Recommended Posts

3.2 - Download - Screenshots - Settings App (Executable) - Settings App (Source) - Donate - Steam Group (Changelogs and Progress Reports)

 

Fairly large release here!

 

Metro for Steam now features one of seven decals, as well as the option to remove the decal entirely. The Settings App has been updated to take advantage of this, so be sure to grab the latest version from the link above. I've also refreshed the navigation bar with new icons, adjusted heights for consistency, and a fresh font. Take a look at the screenshots to decide which is your favorite!

 

That aside, I'm sure the biggest change for some will be the inclusion and better representation of the "Recent Players" and "View Players" buttons in the overlay. Check it out! This idea can be largely credited to lordcrypto, if my memory serves me correctly. It came up in conversation quite some time ago but I wasn't exactly sure how I'd execute it until now. It breaks consistency with the rest of the panels, but I feel that with the addition of icons their functionality is immediately noticeable.

 

I took a crack at the Family Sharing bug some have experienced. I don't have access therefore I can't test, so let me know if it worked. 
 
General:

New Icons

Changed Navigation Link Font (Included Segoe UI Semilight for those without it)

Added Decals

Fixed Family Sharing Button Misalignment

 

Chat Window:

Fixed Avatar Positioning

Changed Menu Icon

 

Overlay:

Removed Recent Players Icon Link

Added Recent Players and View Players Text Links

 

 

  • Like 2
  • 4 weeks later...

3.2 - Stable | 3.3 - Steam Beta - Download - Screenshots - Settings App (Executable) - Settings App (Source) - Donate - Steam Group (Changelogs and Progress Reports)

 

I added a version of the skin to the archive meant for users of the Steam Beta. It fixes the downloads page among some other things. All changes will be pushed to the stable release at a later date.

  • Like 2

3.3 - Download - Screenshots - Settings App (Executable) - Settings App (Source) - Donate - Steam Group (Changelogs and Progress Reports)

 

Valve pushed the beta changes to the stable client. Everyone can use 3.3 now.

 

Does anybody else notice slower loading times in the Steam client while using those skins?

 

 

Yep. but worth it.

 

Oddly enough, most people seem to say the skin makes Steam feel faster. If you're talking about client startup times, I've done some quick testing out of curiosity (starting up Steam several times with and without the skin) and according to the developer console there's just about no difference between the two. We're talking maybe a tenth of a second and they both trade blows for first place.

 

These results aren't scientific, of course, and I can only go by my system.

  • Like 2

It definitely slows down my launch, but I don't have scientific numbers either.

 

Any way you could shoot me info on how to replicate the tests you did?

 

Might I also add I love the new download interface in 3.3.  Having all the extra info is awesome, along with the coloured accent panel at the top.

 

You're awesome at this stuff :)

It definitely slows down my launch, but I don't have scientific numbers either.

 

Any way you could shoot me info on how to replicate the tests you did?

 

Might I also add I love the new download interface in 3.3.  Having all the extra info is awesome, along with the coloured accent panel at the top.

 

You're awesome at this stuff :)

 

Create a shortcut to Steam and add -dev to the launch parameters (something like that). Once Steam loads you'll see a new link in the header for the console. One of the first few lines should have startup time. For what's it worth, my copy of Steam is on an SSD.

 

I tried to keep the spirit of Valve's new design while adding my own style to it. I'm happy with the way it came out.

 

Thank you! :D

  • Like 2

It delays the load by about 1.3 seconds (from 6.4).

 

Ultimately not bad and I'm definitely not worried.

 

Obviously I'm loading that from a spinning disk. I also note that the load times fluctuate heavily.. Going to update to 3.3 :D

3.4 - Download - Screenshots - Settings Web AppSettings App (Executable) - Settings App (Source) - Donate - Steam Group (Changelogs and Progress Reports)

 

3.4 has arrived a bit earlier than planned thanks to the latest Steam Beta update. This release includes fixes for said beta, an overhaul to the voice chat panel, and miscellaneous tweaks and fixes. Users on the Steam stable channel can also use 3.4!

 

Be sure to check out SoapyHamHocks' new Settings Web App! Select or create an accent color, font, and decal of your choosing without the need to download the standalone settings application! When you're done, simply hit save and a compact custom.styles file will be downloaded and ready for placement in your Metro for Steam folder.

 

Question, how do you get to the About Steam dialog when using this skin? For the life of me, I can't find it. Awesome skin, by the way! I'm even using it on the Linux version of Steam. :D

 

I removed it.  :o

 

It delays the load by about 1.3 seconds (from 6.4).

