an output, "Player card" should be outputted with randomly selected suit and value, but it's not.

Is there something missing or I have my if...else statements messed up? I know I can use do...while, but it's not required.


public static void main(String[] args){

//A new object, player card for the card suit.
Card player = new Card();

//Setting the suit for player card to be displayed randomly
player.setSuit((int) (Math.random()*4));

//Setting the value for player card to be displayed randomly
player.setValue(1 + (int)(Math.random()*12));
//A new object, computer card for the card suit
Card comp = new Card();

//Setting the suit for computer card to be displayed randomly
comp.setSuit((int) (Math.random()*4));

//Setting the value for computer card to be displayed randomly
comp.setValue(1 + (int)(Math.random()*12));


if((comp.getValue()== player.getValue()) && (comp.getSuit() == player.getSuit()))
System.out.println("Player Card: " + player.getValueString() + " of " + player.getSuitString());
System.out.println("Computer Card: " + comp.getValueString() + " of " + comp.getSuitString());
if(player.getValue() > comp.getValue())
System.out.println("Player won!");
else if(player.getValue() < comp.getValue())
System.out.println("Computer won!");
else
System.out.println("Tie!");
[/CODE]

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12 answers to this question

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  • 0

You're missing curly brackets around the body of your if statements. The indentation suggests something else than what is actually happening.

if (...)
// statement 1
// statement 2[/CODE]

is not equivalent to

[CODE]if (...) {
// statement 1
// statement 2
}[/CODE]

In the former case, statement 2 is actually outside the body of the if, so it always executes.

It's good practice to always use curly brackets in this case, as well as for loops, while loops, etc. I never omit them precisely because I've seen this mistake crop up too often, even in code written by professionals.

Also I'm puzzled by your first condition: that the computer card equals the player card. You're aware that you're producing different numbers for the computer card and player card, right? They will only be equal once in a while (rarely at that), not by necessity.

  • 0

This is what I have so far, this should look a little better:


//Output the results of selected cards and suits for the Player and the Computer
System.out.println("Player Card: " + player.getValueString() + " of " + player.getSuitString());
System.out.println("Computer Card: " + comp.getValueString() + " of " + comp.getSuitString());

//Indicating if the results of the player and computer are equal or not
if((comp.getValue() == player.getValue()) && (comp.getSuit() == player.getSuit())){
System.out.println("Tie!");
}

//Indicating the results of values selected
if(player.getValue() > comp.getValue()){
System.out.println("Player won!");
}
else
//Indicating the results values selected
if(player.getValue() < comp.getValue()){
System.out.println("Computer won!");
}
[/CODE]

  • 0

This part of the code I have:


//Displaying constants of the 4 suits of cards.
public final static int SPADES = 0,
HEARTS = 1,
DIAMONDS = 2,
CLUBS = 3;


//Displaying the name of the suits.
//If the name is invalid, it returns as "invalid".
public String getSuitString() {
switch (suit) {
case SPADES: return "Spades";
case HEARTS: return "Hearts";
case DIAMONDS: return "Diamonds";
case CLUBS: return "Clubs";
default: return "invalid";
}
}
[/CODE]

But it results in error.

I know it has do with the line of code SPADES, where I've assigned a value 0, which is not correct?

Also, it's not recommended to using String variables with switch statements? I should replace it with if statements?

  • 0

This part of the code I have:


//Displaying constants of the 4 suits of cards.
public final static int SPADES = 0,
HEARTS = 1,
DIAMONDS = 2,
CLUBS = 3;


//Displaying the name of the suits.
//If the name is invalid, it returns as "invalid".
public String getSuitString() {
switch (suit) {
case SPADES: return "Spades";
case HEARTS: return "Hearts";
case DIAMONDS: return "Diamonds";
case CLUBS: return "Clubs";
default: return "invalid";
}
}
[/CODE]

But it results in error.

I know it has do with the line of code SPADES, where I've assigned a value 0, which is not correct?

Also, it's not recommended to using String variables with switch statements? I should replace it with if statements?

