Mobile Graphics > 360/PS3 in 2014


Recommended Posts

NVIDIA: Mobile Graphics Will Beat Consoles in 2014

Big words from one of the leading mobile chip providers, but NVIDIA estimates that the graphical power of smartphones and tablets will meet and surpass consoles in the next two years.

The Tegra manufacturer provided AnandTech with a slide comparing the graphical trends and performance of the different gaming platforms since the turn of the century, ultimately pointing out that a mobile system on a chip (SoC) would be at the same level of home consoles in 2013, and surpassing them the year after.

nvidia-slide.jpg

Source

Link to comment
https://www.neowin.net/forum/topic/1071717-mobile-graphics-360ps3-in-2014/
Share on other sites

I don't care if it has better graphics or not. It's as the previous neowin editorial. You get a visually appealing game, and since it has very clumsy controls, it isn't enjoyable at all.

Bingo. Inputs on touch screens aren't conducive to good gameplay. It's fine for simple games, anything else is, as you said, clumsy.

If you need an example just look at the Max Payne port for iOS. Virtual, on screen controls are terrible.

This graph makes the assumption that new consoles won't be released with improved graphics processing prior to 2014. Point made though, mobile devices are becoming qutie powerful as far as graphics go.

Actually, they have an averaged charting of where PC's and Consoles would be with the dotted lines. And if you look, the consoles are still ahead with that curve assuming another console with a similar technology leap is released.

Only so much you can do with better graphics if the input system can't improve.

Maybe I'm one in a thousand, but I'm more interested in PS Vita like platforms reaching console graphics, yet maintaining decent battery life. As the Vita seems to produce some decent graphics, what I'd like to see next is battery tech getting better, not so much mobile phones catching up to dedicated handhelds/'consoles' in the graphics department.

Smartphone batteries are bad enough at times as it is, I don't want to be playing cutting edge graphical experiences on my phone on the train in the morning for the battery to die by lunch.

Simple mobile games do it for me (especially puzzle), for anything else, I'd as I mentioned at the start of this post always prefer dedicated.

Nothing magical here at all. The console will improve in its next iteration and PCs have been improving constantly so the mobile platform will lag behind the current technology level of its day. It will improve iteratively though and have increasingly better performance over time.

The growth in console graphics performance isn't all that amazing really. The only thing this graph really proves is that there was no real demand for mobile gaming quality graphics until recently. It will be interesting to see what the sustained growth in graphics power for mobile platforms are over a longer period, such as the scale used to compare it here to consoles and PCs.

you guys are missing the point... they are going to have hardware faster then a ps3 in a tiny tiny little box. that's pretty crazy....

The issue I have is: why? I don't get what a mobile platform could possibly use that power for besides improving the visuals of the games which really isn't their primary function anyways. I know people pretty much pay for the latest and greatest anyways but they could simply optimize the current platform rather than upgrade the hardware (such as improving battery life). I'd rather have a phone that needs a charge once a week than one that can run Mass Effect 3 but dies at the end of the day.

The issue I have is: why? I don't get what a mobile platform could possibly use that power for besides improving the visuals of the games which really isn't their primary function anyways. I know people pretty much pay for the latest and greatest anyways but they could simply optimize the current platform rather than upgrade the hardware (such as improving battery life). I'd rather have a phone that needs a charge once a week than one that can run Mass Effect 3 but dies at the end of the day.

oh i agree with you and everyone else about the battery issue. but to me, mobile cpus/gpus/apus/*whatever*us have come a long way pretty quickly.

The issue I have is: why? I don't get what a mobile platform could possibly use that power for besides improving the visuals of the games which really isn't their primary function anyways. I know people pretty much pay for the latest and greatest anyways but they could simply optimize the current platform rather than upgrade the hardware (such as improving battery life). I'd rather have a phone that needs a charge once a week than one that can run Mass Effect 3 but dies at the end of the day.

Mobile gaming isn't the primary function of tablets, but PC gaming isn't the primary function of PCs either. Battery life has been steadily improving along with graphical power, so it's not like they're ignoring that issue.

oh i agree with you and everyone else about the battery issue. but to me, mobile cpus/gpus/apus/*whatever*us have come a long way pretty quickly.

I agree. I just hate that they've jumped into the gaming hardware bandwagon rather than pushing a more obvious form of optimization. My old phones would last days before needing a charge. New phones last around 10-16 hours. That's a huge step backward in terms of their actual purpose. There is so much technology available these days, phones with similar power to what they had 4 years ago could be streamlined to generate less heat and use less power.