 

Ultimately not bad and I'm definitely not worried.

 

Obviously I'm loading that from a spinning disk. I also note that the load times fluctuate heavily.. Going to update to 3.3 :D

 

Ah, okay. It definitely varies with each system.

  • Like 3

Still by far the best Steam theme I have ever seen. Thanks for keeping it updated  :D  :D

 

Thank you! :D

 

Really? Why? I use that dialog to see when the binary of Steam was built. :p

 

I didn't want the combined menu to be too long and I figured the average user didn't need it.

 

I did add System Information back recently so there's always hope for the future.  :p

3.4.1 - Download - Screenshots - Settings Web App - Settings App (Executable) - Settings App (Source) - Donate - Steam Group (Changelogs and Progress Reports)

 

Fixed Steam Workshop download panels.

 

I really hope so! Thanks for the quick reply too! :)

 

You're welcome! :)

  • Like 3
  • 3 weeks later...

3.5.2 - Download - Screenshots - Settings Web App - Settings App (Executable) - Settings App (Source) - Donate - Steam Group (Changelogs and Progress Reports)

 

Hello everybody. 

 

An important release is coming to a Steam client near you! Here's what it has to offer: 

 

------------------------------------------------------------------------------------------------------------------------ 

 

Updated archive file structure

A few users had difficulty installing the previous release. This aims to eliminate any confusion. 

 

Cleaner skin folder structure

I've moved a few things around. If any images appear to be missing please bring them to my attention! 

 

Compressed larger images

What does this mean to you? Well, probably not much considering the skin isn't all that hefty to begin with. The larger TGAs have been compressed with no loss of quality to reduce the unpacked size of the skin. Because why not? 

 

Removal of deprecated images and code

Let's keep things clean and organized! 

 

Updated text boxes

Even I can't imagine going back to the lighter ones after using these. Consider me a convert... 

 

Improved web page scroll bars

I've given them a bit more width by request and a border for contrast! Ideally the client scrollbars would match, but that doesn't seem to be possible. I won't design around the lowest common denominator. 

 

New server browser and game info windows

They've been completely overhauled and the response has been positive. I hope you find them to be as functional as they are pleasing to the eye! 

 

------------------------------------------------------------------------------------------------------------------------ 

 

Other minor changes and bug fixes can be viewed in the changelog above. Also, don't forget to take a peek at the screenshots!