Where are you defining suit? The error may be showing on the second line of the switch, but it could be a problem with the first line.

  • 0

Here's my entire code:


public class Card {
//Displaying constants of the 4 suits of cards.
public final static String SPADES = 0,
HEARTS = 1,
DIAMONDS = 2,
CLUBS = 3;

//Displaying constants of types of cards in the card deck.
public final static int ACE = 1,
JACK = 11,
QUEEN = 12,
KING = 13;

//Identifies the suit of the card.
//Could be any of the 4: Spades, Hearts, Diamonds, or Clubs
private String suit;

//Identifies the value of the card.
//They are numbered from 1 to 13.
private int value;

//Identifies the rank of the card
private String rank;

/**
* Description of setSuit(int theSuit)
* @param theSuit
* The suit value to set for the card
*/
//The set method for the card suit.
public void setSuit(String s) {
suit = s;
}

/**
* Description of setValue(int theValue)
* @param theValue
* The value to set for the card
*/

public String getRank(){
return rank;
}

//The set method for the card values
//The range of the value is from 1 to 13
public void setValue(int v) {

if(value >= 1 && value <= 13)
value = v;
else
value = 1;
if(value == 1)
rank = "Ace";
else
if(value == 11)
rank = "Jack";
else
if(value == 12)
rank = "Queen";
else
if(value == 13)
rank = "King";
else
rank = Integer.toString(value);

}

//The get method for the card suit.
public String getSuit() {
return suit;
}

//The get method for the card values.
public int getValue() {
return value;
}

//Displaying the name of the suits.
//If the name is invalid, it returns as "invalid".




public String getSuitString() {
switch (suit) {
case SPADES: return "Spades";
case HEARTS: return "Hearts";
case DIAMONDS: return "Diamonds";
case CLUBS: return "Clubs";
default: return "invalid";
}
}

//Displaying the value of each card.
//If the value is invalid, it returns as "invalid".
public String getValueString() {
switch (value) {
case 1: return "Ace";
case 2: return "2";
case 3: return "3";
case 4: return "4";
case 5: return "5";
case 6: return "6";
case 7: return "7";
case 8: return "8";
case 9: return "9";
case 10: return "10";
case 11: return "Jack";
case 12: return "Queen";
case 13: return "King";
default: return "invalid";
}
}
}//end class
[/CODE]

  • 0


public class Card {
//Displaying constants of the 4 suits of cards.
public final static String SPADES = 0,
HEARTS = 1,
DIAMONDS = 2,
CLUBS = 3;

//Identifies the suit of the card.
//Could be any of the 4: Spades, Hearts, Diamonds, or Clubs
private String suit;

/**
* Description of setSuit(int theSuit)
* @param theSuit
* The suit value to set for the card
*/
//The set method for the card suit.
public void setSuit(String s) {
suit = s;
}


//The get method for the card suit.
public String getSuit() {
return suit;
}


//Displaying the name of the suits.
//If the name is invalid, it returns as "invalid".
public String getSuitString() {
switch (suit) {
case SPADES: return "Spades";
case HEARTS: return "Hearts";
case DIAMONDS: return "Diamonds";
case CLUBS: return "Clubs";
default: return "invalid";
}
}
}//end class
[/CODE]

your problem is that fact that you are asigning 0 to a string. You can't do that. To fix your problem that you are seeing.

do:

[CODE]
//Displaying constants of the 4 suits of cards.
public final static String SPADES = "0",
HEARTS = "1",
DIAMONDS = "2",
CLUBS = "3";
[/CODE]

If you want to use integers, you will need to change all the "Suit" string to be integers, and do an Int32.Parse (or Convert.) whatever the keyword is. You need to remember: "0" != 0 and what you were trying to do was compare "0" and 0 which can't be compared.

