Getting back to Unreal Tournament in 2012


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I would say no. Gears of War is their superstar. Really sad, as I loved UT2k3 and UT2k4. Onslaught was such an awesome game-type. I loved pancaking people with the Manta, so many fun hours playing all those maps when the community was huge. Oh well

I crave the old UT04 days so badly! I loved all the custom maps, mods, skins, weapons etc etc. Beyond fun. The most fun game I have ever played hands down. (Too young for 99)

UT99 GOTY is always one of those games that goes on after a fresh install for me and is currently installed on the PC (Y) Loved doing kamikaze and using sentry turrets with ChaosUT :D

Try Strangelove Capture the Flag.

For those who do not know,

You ride redeemer rockets till (1) you jump off (2) fuel runs out (3) someone shoots you down (4) you fly into a wall and explode (5) you fly into someone else's rocket.

I still enjoy it. The great thing is that the community is still actively supporting UT99 and the original Unreal with updates (with the blessing of Epic Games), adding support for modern graphics and audio technology and other improvements. http://www.oldunreal...title=Main_Page

Try Strangelove Capture the Flag.

For those who do not know,

You ride redeemer rockets till (1) you jump off (2) fuel runs out (3) someone shoots you down (4) you fly into a wall and explode (5) you fly into someone else's rocket.

I still play it to this day! :D

Ah UT original, the best UT game they released.

Used to love the MH servers, there was one with a lot of custom mods including the strangelove mod but it was pretty different, you were actually on a rocket ship, could fire bullets, missles, arm/unarm a nuke, jump off, speed up and slow down, etc. which was really good fun!

Too bad there's not all that many servers these days.

  • 1 month later...

Everyone at the old studio I worked at, we were using Unreal 3 and when we were ****ed off at something we would all play UDK(UT3). I personally never liked Unreal enough to actually go out and buy it, but its actually pretty fun to play as a free game that comes with your development tools.

I found UT3 to be a massive disappointment. UT99 is still great fun to play though.

Why? I used to play UT99 heavily then i went to UT3 and honestly it feels like the same game just with better graphics albeit they took some guns out (like the green disk spinning thing with the beam i missed that)

but hell afaik you can lower the settings on ut3 and it will practically look like UT99 to some degree :p

Hmm i wonder if UT3 has that volcano CTF map that was fun

  • 4 weeks later...

Hey guys, I randomly came across this thread while googling for something UT related. Thought I'd register an account and let you know that UT99 is still alive and well, just not so much with public servers.

Most players are on IRC (Internet Relay Chat), we have several "Pickup Game" channels for CTF, TDM, Instagib CTF, Sniper Arena CTF, Domination, pretty much all the favorites. There's an irc bot you use commands such as !join and !leave and then once enough players join, captains are selected, they pick teams/server and you go play (teamspeak 3 required in most chans)

Our main website is www.ProUnreal.org and the IRC is irc.globalgamers.net (or irc.utchat.com), if you aren't familiar with mIRC, you can use the webchat to get started: http://webchat.globalgamers.net/?channels=mlut

Alternatively you could also join it through the Chat section in the game itself, it'll connect to our IRC by default.

The channels: #MLUT (Normal Weapons CTF) #TDMPickups (Normal Weapons TDM), #iPug (All InstaGib/Sniper Arena Dom/Others)

Now is a very good time to get back into it because a very talented Coder TimTim has taken the idea of "NewNet" from UT2k4 and gone way beyond it for Ut99. You've probably heard of ZeroPing...the buggy crappy client-side hitscan mod...well this is that, but 1000x better. It fixes ALL guns to be based on 15 ping, lag free movement/dodging, translocator, EVERYTHING. You can have 200 ping and play basically like it's a LAN server. It's still in beta but it's getting better and better each release. You can read about the changes and planned changes here: http://www.prounreal.org/forums/viewtopic.php?t=81016

Feel free to message me on IRC (I'll be [51]chicken-) if you have any questions, we also have a download available for those who need the game all setup with the newest fixes/renderers so no need to go googling and finding patches and fixes for everything.

  • 7 months later...

Why? I used to play UT99 heavily then i went to UT3 and honestly it feels like the same game just with better graphics albeit they took some guns out (like the green disk spinning thing with the beam i missed that)

but hell afaik you can lower the settings on ut3 and it will practically look like UT99 to some degree :p

Hmm i wonder if UT3 has that volcano CTF map that was fun

The game modes mostly, I didn't enjoy the new 'Warfare' mode and I felt the SP campaign was too heavily focused on it.

I started to play it again online, after some 10 years pause. It is little better with modern Internet connection, but still laggy with many servers.

Still best gaming experience - newer versions look better, but gameplay is somehow worse. It is hard to say what is exact thing (are things) wich make(s) UT99 best for playing. For instance, I remember some announcements that newer versions will have very detailed face expressions of players. But instead it, we got opposite - smaller players and nothing from face details in fact. Sound is best too in UT99 - I don't get why, but it is most fun, and voices in later versions just sound worse and text is dumber. Maybe not relevant for many, but I like those (often taken from movies) old fashion taunts.

What is bad this days is online cheating: on few servers populated I see many cheaters, and worst is that they are often server admins self. There are installed some anti-cheats, but as I see, nothing detects X InstantHook - what costs more than org UT. Sad is that some make money from spoiling game.

..

Also, i'd recommend using a third party renderer over the default d3d one, such as the one here: http://www.cwdohnal.com/utglr/ As it offers more options, such as AA/AF without having to force it in the driver control panel and others.

Good renderer. I installed, and is improvement. However, some servers will reject you detecting it. I guess because there are some cheat OpenGL renderers around - with transparent walls for instance.

So, I put back org renderer, and tried again that server, what was a worth - for the first time on Internet had really low lag. Ping was 32, and raised not much.

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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. 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The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. 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