Getting back to Unreal Tournament in 2012


Recommended Posts

Unreal Tournament was released in November 1999 and was considered amongst the gaming community as direct competition to id Software?s Quake 3, which was released in the same year.

Unreal Tournament garnered many awards and positive reviews overall, in fact beating Quake 3, so a lot of attention was given to the game in the early 2000s, even after the sequel Unreal Tournament 2003 was released.

Up popped many large websites dedicated to the Unreal series, putting specific focus on Unreal Tournament. Amongst these were GameSpy?s PlanetUnreal, the largest news website for the game series and Nali City (now no longer around), the largest website dedicated to custom maps for local and online play for the game.

These days, the Unreal Tournament community is much smaller than it once was but it is still active. At the moment (afternoon of 22 April 2012), there are 987 servers (107 of which are populated, consisting of a total of 497 players).

If you wish to jump in online, the following downloads are suggested to get you ready:

  • Official v436 Patch
    • Released in August 2000
    • This 7 MB patch is the latest official patch for the game and is needed to play online. A ?No Delta? patch exists for those having CD reading problems, or for those who obtained the game bundled. The v436 patch is not needed if you bought the Game of the Year edition (e.g. retail or on Steam) as it will be up-to-date already.

  • Bonus Pack #1, The Epic Pack
    • Released in January 2000
      3 new characters, 11 new maps and 6 new Relics.

    [*]Bonus Pack #2, The Digital Extremes Pack

    • Released in January 2000
      3 new mutators and 2 new maps.

    [*]Bonus Pack #3, The Inoxx Pack

    • Released in May 2000
      2 texture packs and 6 new maps.

    [*]Bonus Pack #4, The Christmas 2000 Pack

    • Released in December 2000
      2 new models, two texture packs and 12 new maps.

    [*]Community Tribute Classic (CTC) Map Pack Vol. 1

    • Released in November 2004
      6 new maps

    [*]Community Tribute Classic (CTC) Map Pack Vol. 2

    • Released in December 2004
      18 new maps

After installing these, you?ll be ready to hit the online servers! Good luck and frag out!

  • Like 3

You still play? Shame there are so few players on now.

Certainly my favourite game of all time and certainly the only game I need installed for LAN parties. :p

I haven't played since UT2004 was released. But I played it solid from 1999-2004.

I think it should be noted that UT99 can have some performance issues at times with modern hardware, mainly the cpu, due to how it was made back then.

Also, i'd recommend using a third party renderer over the default d3d one, such as the one here: http://www.cwdohnal.com/utglr/ As it offers more options, such as AA/AF without having to force it in the driver control panel and others.

  • Like 2

Loved the original, played it for ages. It was one of my first game addictions along with Counter Strike. UT3 I got into quite a bit but seemed bot filled when I last tried to play :(. Might give this ago when I get back home later.

It was quite an epic game, I miss it too! I recommend Tribes Ascend for those who like the pace of UT.

I still hark back to '96 and the original QW occasionally (which i think was the best twitch shooter), plus there was no such thing as a sniper back then. Imagine that!

Shame there hasn't been a worthy successor after UT3 flopped.

With the **** poor attitude epic tends to have towards the pc these days it's highly unlikely there will ever be another good UT game. UT2004 will be the last.

I still play the original Unreal around once a week when I can, usually just play on the monster map servers, the matches can get quite epic and brutal, I go under the same name I've used since Unreal was released "Apathy" if anyone still plays join me for a game or three sometime.

I still play the original Unreal around once a week when I can, usually just play on the monster map servers, the matches can get quite epic and brutal, I go under the same name I've used since Unreal was released "Apathy" if anyone still plays join me for a game or three sometime.

I think I have seen that name before.... Ill reinstall and start playing again.

take ut99, with everything in it, and mix it with UE3, it's a blast from the past, and into the future.

the game play is unmatched, it was simple and complex, it was fast and slow, it was smart and it was super cunning, it was fun and it was sad(to lose). it was no short of a unique masterpiece.

it was UT99.

