Mobile Graphics > 360/PS3 in 2014


Recommended Posts

NVIDIA: Mobile Graphics Will Beat Consoles in 2014

Big words from one of the leading mobile chip providers, but NVIDIA estimates that the graphical power of smartphones and tablets will meet and surpass consoles in the next two years.

The Tegra manufacturer provided AnandTech with a slide comparing the graphical trends and performance of the different gaming platforms since the turn of the century, ultimately pointing out that a mobile system on a chip (SoC) would be at the same level of home consoles in 2013, and surpassing them the year after.

nvidia-slide.jpg

Source

Link to comment
https://www.neowin.net/forum/topic/1071717-mobile-graphics-360ps3-in-2014/
Share on other sites

I don't care if it has better graphics or not. It's as the previous neowin editorial. You get a visually appealing game, and since it has very clumsy controls, it isn't enjoyable at all.

Bingo. Inputs on touch screens aren't conducive to good gameplay. It's fine for simple games, anything else is, as you said, clumsy.

If you need an example just look at the Max Payne port for iOS. Virtual, on screen controls are terrible.

This graph makes the assumption that new consoles won't be released with improved graphics processing prior to 2014. Point made though, mobile devices are becoming qutie powerful as far as graphics go.

Actually, they have an averaged charting of where PC's and Consoles would be with the dotted lines. And if you look, the consoles are still ahead with that curve assuming another console with a similar technology leap is released.

Only so much you can do with better graphics if the input system can't improve.

Maybe I'm one in a thousand, but I'm more interested in PS Vita like platforms reaching console graphics, yet maintaining decent battery life. As the Vita seems to produce some decent graphics, what I'd like to see next is battery tech getting better, not so much mobile phones catching up to dedicated handhelds/'consoles' in the graphics department.

Smartphone batteries are bad enough at times as it is, I don't want to be playing cutting edge graphical experiences on my phone on the train in the morning for the battery to die by lunch.

Simple mobile games do it for me (especially puzzle), for anything else, I'd as I mentioned at the start of this post always prefer dedicated.

Nothing magical here at all. The console will improve in its next iteration and PCs have been improving constantly so the mobile platform will lag behind the current technology level of its day. It will improve iteratively though and have increasingly better performance over time.

The growth in console graphics performance isn't all that amazing really. The only thing this graph really proves is that there was no real demand for mobile gaming quality graphics until recently. It will be interesting to see what the sustained growth in graphics power for mobile platforms are over a longer period, such as the scale used to compare it here to consoles and PCs.

you guys are missing the point... they are going to have hardware faster then a ps3 in a tiny tiny little box. that's pretty crazy....

The issue I have is: why? I don't get what a mobile platform could possibly use that power for besides improving the visuals of the games which really isn't their primary function anyways. I know people pretty much pay for the latest and greatest anyways but they could simply optimize the current platform rather than upgrade the hardware (such as improving battery life). I'd rather have a phone that needs a charge once a week than one that can run Mass Effect 3 but dies at the end of the day.

The issue I have is: why? I don't get what a mobile platform could possibly use that power for besides improving the visuals of the games which really isn't their primary function anyways. I know people pretty much pay for the latest and greatest anyways but they could simply optimize the current platform rather than upgrade the hardware (such as improving battery life). I'd rather have a phone that needs a charge once a week than one that can run Mass Effect 3 but dies at the end of the day.

oh i agree with you and everyone else about the battery issue. but to me, mobile cpus/gpus/apus/*whatever*us have come a long way pretty quickly.

The issue I have is: why? I don't get what a mobile platform could possibly use that power for besides improving the visuals of the games which really isn't their primary function anyways. I know people pretty much pay for the latest and greatest anyways but they could simply optimize the current platform rather than upgrade the hardware (such as improving battery life). I'd rather have a phone that needs a charge once a week than one that can run Mass Effect 3 but dies at the end of the day.

Mobile gaming isn't the primary function of tablets, but PC gaming isn't the primary function of PCs either. Battery life has been steadily improving along with graphical power, so it's not like they're ignoring that issue.

oh i agree with you and everyone else about the battery issue. but to me, mobile cpus/gpus/apus/*whatever*us have come a long way pretty quickly.

I agree. I just hate that they've jumped into the gaming hardware bandwagon rather than pushing a more obvious form of optimization. My old phones would last days before needing a charge. New phones last around 10-16 hours. That's a huge step backward in terms of their actual purpose. There is so much technology available these days, phones with similar power to what they had 4 years ago could be streamlined to generate less heat and use less power.

Mobile gaming isn't the primary function of tablets, but PC gaming isn't the primary function of PCs either. Battery life has been steadily improving along with graphical power, so it's not like they're ignoring that issue.

PC's can be built with that as a primary function. Phones and other mobile platforms cannot (at least not yet). A computer does what you make it to do. A phone/tablet is what it is and the fact that the manufacturers are blurring their purpose means that they are going to become riddled with features and stuff they don't need, driving up their price and preventing the consumer from seeing productive improvements and price drops as quickly as we should.

I'm not saying that they haven't improved anything, they certainly have. But today's smart phones could be a lot simpler and have a much, much longer battery life than they currently do if the focus was to minimize power consumption in the hardware/software rather than to beef up the power.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • No kidding, Tim, we've been running low on memory for a while now... get your head out of the Apple pixie dust cloud and come back down to earth with us peons.
    • It's really pathetic that an MMA video game triggers your political rage...
    • Nvidia GeForce NOW gains support for seven more games as discounts continue by Pulasthi Ariyasinghe There's a brand-new update rolling out to Nvidia's GeForce NOW streaming service, and like every week, that means more games have received support on the platform. This week's drop has additions like Aphelion and Pro Cycling Manager 26 attached to it. Don't forget that the GeForce NOW summer sale is still active too. This limited-time offer drops the 12-month Performance membership from $99.99 to $64.99, saving members $35. At the same time, the 12-month Ultimate membership is currently going for $129.99, dropping the price by $70 from the original $199.99. Moreover, Nvidia reiterated that support for GOG single sign-in and game library is incoming this summer, joining stores like Steam, Ubisoft Connect, Battle.net, and Xbox. "Connect supported game store accounts and stream titles with GeForce RTX power. Games that include cloud-save functionality help keep progress intact across devices," added the company. "Start a game on one screen, pick up where playtime left off on another, and spend less time managing installs and storage space." Here are the games joining GeForce NOW's supported list this week: Embers of the Uncrowned Demo (New release on Steam, available 13) Pro Cycling Manager 26 (New release on Steam, available June 15) Aphelion (Steam) Citizen Sleeper (Epic Game Store, Free from June 18-25) Megastore Simulator (Steam) OPERATOR (Steam) Super Meat Boy 3D (Xbox, available on Game Pass) Keep in mind that, unlike subscription services like Game Pass or EA Play, a copy of a game must be owned by the GeForce NOW member (or at least have a license via PC Game Pass) to start playing via Nvidia's cloud servers. There is also a limit to how many hours subscribers can use the service per month, with extra time being purchasable in chunks.
    • 47% profit margin? Wtf!! I know companies are in business to make money but come on man. I know for a fact I'll never own one of these.
  • Recent Achievements

    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
    • Week One Done
      Harris Gilbert earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      532
    2. 2
      +Edouard
      167
    3. 3
      PsYcHoKiLLa
      72
    4. 4
      neufuse
      64
    5. 5
      ATLien_0
      63
  • Tell a friend

    Love Neowin? Tell a friend!