  • Like 3
  • 3 weeks later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • If you actually used it instead of responding like a petulant child you might be surprised. I switched from Google some time ago and have been very satisfied.
    • I am one of the first people to use the DXVK technology. In the channel below you can see some videos that I have made using this technology, including Assassin's Creed Odyssey. https://www.youtube.com/@nahum7995/videos Assassin's Creed Odyssey experienced several bugs and technical issues during its first months after release. It launched with its own fair share of funny but frustrating glitches. I ran it on DXVK 9 days after its release and I played it for many hours but didn't see a single significant bug on Linux. Assassin's Creed Odyssey is widely celebrated for pushing the franchise in bold new directions and specifically for nailing several elements better than any other title in the AC series: Player Choice & Branching Narrative, The Mercenary & Cultist System, Mythological Integration, Overpowered Combat Abilities, Open World Exploration But what I'm trying to point out is that this game wasn't quite playable on most windows systems, until a few months after its release when most of the bugs were fixed. However, on Linux it ran completely flawless from day one, although DXVK had seen little development and refinement at the time. What do you think the situation will be in 2026 now that most bugs and glitches of DXVK have been completely eliminated? This is information from Google about these situations that I am quoting. In many cases, using DXVK (a translation layer that converts DirectX 9, 10, or 11 into Vulkan) can result in more stable frame times and higher performance than native Windows rendering. This happens primarily by bypassing driver overhead and multithreading draw calls that were previously restricted to a single CPU core. Older APIs (like DirectX 9 and 11) are largely single-threaded on the CPU side. DXVK translates these calls to Vulkan, which is highly multi-threaded. This reduces CPU-bound stuttering on weaker processors. In certain cases, GPU manufacturers (especially AMD) have significantly better and more modern Vulkan drivers than they do for legacy DirectX. Vulkan gives developers—and in this case, the translation layer—closer control over how resources are held in VRAM. This can prevent micro-stutters and sudden frame drops during chaotic gameplay. Yes, certain games, particularly older DirectX 9 to 11 titles, can run with fewer crashes on DXVK than on native Windows. By intercepting DirectX draw calls and translating them into the modern, highly efficient Vulkan API, DXVK bypasses the limitations and poor driver support that cause instability in aging game engines. PlayStation 1, PlayStation 2 and PlayStation 3 can be easily and perfectly emulated on Linux. In fact, modern Linux emulators offer high-performance upscaling, widescreen patches, and automatic controller mapping out of the box.                                                                                                                                                                                                                                                                                                                                 PlayStation 1/2/3 games look drastically better on Linux thanks to resolution upscaling. Furthermore, it is also a fact that you cannot play many fun games on Windows either, isn't it? - The Nintendo Switch has an extensive library of exclusive games. - PlayStation has an extensive library of exclusive games - Android has "mobile-exclusive" games, meaning they are exclusive to mobile devices (iOS and Android) and aren't available on PC or consoles. And finally, it is also the case that in the next five years there will be games that millions of people will say you absolutely must play and that they want to play this specific game that released a few days ago. However, the other side of this story is that currently, absolutely no one cares that they cannot play these upcoming games right now.
    • Flameshot 14.0 RC3 by Razvan Serea Flameshot is a free and open-source, cross-platform tool to take screenshots with many built-in features to save you time. Using Flameshot is as simple as launching, dragging the selection box to cover the area you want to capture, making annotations as needed in on-screen and saving the shot to your computer, all with a very simple and straightforward interface. Flameshot allows users to simply upload their screenshots directly to the cloud in order to easily share it with others. You can upload your image directly to Imgur with a single click and share the URL with others. In-app screenshot editing - You can choose to add an arrow mark, highlight text, blur a section (blur or pixelate an area), add a text, draw something, add a rectangular/circular shaped border, add an incrementing counter number, and add a solid color box with Flameshot's built-in editing tools. Command-line interface (CLI) - Flameshot has several commands you can use in the terminal without launching the GUI via a command line interface. The command line interface lets you script Flameshot and use it as the subject of key binds. Flameshot 14.0 RC3 changelog: Translations update from Hosted Weblate by @weblate in #4612 Translations update from Hosted Weblate by @weblate in #4619 Fix pin position on Windows for scaled screen by @ElTh0r0 in #4614 Cmake Analyzers by @ElTh0r0 in #4613 Translations update from Hosted Weblate by @weblate in #4632 fix(macos): prevent config tab content from rendering behind tab bar by @Mitnitsky in #4627 fix(macos): use CGRequestScreenCaptureAccess instead of grabWindow for permission request by @Mitnitsky in #4617 Fix KDE Plasma keyboard shortcut config file by @ElTh0r0 in #4637 fix(macos): fix clipboard copy failing from tray and GUI by @Mitnitsky in #4629 feature(macos): show dock icon when config window is open by @Mitnitsky in #4628 Option to disable tray icon on Windows by @ElTh0r0 in #4634 Translations update from Hosted Weblate by @weblate in #4642 fix(macos): make fullscreen capture overlay configurable by @Mitnitsky in #4622 Update GH actions using Node.js 24 by @ElTh0r0 in #4660 fix issue with screen selection in non interactive mode by @borgmanJeremy in #4667 Uniformize both spec files + ninja build openSUSE by @QuentiumYT in #4658 screengrabber: pass non-empty parent_window to xdg-desktop-portal by @artefaktor93 in #4664 Allow multiple flameshot GUI instances (fix for #3177) by @ElTh0r0 in #4680 Unify Linux ARM CI into Linux CI (also drop QEMU) by @theofficialgman in #4702 respect system proxy settings by @borgmanJeremy in #4674 Replace ifdef LINUX with UNIX to include BSD systems by @ElTh0r0 in #4700 Download: Flameshot 14.0 RC3 | 18.1 MB (Open Source) Download: Flameshot Portable | 53.0 MB Links: Flameshot Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I found that stability back then was really down to the motherboard manufacturer. Back then i stuck with Microstar motherboards and VIA chipsets as they were ultra reliable. Most stuff was done with jumpers and left little room for user created problems 👍
  • Recent Achievements

    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
  • Popular Contributors

    1. 1
      +primortal
      490
    2. 2
      PsYcHoKiLLa
      232
    3. 3
      Skyfrog
      78
    4. 4
      FloatingFatMan
      68
    5. 5
      Michael Scrip
      58
  • Tell a friend

    Love Neowin? Tell a friend!