Aye! The original Unreal Tournament (from 1999) beats all other versions, hands down.

Too many games add vehicles to seem cool, but it actually slows down the gameplay even more. Add vehicles if it fits the game, not because other games have it.

I brought it for a lan party last friday... People enjoyed it alot!! The FACES capture the flag map!! AMAZING!!!

Hands down the best CTF Map i have ever played, it brings back so many memories!

DM Morpheus

DM Pressure

DM Deck 16

CTF Face

+ More ive forgot.

Some of the best maps ever, I remember loving this on my 300mhz Pentium 2.

Sadly gaming has changed so much, now your sold map packs which end up totaling more than it costs the to buy entire game if you want all the official maps (CoD games anyway). Back in the Unreal days there was so many amazing maps to download and play, anyone could host a server, and this crappy match making didn't exist.

I have recently been playing some 2004, I really should give UT99 another go :D its been years!!

If anyone's in the loop, and yes, I've seen the UT sites etc., but is there any chance,at all, of having another UT release, using the new engine they're developing?

Unreal tournament was a beautiful game, played it first in 1999, when computers were still an odd thing in Indian households( expensive). That was a demo, with 4 maps.

Next to Unreal tournament, game of the year version, and then UT 2004 and UT3.

Used to like CTF Facing worlds. And Phobos, for death match/team.

Oh, and the Intro music and description used to be great!!

"In 2291, in an attempt to control violence among deep space miners, the New Earth Government legalized no-holds-bared fighting. Liandri Mining Corporation, working with the NEG, established a series of leagues and bloody public exhibitions. The fights' popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed; a cabal of the most violent and skilled warriors in known space, selected to fight in a Grand Tournament. Now it is 2341. 50 years have passed since founding of DeathMatch. Profits from the Tournament number in the hundreds of billions. You have been selected to fight in the professional league by the Liandri Rules Board. Your strength and brutality are legendary. The time has come to prove you are the best. To crush your enemies; to win the Tournament."

If anyone's in the loop, and yes, I've seen the UT sites etc., but is there any chance,at all, of having another UT release, using the new engine they're developing?

I would say no. Gears of War is their superstar. Really sad, as I loved UT2k3 and UT2k4. Onslaught was such an awesome game-type. I loved pancaking people with the Manta, so many fun hours playing all those maps when the community was huge. Oh well

  • 2 months later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Hasleo Disk Clone 5.8.2.1 by Razvan Serea Hasleo Disk Clone is a free and all-in-one disk cloning software for Windows 11/10/8/7/Vista and Windows Server that can help you migrate Windows OS to another disk, clone one disk to another disk or clone one partition to another location quickly and efficiently. Completely Free Windows Migration and Disk/Partition Cloning Software Migrate Windows from one disk to another without reinstalling Windows, apps. Clone one disk to another and makes the data on 2 disks are exactly the same. Clone a partition to another location without losing any data. Easily adjust the size and location of the destination partition. Convert MBR to GPT or convert GPT to MBR by cloning. Creation of Windows PE emergency disk. Extremely fast cloning speed and multi-language support. Supported OS: Windows Vista/Server 2008 or later, fully compatible with GPT and UEFI. Hasleo Disk Clone 5.8.2.1 changelog: Fixed an issue that caused disk enumeration to fail Fixed an issue where WinPE created under Windows ARM64 26H1 did not work properly Download: Hasleo Disk Clone 5.8.2.1 | 32.3 MB (Freeware) Link: Hasleo Disk Clone Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This got me thinking, would you rather a self driving car prioritise protecting its passengers or everyone else? I'd choose the one that keeps me and my kids safest. At some point, these cars have to make those choices already, don't they? Wonder if we have a way to find out what way they lean.
    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
    • Owing to the nature of Windows feature enablement updates, it was distributed over Windows Update services as a complete system upgrade rather than as an ordinary cumulative update
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      557
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      78
    4. 4
      PsYcHoKiLLa
      74
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!