  • 0

oh...that's it? :blush:

Can you guys look at this code, how is it?


public static void main(String[] args){

int playerValue;
int compValue;
int playerSuit;
int compSuit;

Card playerCard = new Card();
Card compCard = new Card();

playerValue = ((int) (Math.random() * 100));
compValue = ((int) (Math.random() * 100));

playerCard.setValue(playerValue);
compCard.setValue(compValue);
playerValue = ((int)(Math.random() * 100));
compValue = ((int)(Math.random() * 100));

if(playerValue == compValue && playerSuit == compSuit){
compSuit = compSuit + 1;
if(compSuit > 4)
compSuit = 1;
}
if(playerSuit == 1)
playerCard.setSuit("Spades");
else
if(playerSuit == 2)
playerCard.setSuit("Hearts");
else
if(playerSuit == 3)
playerCard.setSuit("Diamonds");
else
playerCard.setSuit("Clubs");

if(compSuit == 1)
compCard.setSuit("Spades");
else
if(compSuit == 2)
compCard.setSuit("Hearts");
else
if(compSuit == 3)
compCard.setSuit("Diamonds");
else
compCard.setSuit("Clubs");

System.out.println("Player card is " + playerCard.getRank() + " of " + playerCard.getSuit());
System.out.println("Computer card is " + compCard.getRank() + " of " + compCard.getSuit());

if(playerValue == compValue)
System.out.println("Tie!!");
else
if(playerValue > compValue)
System.out.println("Player wins!");
else
System.out.println("Computer wins!");
[/CODE]

  • 0

^^ You don't set anything for playerSuit nor compSuit anywhere... unless that's not all your code.

This is my other class, I've already declared playerSuit and ranks...


public class Card {
//Displaying constants of the 4 suits of cards.
public final static String SPADES = "0",
HEARTS = "1",
DIAMONDS = "2",
CLUBS = "3";

//Displaying constants of types of cards in the card deck.
public final static int ACE = 1,
JACK = 11,
QUEEN = 12,
KING = 13;

//Identifies the suit of the card.
//Could be any of the 4: Spades, Hearts, Diamonds, or Clubs
private String suit;

//Identifies the value of the card.
//They are numbered from 1 to 13.
private int value;

//Identifies the rank of the card
private String rank;

/**
* Description of setSuit(int theSuit)
* @param theSuit
* The suit value to set for the card
*/
//The set method for the card suit.
public void setSuit(String s) {
suit = s;
}

/**
* Description of setValue(int theValue)
* @param theValue
* The value to set for the card
*/

public String getRank(){
return rank;
}

//The set method for the card values
//The range of the value is from 1 to 13
public void setValue(int v) {

if(value >= 1 && value <= 13)
value = v;
else
value = 1;
if(value == 1)
rank = "Ace";
else
if(value == 11)
rank = "Jack";
else
if(value == 12)
rank = "Queen";
else
if(value == 13)
rank = "King";
else
rank = Integer.toString(value);

}

public String toString(){
String theCard;
String[] cardRank = {"Ace","Two","Three","Four","Five","Six","Seven", "Eight","Nine","Ten","Jack","Queen","King"};
String[] playerSuit = {"Clubs","Diamonds","Hearts","Spades"};

// cardSuit is not needed for War:
theCard = (cardRank[rank]);
return theCard;
}

//The get method for the card suit.
public String getSuit() {
return suit;
}

//The get method for the card values.
public int getValue() {
return value;
}

//Displaying the name of the suits.
//If the name is invalid, it returns as "invalid".
public String getSuitString() {
switch (suit) {
case SPADES: return "Spades";
case HEARTS: return "Hearts";
case DIAMONDS: return "Diamonds";
case CLUBS: return "Clubs";
default: return "invalid";
}
}

//Displaying the value of each card.
//If the value is invalid, it returns as "invalid".
public String getValueString() {
switch (value) {
case 1: return "Ace";
case 2: return "2";
case 3: return "3";
case 4: return "4";
case 5: return "5";
case 6: return "6";
case 7: return "7";
case 8: return "8";
case 9: return "9";
case 10: return "10";
case 11: return "Jack";
case 12: return "Queen";
case 13: return "King";
default: return "invalid";
}
}
}//end class
[/CODE]

This topic is now closed to further replies.
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