Mobile gaming isn't the primary function of tablets, but PC gaming isn't the primary function of PCs either. Battery life has been steadily improving along with graphical power, so it's not like they're ignoring that issue.

PC's can be built with that as a primary function. Phones and other mobile platforms cannot (at least not yet). A computer does what you make it to do. A phone/tablet is what it is and the fact that the manufacturers are blurring their purpose means that they are going to become riddled with features and stuff they don't need, driving up their price and preventing the consumer from seeing productive improvements and price drops as quickly as we should.

I'm not saying that they haven't improved anything, they certainly have. But today's smart phones could be a lot simpler and have a much, much longer battery life than they currently do if the focus was to minimize power consumption in the hardware/software rather than to beef up the power.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I bought this game. Played it for an hour, and then got a refund from Steam. Not a fun game at all.
    • Nothing Ear buds with active noise cancellation are at their lowest price ever with 51% off by Fiza Ali Amazon is currently offering the Nothing Ear wireless earbuds at their lowest price ever with 51% off limited prime deal. The earbuds feature an 11mm dynamic drivers with a ceramic diaphragm, and support high-resolution audio codecs including AAC, SBC, LDAC, and LHDC 5.0. They support active noise cancellation of up to 45dB across a frequency range of up to 5000Hz, and include a smart ANC algorithm, adaptive noise cancellation, and a transparency mode that allows surrounding sounds to be heard when needed. Connectivity is provided via Bluetooth 5.3, with support for multiple profiles including HFP, A2DP, AVRCP, and others. The earbuds also support dual connection, allowing them to be paired with two devices at the same time. Additional features include IP54 water and dust resistance for the earbuds and IP55 for the charging case, in-ear detection, pinch controls, low-latency mode, Google Fast Pair, Microsoft Swift Pair, and a three-microphone system per earbud for clearer voice calls. The Nothing X app, available on Android and iOS, provides access to custom EQ settings, bass enhancement, personal sound profiles, ear tip fit testing, firmware updates, customisable controls, dual-device management, and a find-my-earbuds feature. In terms of battery performance, each earbud has a 46mAh battery and the charging case has a 500mAh capacity. With active noise cancellation (ANC) turned off, the earbuds should offer up to 8.5 hours of playback on a single charge and up to 40.5 hours in total with the charging case. With ANC enabled, playback should last up to 5.2 hours on the earbuds and up to 24 hours with the case. For calls, talk time should reach up to 5 hours on the earbuds and 23 hours with the case when ANC is off, while ANC on should provide up to 4 hours on the earbuds and 18 hours with the case. Finally, fast charging should deliver up to 10 hours of playback from 10 minutes of charging when ANC is disabled. Nothing Ear Wireless Earbuds Bluetooth: $73.15 (Amazon US) - 51% off Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft officially launched its Copilot Cowork enterprise AI agent on June 16, 2026, switching to usage-based pricing on the same day it disclosed it is considering a Microsoft-hosted version of China's DeepSeek V4 as a lower-cost engine for the platform — a pairing that puts the company on a collision course with both its enterprise customers' security teams and a White House that has spent months trying to wall off Chinese AI from American infrastructure.................... https://www.techtimes.com/articles/318647/20260618/microsoft-eyes-deepseek-v4-copilot-cowork-what-azure-hosting-cannot-fix.htm  
    • Forza Horizon 6 gets another hotfix for one of the game's online modes by Taras Buria Recently, Forza Horizon 6 players discovered an interesting glitch that allowed farming a crazy amount of in-game credits in a few minutes. Playground Games quickly pulled the plug on the exploit by disabling one of the game's online modes, and today, the studio is rolling out another hotfix. In my review, I complained about the game still showering gamers with cars, credits, and wheelspins. As such, earning money in Forza Horizon 6 is not a particularly difficult task. You simply have to play the game, crazy, I know. However, people still found an easier path to becoming a billionaire in Forza Horizon 6. All you had to do was purchase the Hummer EV, install a specific tune, shift in reverse while going at about 15 MPH, hit a wall, and get launched into the stratosphere at the speed of light. While mid-air, launch Eliminator and quickly get eliminated. Boom, the game just awarded you with a few million in-game credits. Initially, Playground Games disabled Eliminator to prevent people from farming credits. Now, following the release of the first balancing update, developers are rolling out a new update that re-enables Eliminator and gives users a free McLaren Sabre as a gesture of goodwill. Here is the changelog: One critical issue remains unpatched, though. There are quite a few reports of the game wiping gamers' saves, and developers are still looking into that. To avoid potential data loss, Playground Games recommends taking one of the steps outlined in a previously published support article.
  • Recent Achievements

    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      592
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      68
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!